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Just Cause 3 PC performance thread

Feb 23, 2015
760
0
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It's been 10 minutes since I last attempted to run it and nothing is still happening, yet steam says I'm playing it... So far I have 35 minutes playtime yet I haven't even got into the game
 

Kezen

Banned
Jul 28, 2014
8,919
0
0
France
No doubt about that but it's just too big of a difference in my eyes. The 770 should be able to do better just like in every other game released this year.
Different games may have different bottlenecks. It's not unprecedented that the 960 does as good as better than the 680.
 

jellies_two

Member
Jun 14, 2014
5,510
1
0
Off topic but It feels like a drawback of the api between the (fixed) hardware and a game if to obtain better performance one rewrites and recompiles drivers. Especially when the people doing it probably don't see the source code for the game, and do it some time after release.
It feels like a hack, not the way a stack from low level to high level should work.
 

bede-x

Member
Dec 5, 2010
3,169
0
0
Denmark
Turned down lod and shadows to high, motion blur off and am only using FXAA. Everything else at max. Solid 60fps in the opening section at 1080p (i7-6700k/GTX 980 ti/16GB RAM/SSD/Win 10). Very happy with the performance and hope the rest of the game performs like that, but I'll wait for drivers before continuing.
 

NotLiquid

Member
Aug 30, 2012
17,950
2
0
Used Geforce Experience to tone down the game to prioritize performance entirely while setting it to 900p windowed. Game runs like clockwork now. It doesn't look as fantastic as I initially looked forward to but I'll take it for the time being.
 

Conkerkid11

Member
Aug 1, 2013
6,709
0
0
Game launched at 720p, this is a good sign.

Despite changing the game to 1080p in the settings, it doesn't actually appear to be 1080p.

I tried to skip the intro cutscene, and the game tried really hard to crash on me.

Menu navigation with mouse and keyboard is a complete disaster. The mouse doesn't do anything on most screens, and Left CTRL is back rather than ESC? What the hell is this port?

GTX 970, i7 4770k
 

riflen

Member
Feb 12, 2013
2,402
0
0
Off topic but It feels like a drawback of the api between the (fixed) hardware and a game if to obtain better performance one rewrites and recompiles drivers. Especially when the people doing it probably don't see the source code for the game, and do it some time after release.
It feels like a hack, not the way a stack from low level to high level should work.
In a perfect world, it wouldn't be necessary to do this. But, there's too much flexibility and often too little time for the developer. Obviously, they write against the API, but sometimes their choices are not the best for GPU-X and they don't have the time or the talent to change things.
The GPU vendor can alter the driver to help the game perform or look better. It's the reality of the platform and it's why a good relationship between developer and GPU vendor is important for these complex games.
Of course, the GPU vendors have a vested interest in performance and quality being as good as possible on their platform (or at least as good as the competition), something that may not be as important for the developer.

Think about the console platform. There, Sony or MS can demand that the game works to a quality standard, or else the developer doesn't get to release their product and they don't get paid. The onus is more on the developer to deliver against the fixed hardware (it's also much simpler to do so). I wouldn't expect Sony to patch the PS4 GPU driver to help a developer unless the driver is malfunctioning or the developer is using a previously unexposed GPU feature.

On PC, obviously there's no such platform controller, so developers are held to their own standards. Also, updating GPU drivers is an accepted part of the PC platform and so developers and hardware vendors work together to achieve the best results in the time available. It's necessary given the large variation in hardware.

For me, it's a real shame that the close technical details of game development are often guarded as secret, because I'd find it fascinating to read about how these complex simulations are created.

EDIT: GPU vendors do get to see game source code, where necessary and often have access to builds of the game in advance of release. Sometimes, they even have engineers embedded in the game development team.
 

Tecnniqe

Banned
Feb 3, 2015
16,501
1
0
Its running fine at 60fps but i got some weird flickering and 'blur' or something going on :|
Also is there mouse accel? Cant find a option for it but tank turrets defo seem affected by turn speed.
 

