It's amazing.Amir0x said:guys is it good? I hated Flow and Flower but this looks so amazing i want to believe so bad
BigJiantRobut said:They implemented that fast. I guess the developers are really listening to the fans and all theirBack Talk
Killthee said:psnbeta.us.playstation.com/journey
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I'm getting a not authorized error so I'm not sure if the site is fully up yet.
Agent X said:Well, I'm a fan of Move, and I know you are as well.But to be honest, this game really doesn't cry out for Move controls.
The extent of the motion sensing here is about the same as it was with Flower. If you recall, at one point they announced that Flower would be patched for Move. That never happened, but I was never too concerned about it. Frankly, Flower worked really well with the Sixaxis tilt, and I don't think Move could have added anything substantial to the game.
I suppose Move could be an option (certainly couldn't hurt to have more options), but in the context of this game and its existing control scheme and play mechanics, Move wouldn't add anything of value.
TTP said:-_-
Why does TGC hate the Move? I though they would be all over it.
Agent X said:Well, I'm a fan of Move, and I know you are as well.But to be honest, this game really doesn't cry out for Move controls.
The extent of the motion sensing here is about the same as it was with Flower. If you recall, at one point they announced that Flower would be patched for Move. That never happened, but I was never too concerned about it. Frankly, Flower worked really well with the Sixaxis tilt, and I don't think Move could have added anything substantial to the game.
Agent X said:That's what I figured, but with the new patch, thatgamecompany just did the most sensible thing, and allowed the user to use the right analog stick immediately without having to issue any additional commands. The game still encourages you to use tilt control for camera movement, and doesn't mention the right stick, but the right stick functions if you use it.
Amish_Gramish said:Yeah, it's not working for us either. We're going to keep everyone notified for when the site is working properly. As for now, follow the directions in our tweet.![]()
Agent X said:Also of interest is the fact that they've now implemented the right analog stick as a camera control, in addition to the Sixaxis tilt.
Given that this gen is filled with shooters I don't think that's a problem.Amish_Gramish said:and for the gamers, we're seeing if they'll figure out that they can use the right stick for camera controls.
BlazingDarkness said:Wait wait, they've just added right analog control for the camera ? already?
Awesome
Moobabe said:Come to Europe please... PLEASE!
Its been there since the start of the beta. Really like the subtlety of it.Versipellis said:Is the white glow pointing to the other player a new thing from 2.02? I didn't notice it in my first playthrough.
Amish_Gramish said:To be fair, we don't "hate" the Move. It came out after we made Flower.. As with any video game company, we always want to try out new things. Sometimes we do, sometimes we don't. EDIT: Also, as a small company, we have to think extensively about implementing different control schemes. We've been working on Journey for two years now, and we are still undecided on whether or not we'll keep the right analog stick in the retail release, but we do know how important that is to hardcore gamers.![]()
Amish_Gramish said:To be fair, we never actually said Flower would be patched for Move support. Somewhere down the line it was accidentally put on the list.
TTP said:
firehawk12 said:Has the hard lock up problem been fixed?
I didn't find a red tower, which level?casabolg said:I just wish there was more in the way of puzzles in the beta but is it a lovely game.
Anyone find the red tower besides me?
firehawk12 said:Has the hard lock up problem been fixed?
Replicant said:Played online last night and experienced no lock up. But then again I was forever alone even when I turn the online on. FML. T_T
woolley said:Has anyone been able to get onto the feedback site for this yet?
disappeared said:Something awoke inside me.
I wanted to tell her I was sorry. That I wanted her more than anything else I had ever wanted. That she made me happy.
Journey did this.
I traversed sand, desert. Ignited the flame that built the bridge.
Journey did this.
The whole time I played this beta. Two times in a row. I didn't even hesitate. I restarted and found additional scarf/flag bonuses. I was able to float. To fly.
This game is magnificent.
I carried on with one stranger. Was it pre-scripted or another online player? I will never know. We dashed along dunes, we floated towards the dark tower, when the sky blackened.
It reminded me of her. Of an ex I once had.
I wanted to tell her I was sorry.
Journey did this. In 30 minutes.
Amish_Gramish said:(Although I personally think it would be really cool to implement this in Flower. Journey, to me, doesn't seem like it would really add anything to the experience.)
Amish_Gramish said:EDIT:
Oh, and how's it going TTP?
When the shooting star falls take and immediate left. On the far left is a red tower.BlazingDarkness said:I didn't find a red tower, which level?