But their menu/home music is God like.
Ehhh, I could have done without the music for the Wii and Wii U being as... peppy as it is.
Like the Wii U interface a lot. I don't ever want a Nintendo interface to look "realistic" or "serious".
So you hated the GameCube then?
What makes you think Nintendo will abandon skeumorphism?
It's part of their brand to represent functional UI elements as whimsical, physical 3D elements.
Think about stuff like Pikmin moving files from Wii to Wii U or the clothesline dripping coloured liquid into your gift box as you download a file from the 3DS eShop.... those are skeumorphic elements, albeit fantastic ones.
I think we'll continue to see Nintendo represent menus as physical tiles and such. Not only is it very on brand, but Nintendo is in a Kyoto bubble and is very resistant to outside trends.
I'm certainly not against skeumorphism. Pikmin replacing progress bars for the Wii transfer was a great first step to that, a step that they never actually went anywhere with, unfortunately, because they tried to look bubbly and fun while using the most bland design language imaginable, and it just fell flat.
Lots of wasted space.
Visually complex and too over-simplified in use simultaneously.
A UI element (WaraWara Plaza) that seems geared to the idea of selling you on a feature (Miiverse) that should be able to sell itself on its own merit.
The lack of app/game categorization so I have to MAKE an SNES folder to sort my VC content manually instead of allowing me to have the OS auto-sort it based on how it's categorized and presented in the eShop already, which makes things messier than they need to be.
NO look-and-feel customization whatsoever, to a degree that would make even Apple blush.
A TV button snd infrared sensor instead of using HDMI-CEC like sensible designers.
It's just all over the place, and not in a good way.
I have a preference for a particular UI design element that's rarely ever used effectively, and that's essentially where the primary element focused on "bleeds into" or "infests" other elements. As an example of what I mean, if NX had this design idea, if I tapped the button to highlight Pikmin 3 and it showed a splash screen, it would alter the UI to fit its design language: Pikmin would start wandering about the screen, possibly crawling out of the splash page and into the rest of the UI. I don't know if that sort of UI design has a name, but I think it works for Nintendo more than others... I mean, if you're going to try to seem "whimsical", actually TRY.