• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Jack Tretton video interview with BusinessWeek

30% more consoles sold than the previous generation? Does he really think he can get away with that comment? Other than that it was a good interview.

Yoshida is the man... everyone else pales compared to his interviews. Jack is great PR guy, but Yoshida rulz.

Yoshida is a failure for the sole reason that he keeps Team ICO employed when they're obviously inept in making a game while firing Studio Liverpool, Zipper, and now Superbot who all managed to make great titles in the time allotted to them. Makes no sense to me.
 
30% more consoles sold than the previous generation? Does he really think he can get away with that comment? Other than that it was a good interview.



Yoshida is a failure for the sole reason that he keeps Team ICO employed when they're obviously inept in making a game while firing Studio Liverpool, Zipper, and now Superbot who all managed to make great titles in the time allotted to them. Makes no sense to me.

the more consoles comment is in the context of the gaming industry, specifically consoles vs mobile/tablets, so in that context his answer is okay i thought, conveying that dedicated gaming platforms are huge.

Team ICO is not hard to keep employed as they're a tiny ass team, who are probably worth the funding they get. while those other studios were closed, some (most?) of their development team members were still retained and moved around to other studios.
 
Yoshida is also the man responsible for Sony dropping Demon's Souls' publishing rights, outside of Japan.
He thought the game was shit, and later ate his heart out.
 
Yeah, I always liked Jack. He got big props when the whole security breach thing was going on with Sony and when he talked about it at a conference, he went straight to the point and basically said, we at sony fucked up, we apologize, money talks for your inconveniences so here is a whole bunch of free shit, our bad.

There was no spinning, no offset of blame, no he did or she said not our fault crap. Just came out with it.

I think Kaz has improved somewhat too. The PS4's got some good talking heads thats for sure.
 
30% more consoles sold than the previous generation? Does he really think he can get away with that comment?
PS3 + Xbox 360 + Wii > PS2 + Xbox. He was talking about cumulative console sales, and it kind of shows that the audience is still there.
 
Team ICO is not hard to keep employed as they're a tiny ass team, who are probably worth the funding they get. while those other studios were closed, some (most?) of their development team members were still retained and moved around to other studios.

They made NOTHING. They contributed NOTHING. Studio's like Zipper created an online infrastructure that handled 256 players simultaneously. Zipper was the first developer to figure out how to get the Move controller to work for shooters. Liverpool was the first studio to get a full fledged PS3 game running at 1080p/60fps. You have studio's like Lightbox that pioneered RTS elements into a Battlefield esque type game.

Even if those studios didn't sell as much, they made some pretty fantastic tools no other developer could do. And at least those games sold something so SCE could salvage something from their years of work. And those studio's made MULTIPLE titles within these 7-8 years.

I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?

PS3 + Xbox 360 + Wii > PS2 + Xbox. He was talking about cumulative console sales, and it kind of shows that the audience is still there.

This is what he said:

"We've sold 30% more consoles this generation as opposed to the previous generation."

Unless Microsoft has bought Sony, I don't know why you're assuming he's talking cumulative.
 
They made NOTHING. They contributed NOTHING. Studio's like Zipper created an online infrastructure that handled 256 players simultaneously. Zipper was the first developer to figure out how to get the Move controller to work for shooters. Liverpool was the first studio to get a full fledged PS3 game running at 1080p/60fps. You have studio's like Lightbox that pioneered RTS elements into a Battlefield esque type game.

Even if those studios didn't sell as much, they made some pretty fantastic tools no other developer could do. And at least those games sold something so SCE could salvage something from their years of work. And those studio's made MULTIPLE titles within these 7-8 years.

I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?



This is what he said:

"We've sold 30% more consoles this generation as opposed to the previous generation."

Unless Microsoft has bought Sony, I don't know why you're assuming he's talking cumulative.

WE as an industry...
 
