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[Jason Schreier] Why Destiny Died (RIP 2014-2026)

RedC

Member

Destiny's End, Bungie's Crisis, and Why Destiny 3 Probably Isn't Happening



Core News

The speaker discusses the end of Destiny as an actively developed franchise.

According to the video:
  • Destiny 2 receives its final major content update in June.
  • After that:
    • the game enters maintenance mode.
    • servers remain online.
    • players can continue playing.
    • but no meaningful new content is planned.
For the first time since 2014:

There is no active Destiny project currently in production.


Personal Reflection On Destiny

The speaker begins by reflecting on how:
  • Destiny launched in 2014.
  • He initially expected to play for only a short time.
  • Instead:
    • it consumed hundreds of hours.
    • became a major social experience.
    • created friendships.
    • generated lasting memories.
One of the interesting observations:

Part of Destiny's appeal was actually its flaws.

Players often:
  • complained constantly.
  • criticized systems.
  • fought through frustrating mechanics.
Yet:

Those frustrations became part of the shared experience.

The game wasn't merely something people played.

It was something they collectively struggled through.


Why Destiny 1 Felt Special

The speaker highlights several moments:

Vault of Glass

Destiny's first raid felt revolutionary because:
  • the game suddenly stopped explaining everything.
  • objectives weren't clearly marked.
  • players had to discover mechanics themselves.
This created:
  • mystery
  • exploration
  • collaboration
that many players still remember fondly.


The Taken King

The Taken King expansion is described as:
  • transformative
  • a major quality jump
  • one of Destiny's highest points
and evidence that Bungie was willing to respond aggressively to player feedback.


Why Destiny 2 Never Fully Replaced Destiny 1

The speaker explains that:

Destiny 2 introduced:
  • character resets
  • progression resets
  • a fresh starting point
For many players:

That disrupted momentum.

Combined with:
  • changing life circumstances
  • increasing responsibilities
  • different design decisions
Destiny 2 never captured exactly the same feeling as Destiny 1.


The Bigger Tragedy

The sadness isn't simply that:
  • Destiny 2 is ending.
The sadness is:

For the first time in 12 years:

Destiny is no longer a living franchise.

The game that continuously evolved since 2014 is effectively finished.


No Destiny 3 Exists

One of the biggest revelations:

The speaker states:

Destiny 3 Is Not In Development

Currently:
  • Bungie is prototyping.
  • Bungie is pitching ideas.
  • Bungie is exploring possibilities.
But:

There is no active Destiny 3 project underway.


The Original Activision Plan

Many newer players don't realize:

Destiny was originally planned as a much more traditional franchise.

The Activision agreement envisioned:
  • Destiny
  • Expansion
  • Destiny 2
  • Expansion
  • Destiny 3
  • Expansion
  • Destiny 4
  • Expansion
A predictable sequel model.


Why Destiny 3 Was Cancelled Years Ago

Over time Bungie realized:

Rebooting players every few years was becoming problematic.

Questions emerged:
  • Why reset characters again?
  • Why restart progression again?
  • Why build a whole new game?
Instead:

Bungie believed Destiny 2 could evolve into:
  • a live service platform
  • a forever game
  • an evolving ecosystem
rather than a series of numbered sequels.


The Activision Split

This disagreement contributed to:

Bungie and Activision separating.

Activision preferred:
  • regular sequels
  • annualized releases
  • franchise exploitation
Bungie preferred:
  • a persistent Destiny platform
Once independent:

Bungie officially abandoned Destiny 3 and doubled down on Destiny 2 as a service game.


Sony Buys Bungie

In 2022:

Sony Interactive Entertainment acquired:

Bungie
for:
$3.6 billion.


Then Everything Changed

Shortly afterward:

Destiny 2 began losing momentum.

Although some expansions succeeded:

The overall player base declined.

Engagement declined.

Growth slowed.

The franchise gradually lost its position among gaming's largest live-service giants.


The Final Shape Was The End

The speaker describes:

Destiny 2: The Final Shape

as:
  • the natural ending point
  • the culmination of Destiny's long-running narrative
The expansion was well received.

Players largely enjoyed it.

But afterward:

The franchise lacked a clear next step.


The Destiny 3 Problem

The central argument of the video:

Destiny 3 isn't absent because Bungie doesn't want it.

It's absent because:

Destiny 3 Has Become Financially Terrifying

The speaker connects this directly to modern AAA budgets.

