It didn't matter how high the frame rate is, if other issues ruin my immersion then the high FPS means jack shit to me.This has to be tag fishing, right? No-one can really be this dumb.
Nintendo won't allow you to relive the same game that you already ownedOr just play on PC and enjoy whatever framerate you like![]()
I sometimes rent a fat, toothless prostitute to sleep with so I appreciate my wife more.
The level of mental gynastic to justify junkiness...30fps works on console but not on pc
At least it sounds like he doesn't eat much.You at least sound halal. I have to deal with my wife's skinny midget boyfriend who also asks me to pay for his groceries while staying in my house.
I ment technical wise stupid , 30fps feels smother on console more than pc because console relies on triple buffet vsync and motion blur unlike pcThe level of mental gynastic to justify junkiness...![]()
At least it sounds like he doesn't eat much.
Besides your wife.Zing!!
Lower fps like that is better for movies and I guess cutscenes would be similar. High fps on movies ruins it and makes things move like a soap opera show.I'm a weirdo that loves 30 fps cinematic cutsceneson console that is.
"You don't get it, the stutter is part of the experience."I love how snobbish console gamers gave got about 30fps when this is the first gen where the majority of games have been 60fps, or aatleast had a performanc mode.
It will be funny if the ram problem does delay the next consoles, and we start gettinga load of stuttery 30fps UE5 games later on this gen.
As if triple "buffet" vsync and motion blur are not things on PC too...I ment technical wise stupid , 30fps feels smother on console more than pc because console relies on triple buffet vsync and motion blur unlike pc
They are not implemented on game to game bases just relying on hardware levelAs if triple "buffet" vsync and motion blur are not things on PC too...![]()
They are implemented on game to game, we can even force it driver level, we can inject through tools like reshade....They are not implemented on game to game bases just relying on hardware level
Educate yourself![]()
No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clownThey are implemented on game to game, we can even force it driver level, we can inject through tools like reshade....
Plus as if shitty motion blur blurring everything and triple buffering adding input lag are good things...![]()
No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clown![]()
If I try OoT on N64 or SotC on PS2 they will have triple buffering and motion blur???No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clown![]()