MaLDo

Member
Jun 4, 2009
3,613
1
780
Barcelona
maldotex.blogspot.com
This game is a technically mess. JC2 downsampled + MSAA and max settings runs at locked 60 fps and this game runs at 40 something at 720p medium settings. After Battlefront this is a joke.

Long beach video unskippable.
Connecting to servers.
Loading....
And finally you can see the main menu.
O_O

At least reloading is fast.

Only way to have constant framerate is using adaptative + 1/2 vsync (at 1080p high settings). Playing at 30 fps is terrible btw.
 

Dictator93

Member
Jun 29, 2011
23,813
4
660
This game is a technically mess. JC2 downsampled + MSAA and max settings runs at locked 60 fps and this game runs at 40 something at 720p medium settings. After Battlefront this is a joke.

Long beach video unskippable.
Connecting to servers.
Loading....
And finally you can see the main menu.
O_O

At least reloading is fast.

Only way to have constant framerate is using adaptative + 1/2 vsync (at 1080p high settings). Playing at 30 fps is terrible btw.
is SLI scaling poorly or something?
 

Fadobo

Member
Jun 4, 2013
116
0
0
What are people with older PCs saying? I would prefer to play this game on my laptop, so I can take it to my parents over Xmas, but PS4 would be an option for me if it runs like shite on PC. I know I won't be able to max anything out, but I'd like to average 30-40 FPS at 720p and medium settings.

My specs:
8GB RAM
GTX 860M (2GB)
i7-4710MQ
 

MaLDo

Member
Jun 4, 2009
3,613
1
780
Barcelona
maldotex.blogspot.com
What are people with older PCs saying? I would prefer to play this game on my laptop, so I can take it to my parents over Xmas, but PS4 would be an option for me if it runs like shite on PC. I know I won't be able to max anything out, but I'd like to average 30-40 FPS at 720p and medium settings.

My specs:
8GB RAM
GTX 860M (2GB)
i7-4710MQ
For now, the better you can do is avoid this game in every platform.
 

DarkoMaledictus

Tier Whore
Oct 9, 2009
4,447
8
680
85-90fps average no dips on max settings 1080p haven't tried 1440p yet id expect high framerate and no dips there too... for the first time in my life it pays off to have one of these...



CPU intensive, and VRAM hungry and all those physics calculations
Pretty sure that makes no difference, mostly the video card you have. I have a i7-5820K and have mostly 30 fps.
 

Conkerkid11

Member
Aug 1, 2013
6,709
0
0
I've got all the settings maxed out. Finally fixed my resolution issue by switching it to something else, then switching back to 1920x1080.

Game's pretty ugly. I was expecting more from the game that the current gen consoles can't run. :/
 

therealminime

Member
Jul 9, 2011
4,532
1
0
Woke up this today to find that I am having that weird vsync issue of it dropping to 30 if it goes one frame under 60 and I cannot seem to fix it. It didn't happen at all last night. I love that each day in PC gaming is always new and exciting.
 

DarkoMaledictus

Tier Whore
Oct 9, 2009
4,447
8
680
Yes but those are pretty disparate cpus, I wouldn't expect to get much difference from i7-5960X, -5930K And -5820K. Most of the legwork is the gpu and drivers. My 5820k gets about 30 fps with 2 290x + 32 gigs of ram... cpu ain't saving it :(.
 

opticalmace

Member
Dec 8, 2008
14,633
0
0
Bay Area
Yes but those are pretty disparate cpus, I wouldn't expect to get much difference from i7-5960X, -5930K And -5820K. Most of the legwork is the gpu and drivers. My 5820k gets about 30 fps with 2 290x + 32 gigs of ram... cpu ain't saving it :(.
Indeed, you said no difference though, so I wanted to address that.

Is there even a crossfire profile out? What res are you playing at? Try disabling one of the cards and see what happens.

Woke up this today to find that I am having that weird vsync issue of it dropping to 30 if it goes one frame under 60 and I cannot seem to fix it. It didn't happen at all last night. I love that each day in PC gaming is always new and exciting.
I think that's pretty normal v-sync behaviour. Try turning off v-sync and instead capping the global fps at 60 with rivatuner statistics server.
 

