SapientWolf said:I'm starting to feel the same way. Is anyone from the golden days even still around?
Shadowlink said:Source? After the first one not doing so well in sales, I thought they'd not make another N&B.
I thought it sold 1 million + in the long run?Peff said:Hm, can't find it right now (it was an insider posting in a forum, nothing official of course) but it's not so strange. Natal Fit and Sports are all but confirmed and they hinted at a Banjo sequel before the release and in the ending of the game. Plus Viva Piñata got one despite selling poorly too. Also, it probably was just prototype and design work considering the cancellation allegedly took place a few months after the release of Nuts & Bolts. The painful thing about it is that we never got to see what the mix of Kazooie's abilities and vehicles would be like.
Paco said:Most of the game directors from the 90's are still there, but they seem to have lost their touch. I think it has more to do with the absence of Nintendo controlling every aspect of their games. Microsoft just doesn't run as tight a ship, and they just don't understand much outside the Halo audience.
I thought it sold 1 million + in the long run?
Shadowlink said:I thought it sold 1 million + in the long run?
Shadowlink said:I thought it sold 1 million + in the long run?
Did N&B pass 300k yet? Last I heard, it was around 200k. Viva Pinata nearing 1 million is probably why they decided to make a sequel.Paco said:Last I read is that Kameo and Viva Pinata were nearing 1 million sold each. Didn't hear anything about them going over.
Rad- said:The talent is still there (their games still feel nice and quality, for example, their engine is awesome) but it feels like their projects have just lacked direction. They need someone who knows what 360 owners want and can make their ideas sellable. I thought they would turn the Molynator into such figure but based on interviews, he seems to be just a background guy for Rare.
It sold almost 1 million according to Rare. More if you include bundles.
Shadowlink said:Did N&B pass 300k yet? Last I heard, it was around 200k. Viva Pinata nearing 1 million is probably why they decided to make a sequel.
They didn't want to make a Banjo platformer because they didn't want to "copy" Nintendo or something like that.Paco said:You're right, all of their 360 games do feel good. Makes me wonder why they didn't create just another platform game (Banjo), another 3rd-person action game (JFG), and another fighting game (KI). Jet Force Gemini 2 especially seemed like a no-brainer. Naughty Dog and Insomniac do just fine without even attempting to innovate, not sure why Rare couldn't do the same.
I remember seeing around 200k in sales in the NPD.Paco said:I didn't follow up on it after its abysmal opening weekend.
Shadowlink said:They didn't want to make a Banjo platformer because they didn't want to "copy" Nintendo or something like that.
I remember seeing around 200k in sales in the NPD.
I wonder if they ever make another Banjo, will it be like N&B or a Platformer. Anyone know the sales of the XBLA Banjo games?Paco said:Did a Rare rep or Microsoft rep say that?
Probably did around 300k WW.![]()
BenjaminBirdie said:Week. TIP. Non-stop.
My existence happily invalidates your post.
Yoshi said:If they don't know what to do with Rare, they should sell Rare (preferrably to Nintendo, although I somehow doubt they'd want Rare back).
donny2112 said:Nintendo wouldn't take them fully 1st-party when RARE offered in 2002, so there's no way they would take them in 2009. Nintendo would've been much better off if RARE had been fine to keep the status quo instead of wanting to be wholly owned, but that wasn't what the Stamper Bros. wanted.
Shogun PaiN said:High Five. Trouble In Paradise is an amazing game full of the goodness of the so called ''old Rare''. The way I see it is Rare are still are quality studio and can still produce great games - Banjo Nuts and Bolts despite not being what a number of people wanted was technically pretty amazing. The problem is not Rare but MS, There's so many good Rare games of old just begging for a HD release such as Battletoads, Jet Force Gemini, Killer Instinct and Conker.
MS have taken a lot of stick for the lack of exclusive titles and the fact that they don't seem to utilise there first party studios enough so please give Rare their creative freedom back and lets see some quality games released - Fuck the XBLA shite as well we want full retail.
open_mouth_ said:Natal Sports
Natal Fit
Live Arcade Game
Perfect Dark 2
that's probably the most we could expect from Rare in the next 12-18 months, if that. Let's just hope each of those are million+ type sellers or Rare will become "extremely rare" if you know what I mean![]()
Paco said:XBLA is awesome. I would love to see Rare release a 2D platform game on it.
