Looking at the Wii sales chart, those genres don't do too well on Nintendo consoles. The kid friendly Nintendo brand just doesn't go well with those type of games.
Well yeah. You definitely see a lot of people having pretty much opposite opinions regarding this issue. I have always hold an opinion though that Nintendo and western publishers chase completely different demographics and that is actually the reason behind the weak third party support. Gamers that Nintendo draws to their consoles simply don't buy your normal western third party games. So yeah. Complete opposite to the other argument lol.
I agree with both of you.
This is primarily a demographic problem. In the recent past, Nintendo has had major hits with older gamers (Wii Fit, Wii Sports), with young girl gamers (Nintendogs), and of course with children in general (Mario games, Mario Kart, etc.)
Young boys, young girls, moms, the elderly -- Nintendo's demographic does not lack breadth. The problem is that all four of the major western third party publishers pay very little attention to any of those demographics, as their bread and butter games are all focused on the 16-35 male demo. Here is a succinct list of the biggest properties each of the four own:
EA:
Fifa
Battlefield
Madden
Need for Speed (much bigger than people realize)
Activision:
Call of Duty
Diablo
World of Warcraft
Skylanders
Guitar Hero (dormant for the moment, yes)
Ubisoft:
Assassin's Creed
Just Dance
Take 2:
Red Dead Redemption
Grand Theft Auto
Bioshock (very hesitant to include this, but I will for now).
With the exceptions of Just Dance, Skylanders and Guitar Hero,
every single one of these franchises is aimed squarely at the 16-35 male audience. Guns, cars, swords, sports. EA -- Nintendo's most vocal critic of the bunch recently -- is sports/shooter/sports/racer, respectively.
And what do you know? Those three exceptions to the rule (Guitar Hero, Skylanders, and Just Dance) have actually all performed best, historically, on Nintendo's platforms. To me, the problem clearly seems to be a case where Nintendo is aiming for a broad variety of demographics while all four of the major western publishers aim squarely and intensely at the 16-35 male demo. That is the disconnect, and it cannot be bridged by making the hardware cheaper (a la the Wii) or competitively powerful relative to its contemporaries (Gamecube, and for the moment the Wii U) or even very popular (DS, Wii) unless that popularity comes specifically and particularly from the demographic the big four are chasing.