Baconsammy
Banned
Nope. It's a question that needs to be asked and it isn't.
It wouldnt get an answer at this point.
Nope. It's a question that needs to be asked and it isn't.
Yoshida is the man... everyone else pales compared to his interviews. Jack is great PR guy, but Yoshida rulz.
30% more consoles sold than the previous generation? Does he really think he can get away with that comment? Other than that it was a good interview.
Yoshida is a failure for the sole reason that he keeps Team ICO employed when they're obviously inept in making a game while firing Studio Liverpool, Zipper, and now Superbot who all managed to make great titles in the time allotted to them. Makes no sense to me.
Yoshida is also the man responsible for Sony dropping Demon's Souls' publishing rights, outside of Japan.
He thought the game was shit, and later ate his heart out.
PS3 + Xbox 360 + Wii > PS2 + Xbox. He was talking about cumulative console sales, and it kind of shows that the audience is still there.30% more consoles sold than the previous generation? Does he really think he can get away with that comment?
PS3 + Xbox 360 + Wii > PS2 + Xbox.
Team ICO is not hard to keep employed as they're a tiny ass team, who are probably worth the funding they get. while those other studios were closed, some (most?) of their development team members were still retained and moved around to other studios.
PS3 + Xbox 360 + Wii > PS2 + Xbox. He was talking about cumulative console sales, and it kind of shows that the audience is still there.
They made NOTHING. They contributed NOTHING. Studio's like Zipper created an online infrastructure that handled 256 players simultaneously. Zipper was the first developer to figure out how to get the Move controller to work for shooters. Liverpool was the first studio to get a full fledged PS3 game running at 1080p/60fps. You have studio's like Lightbox that pioneered RTS elements into a Battlefield esque type game.
Even if those studios didn't sell as much, they made some pretty fantastic tools no other developer could do. And at least those games sold something so SCE could salvage something from their years of work. And those studio's made MULTIPLE titles within these 7-8 years.
I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?
This is what he said:
"We've sold 30% more consoles this generation as opposed to the previous generation."
Unless Microsoft has bought Sony, I don't know why you're assuming he's talking cumulative.
30% more consoles sold than the previous generation? Does he really think he can get away with that comment?
He was saying "we" from an industry perspective."We've sold 30% more consoles this generation as opposed to the previous generation."
To be fair even GAF was down on Demon's Souls originally.
I loved the year when most of Sony's conference was leaked he came out saying he was glad people still showed up.Jack better do E3 this year
It's not a lie either. Not the whole truth, but not a lie.
He's clearly combining the ps3 and psp sales and facing them against the ps2's.
I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?
To be fair even GAF was down on Demon's Souls originally.
This is Team ICO's contribution
http://www.abload.de/img/untitled6nuw5.png[img]
[img]http://www.abload.de/img/untitled1rgu38.png[img]
Then all the awards that they've won for those games. It's really that simple. They've only produced two games, but those two games are often viewed as two of the best games ever made. As some have said in the past, Team ICO are/were basically Sony's art studio. A team that built up the name of their studios as a whole even if those games didn't sell as well as they may have liked.[/QUOTE]
So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next. And hence, like with Rare, Team ICO are just a waste of resources that could have kept much better dev studio's alive.
So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next.
They made NOTHING. They contributed NOTHING. Studio's like Zipper created an online infrastructure that handled 256 players simultaneously. Zipper was the first developer to figure out how to get the Move controller to work for shooters. Liverpool was the first studio to get a full fledged PS3 game running at 1080p/60fps. You have studio's like Lightbox that pioneered RTS elements into a Battlefield esque type game.
Even if those studios didn't sell as much, they made some pretty fantastic tools no other developer could do. And at least those games sold something so SCE could salvage something from their years of work. And those studio's made MULTIPLE titles within these 7-8 years.
I challenge anyone to tell me what the hell Team ICO has done that's worth more than what the above all studio's accomplished? And where are you getting this info about the developers of thoe games being moved to other Sony studio's? Where are the guys who worked on Lightbox moved to? Where are the guys from Zipper moved to? The same goes to all the people layed off from Superbot and Snazaru?
This is what he said:
"We've sold 30% more consoles this generation as opposed to the previous generation."
Unless Microsoft has bought Sony, I don't know why you're assuming he's talking cumulative.
