Tyrone Slothrop said:i think FFV's regression to a more simplified story was in response to DQ's success. but by FF6 i guess the developers decided to scratch that approach.
It's not simple though, it's just kind of dumb. Almost as dumb as 'time compression' was in FFVIII.
I also think the battle animations, especially a lot of the spells, are really poorly done. A step down from FFIV. I don't expect them to be as awesome as FFVI, but I did expect to see some kind of evolution. It was much more patchy then I was expecting.
The game just didn't feel as finished as the other SNES final fantasy games.
BUT the game has it's very fun moments. There are glimpses of Peak Square 16 bit quality graphics. Plus this is the game that introduced the original moogles! (don't like the FFXII/FFTA moogles)
I was first introduced to the job system when I played FFT, and I couldn't believe how they made such a great system in one game. I guess it kind of is a let down learning now how many games (tactics ogre/FFV) it took to bring the game to that level. I realize it's not really rational, but whatever.