Get out.Riposte said:Oh god, this guy and his game is so pretentious lol. UNDERSTAND THE OTHER PLAYER... ABSTRACT NARRATIVE. Seems like it will be a non-game like Flower.
Like how it looks though. Seems pointless because the landscapes are very sparse. I'd like to see someone actually make a game that looks like it.
LOL. Hyperbole!
A very (lazy) simplistic painting maybe. Maybe a minimalist anime style.
BlazingDarkness said:Get out.
Er? Cos one would be a game and one would be a tech demo?Riposte said:What has you so excited about this game in which a tech demo couldn't do the same thing?
Someone put this man on a Metroid game. I need a palette cleanser after the shit narratives in Corruption and Other M. Thank God there are still designers who get that less is often more." The narrative should be very abstract. We don't want to just spread it out in front of your face, you know? It's like a world where everybody should have a different take of what they think is happening in the past, or what they think their purpose is, who they are or where they're going- they need to figure out themselves."
BlazingDarkness said:Er? Cos one would be a game and one would be a tech demo?
weak troll is weak
Well if this and Flower are 'non games' then, GIMME DEM NON GAMESRiposte said:I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.
OMFGSunhiLegend said:
Pretty much, Flower is better than 95% of games I've ever played.BlazingDarkness said:Well if this and Flower are 'non games' then, GIMME DEM NON GAMES
Cos they are awesome
Downloadable game of the year, this year hopefullySolidSnakex said:
Are you for real? Probably not.Riposte said:I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.
EDIT: Interesting that "brown" suddenly isn't a problem for some people. (Well a lot of brown, and a snow-sand area where brown is replaced exactly with white/gray.)
-So what do you do exactly in a racing game, other than driving around in circles?near said:So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.
near said:So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.
Danielsan said:Are you for real? Probably not.
Carl said:The point is that you're not supposed to know why you are there or what you are supposed to be doing.
near said:So what exactly do you do in this game other than walk around from point to point? Art direction looks amazing but just like Flower it seems like an animated art gallery.
Carl said:The point is that you're not supposed to know why you are there or what you are supposed to be doing.
near said:So where is the selling point?
Going on a Journey.near said:So where is the selling point?
I feel dumber having read that.Riposte said:I speculate that the real reason this game doesn't have a story is that they simply can't write a story which is both interesting and mysterious and also doesn't distract players from running around on top of Nesquik. (Basically, they are not Nintendo.)
exploration...Riposte said:I am not trolling, but I don't see much of a game in this. Looks really, really simplistic. Something you watch more than play.
EDIT: Interesting that "brown" suddenly isn't a problem for some people. (Well a lot of brown, and a snow-sand area where brown is replaced exactly with white/gray.)
~Devil Trigger~ said:exploration...
part of videogames since the beginning of time
not much of a game?
AgentChris said:Going on a Journey.
Riposte said:If you do NOTHING, then you do NOTHING bad. A very popular strategy among indie developers.
I speculate that the real reason this game doesn't have a story is that they simply can't write a story which is both interesting and mysterious and also doesn't distract players(through overcomplexity) from running around on top of Nesquik. (Basically, they are not Nintendo.)
umm in the interview the guy clearly says there are things to find...Riposte said:I love exploration, but from what I've seen the land is either barren or full of crumbs of civilization. Also it seems there are times where you just follow a flag.
EDIT:
Which is most videogames. (Though the journey usually has more substance.)
EDIT: I would the selling point is the visuals and that the game doesn't want to be thinking about much else but the smooth sand/snow animations.
truly101 said:I think its hard not to be intrigued and excited by this. One of the best tools that video games have is the sense of discovery, of experiencing something new, Journey seems to embrace that.
Riposte said:I argue most videogames embrace experiencing new things. That is why the developers work hard on creating new encounters and new mechanics. In any case, I experience something new and interesting to me in most of the games I anticipate. However, they might not all LOOK like Journey.
Perhaps there are a bunch of neat "dungeons" to discover in this game they have not shown, but from the gist of it seems like a really vast and empty terrain(with cool effects) where you just need to(or can) reach the top of the mountain. I think there are monsters, but you won't be able to fight them. (EDIT: Read the last line in an old interview)
The strategy seems to be "imagine this was a full game". EDIT: Given it will probably sold at a reduced price, I don't think it is a bad strategy, financially.
Moobabe said:Out of curiosity did you like Shadow of the Colossus?
Do you think this way about films too? Watching 2001 do you think it's asking the audience to imagine they aren't staring at a ship docking for two minutes, or people walking ass slow towards the monolith?Riposte said:The strategy seems to be "imagine this was a full game".
Riposte said:Liked it, did not love it.
Riposte said:I argue most videogames embrace experiencing new things. That is why the developers work hard on creating new encounters and new mechanics. In any case, I experience something new and interesting to me in most of the games I anticipate. However, they might not all LOOK like Journey.
Perhaps there are a bunch of neat "dungeons" to discover in this game they have not shown, but from the gist of it seems like a really vast and empty terrain(with cool effects) where you just need to(or can) reach the top of the mountain. I think there are monsters, but you won't be able to fight them. (EDIT: Read the last line in an old interview)
The strategy seems to be "imagine this was a full game". EDIT: Given it will probably sold at a reduced price, I don't think it is a bad strategy, financially.