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ITT lets discuss the Resistance 2 ending

wway too abrupt imo, the end level sequence wasn't very creative, nor the final boss fight bit ...shoot the energy poles ....really? which was disapointing because after all the bad things id heard abt the story mode i was actually really digging it, after you hit chicargo i thought the game was great. that firefight on the bridge be4 the area with the three stalkers was amzing. resistance does these massive number firefights better than any1, the ending should have been something along these lines rather than a 1 on 1, from a game play stance anyways. its what the game does best. ending cnimatic should have had more naritive, in fact as others have said the narator from r1 was missed. r2's plot was hrder to keep track off imo because of this,plus i like bookends, greta game over all tho due to it's tech, co-op is the meat of the game though for me. i hope more are planned as dlc? co-op missions i mean.
 
NinjaFridge said:
I guess its just how you see the game. I can see why you would think that he was scared and i agree with you about him wrapping himself in a 'caccoon of masculine machisimo'. But no matter what way i look at it i still think "this should have been fleshed out more". Some kind of flashing sequence where Capelli thinks about what Hale has done and why he shouldn't shoot him, but at the same time he is thinking about what he will become so he becomes more conflicted about it would have been great if they pulled it off right.

I definitely agree with you about it not being fleshed out enough. I voiced my complaints about the overall lack of narration and lamely truncated ending earlier in this thread. Execution (pun not intended) definitely fell flat in this game. I thought R1 handled the story development (what there was) better.

I guess, it's just that after all that Hale and Capelli had been through and survived, shit man, that's gotta bond you on some level. I mean, if you go from cutscene to cutscene, I could see how you feel about the Hale/Capelli relationship. But if you take into account what the two went through together in the course of the game... not so much a surprise, IMHO.

Edit - By the way, that avatar, is it for shits and giggles, or are you a Kevin Smith fan? I've got Threevening with Kevin Smith here on my coffee table, and just wanted to know if it was worth watching. (Loved 1, 2 was hit/miss, IMHO...)
 
Mejilan said:
Edit - By the way, that avatar, is it for shits and giggles, or are you a Kevin Smith fan? I've got Threevening with Kevin Smith here on my coffee table, and just wanted to know if it was worth watching. (Loved 1, 2 was hit/miss, IMHO...)


Not the biggest fan so really can't help you there, sorry. I have seen Clerks, Dogma, Jay and Silent Bob and Mallrats and liked them but i need to see the rest.
 
Always-honest said:
speculation: he's not dead...

Honestly, if he isn't dead I'm gonna be pissed. It's so cliched to be all "OMG HE DIED!! :O" then next year "LAWLz, NOT REALLY DEADZ, WE LIED TO YOUS! TRICKY TRICKY". In the end you can see his brains splatter all over the place, if the Chimera can't survive that, neither should he.
 
TouchMyBox said:
Honestly, if he isn't dead I'm gonna be pissed. It's so cliched to be all "OMG HE DIED!! :O" then next year "LAWLz, NOT REALLY DEADZ, WE LIED TO YOUS! TRICKY TRICKY". In the end you can see his brains splatter all over the place, if the Chimera can't survive that, neither should he.

But where did it say that he died? All we saw was him getting shot in the head.
 
1. If Hale "opens his eyes" at the start of R3 because he's become so uber-tough he can now take a bullet in the head at point blank range and shake it off I've got to admit I would be pretty dissapointed.

2. I guess I'd buy it if he became a super-Chimeran bad guy like Daedelus and you ended up having to fight him as a new playable character.Maybe someone we've been introduced too.

