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ITT, we talk about Final Fantasy V.

Tyrone Slothrop said:
i think FFV's regression to a more simplified story was in response to DQ's success. but by FF6 i guess the developers decided to scratch that approach.

It's not simple though, it's just kind of dumb. Almost as dumb as 'time compression' was in FFVIII.

I also think the battle animations, especially a lot of the spells, are really poorly done. A step down from FFIV. I don't expect them to be as awesome as FFVI, but I did expect to see some kind of evolution. It was much more patchy then I was expecting.

The game just didn't feel as finished as the other SNES final fantasy games.

BUT the game has it's very fun moments. There are glimpses of Peak Square 16 bit quality graphics. Plus this is the game that introduced the original moogles! (don't like the FFXII/FFTA moogles)

I was first introduced to the job system when I played FFT, and I couldn't believe how they made such a great system in one game. I guess it kind of is a let down learning now how many games (tactics ogre/FFV) it took to bring the game to that level. I realize it's not really rational, but whatever.
 
ethelred said:
Gosh, I hate to break it to you, but Farris was completely badass.



Different and new? Nah... I don't think I'd want to deviate too far off course from the pretty straight evolution we've seen in each installment of the job system. FFT built off FFV perfectly, and I think the changes FFT made (dividing out skill masteries into command, reaction, and support) would make a great starting point for any fleshed out FFV remake. Now, sure, Hiroyuki Ito could go and build off that even further, but I think it's really the best place to begin.

And far be it for me to say this without even having touched FFIVr yet, but I'd be pretty fine with a difficulty boost, too. No matter what changes they make to the core gameplay systems, rebalancing will be needed.
I just don't think going the FFT route for the job system in a FF5 remake would be as fun as any kind of other idea they could come up with (like unlocking brand new cross-class abilities by using weird combinations of jobs). Plus it'd be a pretty lazy way to remake FF5 compared to what they've done with FF4.
 
Right, I'll buy it on Wednesday. I somehow doubt I'll be posting up a play-by-play report of FFV's awesomeness/suckitude, but we'll see.
 
tnw said:
It's not simple though, it's just kind of dumb. Almost as dumb as 'time compression' was in FFVIII.

I also think the battle animations, especially a lot of the spells, are really poorly done. A step down from FFIV. I don't expect them to be as awesome as FFVI, but I did expect to see some kind of evolution. It was much more patchy then I was expecting.

The game just didn't feel as finished as the other SNES final fantasy games.

BUT the game has it's very fun moments. There are glimpses of Peak Square 16 bit quality graphics. Plus this is the game that introduced the original moogles! (don't like the FFXII/FFTA moogles)

I was first introduced to the job system when I played FFT, and I couldn't believe how they made such a great system in one game. I guess it kind of is a let down learning now how many games (tactics ogre/FFV) it took to bring the game to that level. I realize it's not really rational, but whatever.

FF3 introduced Moogles. You didn't reply to my 2nd pm either.

Have fun Mr. Pointy!
 
I feel like this game is getting a 3rd or 4th wind recently. Which is cool, because I'd say this is probably the best designed overall FF game in the main series. The Job/Ability system is the main point in its favor. You can play through the game in a variety of ways and use a number of different methods to beat the bosses. But beyond just the system itself, the entire game seemed structured to take perfect advantage of it. For example, there are a ton of optional, challenging bonus fights interspersed throughout the game. And the world design and timing of the plot events fits in almost perfectly with the progress you make with your characters (that is, as the depth of the system grows, so does your freedom to explore and take advantage of it). Plus, a lot of good dungeon and boss ideas.

So yeah. Awesome game.
 
Littleberu said:
Fuck this game is hard. I'm weaksauce too, but damn is it hard. And I don't think Grinding is helping me either.
*throws Omega MK II and Neo Shinryu at Littleberu*
 
Red Scarlet said:
FF3 introduced Moogles. You didn't reply to my 2nd pm either.

Have fun Mr. Pointy!

There wasn't really anything to respond to was there? Sorry Let me read it again.

