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Iwata Asks: Pokémon HeartGold and SoulSilver

super metroid said:
These interviews are always so bizarre.

What's amazing is that I can't think of any other company, in any industry, where the CEO and President of the company is so visible to the public like this.
 
Haha, shit, they link to this thread on NeoGAF instead of the actual Iwata Asks page. :lol

Is Go-Nintendo run by 13 year olds?
 
jamesinclair said:
What's amazing is that I can't think of any other company, in any industry, where the CEO and President of the company is so visible to the public like this.
Yeah... I wish more companies would do this kind of thing... The best interviews I guess would be conducted by the CEO, no "I can't comment on that" type statements, and also more deeper secrets and lost documents.

Zilch said:
Haha, shit, they link to this thread on NeoGAF instead of the actual Iwata Asks page. :lol

Is Go-Nintendo run by 13 year olds?
No, it's run by one guy who frantically searches everywhere for news to post. I used to visit the site exclusively, but I found that I was always missing out on non-Nintendo news.
 
Zilch said:
Haha, shit, they link to this thread on NeoGAF instead of the actual Iwata Asks page. :lol

Is Go-Nintendo run by 13 year olds?
I know it gets results- after all I'm here ;)

In all seriousness though this seems pretty interesting, I'll read more into it after I wake up- but still, its Pokemon- the only critsims I have is they should include all the zones in one game and that they should go back to the original style- a Pokemon "Zero" as it would be called ;)
 
trinest said:
I know it gets results- after all I'm here ;)

In all seriousness though this seems pretty interesting, I'll read more into it after I wake up- but still, its Pokemon- the only critsims I have is they should include all the zones in one game and that they should go back to the original style- a Pokemon "Zero" as it would be called ;)
The original style?
 
ShockingAlberto said:
The original style?
You know GB brick graphics, sound etc. God that was the prime of the series and you know it- G/S/C where the best and R/B where not laughing matter- everything else isn't Pokemon in my eyes.

But this remake is pure gold.
 
Wow

We put Mew in right at the very end. The cartridge was really full and there wasn’t room for much more on there. Then the debug features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space. So we thought that we could slot Mew in there. What we did would be unthinkable nowadays!

That cracks me up, hahaha
 
I will actually not be against a retro-style Pokemon game.

I'm cool with the modern sprites, don't get me wrong, but it's hard not to want a Megaman 9-style game after looking at this:

9kp2km.png


mv4ys8.png
 
trinest said:
You know GB brick graphics, sound etc. God that was the prime of the series and you know it- G/S/C where the best and R/B where not laughing matter- everything else isn't Pokemon in my eyes.

But this remake is pure gold.

Pokemon has only gotten better and more refined with each game.
 
trinest said:
You know GB brick graphics, sound etc. God that was the prime of the series and you know it- G/S/C where the best and R/B where not laughing matter- everything else isn't Pokemon in my eyes.

But this remake is pure gold.

holy shit, someone agrees with me
 
trinest said:
You know GB brick graphics, sound etc. God that was the prime of the series and you know it- G/S/C where the best and R/B where not laughing matter- everything else isn't Pokemon in my eyes.

But this remake is pure gold.
Oh.

So you're nuts, okay.
 
JSnake said:
Pokemon has only gotten better and more refined with each game.

JSnake
I am sixteen, homeschooled, live with my parents, and have no financial obligations to speak of.
(Today, 11:30 PM)


Adding another 100 in each instalment does not make it better.
 
I NEED SCISSORS said:
JSnake
I am sixteen, homeschooled, live with my parents, and have no financial obligations to speak of.
(Today, 11:30 PM)


Adding another 100 in each instalment does not make it better.
How about every other addition not from RSE?
 
Why would you do that? said:
Yeah... I wish more companies would do this kind of thing... The best interviews I guess would be conducted by the CEO, no "I can't comment on that" type statements, and also more deeper secrets and lost documents.

I wanna see 'Kotick Asks...'
 
