Is this a "Because you've never done it, you can't criticize it" comment?Raging Spaniard said:You should become an animator, since its obviously so easy :lol
Is this a "Because you've never done it, you can't criticize it" comment?Raging Spaniard said:You should become an animator, since its obviously so easy :lol
Mocap doesn't necessarily make it any easier. Arguably, it can make a pipeline even harder depending on the amount of data that needs to be cleaned up afterwards, making things harder to iterate upon or complicating a pipeline making less efficient. Also, see my post above that already mentioned visual effects houses and how it's already challenging enough for them, and they have a lot more resources to use than for games in terms of rendering capacity.ArachosiA 78 said:Hopefully, the facial capture systems that was used to film Avatar will make it's way into videogames before long.
akachan ningen said:heavenly sword! http://www.youtube.com/watch?v=WQnKWknRpgk
most AAA japanese games do it pretty well too.
GTA4 and Oblivion have been the most horrific so far this gen.
Holy Hell. Is that an actual glitch? :lola Master Ninja said:The sheer volume of dialog in Bioware games allows me to be pretty lenient on their animation systems.
![]()
Holy Hell. Is that an actual glitch?
Loxley said:Rockstar and Naughty Dog have done wonders with facial animations this gen in their games.
It's probably not even up to animators, and a more practical reason why facial animation isn't "complete" is just because it's low-priority and effort might be used more effectively elsewhere. Sure one or two games might revolve around LOOKING AT FACES FOR WHOLE MINUTES AT A TIME but it's just not needed.Plywood said:Is this a "Because you've never done it, you can't criticize it" comment?
In the end, I'm sure the facial animation in that game was still created in the same way as most other games. Sure, it may be triggered differently, but in terms of providing the assets for it the art team still worked on the look of the facial animation in all its various outcomes. So this isn't a necessarily accurate split off comparison.Man said:Best facial animation in a game where they used a tool for the emotional spectrum: Heavy Rain
You could have the best animators in the world on your staff, but if your tech doesn't support it you're not going to see it.Plywood said:Is this a "Because you've never done it, you can't criticize it" comment?
I don't think so. Facial Animation is pretty time consuming, not to mention tough. They choose not to concentrate on it as it is not integral to the gameplay.Plywood said:Is this a "Because you've never done it, you can't criticize it" comment?
Andy Serkis helped with the motion capture stuff in Heavenly Sword so maybe that's why.BananaBomb said:That girl reminds me of gollum.
MisterHero said:It's probably not even up to animators, and a more practical reason why facial animation isn't "complete" is just because it's low-priority and effort might be used more effectively elsewhere. Sure one or two games might revolve around LOOKING AT FACES FOR WHOLE MINUTES AT A TIME but it's just not needed.
I'd even argue that many games that focus on storytelling and cutscenes have more problems to think about than just how well the cutscenes are presented.
XiaNaphryz said:In the end, I'm sure the facial animation in that game was still created in the same way as most other games. Sure, it may be triggered differently, but in terms of providing the assets for it the art team still worked on the look of the facial animation in all its various outcomes. So this isn't a necessarily accurate split off comparison.
You could have the best animators in the world on your staff, but if your tech doesn't support it you're not going to see it.
Ah okay, makes sense. If you don't mind me asking, what have you worked on?Shaka said:I don't think so. Facial Animation is pretty time consuming, not to mention tough. They choose not to concentrate on it as it is not integral to the gameplay.
I fucking hate animating
Avatar O_OPlywood said:Ah okay, makes sense. If you don't mind me asking, what have you worked on?
First I thought, Avatar: The Last Airbender videogame, then I thought cartoon(no idea why), then I thought James Cameron's Avatar. Then I read your spoiler. Anyway, good luck with your course.Shaka said:Avatar O_O
I'm actually a student. Currently doing a course at the AIE; The Advanced Diploma in 3D Animation and Design.
Kratos is the most convincing angry videogame character to me. Just look at him.GrotesqueBeauty said:
C4Lukins said:Well lets look at Beowulf which came out a couple of years ago. It was a film with a 100 million plus budget that its main draw was making animated faces look real, and it failed at that. Just this year Avatar was probably the first film to get it right, and that is still debatable. So yeah it is just a stupid fucking argument. It is funny that you mention Heavy Rain which probably did it better then any other game, and the most distracting thing about that game is its facial animation.
It is not that they are not trying, it is that it is just incredibly difficult.
Scythesurge said:Heavenly Sword is the game that actually made me pissed off when games have horrible facial animations. They're done so well in that game that seeing even something like Mass Effect just feel cheap.
Snuggler said:Supposedly it is. It looks like some crazy sanity effect from Eternal Darkness.
By the way, Sackboy from LBP probably has the best facial animation ever. Seriously, the crying face, the mad face, the "I'm a fuckin pimp" face, it's all so believable.
![]()