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ITT: we bitch about annoying little things

Having to press A+B instead of Start on Wii games. Especially games that support the Classic Controller and force you to press A+B on that too. It's like...WHY?
 
GFWL - saves are locked to profiles. I don't want achievements, I just want to have one account for all my games without losing my progress.
 
Console games still not supporting full button mapping.

I played NFS:Shift on the PS3 yesterday and using the L2/R2 combo for gas/brake felt incredibly uncomfortable.
 
Seraphis Cain said:
Having to press A+B instead of Start on Wii games. Especially games that support the Classic Controller and force you to press A+B on that too. It's like...WHY?

Finally...I can't believe it took the second page to get to this one.
 
Fable 2 is the definitive annoying little things experience. Really could have used another 6 months.

Some more examples for Fable 2:
- Having to hold (A) to open some doors.
- No complete map (it's broken up into areas)
- (like the first Fable) Nothing is directly connected. It's all separated by load times and imaginary distance. Totally breaks what immersion it had.
-Almost forgot about that fucking orb collecting system. It worked fine in the first Fable but for some reason it's broken in Fable 2. More often than not they get stuck under the map and you have to sit there like a jackass holding (RT) forever.
 
FerranMG said:
- Not being able to directly compare items' stats.

All RPGs should have that standard. Its not a little thing either. It saves a shit ton of time and in game money.
 
If i die right after a check point, why the hell is there a loading screen to get back to the checkpoint? I mean, i was right there, why do you have to RE-load everything? It was already loaded, it was there, i was already playing in it you fucking fuck!
Same thing if i want to restart a race. Some games just looove to re-load shit.
 
HK-47 said:
All RPGs should have that standard. Its not a little thing either. It saves a shit ton of time and in game money.

Speaking of stats:
Games that are very stats-oriented yet don't reveal exactly how the numbers work or how they compare other than "more is better".

Good: Paper Mario 2, D&D-based games.
Bad: World of Warcraft (where endgame is all about maximizing damage/healing)
 
Fistwell said:
If i die right after a check point, why the hell is there a loading screen to get back to the checkpoint? I mean, i was right there, why do you have to RE-load everything? It was already loaded, it was there, i was already playing in it you fucking fuck!
Same thing if i want to restart a race. Some games just looove to re-load shit.
Yeah I've always wondered about this one as well.

My biggest annoyance is probably intro logos that are unskippable. I played through Lair recently and it seemed like it took 5 minutes for the game to start.
 
reading all of this at once makes me imagine a game where every single one of these things occurs. anyone want to take a swing at what such a game would be?
 
"Press A to jump."

Game stops and doesn't let you do anything until you press A.

"Good. Now use the analog stick to move."

Game stops and doesn't let you do anything until you use the analog stick.

"Good. Now..."

FUCK YOU. There are some instances where a tutorial is necessary, but freezing the goddamn game until I do what you want isn't the way to introduce mechanics, especially if they're basic things that you should know if you have ever played a video game in your life, and even if you haven't you could figure out pretty easily by just pressing every button on the controller and saying, "What does this do?"
 
- Checkpoints right before cutscenes.

- Stick sensitive FPS animations that speed up/slow down the standard jogging speed animation for the gun/hand rather than having actual animations based on how fast you're moving.

- Having to pick memory unit every time I load up a game.

- No invert aim in games. Fuck you, Double Helix.

- Dodging based combat where dodging rarely works. Fuck you again, Double Helix.

- Elevators.

- Flashlights that don't produce dynamic shadows.

- Assault rifles that have their damage per shot reduced. One shot from an AK would kill any man, yet in a game they have to compensate for the rate-of-fire.

- Melee attacks that are stronger than assault rifles.
 
This is clearly a redundant thread. There are literally hundreds of others on GAF just like it, with less honest thread titles :lol

One of my pet peeves is when a game ALWAYS asks where you want to save your file before playing, so you have to select the same thing every time.
 
- Unskippable text that goes by reeeeeallly slowly.