Jack Tretton: Well, the casual experience is going to be there, and it's already there on the PlayStation 3. We have free-to-play models, we have 99 cent games, but the real heat behind the gaming industry--behind the PlayStation consumer--is that dedicated gamer, and they're who we're speaking to, they're who we start with, and they get it. And that audience is growing. We've sold 30% more consoles this generation as opposed to the previous generation.
Lol At least Team ICO hasn't had a generation where except for a few titles, all their offerings have been sorta meh.
Team ICO has contributed more to gaming than Zipper ever will. Team ICO's games from last generation is still influencing new games to this day.
So basically they are the RARE of our current generation. Very solid, award-winning development studio in one generation and completely incompetent the next. And hence, like with Rare, Team ICO are just a waste of resources that could have kept much better dev studio's alive.
They've only released two games, and their last game (SotC) was released in 2005.
Did Team Ico not release a game for an entire console generation? Now that's a cushy job. Rare is a shell of their former selves and their output was godly compared to Team Ico this gen.
The increase of the Wii/ps3/360 generation was due To the success of the Wii which Succeeded due to casual gamers, not "dedicated gamers".
Well, RARE games sold really well during the SNES/N64 days. Team ICO's really don't do that. And Team ICO being gone wouldn't have done anything to keep the studios that you mentioned alive. They're gone because their games didn't sell. It's that simple.
Yoshida is also the man responsible for Sony dropping Demon's Souls' publishing rights, outside of Japan.
He thought the game was shit, and later ate his heart out.
They still sold better than anything Team ICO made (which is nothing) this generation. All I'm saying is that Team ICO should have been the one's laid off and the funding they'r getting right now should have gone to the other studio's they closed who could would have benefited us as gamers more so.
Honestly, TLG might be a great game and all, but if it takes one dev studio to make 1 videogame full time longer than it took NASA to conceive, build, test, launch, and land the Curiosity Rover on Mars it's obvious there's a ridiculous waste of resources going on. We could have easily gotten another great game from another studio like Liverpool by now had Sony allocated their resources properly, which is Yoshida's job.
Bluepoint Games released the ICO/Shadow of the Colossus Collection, which (with close to a million copies sold) made a shit-ton more profit than anything Liverpool or Zipper did this gen.![]()
They still sold better than anything Team ICO made (which is nothing) this generation. All I'm saying is that Team ICO should have been the one's laid off and the funding they'r getting right now should have gone to the other studio's they closed who could would have benefited us as gamers more so.
Fixed![]()
Bugged me so much that I was compelled to fix those.Here's a transcript I made of the video for anyone who can't (or doesn't want to) watch it. Feel free to add it to the OP if you like:
Deirdre Bolton: Alright. Microsoft may (or may not) release a new version of the Xbox before you release the PlayStation 4. How worried would you be if that happens?
Deirdre Bolton: Alright. So at least some people will be able to tryout some of the new features.
What i'm saying is that Team ICO's existence has no bearing on the existence of other studios. If Liverpool and Zipper's games were selling then they'd still be around. But in the case of Zipper their games weren't selling and weren't being received well while Liverpool's titles had a better reception but didn't sell well. Any money that went to Team ICO's games would've gone to Naughty Dog, Polyphony, Sucker Punch, Media Molecule etc. Not to studios that they determined that they couldn't keep around anymore.
PS3/360 alone has already past what XBOX/GCN/PS2 were at in 2005, when the generation ended. And they're still growing while the Wii is dead.
It's Yoshida's judgement of determining which studio to keep or axe that bothers me. If he's axing all those other devs why isn't he being consistent and axing Team ICO as well? If he's keeping Team ICO alive why couldn't he have kept those other studios alive which were at least bringing some kind of revenue to SCE in some shape or form.
And BTW, those other devs you mentioned are probably the best int he business, any extra funding they get is the best thing Sony could possibly do.
To be fair even GAF was down on Demon's Souls originally.
Team ICO isn't a studio, its a team within a studio that is Sony Japan. Sacking them would be like specifically sacking everyone in the Last of Us "team" at Naughty Dog even though most of them cross over titles and provide their expertise across the whole studio.It's Yoshida's judgement of determining which studio to keep or axe that bothers me. If he's axing all those other devs why isn't he being consistent and axing Team ICO as well? If he's keeping Team ICO alive why couldn't he have kept those other studios alive which were at least bringing some kind of revenue to SCE in some shape or form.
And BTW, those other devs you mentioned are probably the best int he business, any extra funding they get is the best thing Sony could possibly do.
Seemed rehearsed.