Somnid said:
Nintendo certainly has some progress to make in the store-front arena (as does everyone) but even they have a lot of good info for finding games via the Nintendo Channel (not given nearly enough credit)
The Nintendo channel isn't bad, but it's strangely not integrated into the shop channel and the time it takes to boot the Nintendo channel, get to the game you want, click the Shop Channel transfer link, and complete the purchase over there is still quite inconvenient. Also, consider the following use case.
I want to check out World of Goo and Art Style Orbient. I boot the Nintendo channel. I find World of Goo. I like what I see, and the info makes me want to buy the game (I think this is implausible, sure, but I'll grant it to Nintendo). I click the shop transfer link. I buy the game.
... now what? I exit the shop, boot the Nintendo channel again, find Art Style Orbient, and potentially have to boot the shop channel AGAIN? Yiiiikes. On either PSN or XBLA or Steam, I wouldn't have to bounce back and forth and I'd argue that at least as much metadata is available within their shop services as is available in the Nintendo channel.
But, getting back to the assumption I found implausible. The data provided is not particularly robust. It's certainly no substitution for a demo. On XBLA, every game has a demo, most games have at least ten screenshots and a lengthy description paragraph. On Steam, game metacritic scores are listed. Even at Nintendo's data-richest, it's still data-poor compared to other services.
Even things like developer interviews, a great strength of the Nintendo channel, are available on the other services (Xbox 360 through the "Spotlight Channel", but also as panels elsewhere on the dashboard).
They've even done a mass Wii-mail for a World of Goo contest.
Microsoft does spotlight panels for the majority of new releases. Sony has the PSN info banner board. And World of Goo is not the game that
needs promotion, it's all the AAA quality but B visibility games like Toki Tori.
They will get better though. The Wii Shop has already had several updates.
Picture this as a race. Nintendo started 1.5/2.5 (VC/WiiWare) years after MS, 1.5/0.5 years after Sony. Content aside (I don't necessarily want to get into a content pissing match, so let's grant that all three services have exactly equal content for all consumers and we're only interested in accessibility and UI), let's say that Nintendo started as a distant third (storage issues, no demos whatsoever, no Nintendo channel, little-no promotion, no credit saving, all other identified problems).
Nintendo is improving, but so are Microsoft and Sony. So it's not just important to improve, it's also important to make up for lost time.
I think, mostly, the issues I've identified aren't things that Nintendo
can't fix. Nintendo are obviously competent engineers. I think a lot of it has to do with the fact that just about every major corporation is lost in the woods ideologically and hasn't figured out the new paradigm.
I'm totally willing to give Nintendo credit where credit is due, but since I own every console--and more to the point, if I didn't, I wouldn't make my purchasing choices and then defend practices by the company, I'd make my purchasing choices BASED on practices by the company--it's hard for me to congratulate a company I feel is doing a worse job than both ( / all four--depending on if you include PC services and the App Store) of their competitors.
mentalfloss said:
I think everyone's use case is typically to just download a game. If you're on the fence, search the internet. It takes 30 seconds to check out a preview and then go back to Wiiware and download the game.
Spoken like someone who has to work around the limitations of WiiWare. I don't know anyone with a 360 or PSN that doesn't make use of demos. I don't know anyone with an app store device that doesn't make use of demos/Lite versions.
Wii2 will most likely implement that sort of online architecture - which is why Iwata is saying the mass market isn't ready for it yet.
This is a bad line of reasoning. Nintendo can be utterly victorious in many regards and still be losing in other regards. Arguing that the 360/PS3s failings are in any way connected to XBLA/PSN is silly. The technology is ready and able to do better
now. Waiting for Wii2 to implement things represents a failure of corporate culture, not a failure of technology or market readiness.
Apple isn't the best at everything, but they're certainly the best at online music selling. Saying "the mass market isn't ready for it because
our customers aren't ready for it" is exactly the sort of thing that record labels said BEFORE iTunes when their proprietary efforts to sell digital stuff didn't work so well.
ArjanN said:
I think people here are underestimating how many people still have shitty internet speeds with bandwith limits or are not online at all. For those pople downloading games isn't even an option.
Stats show at least 50% of all current gen consoles are online. No one can speak for bandwidth limits, obviously, but it's not like there isn't an addressable market of tens of millions of users here. Similarly to digital music downloads or digital video services; there might be segments of the market that won't/can't migrate, but you'd be hard pressed to argue there aren't huge segments that will/can.