Shuusui said:Magnificent. I could cry its so beautiful.
Same here for me. Bu-bu-but how can we possibly like both when this is a stress-free nongame?!?!soldat7 said:This and Dark Souls are all I need this year. My yin and yang.
That interview was amazing enough.Shuusui said:Magnificent. I could cry its so beautiful.
Galvanise_ said:I see where you are coming from. For me, I think ThatGameCompany's games take more of a leap between the user and the game/message. I think (and I dislike using this term) it doesn't nanny the gamer, but instead relies more on the gamers intelligence/interpretation than Ico/Shadow of the Colossus ever did.
I would agree that the gameplay in Flower is shallow, but I think it is more up to the user to find the connection between the gameplay and the theme than Team Ico's games. I like to think ThatGameCompany aren't holding our hands or gesturing to meaning, instead, they put hints in towards it. Listening to Kellee Santiago or Jenova Chen, away from the experience of the game (and preferably after it) would strengthen peoples opinions on the games. For me, I look at each game individually and draw my own conclusions.
bone_and_sinew said:Same here for me. Bu-bu-but how can we possibly like both when this is a stress-free nongame?!?!
Ashes1396 said:Gametrailer in op paused before the first minute is over. Came back here to say: I would gladly, gladly, pre-order a psn title. This PSN Title.
Just take my money Chen. Take it and do with it what you will.
edit: having said that... hopefully they don't do a Nintendo and overprice it, after gaging public interest and realising how popular this game is gonna be. That would just bring undue negative press.
Moobabe said:Well Flower wasn't too expensive - around £10?
Exactly this. From what I've seen so far Journey seems more like an interactive toy (or an interactive sandbox, literally).TheCongressman1 said:Game is not defined by stress level. There is a goal, and there is interactivity.
Jo Shishido's Cheeks said:Great interview, I'd love a disc release of Flow, Flower and Journey all with concept art and interviews similar to though more in-depth than this one.
Do it Sony!
datgamecollectionSolidSnakex said:They can call it thatgamecollection.
No, I believe the player encounters are exactly like meeting a random player in the desert.Anastacio said:Instantly my most wanted game.
Though, it's not like, we can meet a random player in the desert? We connect like in other games right?
I hope so.Danielsan said:No, I believe the player encounters are exactly like meeting a random player in the desert.
I'm sure there will be things to do but what I like about creators like Chen are that he makes games with a purpose or to sort of evoke the player in ways that most games don't. If the game seems more boring because of that then so be it. I wouldn't want it any other way.REMEMBER CITADEL said:If they figure out how to make just wandering around fun, this could be amazing. It certainly looks amazing.
That was the plan, it was a two year cycle aimed for a summer release.PortTwo said:I feel bad for the handful of poor confused souls in this thread who seem to have broken aesthetic evaluation modules. It must be very confusing, not knowing what good art looks like.
"Hopefully this year???" ok come on, hire another guy or two! Dat Game Company is taking too long with these. Another year of wait for this is crazy. I frankly wish they would just keep their stuff under wraps until they are within a year of shipping, at least.
Magnus said:No release date yet, right?
Orobi said:
I bet this is what making love feels like.Orobi said: