No, let's not do that.
Like it or not, framerate and resolution can be and often are design decisions. If Evolution or Playground want us to experience their games with amazing graphics at 1080p instead of decent graphics at 60fps, then they should be allowed to make that decision and not have to cater to a vocal minority that is completely obsessed with 60fps/1080p or either of those.
If you think The Last of Us would have been a better game if they had spent time, effort and money in optimizing a second version of the game that would have been far uglier but ran at 60 fps, you should not be catered to. If you think The Order 1886 should give you the option to remove the black bars because you can't stand the fact that it isn't 'full true 1080p', you should not be catered to. If you think they should give Call of Duty better graphics while lowering the framerate to 30fps, you should not be catered to.
Consoles are great because developers can simply make a single version of their game perfectly optimized for that system. Doing that, they can make decisions on how the game can be best optimized to deliver the experience that they want to deliver.
I'm ok with there being options for locking the framerate at 30 for a game that runs in between 30 and 40. I'm not ok with demanding options to turn a 30fps/720p game into a 60fps/1080p game at the cost of visual effects or the other way around, since that would mean forcing the developer to optimize different versions of their game just to cater to a vocal internet minority instead of actually making and optimizing a version of the game based on how they want you to experience it.
I'm not going to demand a painter to make multiple versions of a painting with different paint or different styles just because I don't like the paint he uses and want more options. He's the painter; he should paint what he wants to paint with the paint he wants to use and in whatever style he feels is best suited.