Oh, come on, Jim.
Your output is increasingly feeling like it's contrarian and pessimistic for the sake of it.
Because:
The Vive has a profound impact on game mechanics compared to traditional games.
Profound is the perfect word for it.
Sucks that you "despise" the Vive, Jim, but I can't empathise when, for instance, just this weekend I had the 14th or 15th friend over to my house to try it out, and for the 14th or 15th time I watched someone pull off that headset with an expression of sheer awe and say "that is next level shit". And five months into owning it, there are new experiences every month which capture some new nuance of interacting with the environment, using a sword or a gun, scaring you or thrilling you, on a level traditional games wouldn't be able to capture. I still love traditional games and still use my ps4/pc more than the Vive, but the quality of that experience is something else.
Also "just use a reload button"? Really? Play Raw Data or VR zGame until you get smooth and fast at reloading manually and blasting fools without missing a beat - when you get this crazy sense of satisfaction you'd never get from reloading in a joypad game because you have actually, physically improved. It's just a
different thing. That's how it improves on traditional game mechanics. It takes the mundane and makes it intimate, complex, interesting. It's
deeper.
The barriers suck, absolutely, but I don't see why the product should be evaluated on that basis. So nobody can afford a SpaceX flight next year. That doesn't automatically make the experience bad.
PS I find the Rift disappointing and haven't tried a psvr yet