3. The only exception that I can think of to 1 and 2 is that somehow by melding with the Chimeran consciousness his mind was able to transport to another Chimeran body at point of death (think of the post credits scene at the end of X-Men 3 where
Professor X wakes up in the body of a coma patient
) and in R3 you actually get play as one of the Chimeran who is now inhabited by Nale's mind. In this unlikely but oh so awesome scenario you would wake up on a Chimeran ship (or in a conversion facility) and get to start the campaign as a Chimeran with the Bullseye rather than the usual boring pistol/rifle combo. As Nale struggles, for the last time, with the inner conflict between his human and Chimeran side his mission would be to bring down the Chimeran fleet from the inside out. Bam! Top that Insomniac!
 
jetjevons said:
3. The only exception that I can think of to 1 and 2 is that somehow by melding with the Chimeran consciousness his mind was able to transport to another Chimeran body at point of death (think of the post credits scene at the end of X-Men 3 where
Professor X wakes up in the body of a coma patient
) and in R3 you actually get play as one of the Chimeran who is now inhabited by Nale's mind. In this unlikely but oh so awesome scenario you would wake up on a Chimeran ship (or in a conversion facility) and get to start the campaign as a Chimeran with the Bullseye rather than the usual boring pistol/rifle combo. As Nale struggles, for the last time, with the inner conflict between his human and Chimeran side his mission would be to bring down the Chimeran fleet from the inside out. Bam! Top that Insomniac!
That's the best idea I've heard yet. That would be oh so awesome.
 
I liked Hale but he should stay dead not to turn this into a ultra-cliché.

On a second note, they should have kept the skull-cover art.
 
jetjevons said:
3. The only exception that I can think of to 1 and 2 is that somehow by melding with the Chimeran consciousness his mind was able to transport to another Chimeran body at point of death (think of the post credits scene at the end of X-Men 3 where
Professor X wakes up in the body of a coma patient
) and in R3 you actually get play as one of the Chimeran who is now inhabited by Nale's mind. In this unlikely but oh so awesome scenario you would wake up on a Chimeran ship (or in a conversion facility) and get to start the campaign as a Chimeran with the Bullseye rather than the usual boring pistol/rifle combo. As Nale struggles, for the last time, with the inner conflict between his human and Chimeran side his mission would be to bring down the Chimeran fleet from the inside out. Bam! Top that Insomniac!

Insomniac, do this! Kudos for such a good idea!
 
Very disappointed by the end of the R2 SP.
But what I gathered the towers were always primed to take Earth "home" to where the original Chrimea were from
 
dalyr95 said:
Very disappointed by the end of the R2 SP.
But what I gathered the towers were always primed to take Earth "home" to where the original Chrimea were from

It would be great for the game to end up on the Chimeran home planet.
 
Just beat it a few minutes ago.

Hopefully Hale is dead, Capelli started to grow on me, and I'd be really annoyed if there was some stupid explanation for why Hale could take a bullet in the head and still survive. Really quick end cutscene, too.

Maybe I need to play R1 again, but the two games felt so different. I think the second was more fun (I would sometimes fall asleep playing the first one), but I had no idea what I was doing half the time. My ingrained FPS instructions said "shoot things" and that's what I did.
 
Ryuartyi said:
I'm looking forward to R3, but I doubt if Hale will be the main character because of his psychic powers at the end (and the bullet). If he is still alive he'll act exactly like Dadelus, which only leaves Capelli as the main character.

Resistance 3: It's Been an Honor

Fund it jstevenson.

I would have loved to develop a hate for Hale during the course of R2. To see his personality slowly morph from a man of action and few words, to a Chimeran hive mind, an omnipresent consciousness. I just didn’t feel the connection to Hale as a character…
 
Mejilan said:
But where did it say that he died? All we saw was him getting shot in the head.

"My name's Nathan Hale, I have 18 hours left to live, this is how it begins". Okay sure, IG hasn't come out and said that he's dead. But the intention they had was to leave players thinking he's dead. I won't be totally pissed if he does come back, but as the new Chimeran leader. He'd just better not be the main character of the new game where the events of Resistance 2 are completely canceled out.
 
OK, so all the towers the Chimera were digging up were used to teleport the Earth to a different star system? Back... home?

Seems like it.
 
TouchMyBox said:
"My name's Nathan Hale, I have 18 hours left to live, this is how it begins". Okay sure, IG hasn't come out and said that he's dead. But the intention they had was to leave players thinking he's dead. I won't be totally pissed if he does come back, but as the new Chimeran leader. He'd just better not be the main character of the new game where the events of Resistance 2 are completely canceled out.

