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Iwata Asks: Nintendo 3DS Early Edition

Vinci said:
I really hope Nintendo/developers have something up their sleaves for left handed players and the 3DS, they can't really expect lefties to 'deal with it'

Dragona sent me on a mission to ask about it at E3. The guy I talked to, JC Rodrigo, said he'd make it known it was a concern.

The apparent result: Deal with it.
 
Vinci said:
I'm sorry, but from my memory of Star Fox 64, it isn't quite as high a standard to surpass, even if they've failed to do so in the past.
Play it again. It's up there with Panzer Dragoon, Sin and Punishment, and other heavyweights of the genre.
 
domlolz said:
I really hope Nintendo/developers have something up their sleaves for left handed players and the 3DS, they can't really expect lefties to 'deal with it'
Hold the system upside down. That's how hardcore lefties play.
 
I really hope Nintendo/developers have something up their sleaves for left handed players and the 3DS, they can't really expect lefties to 'deal with it'

Aren't lefties pretty well fucked no matter what system they use? Lefties can't even spell "sleeves" properly, who cares about them? :P
 
Strangely, while I wasn't too fond of the GBA because there were way too many ports, I actually wouldn't mind a whole lot of ports for the 3DS. It could be because my absolute favorite games are on the N64 and Gamecube, but I dunno.

Don't get me wrong, I would love new games, but really, any of Nintendo's N64 game and many of Nintendo's Gamecube games would be great on the 3DS.

A question... The 3DS is backwards compatible, right? So will it display polygonal DS games with stereoscopy?
a better sentence than "will it display 3D games in 3D?"
 
Vinci said:
I'm fine with having classics offered through a DD service or something; I'm not against having access to wondeful titles of yesteryear. What I personally don't agree with is that Nintendo shouldn't attempt to improve upon their prior performance. Why shouldn't they be able to make a new Star Fox that's better than the 64 one? This is the #1 software developer on the planet; the company that has improved even upon one of the greatest gaming series of all time, the Mario games both in 2D and 3D.

The first and last time Nintendo internally made a Star Fox game was Star Fox 64. It's not like they've been scrambling to make new ones themselves. I'm not even sure who is working on this remake.

Vinci said:
I'm sorry, but from my memory of Star Fox 64, it isn't quite as high a standard to surpass, even if they've failed to do so in the past. Who knows: Maybe it takes something like a 3D screen to make a new Star Fox that surpasses it. But if that's the case, I'd rather see what else they can bring to the table to most fully exploit it.

Lets just say that you and I don't agree on this subject.
 
bon said:
Hold the system upside down. That's how hardcore lefties play.
You know, that could actually work. It would need to be programmed into the game, of course, as the images would need to be rotated vertically, the controls be flipped and the 3D displacement flipped, but it should work. Holding the system might be difficult, though.

It certainly brings a whole new meaning to the term 'lefty flip'.
 
Holy shit at Luigis Mansion.

What other secrets does it hold?

First it was designed for wii-style wands controls. And now apparently it was going to be in 3D?


And I love the fact that every GC has "3D inside". Eat it PS3.


I also hate the fact that Wii lacks all the expansion slots that the GC had. Expansion slot = magic future technology.
 
Nintendo Ate My Children said:
Aren't lefties pretty well fucked no matter what system they use? Lefties can't even spell "sleeves" properly, who cares about them? :P

I didn't even notice that, oh the shame


I tried out using my right hand for the d-pad on my DS and it seemed...uncormfortable but with no other choice it seems we are going to have to think of something no matter how matter how ridiculous, oh nintendo.
 
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Vinci said:
Luigi's Mansion port aside, 'cause that sounds like a good idea given its development history, I'm genuinely surprised by the amount of people who are not only thrilled by the mass announcement of ports for the 3DS, but actively desire even more of them. What's the point of bringing out new hardware if you're not going to do anything new with it?

It's a new console launch. Every publisher wants to make a showing because they're virtually guaranteed good sales. But since they've barely been in development, they hastily chuck ports in hope that they'll strike gold.

It happens every time, it's nothing new. The 3DS will start getting a lot more original content in the next wave of titles after launch.
 
The thing I am intrigued about most from this is what Nintendo could do in the home space next. Surely 3D is the focus? But without the right TV they can't possibly do it right?
 
Suzzopher said:
The thing I am intrigued about most from this is what Nintendo could do in the home space next. Surely 3D is the focus? But without the right TV they can't possibly do it right?

No it will be a new control interface, probably a refinement over wii.
 
Why would you do that? said:
A question... The 3DS is backwards compatible, right? So will it display polygonal DS games with stereoscopy?
a better sentence than "will it display 3D games in 3D?"
Yes, it's backwards compatible but no, it won't add stereoscopy. Since DS games aren't built with stereoscopy in mind, just shoehorning the effect in would break a lot of them.
 
