papersleeves
Member
Another great episode.
I like the gifs but do you really need to put in a watermark with your name? It's not like it's your video.
That ending.
Also, now you can never listen to this again.
http://www.youtube.com/watch?v=frGLMtGsotc
Not bad, but on the other hand; the Payday 2 devs couldn't have done a multi-million ad campaign even if they wanted to.
Not bad, but on the other hand; the Payday 2 devs couldn't have done a multi-million ad campaign even if they wanted to.
Called out by Yoda. Day ruined.Insufferable, this guy is.
BahahaCalled out by Yoda. Day ruined.
I think LA Noire is probably my biggest example of a AAA game selling really well and yet still managing to fuck things up. After that game came out and did well, the developer still went under.
When I played through that game what really struck me was that it is a pretty basic game, but everything just felt so EXPENSIVE! The facial animation stuff was very impressive, but I couldn't stop thinking about how much that cost to do. They had to hire dozens of actors, do full make-up each day they recorded, strap them into what I'm sure is an expensive camera rig and read a pretty large amount of dialog.
The city was a pretty cool recreation of LA in that time period, but I hated driving so I never actually explored any of it. The game felt like it didn't even need an open world, just have the case locations, an occasional chase/combat area, and the police station.
And I haven't even mentioned how fucking long and drawn out the game is in general, both in its development time and its play time.
And at the end of the day, the game doesn't play much differently than a Phoenix Wright, it just adds driving and shooting to try and grab the attention of the GTA/COD crowd. For as much as Capcom whines about AA5 not being worth releasing a physical copy in the west, it probably cost a tiny fraction of what LA Noire cost to make.
Thing is, I think a good bit of that mentality is from presenting a front of virility to investors* and players. "Look at how much money we spent on this, I mean, Jesus fuck that's alot of zeros!" People get paid, company name stays read, you don't get nasty hiccups where you'd fall behind in FOTM game design Dogma, it "works"...until an obvious bomb hits or investors get skittish.
Maybe it's just I've been thinking of tri-Ace and Obsidian alot lately, and I look that way at it because of that. Dunno.
Opiate makes a convincing point that its also to scorched earth the path of smaller pubs to get bigger with there being a HUGE and costly leap to catch up to the big boys (RIP THQ), and also to make them dangerously large to swallow in stock buys.
*For example, EA made $500m pure net profit during Gen 6. Now? Treading water. That's investor money they're gambling with, and I feel that avoiding implementing ideas that would set off skittish investors is a great idea when your reign as boardmember is categorized by ankle-deep red ink. These ideas include such things as colorful artstyle, addictive gameplay, not shaking down faithful customers for change at every turn, localizing well-recieved handheld titles, actual depth in design, not ladling RPG mechanics in non-RPGs, keeping RPG mechanics in RPGs, etc, etceter-AH.
Is there a pattern of success stories like this? Otherwise...
"Prepare for the floor show."
I understood that reference.![]()
Is there a pattern of success stories like this? Otherwise...
Pretty sure Dr. Frankenfurter says those exact words.What's it a reference to?
I thought it was Rocky Horror Picture Show, but I don't think anyone in the movie actually ever says "Prepare for the floor show".
Pretty sure Dr. Frankenfurter says those exact words.
THIS is why you don't believe the bullshit when someone says you HAVE to go AAA/appeal to a wider audience. There IS an audience for EVERYTHING. The goal of making things more widely appealing is HURTING the industry. I would also go on to say, some franchises were and are never meant to appeal to some of the people the developers/publishers are TRYING to get them to appeal to. Sometimes you just gotta stick to where you belong and those who you KNOW you are making the games for.Developers making games they want to make, without trying to cater to the lowest common denominator, with a reasonable budget and without a huge marketing campaign finding success? Sure some good examples would be
Dark/Demon's Souls
The Witcher
Torchlight
Just about everything that Paradox Interactive has published in the last 5 years (Crusader Kings, Europa Universalis, Magika, Mount & Blade etc)
Hard Reset
Rise of the Triad remake
Football Manager
Mark Of The Ninja
Far Cry 3: Blood Dragon
CoJ: Gunslinger
Journey
Orcs Must Die!
The Walking Dead
Metro 2033 (Last light got a much bigger marketing push but still a relatively small budget)
Legend of Grimrock
etc
Then there is the stuff made by a hand full of people with almost no budget like
Minecraft
Bastion
Amnesia
Terreria
Super Meat Boy/The Binding of Isaac
Braid
Limbo
etc
Would just like to make one important correction here: EA made approximately 500M per year from 2001-2004, not total for the entire generation.
All results viewable here: http://investor.ea.com/results.cfm
I believe he's just in an open relationship with his girlfriend/fiance/wife (I can't remember which.) He's mentioned it on Podtoid a few times, I think.
Developers making games they want to make, without trying to cater to the lowest common denominator, with a reasonable budget and without a huge marketing campaign finding success? Sure some good examples would be
Dark/Demon's Souls
The Witcher
Torchlight
Just about everything that Paradox Interactive has published in the last 5 years (Crusader Kings, Europa Universalis, Magika, Mount & Blade etc)
Hard Reset
Rise of the Triad remake
Football Manager
Mark Of The Ninja
Far Cry 3: Blood Dragon
CoJ: Gunslinger
Journey
Orcs Must Die!