Right, because as far as he knew at that point, he did really only have 18 or so hours before he fully succumbed to the Chimera virus. That's... not very concrete. Also, with the whole Shepard->Daedelus connection, there's certainly a precedent for Hale returning as a big bad. I kinda hope that he is dead though. Going out a hero, versus being taken down for a monster. And all that.
 
They could always bring him back to life in some kind of space marine power armor cybernetics. Then he could fight off the flood, I mean, Chimera... and save humanity from the alien apocalypse while discovering humanity's true origins.

Hale 3.

It kinda works on some level. :P
 
I didn't like the ending it felt unfinished I was ready for some bad ass ending and I got Hale being shot in the face and credits rolling. Maybe Insomniac is just messing with me and brings the big bang in R3.
 
Now we all think he's probably dead, but there is a huge possibility that he will come back for R3. Now since Insomniac won't want to spoil that up until the game is out, how will they handle trailers and stuff? Will they give out the secret (new character or still Hale) in trailers, or will they hide that until the game is out?
 
They could pull a reverse MGS2.

Is there an extended ending that plays on harder levels, such as with Halo?
 
Yeah I think the dynamic between Cappelli and Hale was pretty apparent during the last mission where it was basically them two saving humanity. You could tell he was turning around to Hale after Hale decides to spend his last hours saving humanity.
 
Mejilan said:
They could pull a reverse MGS2.

Is there an extended ending that plays on harder levels, such as with Halo?

I heard in a youtube comment that there is for Superhuman difficulty. The problem with this information however, was that it came from a youtube commenter.
 
TouchMyBox said:
I heard in a youtube comment that there is for Superhuman difficulty. The problem with this information however, was that it came from a youtube commenter.

Haha. Indeed.
 
Some interesting Daedelus quotes from the official forum:
http://www.myresistance.net/smf/index.php?topic=83616.msg2429967#msg2429967

Daedelus said:
''They are calling to us,can you hear them, it is beautiful.''

''Such arrogance..... to think that we are a disease meant to be destroyed...... when in fact we are the very evolution of man!''

''You think this planet is your birthright,but it was first ours.It was ours ages before your walked upright,and now it shall be once more.''

''Soon your skies shall shine with our stars,and the earth shall tremble....only then will you know what it means to truly suffer.''

''This matter is beyond your domain.You are a squirming larvae refusing to evolve.Cease this fruitless resistance and awaken.''

''Look through my eyes nathan.This is the only future their kind will see.''

''You must be free of them.''

''If you understood what was coming,you would not have fought.Such a waste... you could have been so much more.''

''Through my will.... the universe shall be reborn.''

''Traitor! You fight for a race that will only betray you!''

''You are all coming home.''

''They dont deserve this world! Not after all they've done! Not after all they've taken!''

''If you could have seen what i have seen. If you knew what was coming,you would do everything in your power to reach the other side!''

''They have been waiting for us. And when we cross over there will be no more humans! No more chimera! Only the purity of our kind!''

''Humanity has rejected us.We are both monsters in the eyes of men!''

''We're taking them! We're taking each and everyone of them! Whatever happens to me your skies will never be the same!''

''Turn over your weapon and join with us.There's no greater tragedy than to die at the hands of friends''

''If you could see what i have seen. If you knew what was coming.You would yearn for the beauty that awaits us''

''Youve made your choice. Now your fate lies with the rest of these creatures!''

FROM THE LEAKED TRAILER:

''I was once.. just like you.... and just like them.
You think you created me, but i have been here for an eternity.. waiting... for the reunion.
The universe will spread itself through me.
It is our sole purpose.
You think you can resist, but you havent seen what we're truly capable of.''
 
