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JRPG with the worst difficulty spike in Boss?

She's extremely easy compared to those 4 other jerks that require luck and having maxed out stats.
But I'm glad they made an avatar of god a final boss and a female at that keeping up with the "mother" themes.
I hope all these new demons get a 3D form in SMT5. At worst they'll just "hd" all the demons from Liberation.
 
She's extremely easy compared to those 4 other jerks that require luck and having maxed out stats.
But I'm glad they made an avatar of god a final boss and a female at that keeping up with the "mother" themes.
I hope all these new demons get a 3D form in SMT5. At worst they'll just "hd" all the demons from Liberation.
I hope we see some god damn gameplay footage for SMT5 soon. This radio silent of this game is getting little ridiculous.
 
In a game where you can lose stats when leveling up, where there are common enemies who can drain 2 levels of a character with an attack, where there is a chance you lose your characters permanently when trying to ressurect them, where ninjas can just cut your head with a normal attack and you are dead, there is a dude. A very, very bad dude.

His name is Werdna, and if you go to his room talking shit and don't have enough HP or agility to back your words, he can destroy all your party with a single magic. If you get him in a bad day he can kill all of your party before you can do anything. If this happens you need to start a new party from the beginning.

From Wizardry: Proving Grounds of the Mad Overlord.

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Honorable mention:
Mem Aleph from SMT: Strange Journey. No amount of grind can free you to pay attention in your team strategy. I had a glitch where I couldn't summon monsters from my compendium and needed to hunt manually everytime to get a monster to fuse. Big headache.
 
The final boss atop Tartarus in Persona 3 takes it for me. Rerunning that until I got lucky and managed to avoid a frenzy-driven party wipe was real tough.

It results in a really strong finale though, that game pushes you to the edge and makes you think you're doomed, which renders victory all the sweeter.
 
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I would argue that the 5th or 6th stage of Resonance of Fate was the hardest difficulty spike in JRPGs I've ever seen. They do very little to ramp up the battle system and basically just shit it all out in the first few stages, then expect you to instantly have mastered it. I kept hearing that the game was great, but I tried 5 separate times to get into it, yet couldn't.
 
Count another one for Lost Odyessey..there was a snake (or twin snake?) Boss kinda early on that gave me horrors..I also think I remember not being able to leave the area to grind either..
 
Lost Odyssey had an optional boss and area via DLC that required you to be a master of buffs and strategy in order to take it down. Like, you had to make sure people in your party died to properly buff the other folks, then rez them at a certain time, etc.

I could never beat that guy--that whole area and boss was a mindf*** that I couldn't ever figure out.

Hardest boss ever, to be honest. Don't remember any others that were as tough as the LO DLC boss.

Professor K and his mech or whatever... I was able to beat that other optional boss that was pretty hard too, The Immortal One, but I could never beat him. He had the annihilation spell he'd use randomly that was instant kill for the party, really your only hope was to spam divide and reversa(spell that deals total damage dealt to you I think?)

I'll have to revisit it sometime and grind again and max out the right skills, and give it another go.
 
I would argue that the 5th or 6th stage of Resonance of Fate was the hardest difficulty spike in JRPGs I've ever seen. They do very little to ramp up the battle system and basically just shit it all out in the first few stages, then expect you to instantly have mastered it. I kept hearing that the game was great, but I tried 5 separate times to get into it, yet couldn't.
I have to agree with this guy, that game give me nightmares, I have to quit before I lost my mind
 
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Final Fantasy Tactics Wiegraf/Velius This was such a highly difficult battle in both phases, auto potion skill made the first portion survivable if you had it, but the second phase, was mainly about luck, I also remember being stuck when I had died on this boss fight. Many considers this the hardest fight in the game.

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"Oh, this must be a story-battle I'm supposed to lose."

! Wait...

Adding insult to injury, if you'd saved after the previous battle, had no backup save and were unprepared, you had to restart the game from the beginning.

Then the third battle was so cheesy you could lose before even making a move. Pure luck if the NPC you are supposed to protect does a suicide rush at the enemies or retreats to safety.

FFT is my favorite game of all time, but I don't see how the Riovanes Castle sequence made it through testing.
 
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