Well if the argument is that gamers are flocking to ipads and and cell phones for games, I don't see what's wrong in stating that PS3+PS2 sales from 2006 onward have been greater than PS2+PS1 sales from 1999 and onward. It doesn't matter if you picked up a PS2 or a PS3 in that time period, you're still a console gamer, and the PS4 is aimed at you. That's pretty much what Jack is saying.
 
30% more consoles sold than the previous generation? Does he really think he can get away with that comment?

It's not a lie either. Not the whole truth, but not a lie.

He's clearly combining the ps3 and psp sales and facing them against the ps2's.
 
That was a good interview. Jack has improved a lot since I remember. He used to seem nervous at E3's; he appeaed confident here. I always liked him more then Reggie too.

Interviewer was great. A real journalist, not like some of the excuses we get in gaming "journalism".
 
It's not a lie either. Not the whole truth, but not a lie.

He's clearly combining the ps3 and psp sales and facing them against the ps2's.

No, he was defending the industry as a whole. He's saying this generation (PS3, 360, Wii) sold even better than last generation (PS2, Xbox, Gamecube, Dreamcast) so suggestions that it is in decline are illinformed.
 
I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?

This is Team ICO's contribution

untitled6nuw5.png


untitled1rgu38.png


Then all the awards that they've won for those games. It's really that simple. They've only produced two games, but those two games are often viewed as two of the best games ever made. As some have said in the past, Team ICO are/were basically Sony's art studio. A team that built up the name of their studios as a whole even if those games didn't sell as well as they may have liked.
 
This is Team ICO's contribution

http://www.abload.de/img/untitled6nuw5.png[img]

[img]http://www.abload.de/img/untitled1rgu38.png[img]

Then all the awards that they've won for those games. It's really that simple. They've only produced two games, but those two games are often viewed as two of the best games ever made. As some have said in the past, Team ICO are/were basically Sony's art studio. A team that built up the name of their studios as a whole even if those games didn't sell as well as they may have liked.[/QUOTE]

So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next. And hence, like with Rare, Team ICO are just a waste of resources that could have kept much better dev studio's alive.
 
So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next.

Lol At least Team ICO hasn't had a generation where except for a few titles, all their offerings have been sorta meh.
 
They made NOTHING. They contributed NOTHING. Studio's like Zipper created an online infrastructure that handled 256 players simultaneously. Zipper was the first developer to figure out how to get the Move controller to work for shooters. Liverpool was the first studio to get a full fledged PS3 game running at 1080p/60fps. You have studio's like Lightbox that pioneered RTS elements into a Battlefield esque type game.

Even if those studios didn't sell as much, they made some pretty fantastic tools no other developer could do. And at least those games sold something so SCE could salvage something from their years of work. And those studio's made MULTIPLE titles within these 7-8 years.

I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?



This is what he said:

"We've sold 30% more consoles this generation as opposed to the previous generation."

Unless Microsoft has bought Sony, I don't know why you're assuming he's talking cumulative.

Team ICO has contributed more to gaming than Zipper ever will. Team ICO's games from last generation is still influencing new games to this day.
 
Jack Tretton: Well, the casual experience is going to be there, and it's already there on the PlayStation 3. We have free-to-play models, we have 99 cent games, but the real heat behind the gaming industry--behind the PlayStation consumer--is that dedicated gamer, and they're who we're speaking to, they're who we start with, and they get it. And that audience is growing. We've sold 30% more consoles this generation as opposed to the previous generation.

The increase of the Wii/ps3/360 generation was due To the success of the Wii which Succeeded due to casual gamers, not "dedicated gamers".
 
Lol At least Team ICO hasn't had a generation where except for a few titles, all their offerings have been sorta meh.

Control your variables. Give Zipper/Lightbox/Superbot the development time Sony gave TLG, and then talk about how "meh" each title is.

And looking at this generation, are you basically saying 0 output is better than average output?

Team ICO has contributed more to gaming than Zipper ever will. Team ICO's games from last generation is still influencing new games to this day.

