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So much for the gaf analysts saying the game should be delayed/canceled/removed from Steam/PC market.
I have never paid $40 for a digital game, so it's not priced correctly for me.
I don't care if a game is indie, made on a shoestring budget or cost $100 million to develop. For $40 I want a physical release that comes with actual property rights.
(NB, I have no problem spending much more on a physical release if a game is good.
I recently spent more than $150 on a physical, limited edition copy of DARIUSBURST for PS Vita.)
So much for the gaf analysts saying the game should be delayed/canceled/removed from Steam/PC market.
Not to defend but there have been studies showing that 1 download = 1 lost sale is a logical fallacy. Usually the actual percentage is in the 10-20% range for lost sales. Many other industries had admitted to grossly overstating the impact of piracy and have commissioned and then rejected studies that disprove the 1=1 destination. I can't find that article on Arstechnica (render reading it around 2005), but here is another article about a study performed by the Institute for Policy Innovation.
Note I'm not condoning piracy. I am just pointing out that research has found that not every illegal download represents a lost sale.
You're analyzing in the wrong direction. Start with the quantity of pirated downloads, some average cost number, and apply your 10%. Would be incredibly difficult to analyze because buying habits are so complex, especially in the PC space.
Ask KanyeWasn't it bootyblasted?
Launch week revenue>first year revenue a foregone conclusion? Not really.
So the question is, how much revenue is lost due to piracy? Is the industry going to gain billions of dollars of new revenue if piracy ends?
Do we know the budget for the game? Was that ever released?
Do we know the budget for the game? Was that ever released?
These questions are the definition of useless. We won't ever know the answer
chaislip3 said:Congrats to Blow and the rest of that team. I haven't played it yet, but Braid was great.
Why is this one any different from any other game?
Do we know the budget for the game? Was that ever released?
If the game were priced in such a way that the market would not bear it, then it would not sell well regardless of what platforms it was on.So we are going to ignore that the Witness launched on 2 platforms over Braids 1?
Not to mention the market for indies have changed significantly, for better and worse.
Im sure Blow is happy, which is the main thing but this whole "the price was right >>> look at these sales" looks incredibly reductive.
That said, ive noticed that becoming a trend in any thread regarding this game...
I'm courious about this myself. I'm guessing Sony doesn't want him saying "we sold X copies on PSN", but I don't see how that would stop him from saying "we sold X copies total, across Steam, Humble and PSN". But maybe it does?Could have sworn people said he priced himself out of the market. /smug
What NDA though? Isn't this self published?
This is true. On this entire topic, I think folks are ignoring how awful seeing The Witness be pirated so much must have felt for Blow. He poured seven years of his life and all of his Braid fortune into it, and in days it's sitting atop the charts of people stealing it. That's gotta feel pretty frustrating, regardless of how it's actually selling.These questions are the definition of useless. We won't ever know the answer
.My thoughts exactly. We could definitely use more original games and less shooters.
Looks like for many Indies releasing at higher prices is working out well.
What matters ia the revenue not number od sales ,Think of how much more it would be selling if it weren't for the millions of theiving pirates.
Like Blow's? That guy seems really upset about the piracy despite this.
And I like shooters!My thoughts exactly. We could definitely use more original games and less shooters.
You can't really tell how many of those would have been sales one way or the other.
But if the answer isn't 0, it's still a problem.You can't really tell how many of those would have been sales one way or the other.
Think of how much more it would be selling if it weren't for the millions of theiving pirates.
IMHO, The WItness is a much more interesting game than Braid. I'll see about the whole "message" and artsyness of it when I complete it, but when you completely ignore that it's still a masterful puzzle game.I wasn't a big fan of Braid and The Witness doesn't look like it's for me, but I really respect Jonathan Blow for the insane amount of work, thought and effort he puts into his games. Good on him, it seems like it deserves every sale.
The thing is, that wouldn't happen. None of the Denuvo-protected piracy-proof games so far had any appreciable uptick in sales compared to franchise history or expectations. Sure, it could just be a coincidence that all of these were worse in some way that made up for that huge surge of would-be pirates buying them in droves, but that idea seems somewhat hard for me to take seriously.Perhaps, but to quote Blow himself: at the piracy rates The Witness is currently seeing, if even 10% of pirates could be converted to customers, the game's revenue would double.
I wonder how often this happens. Like genuinely curious
Just a testament to the strength of the game.
Selling so well even on a platform where piracy is rampant. Well deserved.
The thing is, that wouldn't happen. None of the Denuvo-protected piracy-proof games so far had any appreciable uptick in sales compared to franchise history or expectations. Sure, it could just be a coincidence that all of these were worse in some way that made up for that huge surge of would-be pirates buying them in droves, but that idea seems somewhat hard for me to take seriously.
didnt he just say piracy was ruining his sales