brain_stew
Member
I don't think EU panels actually refresh at 50hz
Yes they do.
I don't think EU panels actually refresh at 50hz
30fps for videogames is too slow.
You are right but it was the tone of his message that got me, not his opinion.Dude, come down... This is a discussion message board... If you start a topic, expect people to comment on it. Especially if you basically say "30fps is too slow... That's a fact" and shoot down everybody, who says it's fine for them.
Stop trying to make devs conform to some weird arbitrary standard on console.
If you want to customize your experience, you already have a PC.
A lot of us, really don't care about framerate to that extent unless its certain genres.
I don't know, it's just that the games i mentioned (GTA5, Project Cars) offer me a 50hz option. I don't manually set my TV to 50hz or anything, my default is 60, yet these options are still there and when i select them, the panel changes to 50hz.I don't think EU panels actually refresh at 50hz, they can just accept a 50hz signal for the PAL regions
Yes. Playable. But still slow since it blurs everything out and has noticeable jumps between frames, compared to smoother rates. The point of this thread is to find a rate which is playable, inexpensive and smooth/sharp enough so you won't have to deal with the 30fps blurriness or the sacrifices of 60fps.Nope, I stopped paying attention after that. 30fps is perfectly playable.
C'mon I did not get a PS4 to play in blurry arse 720p i don't even want 900pI think next gen will be when we get 60fps at 1080p.
If they go to 4K then it'll need to be 30fps and I'd take 1080p 60fps over 4k 30fps.
Framerate should be top priority. Drop it to 720p if needed. Just give me 60fps.
Agreed, the framerate on ISS, firstlight, unlocked shadowfall felt much better than locked 30fps.I disagree even on consoles at 40 to 50 fps is not jarring and feels a lot smoother than 30fps. Second son ran at around 40 fps and felt much better than the 30fps option.
Well, 99% of NES, Master System, Mega Drive, SNES, etc games are all 60fps. A few 30fps games looked really bad back then and stood out (like Sonic Spinball). Only home computers had lower frame rate standards (which is ironic because now it's the opposite). Oh, and 3D polygon games (Starfox, etc).Let's not forget that these consoles do have many 60fps titles, so what exactly is "struggling to hit that metric", yet, the weakest console this gen the WiiU has the most 60fps titles by and large, PS2 was basically a 60fps machine. 60fps is not some new discovery in console gaming.
Too many console ports/multiplatforms maybe?Why lock frame rate ? Unlocked at all times.
Question, developers over the past ..... 10 ? Years, as far I can tell, start locking frame rates at things like 60/90/120 FPS on PC, sometimes with reasoning that certain things may "break" if the frame rate is too high, yet I can't remember many older games like Half Life having these problems. Is there something about modern development that's causing this ?
Why lock frame rate ? Unlocked at all times.
Question, developers over the past ..... 10 ? Years, as far I can tell, start locking frame rates at things like 60/90/120 FPS on PC, sometimes with reasoning that certain things may "break" if the frame rate is too high, yet I can't remember many older games like Half Life having these problems. Is there something about modern development that's causing this ?
this technology needs to be widespread.
Well, 99% of NES, Master System, Mega Drive, SNES, etc games are all 60fps. A few 30fps games looked really bad back then and stood out (like Sonic Spinball). Only home computers had lower frame rate standards (which is ironic because now it's the opposite). Oh, and 3D polygon games (Starfox, etc).
...even Atari 2600 has all of it's games running at 60fps. The whole 30fps standard started with Saturn/PS1/N64 because we wanted 3D textured graphics but these machines were barely capable of doing that. Also there were many arcade ports from superior machines that the consoles couldn't handle. So they settled at 30fps.
30fps for videogames is too slow. Lets face it for once.
50Hz? Aren't most monitors/TV outside of Europe unable to support that anyway? I know that in Europe it's a standard, but O thought that outside of here most TV don't have it because it was never used outside of here.
Nothing wrong with that at all30 fps is only a thing because certain developers think games are like movies and should be "cinematic"
I agree. I used to enjoy 60fps arcade racing games on my PS2/XBOX. Now i can only do that on PC.I kinda think that once we got over that early hump, doing 60fps really wasn't a problem at a hardware level anymore.