- No skit viewer in Tales of Symphonia 2. The skits are voiced, making them much more interesting than the slow, unskippable text in older ones, so now that I actually care about seeing every single one of them, they don't include a skit viewer. :( (Europe will get it, though. Lucky Europe...)

Start is such an antiquated button. It's really weird, but it is likely here to stay. I have no problems with it, though.

stuminus3 said:
I hate that Engrish is the exception now, not the rule.
You know what? I agree with this post. :(

Fistwell said:
If i die right after a check point, why the hell is there a loading screen to get back to the checkpoint? I mean, i was right there, why do you have to RE-load everything? It was already loaded, it was there, i was already playing in it you fucking fuck!
Same thing if i want to restart a race. Some games just looove to re-load shit.
This is also truer than true. I've gotten to the point that I kinda accept it, and applaud the games that don't reload everything upon death.
 
Also, Xbox 360 starting up into a block of advertising when connected to LIVE. Should definitely be changeable for GOLD users.
 
Firebrand said:
- Lack of profiles for singleplayer progression (Ace Attorney, Ouendan/EBA)

THIS a million times this. And I'm not too keen on 4 slots either, but I can let it slide. This is not a small thing either. What the hell do they expect? everyone in the family buying their own copy of the game? Retarded and just fucking evil. No excuse for this shit in 2009.

Urban Scholar said:
Why the hell is my dude using the same armor if I just changed it?!

Fixed that for you.

confused said:
Also, Xbox 360 starting up into a block of advertising when connected to LIVE. Should definitely be changeable for GOLD users.

Xbox 360 not starting up (but still doing something) unless you have a video signal. This is bullshit. I usually start my PS3 while I'm watching TV and switch over when I know it's done. Can't do that on the 360, you have to see the damn logo.
 
beast786 said:
Can i play online without everyone on my friend list know about it. I hate getting 50 messages popping up while i am trying to Play U2.

Well aren't you Mr Popular.

Mine is getting through U2 and my Ps3 deciding it no longer wants to read discs, normally I'd just sack it off and get a Blu Ray player but hot damn U2 is awesome and I need to complete it
 
Mandoric said:
X as confirm. Why? It's in the position most games had used for "cancel" for the previous two and a half generations, and even in school right answers are circled and wrong ones marked with an x. At least the DC/Xbox A/B buttons actually match their label in function.

X has been confirm for EVERY SINGLE GAME I"VE EVER PLAYED on Sony consoles except for ones made in Japan.

First time I played MGS it took me a good 10 minutes to get passed the start screen

My small gripe about gaming these days.. is fricking FPS's using L2/R2 for shoot...WTF!!! get that Xbox control scheme crap off my PS3!!

It is THE most uncomfortable thing for me.... R1/L1 ALL THE WAY
 
- Not being able to save exactly whenever and wherever I want to.

- Cutscenes that cannot be paused; only skipped.

- Games with only one save file. Particularly large games that would require you to erase a lot of hard work in order to restart. Examples include the Pokemon games, and Banjo-Kazooie: Nuts & Bolts.
 
Stumpokapow said:
reading all of this at once makes me imagine a game where every single one of these things occurs. anyone want to take a swing at what such a game would be?
I'm imaging all these things being wrong in a game and that one guy being fine with it until the ripples on the water aren't correct and he throws his controller down in disgust.
 
I like playing games with their original voices with spanish subtitles. I don't care about spanish voices, but the damn console (looking at you xbawx) force you to play with them if the console is set to that specific lenguage.

So, I'm forced to change the console lenguage to english, but the damn subtitles are in english too. So, it's english voices with english subs, or spanish voices with spanish subs. If all the data is on the disc, let me choose whatever the hell I want. That sucks balls.

The only games that did this right were Brutal Legend and Uncharted so far.
 
Putting a fucking button to run, what the point of having analog sticks? why are you wasting a button to make a character run? it's ok when you have both options, but not only the button option. it's specially annoying in SO4. *loads new scenario* AH! damn I need to press the fucking button again *enters in a house* Agh! again, damn it!!!.
 