Blu_LED said:
Now we all think he's probably dead, but there is a huge possibility that he will come back for R3. Now since Insomniac won't want to spoil that up until the game is out, how will they handle trailers and stuff? Will they give out the secret (new character or still Hale) in trailers, or will they hide that until the game is out?
they could just use the corporal's pov as the lead in character for the trailers. Kills Hale then goes off searching for someone or something. Then later on you find Hale is still alive.
 
jetjevons said:
It will never happen, but how awesome would it be if there was a campaign mode where you got to fight as a Chimeran Nale vs humans. To take over the world.

I'd love to see them extend the co-op gameplay and take some cues from Left 4 Dead. Say a versus mode where players could spawn in the mix as part of the chimeran horde. Hell, making the big bosses playable would solve a lot of problems with the co-op mission endings. Imagine pumping endless rounds into a titan that had some intelligence behind it...

I can dream.
 
''You think this planet is your birthright,but it was first ours.It was ours ages before your walked upright,and now it shall be once more.''

Makes you wonder how much biblical reference is going on?. Angels? Taking back the Earth before the next big conflict?
 
jetjevons said:
''You think this planet is your birthright,but it was first ours.It was ours ages before your walked upright,and now it shall be once more.''

Makes you wonder how much biblical reference is going on?. Angels? Taking back the Earth before the next big conflict?

While that would be awesome, I don't think it was that well thought out
 
I love the endings of the Resistance games, they're the best part of the stories. R2 was a bit too rushed in the execution, needed to linger a bit more on the enormity of what had happened. But honestly, I'm a little concerned at this point about how well IG will handle the seed they've sown, given the way they neutered the epilogue ending from R1 with the story of R2. Hale with the itchy trigger finger on the pin of grenade at the end of R1 was one of the more memorable game endings I've seen. I was hoping we were going to see a more conflicted Hale in R2 but that didn't really materialize until the very end of the game and that was more conversion than personal conflict.

Hale's time is up. Time to go back to Rachel Parker and have her finish the fight. :D
 
Hales face was blown through though I think he isn't dead but will not be seen in that body in the next game. I think the next game may be through the eyes of Cappelli. I think being Cappelli would be good for the story as I havent seen many games that Jump Main Characters like that.

I also speculate it may be a three way war in the next game if there are any humans left.

I also think that Hale will be fighting his chimeran personality during the next game would be cool
 
The ending was bittersweet to me. I actually liked Hale, and seeing him go out was kind of disappointing. I guess I always expected him to come out alright in the end, somehow. Overall, I was really happy with it though. Mostly because Insomniac had the balls to actually do it (hi MGS4).

I'd like to see Hale return, but for the franchise I'd hate it. Maybe if we could play some kind of prequel as Hale (with the old gamemplay <3), that'd be neat.
 
Mejilan said:
Man, I really hope R3 doesn't turn into Halo.

Too late! Hohohohohoh-

TheBlackQueen said:
…
Daedelus seemed to turn into one big floating guilty spark ><

See?!

I kid, of course, though the Halo-ization of Resistance absolutely killed me. Even still, the folks that recognized that the network of towers were basically a way to bamf the entire fuckin' planet over to Chimeratown were spot-on from what I gathered. Big ass lattice (mmmm... iceberg lattice) of energy surrounding the planet and "WHOOMP", everything's moved halfway across the galaxy where the whole idea of "resistance" is, well, insane. Not that it would stop humanity from trying, of course, but R3 seems pretty much a shoe-in to be a Helghan-style trip to enemy territory.

As much as I was disappointed, I still long for R3. I just want the story to be delivered even more in-game than the past two ones. ARGs and web site timelines are fantastic, but work that narrative into the actual game and you've got something that will have mega-hooks. Hooks that are all barby and evil-lookin, but, like, this insanely hot girl is just chilling there all topless and begging you to rub cocoa butter all over her boobs and you're like, "well, shit, I guess I'd better help this poor, huge-breasted girl with her prob-AHHHHHHHH! WHERE'D ALL THESE HOOKS COME FROM?!" And then you're in it to win it.
 
I thought the story was pretty easy to follow. They always explain why they are going where they are going in the cinematics, and everything else is explained through gameplay as far as what you actually need to know. If you want to dig deeper there is all the intel to unlock.