Yeah, some of that stuff isn't as speedrun-y as I would like.

I might want to play, but I only have access to roms (GASP!)

I should probablby play FF3, then. Moogles are da bomb! Well at least Mog is, and so is the Mog mini game in the Golden Saucer.
 
ethelred said:
Gosh, I hate to break it to you, but Farris was completely badass.



Different and new? Nah... I don't think I'd want to deviate too far off course from the pretty straight evolution we've seen in each installment of the job system. FFT built off FFV perfectly, and I think the changes FFT made (dividing out skill masteries into command, reaction, and support) would make a great starting point for any fleshed out FFV remake. Now, sure, Hiroyuki Ito could go and build off that even further, but I think it's really the best place to begin.

And far be it for me to say this without even having touched FFIVr yet, but I'd be pretty fine with a difficulty boost, too. No matter what changes they make to the core gameplay systems, rebalancing will be needed.

I agree dividing the skill masteries out would be an excellent idea but I personally would not like the less linear nature of learning new skills in FFT (i.e. if you had the JP you could get Flare before Fire), it would disrupt the balance of the game somewhat. FF5 - still the best FF though <3
 
I just started a new game of this yesterday. I always liked the game, but I like it more than ever this time. I just found Mid in the ancient library (after about an hour of trying to learn an ability from page 256, but failing :() and I'm having a blast. I used to think that the game throws too many jobs at you in too short of a time, but I'm actually finding that it works out pretty well. You get enough time to level most jobs and get their basic abilities, and then you get the option of moving on to something better/more interesting.

Playing this now really makes me want FF5 DS, too.
 
It's a pretty important skill you learn if I remember correctly.

I did find the game more enjoyable on a second playthrough.
 
I wonder where I left this game... It must be lying around somewhere...
The last part I played involved a stampeding elephant-thing that kept killing me.
 
the job system is so great!
the gameplay is spot-on and refined feeling. Almost a throwback to NES FF in the style...

I loved the GBA version.
It was the cleanest port out of IV-VI (due to slowdown, lag, etc) and the game is good fun.

You'll put it in your GBA and it won't come out for a while.
 
tnw said:
It's a pretty important skill you learn if I remember correctly.

I did find the game more enjoyable on a second playthrough.

It's just really annoying... because you have to use Control on it, but after a little bit of time passes, the stupid thing uses that ability that berserks your whole party. Control has failed for me every single time I've used it on that particular enemy. :( I know I can get it later in the game (second world, I think?), so I might just wait until then.
 
Aeana said:
It's just really annoying... because you have to use Control on it, but after a little bit of time passes, the stupid thing uses that ability that berserks your whole party. Control has failed for me every single time I've used it on that particular enemy. :( I know I can get it later in the game (second world, I think?), so I might just wait until then.


really? I just went through the library, and it used it on me. hmm.

One thing that is broken about this game is the !terrain skill. Just have everyone learn that, and you get hit all high damage attacks, albeit randomly but somewhat often, most anywhere. Will o wisp attack while in the library is really powerful against the regular enemies.

I've been using the magic knights or whatever a little bit more, and they're pretty useful actually. I chop suey'ed the flame crystal boss with ice 2 sword and shiva summon.

It is a fun game, I'll admit. It's just lacking in quite a few major areas. It is starting to see it's way into what I consider canon though. There are little hints of the evolution from IV to VI in the game, just not enough of them.
 
tnw said:
really? I just went through the library, and it used it on me. hmm.

Page 256 has two abilities you can learn. It uses one of them (moon flute - berserks your entire party), but the other one it won't use unless you control it (Guard Off).

Geomancer's ability is pretty cool, yeah. I just zoom through the first world with barehanded on everybody. Mystic knight with knight's two-handed ability is great for some boss battles, though.
 
I just realized that the zuu is in final fantasy v!

I had only seen it in FFX. Wow, they did a really great job putting that enemy into 3d in FFX.

