See, I dunno. I think Sonic Unleashed has more polish and had more playtesting done to it than most 3D Sonic games we've had recently. Maybe it's just battered wife syndrome talking, but I see that as a plus, and it definitely resulted in a game that stands above the dreck we usually get. It's still sort of ankle deep in dreck, mind you, but I see the game as an effort to finally pull itself out of the rut its been in.
I can't really explain it; there's just this feeling you get when you play a game that was crafted with love and care, you know? Its in little details like... say, Wentos.
For those who don't know, Wentos is a traveling salesman. When you first meet him, he's too shy to talk to you, but his chao handpuppet readily strikes up a conversation with you (and berates Wentos for being such a loser). Obviously, Wentos has mental problems in spades - but it's things like this that give a game personality and character, and just Wentos, by himself, contains more personality than every character in Sonic Heroes, Shadow the Hedgehog and Sonic 2006
combined.
And there's
tons of little touches like that. Like the way the little fan-blower robots will pirouette like ballerinas after you pick them up and throw them. Or the fact that every NPC in the game has a unique name, a unique design and unique dialog.
Sonic Unleashed, for the first time in a long time, is a Sonic game with a personality all its own. I'll forgive a few rough edges in other spots in exchange for a game that not only takes a few steps in the right direction, but ventures away from the well-worn path - even if it does take a step or two back.