I thought the single player was MUCH better than the first one, and the ending was ballsy. I liked the first one, but I thought 2 pulled off the adrenaline fueled save-the-world experience better than any other FPS. It did it with enough class to make it feel substantial but not cheapen it like Halo 3 did by getting pretentiously melodramatic. Hale dying at the end was, while foreseeable, still a suprise. I thought that scene was well done even though the gameplay leading up to it really should've been done better. The whole part where he tears through buildings just to have you move to the next one was pretty dumb.

I like how the game ramped up the difficulty to make it feel like (for once) the enemy leader actually really cares about stopping you. In most games it seems like they half-ass it, but in R2 Daedelus just throws tons of shit at you before you actually fight him.
 
BobsRevenge said:
I thought the story was pretty easy to follow. They always explain why they are going where they are going in the cinematics, and everything else is explained through gameplay as far as what you actually need to know. If you want to dig deeper there is all the intel to unlock.

I thought the single player was MUCH better than the first one, and the ending was ballsy. I liked the first one, but I thought 2 pulled off the adrenaline fueled save-the-world experience better than any other FPS. It did it with enough class to make it feel substantial but not cheapen it like Halo 3 did by getting pretentiously melodramatic. Hale dying at the end was, while foreseeable, still a suprise. I thought that scene was well done even though the gameplay leading up to it really should've been done better. The whole part where he tears through buildings just to have you move to the next one was pretty dumb.

I like how the game ramped up the difficulty to make it feel like (for once) the enemy leader actually really cares about stopping you. In most games it seems like they half-ass it, but in R2 Daedelus just throws tons of shit at you before you actually fight him.

I definitely agree with you in that R2 was a hell of a lot more interesting story-wise than the first game, though I still think the idea of giving you a bunch of glorified text sheets that you have to actually seek out is kinda lame. That said, the ending was great because you know Hale was going to die, but you didn't know how and the end result wasn't what I would have pictured -- at least not with some freaky deaky intergalactic IMAX shiz going on when it all went down.

Thing is, Daedelus doesn't throw much of anything at you. He tugs at the cover you're using, roars a bunch, and then you progress through yet another wave of enemies on your way to fighting him... after repeating the tug-roar thing a few times. He's a huge dude with psycho mind powers, which kinda messes with the whole idea of gunning him down FPS-style in the first place, but I did think that the bits leading up to and including the boss fight were a little weak. Luckily, the shit you get to do on the way out of the Halo jeep escap--I mean on-foot head-popping escapade were rad-tastic.
 
SamBishop said:
I definitely agree with you in that R2 was a hell of a lot more interesting story-wise than the first game, though I still think the idea of giving you a bunch of glorified text sheets that you have to actually seek out is kinda lame. That said, the ending was great because you know Hale was going to die, but you didn't know how and the end result wasn't what I would have pictured -- at least not with some freaky deaky intergalactic IMAX shiz going on when it all went down.

Thing is, Daedelus doesn't throw much of anything at you. He tugs at the cover you're using, roars a bunch, and then you progress through yet another wave of enemies on your way to fighting him... after repeating the tug-roar thing a few times. He's a huge dude with psycho mind powers, which kinda messes with the whole idea of gunning him down FPS-style in the first place, but I did think that the bits leading up to and including the boss fight were a little weak. Luckily, the shit you get to do on the way out of the Halo jeep escap--I mean on-foot head-popping escapade were rad-tastic.
Well, Daedelus doesn't throw much at you during the boss fight, but the fight to get to him on the rest of the ship was. The part where you have to make your way up that huge ramp was fucking hard. Yeah, the whole part where you actually fight him was pretty weak.
 
BobsRevenge said:
Well, Daedelus doesn't throw much at you during the boss fight, but the fight to get to him on the rest of the ship was. The part where you have to make your way up that huge ramp was fucking hard. Yeah, the whole part where you actually fight him was pretty weak.

