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Just Cause 3 Game Informer Information

Reposting this from the other thread, all the GI info.


Former developers who worked on Ratchet, Infamous, AC, FC, Burnout all worked on this game.

Full fly over map of the world showed oceans, huge land masses containing cities, islands, mountains (one with a giant skull on the side).

There was a huge fortified base which the player found a small cave on a river nearby that allowed for a secret underground passage into the base.

One structure had a huge bridge connecting two towers, you are able to blow up the bridge.

New engine allows for much more verticality of the terrain.

Story takes place in the Mediterranean, a fake city where Rico grew up. An evil dictator has taken over and you need to stop him. Not much connection to the last two games, a few references and former characters appear.

Same balance of being fun and silly with the story. Will focus more on Rico but it wont be a heavy story game, more focused on the sandbox play.

Game world is the same size as JC2.

First mission is to free a small town. Controls are much more responsive. No longer need pinpoint aiming to attach the grapple. Parachute controls are more responsive.

No more messing up in reeling in a guy or you pulling a guy, now it for sure works as you intend. You can shoot at a guy mid reel.

Towns have tons of propaganda to destroy. You cannot throw C4 but now you have infinite C4.

Guns feel much more powerful, have weight to them. Controls are better so player was flying around and shooting with ease.

Damage makes the screen lose color except enemies will get brighter. No health packs, health regen. No dodge roll right now, they say they didn't like it. Crouch is gone, they dont ever want the player to be in one place.

Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

There was a police station that was destructible, he trows a grenade and creates a new doorway. Inside he sees a red barrel, they no longer have a health bar instead you see damage in real time, bullet holes and flames. He found a panel that opened the gate for rebels to come in. He used that distraction to rain down red barrels onto the swat team.

Attaching to a helicopter allows you to instantly take out the pilot and take over, no QTE. Or you can hang from the bottom. Even plant C4 on the helicoper and let go, then blow it up. They took control and gunned the rest of the base.

A checklist on the left side of the screen shows everything you have destroyed and what objects are left to clear the area.

New remote teather retracting allows you to attach the tether to any object and have it retract. So a giant statue was pulled down by attaching the tether to the floor and retracting. The statue crumbles in different ways each time, the head stays in tact just in case you want to use it as a giant wrecking ball.

This new mechanic allows you to slingshot enemies without needed a moving object. You can attach a guard to a wall, retract and cut mid retraction to sling shot them. Things get crazier since you can have 3 maybe more tethers going at once. Stuff liking making a bus a battering ram is possible.

Liberated towns allow you to decrease heat, bring vehicles to the shop so it becomes a rebel drop. Drops no longer cost money, it is all free but has a cooldown timer.

It is possible to upgrade every vehicle with any of the upgrades you find. As the game goes on you will get army grade vehicles.

They tried a racing challenge, a car sits waiting at the start line but you can call in your vehicle if you want. Cars feel arcadey but handle much better. That is why they brought in Burnout veterans. Your friends best time shows up and in the final game you can race against their ghost.

Wingsuit challenges is like pilotwings, there are rings to pass through, some harder ones offer bonuses. Restarting a challenge is far faster. You can activate the wingsuit with the press of a button just like the parachute. Best to use when going from high to low altitude.

The final mission of the demo was a big base where the player has SAM missiles and helicopters firing at him. There was an infinite chaingun that you can now move and shoot with. You can blow up the SAM sites with C4 or now reprogram them to fire on the enemy helicopters.

He died shooting at a radar dish from a mounted turret, now you respawn right outside the enemy base. He needed a cannon to take out the dish but it was in a place where he could not aim at it so he pulled the cannon with the tether to a new location.

No multiplayer but they will support the mod community.
 
Whoooo! I am pretty excited for this!

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Since we're with info and details, I'll copy what I shared in the other topic:

Following last week's rumours and speculation, we also wanted to take the opportunity to address a few misconceptions. Those leaked screenshots were taken from an ancient version of Just Cause 3. Like most games, this one went through an exploratory phase where we looked at different control schemes, different technologies, different business models. Those leaked screenshots show aspects of that process, and in no way reflect the game we are making today.

To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a Free To Play game. It does not feature in-game micro transactions.

Source: http://avalanchestudios.com/news/just-cause-3-unveiled/ (via AGB)
 
I figured multiplayer was a no-brainer after the popularity of the mod for JC2... I wonder why they would leave that out? I won't be interested in this until the new mod comes out and by then it should be $10 so win-win for me.
 
I figured multiplayer was a no-brainer after the popularity of the mod for JC2... I wonder why they would leave that out? I won't be interested in this until the new mod comes out and by then it should be $10 so win-win for me.
Could be saving it for a later reveal.

I foresee an E3 demo that reveals co-op as a big surprise.
 