The Walking Dead
Metro 2033 (Last light got a much bigger marketing push but still a relatively small budget)
Legend of Grimrock
etc
Then there is the stuff made by a hand full of people with almost no budget like
Minecraft
Bastion
Amnesia
Terreria
Super Meat Boy/The Binding of Isaac
Braid
Limbo
etc
THIS is why you don't believe the bullshit when someone says you HAVE to go AAA/appeal to a wider audience. There IS an audience for EVERYTHING. The goal of making things more widely appealing is HURTING the industry. I would also go on to say, some franchises were and are never meant to appeal to some of the people the developers/publishers are TRYING to get them to appeal to. Sometimes you just gotta stick to where you belong and those who you KNOW you are making the games for.
There's also natural selection 2
http://www.youtube.com/watch?v=AB-gmyOvUig
zero marketing, enough polish and production value to put most AAA games to shame, niche unique game that doesn't cater to casuals
They were in the top sellers for steam for quite a few weeks after release, and again every time there is a sale.
They self published and the company consists of only ten guys.
They provided mod support for their game, they host tournaments, there is NO dlc
but what they do have are patches.
REAL patches, you know the ones from the 90s? the ones that add maps, weapons, units, skins and all kinds of other good stuff? yeah those kind of patches, not the 'ok we released the game now to patch it out of beta in the coming months'
The second big patch is coming in 3 days with new maps and other unannounced content/features.
Imo anyone who claims to dislike the AAA formula needs to support this game out of principle alone (it helps that it's also one of the best games of the decade) , because it is exactly the opposite of AAA gaming, without being janky or ugly or half assed.
The only negative thing I've ever heard anyone say about it is that it has a learning curve, as if that is a bad thing<.<
so if you aren't a pussy and enjoy a good learning curve (if you could get into dota then you can get into this game easily, it's also much more fun to learn than most other games) and hate babbys first AAA games where 70 percent of your money goes to marketing and the other 30 to the wallet of some suit, then try it out ^^
I could gush about this game all day
I honestly had no interest in Payday 2 at all, but Jim Sterling almost sells me on the game.with this video.. until I read stuff like this:
Which kind of conflicts me on Payday 2. This seems like a a potentially good game that could use a few patches.
can we have an episode on how a small developer made a game that was fun to play, didn't spend a huge amount on marketing and still absolutely failed?
This sounds like cherry picking an example to prove a point.
can we have an episode on how a small developer made a game that was fun to play, didn't spend a huge amount on marketing and still absolutely failed?
This sounds like cherry picking an example to prove a point.
Developers making games they want to make, without trying to cater to the lowest common denominator, with a reasonable budget and without a huge marketing campaign finding success? Sure some good examples would be
Dark/Demon's Souls
The Witcher
Torchlight
Just about everything that Paradox Interactive has published in the last 5 years (Crusader Kings, Europa Universalis, Magika, Mount & Blade etc)
Hard Reset
Rise of the Triad remake
Football Manager
Mark Of The Ninja
Far Cry 3: Blood Dragon
CoJ: Gunslinger
Journey
Orcs Must Die!
The Walking Dead
Metro 2033 (Last light got a much bigger marketing push but still a relatively small budget)
Legend of Grimrock
etc
Then there is the stuff made by a hand full of people with almost no budget like
Minecraft
Bastion
Amnesia
Terreria
Super Meat Boy/The Binding of Isaac
Braid
Limbo
etc
can we have an episode on how a small developer made a game that was fun to play, didn't spend a huge amount on marketing and still absolutely failed?
This sounds like cherry picking an example to prove a point.
I also think you're not looking at the whole picture. For every indie success you mention, there are dozens if not hundreds of indie bombs. I think you'd also be surprised at how many popular indie games don't actually make much profit. You have games like ZiGGURAT getting good word of mouth, good coverage from the media (9+ from Edge and Destructoid), and IIRC from a GDC talk, it only paid for a month or two of rent and he had to go back to doing contract work. I'm not saying it doesn't happen, but I think it's important to point out that following this advice isn't some sort of safe bet.
How so? I haven't played a lot of it, but it seems fine to me. I didn't play the original though, so I'm by no means an expert on Natural Selection or anything.Has this made money? There are lots of things wrong with ns2. I bought it and played it for like a week. Their engine they made had too many negative effects on the game imo.
Where should I've heard about this game other than a few reviews and a bit of positive talk? Word of mouth can do the job sometimes, but this seems to be an example of good scores but bad promotion/marketing. I can be absolutely wrong since I've not heard about the game before anyway (which might ironically also prove my point even more, since I'm quite aware of the indie-gaming scene) but can you show me more than a select fanbase knew about this game?
E: I read a bit more about it and now see it is mostly appealing to old-school gamers. Might be more of a case of a small target audience, which doesn't really result in lots of sales either.
How so? I haven't played a lot of it, but it seems fine to me. I didn't play the original though, so I'm by no means an expert on Natural Selection or anything.