Yeah, and 3D Realm's games influenced a decade worth of shooters. It doesn't matter what you've done in the past if you're just a one hit wonder and can't replicate that success.
 
Damn, that's some smooth as silk PR talk, but I'd be lying if said I didn't eat up every bit of it. It's a risky strategy, going for all the hardcore gamers that Xbox 360 stole this generation. But this is the type of PR that makes GAF get rock hard. If the rumors are true and Microsoft is going to continue down the current path, its hard to not want to jump ship. The only thing I'd miss is Halo, but Halo 4 was pretty meh to me anyway.

Sony may just pull this off...God damn I can't wait for E3.
 
So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next. And hence, like with Rare, Team ICO are just a waste of resources that could have kept much better dev studio's alive.

Well, RARE games sold really well during the SNES/N64 days. Team ICO's really don't do that. And Team ICO being gone wouldn't have done anything to keep the studios that you mentioned alive. They're gone because their games didn't sell. It's that simple.
 
Did Team Ico not release a game for an entire console generation? Now that's a cushy job. Rare is a shell of their former selves and their output was godly compared to Team Ico this gen.

They've only released two games, and their last game (SotC) was released in 2005.

Good gig if you can get it.
 
Listening to this now.....Jeez dude is the definition of a PR guy, he knows how to quickly spin the questions.


A lot of people have that skill to quickly spin something but it's still impressive.
 
The increase of the Wii/ps3/360 generation was due To the success of the Wii which Succeeded due to casual gamers, not "dedicated gamers".

PS3/360 alone has already past what XBOX/GCN/PS2 were at in 2005, when the generation ended. And they're still growing while the Wii is dead.
 
Well, RARE games sold really well during the SNES/N64 days. Team ICO's really don't do that. And Team ICO being gone wouldn't have done anything to keep the studios that you mentioned alive. They're gone because their games didn't sell. It's that simple.

They still sold better than anything Team ICO made (which is nothing) this generation. All I'm saying is that Team ICO should have been the one's laid off and the funding they'r getting right now should have gone to the other studio's they closed who could would have benefited us as gamers more so.

Honestly, TLG might be a great game and all, but if it takes one dev studio to make 1 videogame full time longer than it took NASA to conceive, build, test, launch, and land the Curiosity Rover on Mars it's obvious there's a ridiculous waste of resources going on. We could have easily gotten another great game from another studio like Liverpool by now had Sony allocated their resources properly, which is Yoshida's job.
 
Yoshida is also the man responsible for Sony dropping Demon's Souls' publishing rights, outside of Japan.
He thought the game was shit, and later ate his heart out.

to be fair though Dark Souls hasn't sold as well as Demon's Souls did on PS3, even though on ps3 its sold more than twice as much on 360.
 
They still sold better than anything Team ICO made (which is nothing) this generation. All I'm saying is that Team ICO should have been the one's laid off and the funding they'r getting right now should have gone to the other studio's they closed who could would have benefited us as gamers more so.

Honestly, TLG might be a great game and all, but if it takes one dev studio to make 1 videogame full time longer than it took NASA to conceive, build, test, launch, and land the Curiosity Rover on Mars it's obvious there's a ridiculous waste of resources going on. We could have easily gotten another great game from another studio like Liverpool by now had Sony allocated their resources properly, which is Yoshida's job.

They released the ICO/Shadow of the Colossus Collection, which (with close to a million copies sold) made a shit-ton more profit than anything Liverpool or Zipper did this gen. :P
 
They still sold better than anything Team ICO made (which is nothing) this generation. All I'm saying is that Team ICO should have been the one's laid off and the funding they'r getting right now should have gone to the other studio's they closed who could would have benefited us as gamers more so.

What i'm saying is that Team ICO's existence has no bearing on the existence of other studios. If Liverpool and Zipper's games were selling then they'd still be around. But in the case of Zipper their games weren't selling and weren't being received well while Liverpool's titles had a better reception but didn't sell well. Any money that went to Team ICO's games would've gone to Naughty Dog, Polyphony, Sucker Punch, Media Molecule etc. Not to studios that they determined that they couldn't keep around anymore.
 