The problem was the changing mindset of the games industry. Games started being pushed to be BIGGER N' BETTER or to simply emulate/copy movies as much as possible around the time the PS2/XB/GC era, and this came to a head last gen. Pushing hardware too far & lowering fps standards for the sake of graphics, losing sign of important gameplay necessities, like 60fps, along the way.
Many people will disagree with you. That's why we are trying to find what would make most people happy, including those who want graphics first.No it's not. You're whole story falls apart here.
Looks like a good number to me.I think some researcher said 48FPS is the best solution for wanting Good graphics and smooth responsive controller input rates.
It's wrong for non-cinematic games that are not supposed to look like movies.Nothing wrong with that at all
Seems some people has never played The Witcher 3 to say 60 fps games has never jarrying. I don't know the hell it's happened here but sometimes not seems even 60 fps for the awful responsiveness of the controls in this game.
No it's not. You're whole story falls apart here.
Guy's post was implying that games that take inspiration from and try to emulate movies and such are doing it wrongI agree. I used to enjoy 60fps arcade racing
It's wrong for non-cinematic games that are not supposed to look like movies.
I think some researcher said 48FPS is the best solution for wanting Good graphics and smooth responsive controller input rates.
EDIT: It's 43FPS
Nothing wrong with that at all
The Witcher 3 has that classic Euro Jank which the movement patch made somewhat better but it's still heavily there.
Well... the information in this link pretty much proves that 30fps is indeed "slow".
Is that the modern equivalent of David Perry games? (Earthworm Jim, Aladdin, etc)That's probably less Euro-jank and more of an animation priority mindset towards movement+combat. Many people had the same problem with the FFXV demo.
I think this is turning into more of a display discussion than a console/developer one. Developers, or publishers in particular, want to make their games flashy to appeal to a wife audience. If displays could handle anything thrown at them, consoles could happily throw out variable framerates and people would be happy. Maybe with Freesync (is aSync then open one it's based on?) future consoles and TVs will be able to do just that.
Well, I can understand why N64 games weren't 60fps by and large, but even the PS1 had a bevy of 60fp games. It's so strange because some of the best looking games at the time were 60fps with high quality assets. I guess since recent games have sacrificed such fidelity in graphics to hit 60fps, persons feel the consoles are struggling, when other games have been able to maintain high fidelity graphics and resolution whilst also holding 60fps, that's a great balance imo.Well, 99% of NES, Master System, Mega Drive, SNES, etc games are all 60fps. A few 30fps games looked really bad back then and stood out (like Sonic Spinball). Only home computers had lower frame rate standards (which is ironic because now it's the opposite). Oh, and 3D polygon games (Starfox, etc).
...even Atari 2600 has all of it's games running at 60fps. The whole 30fps standard started with Saturn/PS1/N64 because we wanted 3D textured graphics but these machines were barely capable of doing that. Also there were many arcade ports from superior machines that the consoles couldn't handle. So they settled at 30fps.
I fear soon that this type of sentiment may gain ground. I'm sure you will have people saying eventually that 60fps is a slideshow. I find I'm good with framerates at 45-60fps generally, 50-60fps moreso. That's why I don't border to update my monitor to do 120+ refresh, but I have a feeling when the 120Hz and 240hz monitors start rolling in as standard, everything else will be called a slideshow.60FPS is actually the middle ground, because 60FPS is too slow also.
I also have this on my old LCD TV (4 years old). It makes everything look like it moves smoother but there are visual artifacts and a lot of input lag. I don't know if this can be improved so it won't add any more lag.When i use that feature on games, they actually look 60 in smoothness even when they were originally 30fps. I wonder if TV's will ever be able to make that work perfectly?
I wouldn't really know, never played those games. In watching some critique on The Witcher, and hanging aroundWell... the information in this link pretty much proves that 30fps is indeed "slow".
Is that the modern equivalent of David Perry games? (Earthworm Jim, Aladdin, etc)
I may kinda see what your saying.
We just had a 4K TV installed a few months ago and it has this strange feature to make 30fps video look like 60fps through i'm assuming frame interpolation.