Oxx said:
I wanna see 'Kotick Asks...'
Kotick: So, how much do you love your family?
Neversoft developer: Wait, what?
Kotick: Just saying, things happen.
Neversoft: ...we'll do Guitar Hero VII for free...
Kotick: Do little girls really need both legs?
Neversoft: Okay, we'll pay you for the honor to do it!
Kotick: Beautiful kids, really. *laughs*
 
Zilch said:
Primitive graphics and sounds don't make games better either.

This retro-fetish needs to die.
This is also bad either (edit: also bad either pfft). What's so bad with retro graphics? What makes them inferior?

I hate both extremes of this argument. God dammit guys.
 
upandaway said:
This is also bad either. What's so bad with retro graphics? What makes them inferior?

I hate both extremes of this argument. God dammit guys.
I think Mega Man lost something when going above 8-bit.

I don't think Pokemon has lost anything (except speed, but Platinum and HG/SS are making progress on that) as the graphics have changed.

Ergo, I don't see the need to go backward except to push a few nostalgia buttons for a few hours.
 
Right. But then due to an unforeseen bug, Mew ended up appearing in some players’ games. It looked like we planned all of this, but that wasn’t the case. So although it caused all sorts of problems to many concerned, fortunately enough it ended up having a positive effect.

Ah, so they know about the Mew glitch. And it wasn't intended :lol
 
ShockingAlberto said:
I think Mega Man lost something when going above 8-bit.

I don't think Pokemon has lost anything (except speed, but Platinum and HG/SS are making progress on that) as the graphics have changed.

Ergo, I don't see the need to go backward except to push a few nostalgia buttons for a few hours.
Didn't run out on me yet. Hell I just got done with Red today again. It's not really 'backwards' either unless they specifically pull out features (Megaman kept all the features and added more), which is about as nuts of an idea as publishing such a game in the first place.

Edit:
By Mew glitch, you think they meant Missingno., or really just that glitch where you encounter Mew?
It should obviously mean the latter, but then it makes me wonder why they made absolutely no mention of the greatest glitch in any video game ever.
 
upandaway said:
This is also bad either (edit: also bad either pfft). What's so bad with retro graphics? What makes them inferior?

I hate both extremes of this argument. God dammit guys.

Because video game graphics are about representing another world and conveying a sense of believability of that world. Unless you want the world of Pokemon to seem less immersive, retro graphics don't serve any purpose.

In addition, retro graphics in new games are nothing more than a cheap appeal to nostalgia. 8-bit graphics and sounds aren't "better" -- they're just what 20-somethings remember from the "good old days" and they've come to (falsely) associate that aesthetic with quality.

I'm absolutely not against retro graphics, though, if they serve a legitimate purpose. There are lots of games being made now that have minimalist aesthetics where blocky, abstract, "retro" graphics are appropriate.
 
Ishihara:
I remember thinking that there just weren’t that many people out there who would be able to read the entire Game Boy source code, which was by no means written in a highly-refined programming language, and grasp how everything connected with everything else. So Iwata-san, you analysed the whole thing and reworked the code, decided on the way to localise Red and Green, got the battle system running on N64… I was gobsmacked that you managed all of that…

I wonder if Iwata-san is related to Kim Il Sung. After all, he is the world's best painter, hits only hole in ones, writes awesome books, and rules a country as well.
 
ShockingAlberto said:
I think Mega Man lost something when going above 8-bit.
Yes... this.

Megaman is probably the only game series that I could say was better in 8 bit than afterwards. Oh, and Kirby. When those games transitioned to 16 bit, the sprites got bigger, heavier/slower, and so on. Quick example, Kirby Nightmare in Dreamland had freaky huge and slow bosses compared to the NES original, and it didn't feel nearly as fun to fight 'em.

Pokemon isn't a game I wish to see a retro remake of, but I would love to have retro music in future Pokemon games. Maybe like a dual-soundtrack sort of way.

Oh. Real big spoiler alert for HG/SS:
Yes, I know HG/SS has the above feature, which is freaking amazing, but it was something I've dreamed of since before HG/SS because I love 8 bit music.
 
