Romero's first intention to create a new
first-person shooter goes back to 2012, when he admitted the idea, on Twitter.
[4] Going forward, during 2014, Romero again certified he was creating a new FPS, and said "I haven't made a shooter since 2000
Daikatana. So I'm basically starting to work on another one".
[5] In January 2016, few months before Kickstarter campaign, John Romero said about the game "I don't want to talk about it, because it's a really cool idea, an original idea. I've never seen anything like that before".
[6]
Romero announced the game's title as
Blackroom, on April 25, 2016, and started a
Kickstarter crowdfunding campaign with an aim of $700,000 to be reached in 32 days.
[1][2] The project features
John Romero as
lead designer and
programmer,
[2] Adrian Carmack as
game artist[2] and
Dokken's
George Lynch as composer;
[1]about Blackroom, Romero said "We're developing exactly the type of game we think a lot of shooter fans want. It's the type of shooter we're known for, and the type of game we love to play ourselves. It's a skillful shooter, from movement to weapon and map mastery".
[2]
On April 29, 2016, John Romero cancelled Blackroom's Kickstarter campaign, which stopped at over $131,000, pausing it to develop a Blackroom demo and planning to show that and reopen the campaign in the future.
[3]