Suzzopher said:
It could be both a Wii refinement as well as 3D?

Nintendo is not going to focus on a technology that is:

a) cost prohibitive
b) only able to be enjoyed by a small number of users


The 3DS is only possible because the screen is finally cheap enough as well as the horsepower to run it, and because they don't need glasses for it.

Nintendo didn't even go HD this gen, and HD had more penetration (and more assured success) than 3D will when the Wii's successor comes out.

There is basically no chance that the Wii 2 focuses on 3D, unless there is some monumental tech shift.
 
The stuff about Luigi's Mansion 3D, GCN 3D and GBAsp 3D is actually old. They've mentioned this all before.

What's really interesting is their talk about the Virtual Boy. I never even thought to think of it as a "toy" like device like the Ultra Hand, the Pocket Pikachu, the Pokemon Mini and the E-reader!

I also find it interesting how their designers and marketing staff didn't have the same perspective on the Virtual Boy and had differing views on how it should be marketed and sold.

Also, I know I'm not the only one who's noticed this but this little quote

Itoi: If not, none of this—meaning our whole company—would be what it is.

is very interesting. Why would he use the word "our" I wonder...
 
Suzzopher said:
The thing I am intrigued about most from this is what Nintendo could do in the home space next. Surely 3D is the focus? But without the right TV they can't possibly do it right?
Iwata mentioned around E3 that they won't integrate 3D into their home systems until 3DTVs reach a certain penetration rate (I think he quoted 30% or something like that). I suspect that isn't likely to happen by the time the Wii 2 launches so they'll probably build the appropriate circuitry into the system (like they already have with the GCN & Wii) but not activate the functionality until the milestone is reached.
 
Nintendo Ate My Children said:
Why is Shigesato Itoi just kinda hanging around with these interviews? He's great and all, but why is he there? He doesn't work with Nintendo anymore, right?
He does every once in a while. He worked with Nintendo on a (Japan only) DSiWare application a few months ago for example.
 
Vinci said:
Luigi's Mansion port aside, 'cause that sounds like a good idea given its development history, I'm genuinely surprised by the amount of people who are not only thrilled by the mass announcement of ports for the 3DS, but actively desire even more of them. What's the point of bringing out new hardware if you're not going to do anything new with it?


1) its familar characters/franchises.
2) getting a completely new game would take a while, so why not get a few quick ports while you're waiting?
3) launches are often droughty, some easy ports will help flesh out the lineup.
 
Seeing that pokemon black & white are one of the last 'Nintendo' games on the DS. Is it possible that these games DO have some 3D in it?
Just like zelda oracles had some extra's when used on a GBA.
 
Ruud_Luiten said:
Seeing that pokemon black & white are one of the last 'Nintendo' games on the DS. Is it possible that these games DO have some 3D in it?
Just like zelda oracles had some extra's when used on a GBA.

Yes.
 
Itoi said:
WellÂ…you knowÂ…this is reallyÂ… Oh, thatÂ’s Pikmin!2 Great!

Miyamoto said:
DoesnÂ’t Pikmin look great? (laughs)

Ok, now he's just trolling us. But let's keep reading...


Iwata said:
It seems like Pikmin is perfect for 3D.

Miyamoto said:
I like the way they scurry around.

Itoi said:
Pikmin is a game with a peculiar 3D effect as if youÂ’re getting down on hands and knees to look at something small. Man, I want one of these! IÂ’ll buy one, Prez! How much is it going to cost me, Prez?

OHHHH!!! YES!!!

Iwata said:
Let's talk about something else...(laughs)

....
 
Ruud_Luiten said:
Seeing that pokemon black & white are one of the last 'Nintendo' games on the DS. Is it possible that these games DO have some 3D in it?
Just like zelda oracles had some extra's when used on a GBA.

I hear that it can use the 3DS' streetpass feature (and that's only because DSi enhanced games can access the console's internal memory), but there are no graphical upgrades of any kind.
 
I wonder if the Virtual Boy's red graphics and its tie to 3D development and advancement for the company is the reason they chose the red color for the 3DS logo.
 
Funny that they talk about Luigi's Mansion, I only just played through that game again only just yesterday!

Fantastic game, completely unique and the length was just right (shut it haters!). I don't think that the game needs a sequel though really. I'd rather see them make another off the wall original game idea with Mario characters in the same kind of vein as Luigi's Mansion.

Just as long as E Gadd makes a reappearance, I'll be happy. Love that guy :D
 
Nuclear Muffin said:
Fantastic game, completely unique and the length was just right (shut it haters!). I don't think that the game needs a sequel though really. I'd rather see them make another off the wall original game idea with Mario characters in the same kind of vein as Luigi's Mansion.
What about a Professor Layton style mystery adventure game starring the Toad family in Toad Town? Maybe Toadsworth is the detective.
 