Akronis

Member
Aug 20, 2014
4,458
0
0
Chicago, IL
I guess they should've given this to the original team, not this new one.

Haven't played yet, but worried about performance now. How the fuck does this game not have multi-GPU support?
 

-tetsuo-

Unlimited Capacity
Aug 19, 2007
19,301
1
1,150
Neo-Tokyo
No performance issues with every set to max/on, but I am getting some weird and annoying bugs. Somenfor of slow screen tearing that starts at the middle of the screen and slowly works its way down. Then the motion blur looks like something is just wrong with it. I also get weird black bats that kind of move like a tear but they are like 1/5 the screen thick and only show up when a menu or something pops up.
 

GHG

Gold Member
Nov 9, 2006
18,156
7,092
1,565
Downloading now but quick question.

Is there native ds4 support on this one?
 

dr_rus

Member
May 3, 2007
10,983
0
1,080
Moscow, Russia
You missed Andy message. Is not compatible with multigpu at all.
So this makes Just Cause 3 a second case of full SLI incompatibility (BAK is the first one I believe) and the fourth one of partial incompatibility which may or may not be fixed with patches (after ACSyndicate and Fallout 4) in 2015.

Driver level mGPU systems are getting less and less interesting it seems - as it was predicted some time ago to happen with the ongoing increase of complex temporal and spatial calculations. I wonder if DX12 will help to turn around this situation or will actually make it even worse.
 

NotLiquid

Member
Aug 30, 2012
17,950
2
0
I seem to be getting much better performance in the game now after the new drivers. I bumped up the quality slider on GeForce Experience by a notch and even though it's slightly more demanding than the settings I had before I'm getting a much more consistent frame rate. I'm too scared to bump up the resolution but so far I'm pretty pleased with what the driver improvements.
 

JaseC

gave away the keys to the kingdom.
Jul 30, 2009
73,803
6
1,030
Western Australia
So this makes Just Cause 3 a second case of full SLI incompatibility (BAK is the first one I believe) and the fourth one of partial incompatibility which may or may not be fixed with patches (after ACSyndicate and Fallout 4) in 2015.
Wolf14: The Old Blood -> Arkham Knight -> Just Cause 3.
 

tuxfool

Banned
Oct 21, 2014
16,148
1
0
Driver level mGPU systems are getting less and less interesting it seems - as it was predicted some time ago to happen with the ongoing increase of complex temporal and spatial calculations. I wonder if DX12 will help to turn around this situation or will actually make it even worse.
In theory with SFR solutions these causes of poor mGPU support will no longer be as valid. Of course with DX12 developers will have to be the ones implementing SFR.
 

Hale_C

Member
May 18, 2014
254
0
0
Game generally runs fine on close to max settings at 1080p/60, but as soon as the 'splosions begin it can all go really sluggish. And as others have said, it really doesn't look as good as I'd expected... Though the wingsuit is amazing. 3570k@3.4GHz, 780ti.

Also, any news of AA forcing? Not sure my fps would survive a downsample.
 

dr_rus

Member
May 3, 2007
10,983
0
1,080
Moscow, Russia
Wolf14: The Old Blood -> Arkham Knight -> Just Cause 3.
So a third one even. Was The New Order incompatible too?

In theory with SFR solutions these causes of poor mGPU support will no longer be as valid. Of course with DX12 developers will have to be the ones implementing SFR.
Hence my hesitation here. I don't see many developers rushing off and implementing something that won't be used on consoles and will actually require quite a lot of support effort between different vendors and GPU families. It will be interesting to see for how long the driver level AFR will be able to hold on and how many D3D12 titles will actually implement mGPU support on the renderer level. If I'm not mistaken the AotS solution is basically AFR on the renderer level which is kinda pointless even though it allows a user to mix GPUs from different vendors.

Also, any news of AA forcing? Not sure my fps would survive a downsample.
The game is DX11, AFAIK there is no AA forcing for DX11 titles.