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Jaffe: I Would Not Have Included Blu-ray in PS3

MightHedgehog said:
Software should be the prime differentiator in a platform.
It should be, but the very act of arbitrarily subdividing the software across multiple, incompatible hardware platforms makes the hardware itself a key differentiator. Can't really say the hardware doesn't matter if you're asking the consumer to buy completely separate consoles to play all the games they may be interested in.
 
kaching said:
It should be, but the very act of arbitrarily subdividing the software across multiple, incompatible hardware platforms makes the hardware itself a key differentiator. Can't really say the hardware doesn't matter if you're asking the consumer to buy completely separate consoles to play all the games they may be interested in.
True enough. I'm not saying that the hardware doesn't matter at all, but there's a clear difference in what I see as a good move to make for the sake of the software platform and one that isn't. I'll just be happy to agree to disagree because we won't know who is more right or wrong until, at the earliest, a year from now.
 
MightyHedgehog said:
but there's a clear difference in what I see as a good move to make for the sake of the software platform and one that isn't.
That's...kinda the point - it's why we have competing hardware in the first place. Sony obviously takes an approach you don't prefer but why say they shouldn't try that approach if there's another approach that more closely caters to what you want anyway? All I'm saying.
 
kaching said:
That's...kinda the point - it's why we have competing hardware in the first place. Sony obviously takes an approach you don't prefer but why say they shouldn't try that approach if there's another approach that more closely caters to what you want anyway? All I'm saying.
Certainly. I should dismount the 'repeat past success' horse already. That's the point of view I'm coming from.
 
InterMoniker said:
Okkkkkkkkkkk....... not just longer games but more content and story too whats negative about that? Oh yea the pricepoint yaaaaaaaaaaaaawn..................

*Shrug* What you consider 'only positive' is irrelevant. There are plenty of talking points; price, yeah, as well as Sony's intent in including BR, what it means to the game industry as a whole (with whatever become's Sony's role and position in it), how important it is to games now, how important it is to games five years from now, etc. etc.

If you're trying to say it's only about 'better games' vs. 'price', I'd say that's oversimplifying it a great deal. Which would be spin.
 
Gamepro and Tieno PWNED!
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The problem I have, and people keep repeating, is that BD "will allow better graphics over what can be accomplished on DVD". The disc isn't stopping the graphics! Graphics are limited by what can be pushed in the available RAM. You could have all the high res art and models in the world, but it won't make two sh!ts difference since you're dealing with (roughly) the same amount of RAM as your competitor.

So please, for the sake of baby seals, stop equating BD to better graphics.
 
squatingyeti said:
The problem I have, and people keep repeating, is that BD "will allow better graphics over what can be accomplished on DVD". The disc isn't stopping the graphics! Graphics are limited by what can be pushed in the available RAM. You could have all the high res art and models in the world, but it won't make two sh!ts difference since you're dealing with (roughly) the same amount of RAM as your competitor.

So please, for the sake of baby seals, stop equating BD to better graphics.

you know what, of course you are 100% correct, but I recall the official sony ad stating:
"bluray, the heart of graphics of playstation3"

so blame a large part of the stupidity on them.
 
squatingyeti said:
The problem I have, and people keep repeating, is that BD "will allow better graphics over what can be accomplished on DVD". The disc isn't stopping the graphics! Graphics are limited by what can be pushed in the available RAM. You could have all the high res art and models in the world, but it won't make two sh!ts difference since you're dealing with (roughly) the same amount of RAM as your competitor.

Taken to certain level, that's not completely true. You might have the same amount of data in RAM at a given time, but if one game can have more variety in its assets between areas, have more unique assets across areas than another because of disc storage, one might consider that greater variety to be 'better'. In other words, the pool of data you're pulling your 512MB of data from at any one given moment - the size of that pool, and thus the possible variety of data - is dependent on your disc storage capacity.

I don't know if you will or won't see that happen - I mean, a noticeable difference borne out of that - but from a technical perspective it's a reasonable argument.
 
squatingyeti said:
The problem I have, and people keep repeating, is that BD "will allow better graphics over what can be accomplished on DVD". The disc isn't stopping the graphics! Graphics are limited by what can be pushed in the available RAM. You could have all the high res art and models in the world, but it won't make two sh!ts difference since you're dealing with (roughly) the same amount of RAM as your competitor.

So please, for the sake of baby seals, stop equating BD to better graphics.

Brian Hastings, Insomniac's chief creative officer. -

"With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cut-scenes."
 
Put it like this, I believe blu ray could allow a larger variety in visuals, over dvd in large games. Different textures from level 1, 2, 3, etc. Different armor on the civilians in each of the 30 cities of elmo dominates the world. Different species of trees here and there. I might be a bit too optimistic but I can't see why having blu ray is a bad thing.
 
Norml said:
Brian Hastings, Insomniac's chief creative officer. -

"With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cut-scenes."
Let's ignore the fact that it doesn't have to exist at 1GB per level anyway...but if one is going to not focus on procedural solutions, I think that sounds realistic depending on what kind of detail is going on. It's obviously going to vary from dev to dev and game to game and, of course, what you're focusing on and how you approach it. All of Crackdown apparently rests at just 1GB not counting audio. A tech. artist friend of mine has been trying out ProFX at his studio for a few months now and swears by its worth and, from what he's relayed to me, I think it sounds like the way forward for environmental work.

BloodyYank said:
The PWNage continues, Gametrailers is on a roll :lol

http://www.gametrailers.com/player.php?type=wmv&id=18574
Jaffe's a smart dude.
 
The Jer said:
Man, GameTrailers is really capitalizing on this.
Just think, if all those websites out there didn't make it a big deal by claiming bullshit on GT for 'twisting' Jaffe's words, this would've been a pretty quiet affair. They must sure like helping GT out.
 
Heh

"Whereas the US version still had enough room to incorporate this feature it had to be removed for ours because we had to use the final disc space for localisation (all the extra European languages)," a Sony Computer Entertainment Europe spokesperson told Pro-G.

They should get you to show them how it's supposed to be done aye?
 
Stink said:
meanwhile, PAL God of War 2 isn't getting the higher resolution mode because there was no room on the DVD
Progressive scan support was removed from God of war 1 (PAL), too... we poor European users sometimes don't even get a 60hz option: 480p is truly a luxury.

So, this news is no surprise to me.
 
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