Kayhan said:Never seen a single act of violence in any game ever, that I felt was somehow unacceptable.
You give the game an appropriate age rating and all is well.
Gore and extreme violence? Fine, give it an M-rating and ship it.
I am quite surprised how many on GAF seems to agree with Parish.
It has less to do with how unacceptable it is and more with how pervasive and generally unchallenged it is. Sure, part of Parrish's apprehensiveness has to do with him not actually being able to stomach some of the actions required of your character that would be unconscionable in real life, as that sentiment has been echoed here, but I think the crux of his complaints is that this has become the pervasive, myopic, face of the industry.
I think that much like that moronic ass spew that was the macworld article re: the big three losing the plot, Parrish makes the mistake of only addressing the biggest blockbuster set pieces and hits. However, his point still holds in that this ultra-violent male fantasy world has become not only what sells, but what the industry wants to sell.
I don't think for a second that the motion picture to video game industry parallels holds true; unsubstantial as you can accuse Hollywood of being, at least content that's not the archetypal uber-blockbusters gets considerable exposure. Whereas with small indie companies or industry players like Nintendo, non "hardcore" approaches often gets dismissed as fodder. But again, remove Nintendo and you see another angle on Parrish's issue with the industry; that the biggest publishers in the industry almost doesn't know what to do with themselves without dishing out violent blockbuster after violent blockbuster. Somewhat ironically, the first party devs (at least for Sony/Nintendo) actually do a better job of introducing diversity to their own console than these massive throngs of super publishers.
Parrish's POV is right, not as some incontrovertible condemnation of the industry but he absolutely points out a elephant-in-the-room grade symptom.