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Journey (PSN) E3 Trailer + Jenova Chen interview

Riposte said:
Oh god, this guy and his game is so pretentious lol. UNDERSTAND THE OTHER PLAYER... ABSTRACT NARRATIVE. Seems like it will be a non-game like Flower.

Like how it looks though. Seems pointless because the landscapes are very sparse. I'd like to see someone actually make a game that looks like it.



LOL. Hyperbole!

A very (lazy) simplistic painting maybe. Maybe a minimalist anime style.
Get out.
 
" The narrative should be very abstract. We don't want to just spread it out in front of your face, you know? It's like a world where everybody should have a different take of what they think is happening in the past, or what they think their purpose is, who they are or where they're going- they need to figure out themselves."
Someone put this man on a Metroid game. I need a palette cleanser after the shit narratives in Corruption and Other M. Thank God there are still designers who get that less is often more.
 
BlazingDarkness said:
Er? Cos one would be a game and one would be a tech demo?

weak troll is weak

I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.

EDIT: Interesting that "brown" suddenly isn't a problem for some people. (Well a lot of brown, and a snow-sand area where brown is replaced exactly with white/gray.)
 
Riposte said:
I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.
Well if this and Flower are 'non games' then, GIMME DEM NON GAMES
Cos they are awesome
 
SunhiLegend said:
Untitled-1-2.gif
OMFG
Watching this was like watching Uncharted's reveal for the 1st time. Animation is just so impressive! Especially in a world where it usually takes the backseat.

God, I hope Zelda goes back to cell-shading on Project Cafe. We need a Wind Waker successor (but pls take a diff approach to Zelda this time).
 
So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.
 
Stunning.

I wish I could live in a world where games like Flower and Journey were mainstream instead of Call of Duty 6, 7 and 8. This should be the future, not first person shooters with even bigger weapons and more blood.
 
Riposte said:
I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.

EDIT: Interesting that "brown" suddenly isn't a problem for some people. (Well a lot of brown, and a snow-sand area where brown is replaced exactly with white/gray.)
Are you for real? Probably not.

near said:
So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.
-So what do you do exactly in a racing game, other than driving around in circles?
-So what do you do exactly in a Mario game other than walking from left to right and occasionally jumping?

You can break down pretty much any game to meaningless simply activities if you want to.
The point of this game is exploration and traversal. It even says it in the title. It's the Journey that matters, not the goal.
 
near said:
So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.

The point is that you're not supposed to know why you are there or what you are supposed to be doing.
 
near said:
So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.

Explore? And Flower was far from an animated art gallery.

Carl said:
The point is that you're not supposed to know why you are there or what you are supposed to be doing.

Yep - a sense of mystery and the unknown. Not a scripted experience where you simply follow some basic instructions and go from A to B.
 
near said:
So where is the selling point?

If you do NOTHING, then you do NOTHING bad. A very popular strategy among indie developers.

I speculate that the real reason this game doesn't have a story is that they simply can't write a story which is both interesting and mysterious and also doesn't distract players(through overcomplexity) from running around on top of Nesquik. (Basically, they are not Nintendo.)
 
Add me to the "Flower is better than 95% of all games ever made" club. If that's a none-game than I definitely want more none-games.
 
Riposte said:
I speculate that the real reason this game doesn't have a story is that they simply can't write a story which is both interesting and mysterious and also doesn't distract players from running around on top of Nesquik. (Basically, they are not Nintendo.)
I feel dumber having read that.
 
Riposte said:
I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.

EDIT: Interesting that "brown" suddenly isn't a problem for some people. (Well a lot of brown, and a snow-sand area where brown is replaced exactly with white/gray.)
exploration...

part of videogames since the beginning of time

not much of a game?
 
~Devil Trigger~ said:
exploration...

part of videogames since the beginning of time

not much of a game?

I love exploration, but from what I've seen the land is either barren or full of crumbs of civilization. Also it seems there are times where you just follow a flag.

EDIT:
AgentChris said:
Going on a Journey.

Which is most videogames. (Though the journey usually has more substance.)

EDIT: I would the selling point is the visuals and that the game doesn't want to be thinking about much else but the smooth sand/snow animations.
 
Riposte said:
If you do NOTHING, then you do NOTHING bad. A very popular strategy among indie developers.

I speculate that the real reason this game doesn't have a story is that they simply can't write a story which is both interesting and mysterious and also doesn't distract players(through overcomplexity) from running around on top of Nesquik. (Basically, they are not Nintendo.)

