The Sane Psycho
Banned
Oh and I guess I'll be the one to mention Zelda II. I'm bad at puzzles and I hate "wasting time" to figure things out. This Zelda felt more combat oriented and the EXP system meant wandering around didn't feel entirely pointless. Up until BotW it was the only Zelda I liked enough to play through to the end... which actually might be proof of how "weird" and different it is, but to me that game will always be alright.
Also games like Clu Clu Land, Devil World, Ice Climber and even Urban Champion. They're simple, but they're all two player. I had a lot of fun with them back then and they're still entertaining now (tho UC is incredibly simple, lol). I see a lot of people complaining about the way you jump in Ice Climber, but you have to keep the verticality and small horizontal movement to allow you to jump through the small brick gaps you make. Sure, it makes the bonus rounds harder, but you can actually jump a little extra distance if you take a walking start before juming. These games are fine.
Yes, I freaking love Zelda II. It's more respected now than it was even a decade ago, but it still gets too much hate. I thought the sidescrolling perspective and rpg mechanics were unique for the series and I'd personally love to see Nintendo make another one in that style. It also introduced several series staples, including magic, towns, a more developed story, a Dark Link fight, and the idea of multiple Links and Zeldas.
Ice Climber is also a good game. Sure, the physics are a little wonky, but it's still an enjoyable vertical scrolling platformer.
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