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It's good to play something at 30fps, or below for a while...

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30fps depends a lot on the rendering resolution and the lighting complexity and lighting update cadence. Lots of games from 360/PS3 era at 720p (less on the 360 to avoid tearing) with deferred or forward rendering seem like they are on the apex of acceptability, but something like the base PS5 mode on Demon's souls 1440p at 30fps with lighting updates at 15fps feels unplayable, now, even though the original on PS3 with raster and shadow maps is fine.

Playing on the Pro with PSSR at 60fps with quality lighting feels like a different game, and a huge improvement over the visuals of the base PS5 60fps and has now got me thinking I can't go back to 30fps.

So I think as long as the lighting feels like it updates at 30fps(or higher) too and between camera speed or lower resolution you don't get a perceived lighting lag,- like a ghosting like OLED gets at 30fps - or it is old raster on a handheld then I can get by with 30fps, but other than that, meaning all of this gen and some of last gen, 60fps is essential IMO even on console.
 
This has to be tag fishing, right? No-one can really be this dumb.
It didn't matter how high the frame rate is, if other issues ruin my immersion then the high FPS means jack shit to me.

For example, I have FF7 Rebirth on PC and on PS5. I have a 4070 Super and no matter what I do, I can't get the game to not have microstutters when I move the camera. It's so annoying and distracting. It absolutely ruins the game for me. Going back on PS5 and playing the 30fps mode, yeah the frame rate is clearly lower but at least I'm not dealing with the constant bullshit.

This isn't the case for every game. Games that are rocking solid on pc will always be highly preferable to play there due to higher fps and settings, but for other games I just can't do it.
 
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30 fps on a small CRT isn't that bad, and I can quickly forget that I'm playing at 30 fps. On modern displays, however, 40 fps is my minimum and even that doesn't feel or look as great as 30 fps on a CRT.
 
I gamed at 60fps on pc for years, then a three or four years ago I got a 120fps oled tv and and a 144hz monitor and playing 60fps felt weird and stuttery lol. about a month ago I bout a 240hz oled ultrawide monitor and have been playing some games at 240fps and a high 170s-180 fps and now 120hz feels like shit on my tv 😂😂😭
 
Nah, I get more enjoyment going back to older games where I was stuck at 30fps, and getting a better experience at 60+. I can put up with 30fps, but will never choose it if another option is available.

Having an OLED now doesn't help, since the faster response time removes blur on frames, and makes the judder of 30fps more obvious.
 
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I sometimes rent a fat, toothless prostitute to sleep with so I appreciate my wife more.

You at least sound halal. I have to deal with my wife's skinny midget boyfriend who also asks me to pay for his groceries while staying in my house.
 
I'd say the vast majority I've played have been sub 60 due to not having the option or not caring to get better hardware.

It's even less of an issue since the advent of ticks and inputs being decoupled from rendering.

On a related note: bitching about phone screens 'stuck' at 60Hz is particularly odd. Nobody ever died due to poor reaction time while doomscrolling.
 
You at least sound halal. I have to deal with my wife's skinny midget boyfriend who also asks me to pay for his groceries while staying in my house.
At least it sounds like he doesn't eat much.

Besides your wife.
Zing!!
 
Steam Deck is my only gaming device (aside from some retro handhelds), so I'm pretty much used to playing at 30 fps, even with some dips below that. But when I still had my gaming PC years ago, I wouldn't touch a game when it was running sub 60 fps. A matter of attitude I guess.
 
I think that every gamer should have the experience of using a patch to let you play a game at below minimum requirements at bullet time framerate at least once in their life :pie_open_mouth:
 
On a related note, it's good to hit yourself in the head with a hammer for a while.

At first it will hurt *ouch* but keep on going *oww!* and soon *why am I doing this* you'll appreciate life more *yowza!*

...what is this fps you speak? I only see lovely images. Now let me hammer my head some more.
 
30 FPS is very bad once you get used to 60 fps. However 60 fps is still good even after getting used to 90/120 fps. Because after 60 FPS is when you'll see diminishing returns. So 60 FPS would be the best balance as it's smooth just not super smooth.
 
No thanks!
Higher framerates and fast screens on PC has almost completely cured me from motion sickness. I can play first person games now. Deliberately going back to wanting to puke just because I've played a game is not appealing.
 
I love how snobbish console gamers have got about 30fps when this is the first gen where the majority of games have been 60fps, or aatleast had a performanc mode.

It will be funny if the ram problem does delay the next consoles, and we start gettinga load of stuttery 30fps UE5 games later on this gen.
 
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yeah even though I played a lot of games at 120+ FPS, I have no trouble enjoying 30 FPS



I will always trade FPS for graphics unless I play something like expedition 33, elden ring or black myth wukong. and of course until I get a GPU with frame generation. then I can truly say goodbye to 30 FPS. for now though, it is just my default framerate for a lot of games on my 3070
 
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No. 60 fps is the bare minimum for me. I even installed Lossless Scaling on Steam to force 30fps-only games to run at 60 fps, like Command & Conquer 3, or the Cave.

I love how snobbish console gamers gave got about 30fps when this is the first gen where the majority of games have been 60fps, or aatleast had a performanc mode.

It will be funny if the ram problem does delay the next consoles, and we start gettinga load of stuttery 30fps UE5 games later on this gen.
"You don't get it, the stutter is part of the experience."
 
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They are not implemented on game to game bases just relying on hardware level 🤡
Educate yourself 🤷‍♂️
They are implemented on game to game, we can even force it driver level, we can inject through tools like reshade.... 🤦‍♂️

Plus as if shitty motion blur blurring everything and triple buffering adding input lag are good things... 🤡
 
They are implemented on game to game, we can even force it driver level, we can inject through tools like reshade.... 🤦‍♂️

Plus as if shitty motion blur blurring everything and triple buffering adding input lag are good things... 🤡
No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clown 🤡
 
No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clown 🤡

There are console games with double buffer vsync or no vsync, with camera motion blur or without it (FFVII Rebirth), with high input lag (RDR2) or with low input lag (BloodBorne). It was always per game basis...
 
No they are not , try any 30fps game on pc and compare it to console with all the added vsync motion blur Etc., the console will still look smoother clown 🤡
If I try OoT on N64 or SotC on PS2 they will have triple buffering and motion blur??? :pie_thinking:

If the game have the same motion blur, triple buffering, frame pacing they will look the same on both. Consoles don't have magic sauce.
 
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Am usually patient enough to wait for games to reach 60fps before playing. For example just finished Bayonetta 3 after waiting for the switch pro/2 to catch up. Currently playing Detroit: Become Human on the steamdeck locked @30 cause that's the best it can do and fine for narration heavy games.

Still holding out for Bloodborne at 60 though. Also hoping for an update to Astral Chain before completing. Have an huge list of steamdeck games waiting for a hardware upgrade and am skipping most new releases now. Didn't/couldn't wait for Doom: the Dark Ages and played it on the steamdeck at 30-40fps. Wasn't great but much better than I expected.
 
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