Oh, I'll have to go back and get that second ability now. I still don't have control yet. Looks like I'll have to do a little bit of grinding :/

Isn't there an item/weapon that increases the success rate of control?

does the mage knight ability work with both weapons (if they are compatable) with the ninja?
 
Aeana said:
Zus drop elixirs, which is pretty nice.
Zus are also in FF4. :O You fight one right at the start!

oh yeah! >_<

edit: how can I fight the D.Chimera and get the aqua breath in the desert? :(
 
oh, I just 'forced' the skill out of page 256.(I did the same thing for the death claw)

I'm, uh, not playing on a console.


>_>
<_<
 
tnw said:
I just realized that the zuu is in final fantasy v!

And in IV. They're a great source of xp and gold when Cecil is a dark knight and has the sword from the king of Fabul. Instant kill, every time.

I have never beaten FFV. The story is simply not compelling, and I've never liked the Job system. But I will get around to it, eventually, especially since I hear the end of the game is pretty great.
 
JayDubya said:
And in IV. They're a great source of xp and gold when Cecil is a dark knight and has the sword from the king of Fabul. Instant kill, every time.

I have never beaten FFV. The story is simply not compelling, and I've never liked the Job system. But I will get around to it, eventually, especially since I hear the end of the game is pretty great.


I don't think the end is good. The story is pretty terrible, and pretty reminiscent over the convoluted FFVIII story. After great villans like garland/chaos and golbez, x-death is like the lamest duck ever. The story does have some pretty cool elements and could have been pretty good, the result is just below FF standards.

That said, definately give it try. In fact I insist you do, especially if you like FFIX. Playing it this many years later, there are a lot of 'ah hah' moments when you see how FFVI evolved from FF IV. Just that is worth it in my opinion.

Final Fantasy IV's story isn't that compelling either. Retarded melodramatic deaths involving almost every party members, ridiculous plot twists... Going into outer space? What does this game this it is? Phantasy Star? Final Fantasy IV's plot is more entertaining but both aren't particularly good either. It's like comparing dog shit to bird shit.

yeah, I admit, this is pretty true. I do think the story was pretty good until the end. MECHA ROBOT TOWER HENSHINNNN.

I kind of like the moon part though. The whale was stupid though.
 
Himuro said:
Final Fantasy IV's story isn't that compelling either. Retarded melodramatic deaths involving almost every party members, ridiculous plot twists... Going into outer space? Who does this game think it is? Phantasy Star? Final Fantasy IV's plot is more entertaining but both aren't particularly good either. It's like comparing dog shit to bird shit.

IV's story is a bit rudimentary but if you look at its contemporaries and put it in context, it took what FFII tried to do and actually succeeded. It delivered a reasonably good pulp fantasy / sci-fi storyline along with great RPG gameplay. The plot is not complex, but it is certainly epic, and as you said, entertaining. Dragon Quest V had a great plot as well, but that came over a year later.

As for the constant martyrdom (that doesn't actually kill unless you're Tellah), yes, the plot device is overused. Ridiculous twists? Not so much. And going to the moon was awesome. The Lunar temple is one of my favorite final dungeons.

I prefer epic to silly. VI had a good balance of the two, but V's plot just seems superficial and silly, heroes and villains alike. But I like it well enough and will eventually chug on through to see all the jobs and all the abilities.
 
hm, I think the FFIV plot was pretty complex. FFV though, you're always waiting for that trademark square 'gotcha' plot twist, and it never really happens; you get to the end and it's just x-death. Not x-deaths brother who was trapped in a asteroid or controlled by some super being or whatever. nope, just ex-death.

I guess VI didn't really do that, but it did in a way too. Even VII who we knew the villan from the beginning evolved along the way. FFV doesn't really.

Maybe that isn't fair, because you don't even know who ex-death is until quite aways into the story. stupid gaf spoiling games for me! >:(
 
tnw said:
hm, I think the FFIV plot was pretty complex. FFV though, you're always waiting for that trademark square 'gotcha' plot twist, and it never really happens; you get to the end and it's just x-death. Not x-deaths brother who was trapped in a asteroid or controlled by some super being or whatever. nope, just ex-death.