Could be saving it for a later reveal.

I foresee an E3 demo that reveals co-op as a big surprise.

Unless they used dicey phraseology, saying no multiplayer would be straight up lying then.

Hey Wesker, do you have a direct quote for that one? Game Informer has reported things like this inaccurately before with games like Mass Effect 3.

It's not that I don't believe you, just that I'm curious if they're using weasel words.
 
Infinite C4? Wingsuit?! Sounds good to me!

I do wish they would just merge the engine from Red Faction Guerilla with this game. Having full, physics based building destructibility would make this my penultimate open-world game.

Will buy as soon as bolopatch 2 is out.
Can't wait for this to hopefully come. I want even the tiniest explosions to be incredibly huge and I want to dual wield miniguns while parachuting around.
I just want Bolo Santosi back.
Oh, you mean BOH-YO SAN-TOH-SEEEEE?
 
So no co-op? Even though I loved JC2, I can't support the lack of co-op in JC3. This will be a bargain bin pickup for me at best now.

There's just no excuse for devs not to put it into their open world games when Volition does it so well with all the Saints Row games.
 
Everything sounds incredible.

What was that thing in the second that didn't let you keep your vehicles? I remember being turned off by something like that but I cant remember what it was, maybe upgrades or something and they reseted? I honestly can't remember.

I hope progression is a part of this game this time sinceI get attached to weapons or rides.
 
Just Cause 3 is a game that should have multiplayer (co-op at least) packed in. Mods are cool, but they often break apart from the core experience that a game was developed around.
 
Unless they used dicey phraseology, saying no multiplayer would be straight up lying then.

Hey Wesker, do you have a direct quote for that one? Game Informer has reported things like this inaccurately before with games like Mass Effect 3.

It's not that I don't believe you, just that I'm curious if they're using weasel words.
Whoops, didn't see that part.

Although I still don't see why they'd skip out on it, you'd think it's a no-brainer at this point, given the reception to JC2MP.
 
Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

Attaching to a helicopter allows you to instantly take out the pilot and take over, no QTE. Or you can hang from the bottom. Even plant C4 on the helicoper and let go, then blow it up. They took control and gunned the rest of the base.

A checklist on the left side of the screen shows everything you have destroyed and what objects are left to clear the area.

These changes sound like music to my ears. These things in particular started to get very frustrating in JC2, so I'm glad they adressed them!
 
Whoops, didn't see that part.

Although I still don't see why they'd skip out on it, you'd think it's a no-brainer at this point, given the reception to JC2MP.

Well, this is the same publisher that's following up Sleeping Dogs with an online only browser-style f2p game that only has asynchronous scoreboard multiplayer so I don't put much past them.
 
These changes sound like music to my ears. These things in particular started to get very frustrating in JC2, so I'm glad they adressed them!

Especially the checklist thing. It got really annoying trying to find the last thing you needed to complete a base in JC2, with no indication of what it was you were even looking for.
 
I've been out all day and I've just come back to learn that Just Cause 3 will not be a butchered piece of microtransaction-laden crap as we all feared it could be based off those leaked screens last week.

There will probably be some slight nitpicks I can find from the OP list of released information, but I don't care at this stage. I'm back on the hype train for a proper JC sequel and I'm happy enough with that.
 
Bolo_Santosi.jpg


HELLO, DENIZENS OF THE AMERICAN NEO GAMING AGE FORUM. MY NAME IS BOLO SANTOSI. I AM THE LEADER OF THE REVOLUTIONARY ARMY KNOWN AS THE REAPERSSSSSSsssss. WE HAVE ACQUIRED YOUR DATA FOR THE LATEST MISSION OF THE FORMER REAPER COMRADE, THE SCORPIO, AND IT HAS PLEASED ME GREATLY.

THE REFUSAL OF THE FILTHY CAPITALIST SCUMDOG PRACTICE KNOWN AS "MICRO TRANSACTION" PROMISES MUCH FOR HIS MISSION. HOWEVER, I MUST SAY, THOSE SWEDISH PIGDOGS SHOULD ADD SOME MULTIPLAYER. I WANT TO SHOOT SOME FASCIST SWINE IN THE FUCKING HEAD TOO. BREAK THE CHAINS OF SINGLE-PLAYER OPPRESSION.

WE'RE GOING TO GO TAKE THAT SWEET SKULL MOUNTAIN OVER NOW. THAT SOUNDS EXCELLENT. WE NEED A SWEET MOUNTAIN BASE OF THAT CA-LI-BURRRR.
 
Especially the checklist thing. It got really annoying trying to find the last thing you needed to complete a base in JC2, with no indication of what it was you were even looking for.