LOL, as I was typing this the Nuts & Bolts credit tune came up on my mp3 player.
open_mouth_ said:Natal Sports
Natal Fit
Live Arcade Game
Perfect Dark 2
that's probably the most we could expect from Rare in the next 12-18 months, if that. Let's just hope each of those are million+ type sellers or Rare will become "extremely rare" if you know what I mean![]()
open_mouth_ said:Natal Sports
Natal Fit
Live Arcade Game
Perfect Dark 2
that's probably the most we could expect from Rare in the next 12-18 months, if that. Let's just hope each of those are million+ type sellers or Rare will become "extremely rare" if you know what I mean![]()
All we know is that PDZ2 got canned. Seriously if all these Rare projects remained on track MS's first party output would be much better. I think MS doesn't want to compete with their own games like Halo so there's a fat chance that Rare will ever get the fps crown back. Unless they're building something brilliant with Perfect Dark Natal.clashfan said:Is there any confirmation pd2 is on the works?
donny2112 said:Nintendo needs a new RARE. No idea where that kind of studio could come from at this point, though. Maybe if Sakurai's studio got much bigger or something.
Buckethead said:They do have a new Rare, they're called "Retro Studios" and located in Texas.
The problem is, Nintendo is doing what Nintendo does best: getting in the way of Nintendo.
Peff said:With bundles, yepThey also spent a lot more money in marketing with that 4Kids series.
Because Nintendo once build them a very very expensive HQ that Microsoft bought.Dr. Kitty Muffins said:Why not integrate Rare into Lionhead studios?
Buckethead said:They do have a new Rare, they're called "Retro Studios" and located in Texas.
Not neccessarily. Diddy Kong Racing wasn't delayed and turned out great, Banjo-Kazooie wasn't delayed all too much either and is their best game ever imo. Even though I don't know this for sure, I'd bet, DKC2 wasn't delayed either, as DKC came late in SNES' lifetime and they wouldn't have gotten to a third game this way - and that's their only really great 2D platformer ^^.:enemyglider: said:EDIT: and Rare working on a 'tight schedule' is a very, very bad thing. The best RARE games were notorious for their delays, and their worst products were always rushed. This is a DEV that needs time to create greatness.
I read that they were going to make a regular Banjo platformer at first, but it felt forced so they decided to take it in a different direction. Don't remember if that was in Scribes or an interview (possibly both).Shadowlink said:They didn't want to make a Banjo platformer because they didn't want to "copy" Nintendo or something like that.
I remember seeing around 200k in sales in the NPD.
:enemyglider: said:RARE fell off a cliff over 10 years ago. They peaked during the N64 era and never could adjust after being purchased by Microsoft.
Shadowlink said:I wonder if they ever make another Banjo, will it be like N&B or a Platformer. Anyone know the sales of the XBLA Banjo games?
[Nintex] said:All we know is that PDZ2 got canned. Seriously if all these Rare projects remained on track MS's first party output would be much better. I think MS doesn't want to compete with their own games like Halo so there's a fat chance that Rare will ever get the fps crown back. Unless they're building something brilliant with Perfect Dark Natal.
Shiggy said:Some PDZ guys went to Bungie and then Rare also worked on Halo 3 (do we know what they've really done on that game?). In addition, their PD2/mech title (I can't really make it out from the videos into what it evolved) was cancelled. So you're probably right, there won't be a new PD anytime soon.
soco said:if you're referring to the H3 credits reference, i'm betting it's just sharing of different tech/tools between the MS-owned devs.
"I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."
[Nintex] said:The biggest shock for me was that David Wise left Rare. Just not that he left, also his wording.
So no more room for Perfect Dark, Banjo and Conker soundtracks?
So, explain to me, from your gameplay experience, the ways in which Trouble In Paradise is not a fantastic game, in order to fully and accurately explain my purported bad taste.:enemyglider: said:![]()
RARE fell off a cliff over 10 years ago. They peaked during the N64 era and never could adjust after being purchased by Microsoft.
Time to stop hoping for some great revival, if their recent track record is anything to go by, the only thing you can realistically expect is for them to get worse, sadly. I haven't enjoyed a single game of theirs in over a decade.
EDIT: and Rare working on a 'tight schedule' is a very, very bad thing. The best RARE games were notorious for their delays, and their worst products were always rushed. This is a DEV that needs time to create greatness.
Yeah, its pretty obvious the direction Rare has been forced to take. Its always frustrating to see Microsoft kill every developer they touch :/[Nintex] said:The biggest shock for me was that David Wise left Rare. Just not that he left, also his wording.
So no more room for Perfect Dark, Banjo and Conker soundtracks?
:enemyglider: said:RARE fell off a cliff over 10 years ago. They peaked during the N64 era and never could adjust after being purchased by Microsoft.
Time to stop hoping for some great revival, if their recent track record is anything to go by, the only thing you can realistically expect is for them to get worse, sadly. I haven't enjoyed a single game of theirs in over a decade.
MCD said:did david wise even work on anything rare did recently?
in any case, if rare is just gonna do natal shit then good for them, maybe they can finally make some money but no hardcore games, no support from me.