One more. ok maybe its not little

Superfluous loot. Would it not be better to have less frequent yet slightly more valuable drops. Going through all that shit slows down the game.

Ben2749 said:
- Cutscenes that cannot be paused; only skipped.

This too
 
Truant said:
- Checkpoints right before cutscenes.

- Stick sensitive FPS animations that speed up/slow down the standard jogging speed animation for the gun/hand rather than having actual animations based on how fast you're moving.

- Having to pick memory unit every time I load up a game.

- No invert aim in games. Fuck you, Double Helix.

- Dodging based combat where dodging rarely works. Fuck you again, Double Helix.

- Elevators.

- Flashlights that don't produce dynamic shadows.

- Assault rifles that have their damage per shot reduced. One shot from an AK would kill any man, yet in a game they have to compensate for the rate-of-fire.

- Melee attacks that are stronger than assault rifles.

Someone doesnt like silent hill homecoming...
 
cri.jpg


Almost never skippable.

Also Dragon Quest when visiting the church to save. Too many questions. :lol
 
methane47 said:
X has been confirm for EVERY SINGLE GAME I"VE EVER PLAYED on Sony consoles except for ones made in Japan.

First time I played MGS it took me a good 10 minutes to get passed the start screen

That's why it's so annoying--the positioning worked perfectly well on the NES, the SNES, almost all PS1 games until 1998, and most PS1 games not from US developers after that, and it fits perfectly well with the symbols on the buttons. X as confirm is completely backwards in terms of symbolism and exists because a middle-manager in SCEA's approvals department decreed it sometime in '98; it's not even an ergonomic adjustment to bigger western hands or the controller just plain would've been redesigned to have O on the bottom. It's just a pointless annoying change from things have always worked; it's like swapping the power and eject button functions without changing the symbols or positions.
 
When a game ends and there's no way to get out of the screen it ends on besides turning off/restarting your system. Games I have played recently in which I have run into this: Cave Story, Ocarina of Time (VC).
 
jmdajr said:
waiting for a game to reload after dying... for the love of god no more

THIS. I've never understood why a game would have to reload everything into memory just because you die/lose. Everything's already in the memory. At most, all that would be required would be to reset everything back to it's default position.

Mandoric said:
That's why it's so annoying--the positioning worked perfectly well on the NES, the SNES, almost all PS1 games until 1998, and most PS1 games not from US developers after that, and it fits perfectly well with the symbols on the buttons. X as confirm is completely backwards in terms of symbolism and exists because a middle-manager in SCEA's approvals department decreed it sometime in '98; it's not even an ergonomic adjustment to bigger western hands or the controller just plain would've been redesigned to have O on the bottom. It's just a pointless annoying change from things have always worked; it's like swapping the power and eject button functions without changing the symbols or positions.

This too. And it's especially confusing for those of us who play American and Japanese games.
 
Nintendo games that won't let you copy the save file. Why the hell can't I copy my Smash Bros save? If I wanted to go round to a friend's house who hasn't completed Smash Bros yet and play with the unlockable characters I can't just take an SD card, I would have to take my Wii.
 
My biggest pet peeve is when a game says 'Press Start", yet if I hit any button it triggers the same response as pressing start. Just fucking say "Press Any Button".
 
- The unskippable cutscene at the beginning of the Bayonetta demo's falling clock tower level. Being forced to sit through that thing every time I restart is driving me nuts. I can't decide if it makes me feel better or worse that all the other cutscenes can be skipped.

- The 360's d-pad for fighting games. It's a goddamn miracle I managed to figure out how to perform Summon Suffering in Soul Calibur 4 with some sort of consistency.

- Games with one save file. I wanted to share a single The World Ends With You cart with someone, only to find that the most basic feature ever—multiple slots—skipped Square Enix's minds.

- Action games that lack new game +. (God of War, Ninja Gaiden, I'm looking at you.) Way to kill your replay value. Seriously.