When i use that feature on games, they actually look 60 in smoothness even when they were originally 30fps. I wonder if TV's will ever be able to make that work perfectly?
Join uuuuuusssssss, only then can you truly understaaaaaaaand.I fear soon that this type of sentiment may gain ground. I'm sure you will have people saying eventually that 60fps is a slideshow. I find I'm good with framerates at 45-60fps generally, 50-60fps moreso. That's why I don't border to update my monitor to do 120+ refresh, but I have a feeling when the 120Hz and 240hz monitors start rolling in as standard, everything else will be called a slideshow.
Nope, I stopped paying attention after that. 30fps is perfectly playable.
And yet here you are.
This thread is for those of us that are sensitive to sub-60 framerates. If you're one of the lucky people that aren't, congratulations, this problem doesn't exist for you. Can you allow us to have this discussion undisrupted?
On topic, it seems to me g-sync is the ultimate solution to this problem. Is anyone in here optimistic about a future with g-sync capable consoles and TVs or is it a pipe dream?
Every time I read that opinion I literally cringe. My eyes just can't take it. Those games look truly abysmal in motion with an unlocked frame-rate. Locked 30fps is infinitely better in those instances.Agreed, the framerate on ISS, firstlight, unlocked shadowfall felt much better than locked 30fps.
Let's not get carried away here... even though i agree with you (i can't play Quake 3 with anything lower than 85fps and only with a CRT monitor) you see that most people won't accept anything higher than 30fps as the standard (because of the extra visual effects), let alone higher than 60...60 fps is already too slow. It was impressive in the 90s, but it's time our standards advance a little. Games don't look real smooth until you get past 100 fps.
Seems some people has never played The Witcher 3 to say 60 fps games has never jarrying. I don't know the hell it's happened here but sometimes not seems even 60 fps for the awful responsiveness of the controls in this game.
This thread is for those of us that are sensitive to sub-60 framerates. If you're one of the lucky people that aren't, congratulations, this problem doesn't exist for you. Can you allow us to have this discussion undisrupted?
The discussion in this particular topic is mostly about what can be done for the FPS standard to be improved a bit, without too many visual sacrifices so that everyone can be happy and have a better standard for the gaming industry, because 30fps is too low for many and 60 is to "expensive".It's not much of a discussion if all you're after is an echo chamber of people who agree with you. That shouldn't really be what this is about.
On topic, I think a locked 30 is just fine. 60 is cool if it's there, but it's not a huge selling point.
You stop noticing after a while, and nobody really outside of enthusiasts is really bothered about it.
Pretty graphics and cool effects are much more interesting to most people.
30fps for videogames is too slow. Lets face it for once.
Alright, i added "for many people" so it's more realistic now.Your first line is incredibly wrong OP.
I may have to get a more cutting edge rig before I try it, but I may just do so soon.Join uuuuuusssssss, only then can you truly understaaaaaaaand.
It's, like, the best thing ever.
Tombraider was fine too, but since ISS was a much faster paced game than TR, the unlocked framerate felt much better. I'm sure if ISS was 55-60fps for 99% of the time it would have felt even better still.Every time I read that opinion I literally cringe. My eyes just can't take it. Those games look truly abysmal in motion with an unlocked frame-rate. Locked 30fps is infinitely better in those instances.
I can accept Tomb Raider DE on PS4, though. It stays close enough to 60fps so as not to be a huge problem.
I wonder when 60fps will become standard with all the other graphics options maxed out.
Playstation 5?
Give more power to devs, the more power they will use elsewhere instead of framerate.
It's a never ending cycle.
I think devs should start prioritizing on 60fps regardless of hardware.
I'm glad to see some like 343 is doing with Halo, and EA is doing with Battlefield for example. This is how it should be, 60fps over everything.
Why lock frame rate ? Unlocked at all times.
Question, developers over the past ..... 10 ? Years, as far I can tell, start locking frame rates at things like 60/90/120 FPS on PC, sometimes with reasoning that certain things may "break" if the frame rate is too high, yet I can't remember many older games like Half Life having these problems. Is there something about modern development that's causing this ?