Here's a transcript I made of the video for anyone who can't (or doesn't want to) watch it. Feel free to add it to the OP if you like:

Deirdre Bolton: Alright. Microsoft may (or may not) release a new version of the Xbox before you release the PlayStation 4. How worried would you be if that happens?


Deirdre Bolton: Alright. So at least some people will be able to tryout some of the new features.
Bugged me so much that I was compelled to fix those.
 
What i'm saying is that Team ICO's existence has no bearing on the existence of other studios. If Liverpool and Zipper's games were selling then they'd still be around. But in the case of Zipper their games weren't selling and weren't being received well while Liverpool's titles had a better reception but didn't sell well. Any money that went to Team ICO's games would've gone to Naughty Dog, Polyphony, Sucker Punch, Media Molecule etc. Not to studios that they determined that they couldn't keep around anymore.

It's Yoshida's judgement of determining which studio to keep or axe that bothers me. If he's axing all those other devs why isn't he being consistent and axing Team ICO as well? If he's keeping Team ICO alive why couldn't he have kept those other studios alive which were at least bringing some kind of revenue to SCE in some shape or form.

And BTW, those other devs you mentioned are probably the best int he business, any extra funding they get is the best thing Sony could possibly do.
 
It's Yoshida's judgement of determining which studio to keep or axe that bothers me. If he's axing all those other devs why isn't he being consistent and axing Team ICO as well? If he's keeping Team ICO alive why couldn't he have kept those other studios alive which were at least bringing some kind of revenue to SCE in some shape or form.

And BTW, those other devs you mentioned are probably the best int he business, any extra funding they get is the best thing Sony could possibly do.

Sony's going mainly with their internal first party teams going forward. Liverpool was a great studio but it doesn't make much sense to have three racing teams. Some of those guys are at Evolution now. I assume the major cuts in second party deals and studios is an effort to double down on their best studios. By splitting into multiple teams they can spread out the talent so they don't leave, while bringing in alot of new people.

As for TLG, we don't really know what's going on at Team Ico anyways. Strange stuff seems to be happening at their Japan studio. It's totally possible that the game got pushed to next generation 2 or 3 years ago which would explain the lack of news. IMO The Last Guardian is an infinitely more important game than another PSASBR, whatever MP thing Lightbox would do, and another game from Zipper. I'm not saying that TLG (if it still exists) will be a great game, but it certainly seems more valuable if you look at that way. Plus the track record of a few of those studios isn't great. I've been wondering how the hell Zipper even survived as long as they did.
 
Sony seems to be in the right track. The enphasis on the core gamer is strong. Jack is right, the core made the Playstation, so, Sony must keep betting on them.
Real games on a gamers machine for the gamers. No EyeToy or Move crap. This seems to be the message.
The only thing left to hit right, is the price.
There's no doubt on my mind that at this stage The Last Guardian is a PS4 launch title. They should launch with GT6 prologue too.
 
It's Yoshida's judgement of determining which studio to keep or axe that bothers me. If he's axing all those other devs why isn't he being consistent and axing Team ICO as well? If he's keeping Team ICO alive why couldn't he have kept those other studios alive which were at least bringing some kind of revenue to SCE in some shape or form.

And BTW, those other devs you mentioned are probably the best int he business, any extra funding they get is the best thing Sony could possibly do.
Team ICO isn't a studio, its a team within a studio that is Sony Japan. Sacking them would be like specifically sacking everyone in the Last of Us "team" at Naughty Dog even though most of them cross over titles and provide their expertise across the whole studio.

Also, Ueda got sacked/left. So there is a very, very obvious casualty of the Last Guardiam.

Lastly, many of those teams you just mentioned are independent developers contracted to do a game. Is Sony obliged to keep every developer they've been associated with employed for the rest of forever? Regardless of their results?
 
Top Bottom