This is an absurd standard, and I think you know it is. The screen has touch capabilities, but it doesn't mean it MUST BE TOUCHED to be considered utilized.
How is it an absurd standard? First of all, I'm not only talking about "screen must be touched". You're viewing this from an incredibly simplistic and superficial attitude.
Look at the way the Wii Remote was shown off with Wii Sports. This was a game that, for all intents and purposes, is not possible to play using buttons and joysticks without severely undermining its base gameplay design and overall wide-appeal gameplay goal. The game, from bottom-up, was designed with motion controls in mind. It's a game idea that was born out of the new method of interaction with a game, rather than the way around (where they simply pick and choose a couple of new-ish ideas and fit them into their existing games).
Nintendo
in its own reveal trailer detailed several different kinds of proof-of-concepts of gameplay ideas that were relatively new. The challenge in this is to integrate them into a full-fledged game beyond a collection of mini-games. When you get down to it and look at the games that are the biggest hitters of the WiiU, the vast majority of them barely use these kinds of gameplay ideas in any meaningful way or don't use it at all.
It's not about the touchscreen. It's about integrating the dual display, mic, IR sensor, camera, asymmetrical multiplayer, and touch to create something new. Otherwise, the fact that they enforce these concepts at a hardware level isn't worth the trouble. If you want to argue you can see the industry and market rejecting this outright. I know you'll continue to ignore those facts, though.
As I linked above, the GamePad streaming was one application, yes, but it was also the PRIMARY one. I don't know why that's so difficult to understand. You can argue they're underutilizing the GamePad if you want, but I'm not sure what that has to do with Nintendo's intent with it. The GamePad is meant to be a traditional controller with a screen in the middle of it, primarily for Off-TV play but with some added features in case they could be useful. That's it. And that's exactly what they delivered.
No, not even close. This is just revisionist history. Look at the gameplay reveal trailer, look at NintendoLand (their "look at what this console can do" of the WiiU, much like Wii Sports). And I'll defer to Adam Tyner's post above. Nintendo themselves have admitted they haven't use their hardware as much as they would like, why can't you?
I said discounting it because it's exactly what you're doing by saying they're not using the GamePad features. It's the primary feature. I agree it's not influential on the industry. A lot of Nintendo's gimmicks haven't been.
I don't see how that, and that alone, is the primary feature. I could just as well argue that stylus control is a primary feature (considering the WiiU menu launched with touch navigation as mandatory in many menus), and several games like Smash 4 don't even use it (the extremely rudimentary level editor notwithstanding).
But I'm not saying they shouldn't be called gimmicks. That you haven't pieced that together by this point makes me think you're not even reading what I'm posting.
The word "gimmick" being used as a slur here is what doesn't make sense. I'm saying that asking for "no gimmicks" is asking for absolutely nothing innovative or of note. It's a demand made by gamers that just want the same but prettier, and that's why it comes across as "old man yells at cloud." The resistance to change is unflattering, to put it mildly. Especially when they've benefited from so many gimmicks in the past.
"Gimmick" in this context, at least the context I used it in, is a hardware innovation form Nintendo that was developed solely for the purpose of differentiating themselves from the market, not because they're out to solve a problem or provide a new dimension to game design.
Nobody, by the way, actually supports "absolutely no innovation". That's just building a strawman. Innovation also comes from the other players of the market. Clickable touchpad on the DS4, Suspend/Resume on XB1/PS4, OS-level integration of video and screen capture, video broadcasting, etc. are all innovations as well that get people excited about using new consoles. Nobody actually desires the exact same features and exact same architecture with just souped up specifications.
No, by my logic, if a gimmick fails, it doesn't mean they should never try a new gimmick again. That's literally it. I don't know why you're trying to add so much onto it.