Chet Rippo said:
You got to wonder why they never ask him in any of these interviews. It would be incredible if they got him to say a few things in the next one.
Yamauchi doesn't like to do interview.
Also who has the guts to ask something to Nintendo supremo ?
 
Itoi: Pikmin is a game with a peculiar 3D effect as if youÂ’re getting down on hands and knees to look at something small. Man, I want one of these! IÂ’ll buy one, Prez! How much is it going to cost me, Prez?

This quote has to be the best ever. is Itoi a Gaffer :lol
 
Iwata:Actually, today I wanted to propose a certain topic.
Itoi:Oh? I wonder what it could beÂ…
Iwata:ItÂ’s something I havenÂ’t even told Miyamoto-san yet.
Miyamoto:What is it?! (laughs)
Is Iwata going to ask Itoi to work on a 3DS game at the end of these interviews?
 
_Alkaline_ said:
It's a new console launch. Every publisher wants to make a showing because they're virtually guaranteed good sales. But since they've barely been in development, they hastily chuck ports in hope that they'll strike gold.

It happens every time, it's nothing new. The 3DS will start getting a lot more original content in the next wave of titles after launch.

You're largely right, but actually, DS had a very interesting initial showing and launch. Franchises were represented, of course, but several of them in new and interesting ways. New kinds of games. But to Vinci's point, what most diehards cared about was Super Mario 64. :lol

I really enjoyed the DS' opening salvos. Some of the things that came out then, a result of game designers trying to make sense of how to best use the stylus and dual screens, became standards on the system later. The 3DS is definitely visually impressive, but nobody's really showing what it can bring to game design yet... a marked departure from DS' launch.
 
[Nintex] said:
Is Iwata going to ask Itoi to work on a 3DS game at the end of these interviews?

I expected that, too. But is the Japanese interview up in its entirety? If so it seems like someone who can read it would have already mentioned "OMG NEW ITOI GAME!" If not, there is still hope, to be followed by crushing disappointment.
 
jay said:
I expected that, too. But is the Japanese interview up in its entirety? If so it seems like someone who can read it would have already mentioned "OMG NEW ITOI GAME!" If not, there is still hope, to be followed by crushing disappointment.
I clicked around on the Japanese site and it seems that only the first volume is up so far.

The interview is also quite strange in a way that Itoi seems to be a Nintendo employee. Maybe he has always been an advisor or shareholder or something but this is fishy.
 
Itoi: ItÂ’s the concept of 3D volume. Is this something that most devices with 3D elements have?

Iwata: No, I donÂ’t think there are any other examples of 3D devices doing this. This was the result of the ideas of multiple people, including Miyamoto-san, during the process of developing Nintendo 3DS.

Weeeell, maybe it's not a device per se, but 3D drivers on PC tend to let you adjust separation by way of key presses.
 
[Nintex] said:
The interview is also quite strange in a way that Itoi seems to be a Nintendo employee. Maybe he has always been an advisor or shareholder or something but this is fishy.

I think he has always been "around", but the way the interview reads sounds a bit like the Iwata/Sakurai one - did that not end up with the more info on Sora and Sakurai's position with relation to Nintendo?
 
Cosmonaut X said:
I think he has always been "around", but the way the interview reads sounds a bit like the Iwata/Sakurai one - did that not end up with the more info on Sora and Sakurai's position with relation to Nintendo?
Yeah it looks like someone is about to join the new Dream Team or is already part of it
 
[Nintex] said:
Yeah it looks like someone is about to join the new Dream Team or is already part of it

Perhaps it's just a false impression given off by these interviews being recent, and being the only real glimpse "behind the curtain" that we get of Nintendo, but it seems as though Itoi has featured in quite a few and has had more involvement with Nintendo recently, so I wouldn't be at all surprised if the interview tied up with Iwata announcing he was working on a new project for Nintendo, in much the same arms-length way Sakurai is.
 
[Nintex] said:
Yeah it looks like someone is about to join the new Dream Team or is already part of it

Could it not just be a translation or cultural issue? Perhaps he has worked with them multiple times in the past and so he is being polite by saying "our" or something to that effect.
 
Cosmonaut X said:
Perhaps it's just a false impression given off by these interviews being recent, and being the only real glimpse "behind the curtain" that we get of Nintendo, but it seems as though Itoi has featured in quite a few and has had more involvement with Nintendo recently, so I wouldn't be at all surprised if the interview tied up with Iwata announcing he was working on a new project for Nintendo, in much the same arms-length way Sakurai is.

Are you joking?
He's done plenty of insightful interviews with Iwata before the whole IA campaign.
I mean go to his site (1001.com or something) and there should still be some old interview from just before the Wii time where you get some great insight in how they make their games.
 
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