- RPGs that lack (or might as well lack) new game +. Hi Lost Odyssey.

- Tripping in Super Smash Bros. Brawl. Good job ruining an otherwise great game, Sakurai.

- Tank controls. I'd rather floss my teeth with a screwdriver than play Resident Evil or Onimusha 1 or 2.

- Region locks. (Oh wait, this isn't a minor thing at all. Why can't you follow Sony's lead and get with the program, Microsoft?)
 
Having to choose my Hard Drive as the storage device on the 360. I have no other options...
 
Monocle said:
- The unskippable cutscene at the beginning of the Bayonetta demo's falling clock tower level. Being forced to sit through that thing every time I restart is driving me nuts. I can't decide if it makes me feel better or worse that all the other cutscenes can be skipped.

Same with the fight against Shen Gao Ren in Monster Hunter Freedom Unite. So damned annoying.

Monocle said:
- The 360's d-pad for fighting games. It's a goddamn miracle I managed to figure out how to perform Summon Suffering in Soul Calibur 4 with some sort of consistency.

You sir, are my hero.

Ganondorfo said:
No cheat codes like unlimited health and unlimited ammo in every game.

Today we call that "DLC". :lol
 
Mandoric said:
That's why it's so annoying--the positioning worked perfectly well on the NES, the SNES, almost all PS1 games until 1998, and most PS1 games not from US developers after that, and it fits perfectly well with the symbols on the buttons. X as confirm is completely backwards in terms of symbolism and exists because a middle-manager in SCEA's approvals department decreed it sometime in '98; it's not even an ergonomic adjustment to bigger western hands or the controller just plain would've been redesigned to have O on the bottom. It's just a pointless annoying change from things have always worked; it's like swapping the power and eject button functions without changing the symbols or positions.


Welll some times when you have a check box some people put an X inside to signfy confirmation of choice..

Also in schools here... Which are taught by alot of dutch people... The symbol used to signify correct was actually like... a kind of X sign... only with the top two prongs connected with a another line (hope that made sense)

Also to sign or attest to a document people would someimtes just sign a big X instead of their signature..

Different folks different strokes i guess
 
Dual-Shock 3 costing €50 retail. FFS, I'm still using the cruddy sixaxis because of it.
120GB HDD costing €129 retail.
The speed at which SCEE delivers content.
Miranda's and Hood's dialogue in Halo 3.
Elena & Chloe's eyes in Uncharted 2.
 
About the logos at the opening screen: is a contract-based matter. Don't blame the devs for that.
 
I've already been beaten to the punch with the whole MGS X/O thing. Whenever I play the games for the first time in a while, I keep going back and forth in the menus because I'm so used to X being select.
An annoying little thing for me, is to have 780 microsoft points in my account when I want to buy an 800 point game, or any variation of that. Spending an extra 7 dollars just to add 50 cents is shitty.
 
- Games that make you lose all your equipment once you reach a certain point.
- Quite a few people mentioned the lack of inverted controls. I still can't bring myself to play Silent Hill Homecoming because of this. Seriously, why do developers do this?
- Swimming levels. All of them.
- Massive amount of loading for every little thing you do. Go into the menu to change weapons? Loading... Opening a door? Loading... In the middle of an intense combat? Loading.... See: Ninja Gaiden Sigma 2 and Mass effect.
- A section of a game that lets you temporarily control a big mech/monster/turret only to have it destroyed in 5 hits.
- Respawning enemies.
 
ExtraKr1spy said:
Burnout Paradise for PS3.

cant skip the EA, Criterion logo intros then after that it opens up the PS3 browser and goes to the BP shop/dlc store.

Havent played it in a while so I dont know if they patched it so it doesn't do it automatically.

Games that auto save as soon as you load the game or auto save as soon as create a new game(had to restart nuts and Bolts because of this)

Battlefield Bad Company and 1943 doesn't let you go prone

CoD4 lets you shoot through concrete barriers but bullets wont go through metal barrels
You can turn off the browser thing.
 
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