I guess VI didn't really do that, but it did in a way too. Even VII who we knew the villan from the beginning evolved along the way. FFV doesn't really.

Maybe that isn't fair, because you don't even know who ex-death is until quite aways into the story. stupid gaf spoiling games for me! >:(

I was expecting
Enuo
to show up at the end, but I heard he's in the GBA remake as an optional boss? I'd love a prequel game about
the Warriors of Dawn or the Twelve Heroes that defeated Enuo
. I'd say X-Death is a good villain. I like him a lot. He has some really cool scenes (Ghido fight, using the Void, changing into a tree, Galuf fight) and a nice cast of henchmen (Demons of the Void). There are no crazy plottwists, which is nice for a change.

I liked the story in general though. It had some fun characters (Gilgamesh! Galuf! Ghido!).
 
so here's a strategy that I just came up with.

Once I get the first crystal, I grind a tiny bit to get 3 people with level 1 white magic and 1 with black magic (10 points, no biggie)

Then I change everyone into blue mages. I like to get all of the blue magic, quite a few of them are extremely useful, and everyone being able to 'learn' makes getting the magic 100 times easier.

Blue mages can use all the weapons and armour for the early part of the game, plus if you have goblin punch, you can put them in the back row while they do front row damage.

I pretty much use the blue mage all the way until the second crystal. By that point they all have learning and !Blue.

Does this sound like a good strategy? None of the early classes are very useful. Black mage is covered by one person and is made obsolete when you get the caller/magic knight.red mage (for awhile anyway)) classes. White mage is covered by the red mage for awhile anyway. Thief and Knight aren't useful really (although maybe getting two handed would be useful for the fight against shiva). Monk has good abilities, but it seems like blue mage has a lot of skills that are helpful to get early on. Monk abilities just become pretty useless, but are good for saving money early on.
 
tnw said:
so here's a strategy that I just came up with.

Once I get the first crystal, I grind a tiny bit to get 3 people with level 1 white magic and 1 with black magic (10 points, no biggie)

Then I change everyone into blue mages. I like to get all of the blue magic, quite a few of them are extremely useful, and everyone being able to 'learn' makes getting the magic 100 times easier.

Blue mages can use all the weapons and armour for the early part of the game, plus if you have goblin punch, you can put them in the back row while they do front row damage.

I pretty much use the blue mage all the way until the second crystal. By that point they all have learning and !Blue.

Does this sound like a good strategy? None of the early classes are very useful. Black mage is covered by one person and is made obsolete when you get the caller/magic knight.red mage (for awhile anyway)) classes. White mage is covered by the red mage for awhile anyway. Thief and Knight aren't useful really (although maybe getting two handed would be useful for the fight against shiva). Monk has good abilities, but it seems like blue mage has a lot of skills that are helpful to get early on. Monk abilities just become pretty useless, but are good for saving money early on.

That's close to what I do, but not quite. When I get the jobs, I turn everybody into blue mages and go learn vampire and aero, then I switch to monk/monk/blue mage/white mage for the ship graveyard part. After that, I switch everybody to monk so they can learn barehanded... after that, everybody becomes blue mages with barehanded for a while. I find barehanded to be extremely powerful, almost to the point of being 'overpowered,' especially for mages.

As for knight, I think it's useful for two-handed. Two-handed is a really good ability to put on a mystic knight or samurai (at least until you can get dual wield).
 
yeah, I was all about the monks too the first couple times I played through. I agree that bare handed is really strong, and certainly helps save on money in the early part of the game. 4 blue mages can be a little expensive.

But I think blue magic is really helpful. Plus the timing is really good; you all just about finish getting !blue just as you're getting the second crystal. You never need to be a blue mage again after that (though it's certainly not a bad class). I bet I could have everyone just learn up to 'learning', and then switch to knight to learn double handed, and have the mages learn bare handed before getting the first crystal I could get !blue for everyone later I guess.

After that, I have two magic knights and have the one black magic learner from before be a time mage and the last person be a summoner. Then I switch those two to Red Mages.