So we're praising Nintendo's stories now? Also - isn't your avatar a Resident Evil character?

Also Flower was more a narrative driven experience than you're giving it credit for. Perhaps it was 'interesting and mysterious' to the point where you didn't notice it.
 
I think its hard not to be intrigued and excited by this. One of the best tools that video games have is the sense of discovery, of experiencing something new, Journey seems to embrace that.
 
Riposte said:
I love exploration, but from what I've seen the land is either barren or full of crumbs of civilization. Also it seems there are times where you just follow a flag.

EDIT:


Which is most videogames. (Though the journey usually has more substance.)

EDIT: I would the selling point is the visuals and that the game doesn't want to be thinking about much else but the smooth sand/snow animations.
umm in the interview the guy clearly says there are things to find...

this is the most "gamie" game That Game Company has produced so far, how are you struggling to get it?
 
truly101 said:
I think its hard not to be intrigued and excited by this. One of the best tools that video games have is the sense of discovery, of experiencing something new, Journey seems to embrace that.

I argue most videogames embrace experiencing new things. That is why the developers work hard on creating new encounters and new mechanics. In any case, I experience something new and interesting to me in most of the games I anticipate. However, they might not all LOOK like Journey.

Perhaps there are a bunch of neat "dungeons" to discover in this game they have not shown, but from the gist of it seems like a really vast and empty terrain(with cool effects) where you just need to(or can) reach the top of the mountain. I think there are monsters, but you won't be able to fight them. (EDIT: Read the last line in an old interview)

The strategy seems to be "imagine this was a full game". EDIT: Given it will probably sold at a reduced price, I don't think it is a bad strategy, financially.
 
Riposte said:
I argue most videogames embrace experiencing new things. That is why the developers work hard on creating new encounters and new mechanics. In any case, I experience something new and interesting to me in most of the games I anticipate. However, they might not all LOOK like Journey.

Perhaps there are a bunch of neat "dungeons" to discover in this game they have not shown, but from the gist of it seems like a really vast and empty terrain(with cool effects) where you just need to(or can) reach the top of the mountain. I think there are monsters, but you won't be able to fight them. (EDIT: Read the last line in an old interview)

The strategy seems to be "imagine this was a full game". EDIT: Given it will probably sold at a reduced price, I don't think it is a bad strategy, financially.

Out of curiosity did you like Shadow of the Colossus?
 
Riposte said:
The strategy seems to be "imagine this was a full game".
Do you think this way about films too? Watching 2001 do you think it's asking the audience to imagine they aren't staring at a ship docking for two minutes, or people walking ass slow towards the monolith?

To create certain reactions you have to produce a certain pacing, a monster appearing after a minute of nothing has a completely different impact than a monster appearing three seconds after the last identical monster. To manipulate the player experience requires a range of things, sometimes doing nothing is ultimately the most effective use of the player's time.

Flower had a very powerful story for me, it did it without any language, written or spoken, or any simulated human interaction something very few other games have done (The Marriage for example). Sometimes showing you something beautiful just to take it away can be incredibly emotionally resonant.
 
I'm a little bitch. The footage actually made me tear up. It's so beautiful. Such an amazing concept. Just... Exploring a mysterious universe, trying to make sense of everything... SO awesome.
 
Riposte said:
Liked it, did not love it.

Maybe it's just a preference thing. I loved SOTC - especially the sense of isolation and mystery and that's predominantly the reason I can't wait for this. Other mechanics - mobs, boss fights, inventory - would detract from a game like this I think.
 
Riposte said:
I argue most videogames embrace experiencing new things. That is why the developers work hard on creating new encounters and new mechanics. In any case, I experience something new and interesting to me in most of the games I anticipate. However, they might not all LOOK like Journey.

Perhaps there are a bunch of neat "dungeons" to discover in this game they have not shown, but from the gist of it seems like a really vast and empty terrain(with cool effects) where you just need to(or can) reach the top of the mountain. I think there are monsters, but you won't be able to fight them. (EDIT: Read the last line in an old interview)

The strategy seems to be "imagine this was a full game". EDIT: Given it will probably sold at a reduced price, I don't think it is a bad strategy, financially.

Its fair if this is not your type of game(clearly its not), im fine with that. But dont act like the devs are somehow trying to fool people, putting a game out with no work and effort and use "art" as an excuse.

That Game Company games are not FAR removed from many other game genre, but they have a different approach to progression and completion.
 
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