Using the logic discussed in his previous budget analysis:

A new Destiny 3 could easily require:
  • $300M
  • $400M
  • $500M+
before marketing.



Why Bungie Is Especially Expensive

Bungie is based around:
  • Seattle
  • Bellevue
  • expensive Pacific Northwest markets
Where:
  • salaries are high
  • living costs are high
  • development costs are high
This dramatically increases burn rate.


Sony's Perspective

The speaker argues:

Sony likely looks at Destiny 3 and sees:
  • enormous risk
  • massive development costs
  • uncertain returns
Especially after:
  • industry layoffs
  • cancelled live-service projects
  • slowing growth
The appetite for another half-billion-dollar gamble simply may not exist.


The Market Has Changed

The gaming environment today is radically different from 2014.

Modern challenges include:

Oversaturation

Thousands of games launch every year.

The speaker cites:
  • over 20,000 Steam releases in a single year.


Entrenched Live-Service Giants

Players already spend enormous amounts of time in:
  • Fortnite
  • Minecraft
  • Roblox
  • Call of Duty
Breaking into that ecosystem is increasingly difficult.


Why Destiny Lost Momentum

The speaker identifies several issues:

New Player Experience

Destiny became intimidating.

New players faced:
  • years of systems
  • missing context
  • complex progression
  • overwhelming mechanics


Content Vaulting

To manage game size:

Bungie removed large portions of content.

As a result:

Much of Destiny's history became inaccessible.

New players couldn't easily experience the full narrative journey.


The Marathon Factor

Another major factor:

Bungie shifted enormous resources toward:

Marathon

This reduced resources available for future Destiny initiatives.


Layoffs Looming

The speaker reports:

Bungie is preparing for significant layoffs.

This reflects broader industry trends:
  • shrinking margins
  • rising budgets
  • stalled growth
and the struggle to justify increasingly expensive AAA development.


Possible Future Paths

The speaker doesn't believe Bungie is finished.

Possible options include:

Smaller Destiny Projects

Rather than:
  • Destiny 3
Sony may pursue:
  • lower-risk Destiny games
  • smaller experiences
  • experimental projects


More Outsourcing

Similar to industry-wide trends:

Future Destiny projects could rely more heavily on:
  • co-development
  • external partners
  • outsourced content production
to reduce costs.


The Bigger Industry Lesson

The Destiny situation illustrates a larger problem facing AAA gaming:

Development costs have exploded.

But:

Game sales have not increased at the same rate.

At the same time:
  • consumers face inflation
  • entertainment competition is higher than ever
  • player attention is fragmented
The result:

A market where making games is becoming dramatically more expensive while success becomes increasingly difficult.


Final Takeaway

The speaker's ultimate conclusion is that Destiny's current situation isn't primarily about:
  • creative failure
  • lack of interest
  • poor ideas
It's about economics.

The franchise reached a point where:
  • maintaining Destiny 2 indefinitely stopped working,
  • building Destiny 3 became extraordinarily expensive,
  • and Sony may not be willing to fund a project that could cost half a billion dollars before marketing.
For now:

Destiny enters maintenance mode,
Destiny 3 does not exist,
and Bungie is left trying to determine what comes next for one of the most influential live-service franchises ever made.
 
Bollocks. Do we get a thread everytime this goblin opens his mouth now?
I don't know why people take him seriously. Just because he has a couple of birdies in his ear doesn't mean he knows anything, his viewpoint is obviously skewed.

Jason reminds me of a slimier version of Littlefinger from GOT.
 
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It's going to be really ironic if player engagement increases dramatically after the final update. Because they are basically giving fans everything they've been asking for.
 
Lets say it would have cost 500 million buckos. Destiny 3 easily makes that back quickly

Also why not drop the 2 and just call it Destiny. Update coming on the 9th looks great. Could have started with that and worked on Destiny going forward with much less money. Something isn't adding up, either PlayStation or Bungie leadership wanted to kill Destiny support.
 
Lets say it would have cost 500 million buckos. Destiny 3 easily makes that back quickly

Also why not drop the 2 and just call it Destiny. Update coming on the 9th looks great. Could have started with that and worked on Destiny going forward with much less money. Something isn't adding up, either PlayStation or Bungie leadership wanted to kill Destiny support.
They have just pumped over 300 million into their new game, Destiny is not doing well anyway and Sony are doing big layoffs soon, so they can't support two game's going forward.
 
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