Goblin Punch is pretty awesome for what I thought was a worthless skill. Same damage from back row, plus you occasionaly get a really strong attack if the enemy is the same level as you. It only is really good if you can equip a strong-ish weapon though.
 
the game is cool until
gulaf dies and you have to use the blond chick, god i hate the stripe of the blonde chick.
 
Kaervas said:
the game is cool until
gulaf dies and you have to use the blond chick, god i hate the stripe of the blonde chick.
You realize Kururu (the blond chick) is basically
Galuf with different sprites, right?
 
Link1110 said:
You realize Kururu (the blond chick) is basically
Galuf with different sprites, right?

Yes, i know.

but i can't stand kururu looking at me, all the time with those big eyes, i hate that sprite with all my might
 
I always loved how the game's story was just some random schmuck traveling around with a bunch of princesses.
A replay would be mighty fine. Hmm. But, so much backlog. :(
 
I think kururu sucks too. Just too much kawaii-ness going on there. dumb.

I also find this game to be very replayable. I think it's because the story isn't very important, but finding all kinds of ways to do cool class changes and whatever is fun.

And yeah, blue mage is cool. I just discovered goblin punch to be cool, but then there's also certain spells you can use on bosses (like frog song, death claw, lv. 5 death, etc) that are really cool.

the !terrain command is also very VERY awesome. it's rediculously powerful for the very small amount of ABP you need to get it. For the good middle 50% of the game, i just put everyone in the back row and spam terrain. It sounds boring, but it's actually pretty fun!

I also found the chicken sword or whatever it's called. I found a good way to 'charge' it is to get a going in the basement of that castle in the second world and mastering the x-fight command from scratch using lv.5 death. y that point you should be at the perfect level to get lv.3flare and lv.2 old spells (lv. 24 I think). Just flee everything you meet (except to pick up a few dragon fangs in the next area so you can get the lv.2/3 spells). When you get to the barrier tower, you'll be at the perfect level, and also have put a few flee's under your belt to make the chicken sword powerful. Obviously not enough, but if you just flee flee flee you'll get it damn powerful.
 
JayDubya said:
And in IV. They're a great source of xp and gold when Cecil is a dark knight and has the sword from the king of Fabul. Instant kill, every time.

Swoon!!! Too bad it was at only one point there.
 
okay, well I just went through and did the early part again, this time switching to monk/knights after getting 'learning' for the blue mage.

I just don't think it's really worth it. Not everyone in your party can use blue magic, the monk bare handed is only really useful until you get the terrain spell and double handed only useful until you get the ninja which is very soon. The monsters aren't that strong at this point in the game, and I would rather invest ABP into the blue mage skills, which I use often, than the knight monk skills, which I don't use really/ever.
 
tnw said:
okay, well I just went through and did the early part again, this time switching to monk/knights after getting 'learning' for the blue mage.

I just don't think it's really worth it. Not everyone in your party can use blue magic, the monk bare handed is only really useful until you get the terrain spell and double handed only useful until you get the ninja which is very soon. The monsters aren't that strong at this point in the game, and I would rather invest ABP into the blue mage skills, which I use often, than the knight monk skills, which I don't use really/ever.

I find barehanded to be useful throughout the entire game, so I learn it as soon as I possibly can. I use it with most jobs over their main weapon while leveling them, including all mages and the ranger. I suppose people just have different preferences. In the entire first world, barehanded will do more damage than just about anything except a two-handed mystic knight hitting the right element, and it'll do it for free. It remains useful all the way through for any job for which dual wielding helps very little (like ranger).
 
yeah, that's true.

I prefer using the extra slot for !terrain for everyone. It's a little unpredictable, but the attacks are really powerful usually. Even gust, the most common attack, is relatively strong at first. You can put people in the back row as well, and there is no cost for using it. A lot of them are hit all too. It only costs like 25 ABP too, and I can pretty much live on that until I get to the castle in the second world and level up x-fight for my ninja, but even after that !terrain is still super useful.
 
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