Yeah, searching for that one missing transistor... I still have nightmares
 
Bolo_Santosi.jpg


HELLO, DENIZENS OF THE AMERICAN NEO GAMING AGE FORUM. MY NAME IS BOLO SANTOSI. I AM THE LEADER OF THE REVOLUTIONARY ARMY KNOWN AS THE REAPERSSSSSSsssss. WE HAVE ACQUIRED YOUR DATA FOR THE LATEST MISSION OF THE FORMER REAPER COMRADE, THE SCORPIO, AND IT HAS PLEASED ME GREATLY.

THE REFUSAL OF THE FILTHY CAPITALIST SCUMDOG PRACTICE KNOWN AS "MICRO TRANSACTION" PROMISES MUCH FOR HIS MISSION. HOWEVER, I MUST SAY, THOSE SWEDISH PIGDOGS SHOULD ADD SOME MULTIPLAYER. I WANT TO SHOOT SOME FASCIST SWINE IN THE FUCKING HEAD TOO. BREAK THE CHAINS OF SINGLE-PLAYER OPPRESSION.

WE'RE GOING TO GO TAKE THAT SWEET SKULL MOUNTAIN OVER NOW. THAT SOUNDS EXCELLENT. WE NEED A SWEET MOUNTAIN BASE OF THAT CA-LI-BURRRR.

http://youtu.be/gTmyLsSWksM
 
Everything sounds great, but I can't believe they're skipping out on multiplayer (doubly so given the amount of dev time this will have had, and JC2MP). I don't get it.
 
You cannot throw C4 but now you have infinite C4.

NOICE. More oomph in guns sounds good too. In JC 2 I usually just ignored everyone and ran around and detonated stuff. And hey, no more chopper QTE. Seems like they really get what makes the game fun and unique.

Hope there's as little merchant menu stuff as possible. Worst part of JC2.
 
No micro-transactions and no f2p just sold me on the game. I can now (hopefully) expect a full-fledged title for 60 dollars.
 
Great news all around. Can't wait to see the first footage. Just Cause 3 was my most disappointing no-show this past E3.
 
Unless they used dicey phraseology, saying no multiplayer would be straight up lying then.

Hey Wesker, do you have a direct quote for that one? Game Informer has reported things like this inaccurately before with games like Mass Effect 3.

It's not that I don't believe you, just that I'm curious if they're using weasel words.

Yup, thanks for the thread, wasnt sure to make one, guess I should of.

Here it is word for word:

"Despite the popularity of multiplayer, Just Cause 3 is single player only. 'We'll continue to support the multiplayer mod, but for us the single player experience is what we're focusing on right now,' Sunderberg says.'Maybe sometime down the line we'll take Rico into the world of multiplayer, but right now its the sandbox experience."
 
Bolo_Santosi.jpg


HELLO, DENIZENS OF THE AMERICAN NEO GAMING AGE FORUM. MY NAME IS BOLO SANTOSI. I AM THE LEADER OF THE REVOLUTIONARY ARMY KNOWN AS THE REAPERSSSSSSsssss. WE HAVE ACQUIRED YOUR DATA FOR THE LATEST MISSION OF THE FORMER REAPER COMRADE, THE SCORPIO, AND IT HAS PLEASED ME GREATLY.

THE REFUSAL OF THE FILTHY CAPITALIST SCUMDOG PRACTICE KNOWN AS "MICRO TRANSACTION" PROMISES MUCH FOR HIS MISSION. HOWEVER, I MUST SAY, THOSE SWEDISH PIGDOGS SHOULD ADD SOME MULTIPLAYER. I WANT TO SHOOT SOME FASCIST SWINE IN THE FUCKING HEAD TOO. BREAK THE CHAINS OF SINGLE-PLAYER OPPRESSION.

WE'RE GOING TO GO TAKE THAT SWEET SKULL MOUNTAIN OVER NOW. THAT SOUNDS EXCELLENT. WE NEED A SWEET MOUNTAIN BASE OF THAT CA-LI-BURRRR.

I love you.

EDIT: Oh, Coldman, how could you forget to put in a
COMRAID
in that post?
 
No multiplayer but they will support the mod community.

Sounds like a job for Steam Workshop. Including workshop would likely keep it very active along with the mods. Damn shame though, I wanted multiplayer like the JC2 mod/dlc off the bat. Not sure how long it would take for a good multiplayer mod to surface.
 
I feel like if this were any other game, the map size being the same would be seen as a negative. But then no other map has eclipsed Just Cause 2.

Still love the map of JC2 it;s soooo freaking huge last time i went to the other end of the map and i took a small plane not the fast ones took me nearly 10 min or 15 to the other side.
 
Hopefully they add in multiplayer, because that's the only thing I'd really want added. The new features sound great, though! I can't wait. I had a blast with JC2, and this one is sounding even better!
 
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