Wait, the part with the tear-roar-slashy stuff I mentioned before? Where you had to fight a couple of waves between the pods that get all ripped up and pulled into the vortex? I augered the hell out of that while standing behind some cover and had nary a problem. I do agree that some of the stuff leading up to that part, though, was crazy.

[edit] Also, I somehow missed this post:
Wii Will Rock U said:
Seriously fuck story at this point. Make R3 a multiplayer only shooter and make it for download on PSN for 39.99 launch day. END OF STORY.

No, sir! One of the best things about the Resistance games is that their mythos and back story are absolutely critical to separating them from the other FPSes out there. I may bitch and moan about how R2 basically became a Halo clone, but almost all of that is from a gameplay standpoint. The Chimeran lore is absolutely fascinating stuff, and it's precisely why I want more of it in R3. Thicken up the universe, give everything a bigger sense of gravity and relevance and self-reference.

The reason why games like System Shock 2 were so good was because they were equal parts shooter/exploration and story-driven narrative. The atmosphere came from the audio (which R2 is absolutely superlative at, by the way; if you haven't heard things in eardrum-humping uncompressed 7.1, you're missing out), and from the SS2 ghosts' last moments being frozen and repeated in time. Yes, there were logs to read and audio clips to hear, but it was the combination of all those elements that made the game so relentlessly compelling that even though you were scared shitless, you had to go on to see what would happen.

R2 had a bunch of BOO! scares and actually got creepy in bits, and I just want to see the latter taking the fore if that's the tone that's set going forward. It worked; seeing Twin Falls overrun by incubation pods and then having them all burst was awesome. Having it happen in flashlight-driven dark in Chicago just felt... forced. It was the whole idea of no longer needing conversion chambers and just seeing an entire town completely converted that did it. A few voice clips and the sea of gestating, pulsing sacs is what did it for me. I want more of that. With some healthy bits of narrative thrown in for good measure.

I know, I know, Resistance is about gunning down baddies while racing to some ultimate end, but slowing the pace, bringing back the idea of creative combat with multiple weapons and then thickening up all that stuff with some really cool way of presenting storyline details would be fantastic. There's so much material that can be used, but instead it all seems like it was steamrolled right up until the end and the only actual depth in the narrative was in the little text briefings of the instanced co-op battles.

Oh god, why am I doing this here instead of that other suggestion thread?
 
I hope Hale died as well. I didn't connect with him and I felt his transition from R1 to R2 was a bit jarring. From a man of few words to a man who was barking orders at least once every 10 minutes.

Capelli, on the other hand, was a respectable character for not wussing out and did what he said he would do. It would be great to see him fight against the Chimera for what they did to humanity and Hale.
 
I can only assume Hale didn't die in the end.....but since Capelli shot a bullet to his head,this could mean the bullet damage a part of his brain which block off his powers.
 
Two directions I'd like to see Resistance 3 go

1. Hale is alive, kills Capelli, and the game is basically a third person game where you go around killing every last human using your massive amounts of powa

2. Capelli gets transported into the future where there are actually cool weapons (not boring 'new' ones from R2), then he goes about killing some Chimera
 
I'll be nice and concise with what I believe happened, and what I think will happen:

Preface from coop intels:

The processing of Grey Tech lead to the creation of a source of energy that is near unlimited, and may be put into a bomb.

The chimeran towers form a lattice that can move the Earth, and the Earth may be a battle station.

The ending:

The explosion at the crater caused a ripple of energy to move through the lattice, and translated the Earth some distance. There's a planet in the distance, and the sky is creepy red.

What I think is up:

Bad planet + Planet Cracker Bomb from hell + Super Hale = Blowing up the Death Star Planetary assault style
 
SamBishop said:
Wait, the part with the tear-roar-slashy stuff I mentioned before? Where you had to fight a couple of waves between the pods that get all ripped up and pulled into the vortex? I augered the hell out of that while standing behind some cover and had nary a problem. I do agree that some of the stuff leading up to that part, though, was crazy.
No, the part where you're trying to get the bomb onto the ship. There are three huge waves of guys. That shit was tough.
 
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