We're in agreement with that. If they fail at a gimmick, they'll try something else and that's fine. What is not OK is giving Nintendo a pass on even their worst ideas by coming up with the most contrived reasons as to why they provide value. The WiiU Gamepad without a doubt is a failure in providing a legitimate hardware innovation, to argue otherwise will only encourage Nintendo to keep making nonsense gimmicks that don't advance game design rather than sitting down and honing in on an aspect of their own games that could stand to be improved, and it doesn't have to be this flashy, attention-grabbing hardware gimmick. At this point it's like Nintendo's hardware design team dumps all subtlety out the window and tries to attract attention by making really flashy hardware, then dump that hardware to the software team who has no idea how to actually make good games with it, and just ends up making traditional games and begrudgingly includes one or two extremely basic features from said hardware just to say they're not
entirely ignoring it.
And again, I point you to one simple fact: the GamePad streaming was intended to solve a problem, one that Nintendo explicitly talked about during the GamePad's reveal. Whether they actually solved the problem should not dictate whether they should attempt to solve a problem ever again, which is what you're asking for. It's ludicrous.
Off-TV play is integrated into basically every one of Nintendo's first party titles. In that sense the feature is essentially the only feature I'm willing to give credit to Nintendo for being an integral part of their console that affects all their games.
I'm not knocking Off-TV as a
feature, I'm knocking the fact that Nintendo isn't doing anything with the GamePad beyond this feature, and that this feature in particular is fairly passive in terms of what it means to the actual games themselves. It's really just outputting the same video feed to a different device, something that 1) has definitely been done before and 2) both of its competitors also do. I know you'll argue otherwise, but in my opinion, for the two reasons above it's not worth designing the entire console and forcing the WiiU around the GamePad.
Because Off-TV streaming has been done before, the natural question is "ok, what else?" What else does the GamePad afford Nintendo's big-hitter first party titles? In some cases like the Wind Waker, it's used mostly for dumping a bunch of HUD elements. Okay, not that innovative either, but it's something. And...that's it. That's how it's used with Mario Kart 8, that's how it's used with 99% of Mario 3DWorld, that's how it's used with Tropical Freeze, and that's how it's used with Smash Bros. What about the asymmetrical multiplayer? What about flinging gameplay elements to and from the GamePad's screen? What about integrating microphone use more meaningful besides "blow in mic mapped to button action"?
Saying "people don't want gimmicks that provide nothing of value" is a truism. Who the fuck cares?
Here's the issue at hand: if you were to ask someone like yourself whether motion controls as provided by the Wii "solved a problem" they would have said no. We heard endless cries about "just do something traditional! no gimmicks!" around the launch of the Wii. But it DID address a problem, and for many it did so quite effectively. That was the reason for its success.
The GamePad has obviously failed to do the same thing. Nobody is arguing against that. But the idea that they were not trying to address a problem is a falsehood steeped in ignorance at best. They literally pointed to the problem they were trying to address. That they tried and failed is not a damnation against trying in the first place.
The idea that you're the one thinking critically about this is the best example of mental gymnastics I've seen, though.
The mental gymnastics I'm now seeing is building strawmen.
I never said the Wii didn't solve a problem. Absolutely it did. Nobody can possibly deny it wasn't one of the key players in the rise of very accessible gaming that literally anybody could pick up and play. The main issue with the Wii, incidentally, was that Nintendo seemed to run out of ideas after the first 3 or so years of its lifetime. Had they put as much effort into fitting their existing IPs to provide a new experience instead of churning out a New Super Mario Bros game as a "killer app" (which sadly sold gangbusters and only enabled Nintendo's behavior, but hey, that's what the market spoke and I won't knock Nintendo's success for reading the market. They correctly read that 2D Mario itself is very accessible and capitalized on it, and I commend them for that. I would've rather they continued to go with accessible gaming through motion control instead but that's just personal preference), the Wii wouldn't have dropped so quickly in interest, especially after mobile gaming stole its thunder.
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Let me lay this out:
1. Nintendo should continue to attempt innovation,
when it's needed. No, this innovation doesn't have to be focused around quirky hardware. This fails more often than it lands.
2. Nintendo has solved problems through hardware before, and that's because it read the market successfully. Just because it read the market successfully in the past doesn't mean it can't in the future. We shouldn't give Nintendo free passes just for trying. In essence, though, they
aren't getting free passes. They threw together some haphazard "innovation" with the WiiU and are currently paying dearly for it, but we don't need cheerleading of Nintendo's failed attempts even when Nintendo themselves admitted as such.