It's pretty amazing that they thought the original Gold and Silver were going to be the last games in the series!:lol

That mindest going into the making of the game must be why the games came out so damn good.
 
jman2050 said:
Modifying the game after QA is over and done with? They seriously did that kind of stuff back then? :lol

Hasn't it been known that Satoshi did Mew at the last minute and didn't even tell Nintendo?

Still, interesting nuggets of information in it.
 
markot said:
Mega man gained something going to 16, lost it to 32. He sucked at 8 face facts!

Only if you mean X when you talk about 16. MM7 was shit.

I'll admit I really liked Rockman & Forte, though that was looked like 32.
 
Chittagong said:
I wonder if Iwata-san is related to Kim Il Sung. After all, he is the world's best painter, hits only hole in ones, writes awesome books, and rules a country as well.

Iwata is amazing. He's one of the few company presidents out their who is competent enough to talk about the actual software/hardware aspects with decent knowledge of it
 
Zilch said:
Because video game graphics are about representing another world and conveying a sense of believability of that world. Unless you want the world of Pokemon to seem less immersive, retro graphics don't serve any purpose.

In addition, retro graphics in new games are nothing more than a cheap appeal to nostalgia. 8-bit graphics and sounds aren't "better" -- they're just what 20-somethings remember from the "good old days" and they've come to (falsely) associate that aesthetic with quality.

I'm absolutely not against retro graphics, though, if they serve a legitimate purpose. There are lots of games being made now that have minimalist aesthetics where blocky, abstract, "retro" graphics are appropriate.

Whoa whoa whoa, better graphics=/=more immersive. I've always found that when I can use my imagination to fill in the blanks in things, I'm way more immersed. Isn't that why people like books?
 
Why would you do that? said:
Oh. Real big spoiler alert for HG/SS:
Yes, I know HG/SS has the above feature, which is freaking amazing, but it was something I've dreamed of since before HG/SS because I love 8 bit music.
Whoa, wait, what? Just went from a "eh, I'll likely pick it up" to "must have".
I love the music from G/S, and the 8-bit quality is a huge part of that.
 
So wait, are you telling me that the team knowingly made two incompatible Pedometers? Assholes, couldn't even of made the Pokemon one also work with Walk with me :lol
 
I personally also never knew that G/S were already in planning before R/B hit the rest of the world. Guess I didn't realize how long they were out over in Japan before they came to us.
 
Drkirby said:
I wonder if we will get a color version of the Pokewalker down the road too.

What I really want is for them to take it a step further... Make it an honest-to-goodness virtual pet ala Tamagotchis and Gigapets.
 
I knew Iwata was a programmer but damn. He's a fantastically great programmer at that!

Respect++
 
Why would you do that? said:
Nice Iwata Asks!

I love Iwata's hidden programming expertise. Ported that messy Pokemon source code in a week.

Reasons like the Mew thing makes me wish that we were still developing games with the mindset of that era... with very small teams of programmers, scavenging for as many bytes as they can... and also making snap decisions for the fun of it, like including Mew.
People still release games like that all the time on XBLA, PSN, and Steam.
 
I REALLY would like an Iwata Asks but with Iwata answering the questions. But who would ask them? "Miyamoto Asks?"

Monroeski said:
People still release games like that all the time on XBLA, PSN, and Steam.

And WiiWare. For WiiWare you need to conserve as many bytes as you can! :lol
 
Andrex said:
I REALLY would like an Iwata Asks but with Iwata answering the questions. But who would ask them? "Miyamoto Asks?"
"Yamauchi Asks". Now that would be something.
 
Andrex said:
I REALLY would like an Iwata Asks but with Iwata answering the questions. But who would ask them? "Miyamoto Asks?"
I would imagine that, if he were to do an Iwata Asks on Kirby (like the Kirby series), he would chime in a lot. However, I feel like that Iwata partially does the feature for his own amusement, and simply speaking about Kirby wouldn't be something amusing for him.

I do sincerely hope he does an Iwata Asks with Sakurai after Project Sora. They will likely talk about HAL, Kirby, Smash Bros., and Sakurai's leaving the company... and since Iwata was personally involved/affected by all of that, it'll likely be a big Iwata/Sakurai talk-fest.
 
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