No doubt about that but it's just too big of a difference in my eyes. The 770 should be able to do better just like in every other game released this year.
Off topic but It feels like a drawback of the api between the (fixed) hardware and a game if to obtain better performance one rewrites and recompiles drivers. Especially when the people doing it probably don't see the source code for the game, and do it some time after release.
It feels like a hack, not the way a stack from low level to high level should work.
Wait do people have the new driver? I can't find it via website or the Geforce interface.
Same here, driver on the loose!
is SLI scaling poorly or something?This game is a technically mess. JC2 downsampled + MSAA and max settings runs at locked 60 fps and this game runs at 40 something at 720p medium settings. After Battlefront this is a joke.
Long beach video unskippable.
Connecting to servers.
And finally you can see the main menu.
At least reloading is fast.
Only way to have constant framerate is using adaptative + 1/2 vsync (at 1080p high settings). Playing at 30 fps is terrible btw.
What are people with older PCs saying? I would prefer to play this game on my laptop, so I can take it to my parents over Xmas, but PS4 would be an option for me if it runs like shite on PC. I know I won't be able to max anything out, but I'd like to average 30-40 FPS at 720p and medium settings.
GTX 860M (2GB)
85-90fps average no dips on max settings 1080p haven't tried 1440p yet id expect high framerate and no dips there too... for the first time in my life it pays off to have one of these...
CPU intensive, and VRAM hungry and all those physics calculations
Yes but those are pretty disparate cpus, I wouldn't expect to get much difference from i7-5960X, -5930K And -5820K. Most of the legwork is the gpu and drivers. My 5820k gets about 30 fps with 2 290x + 32 gigs of ram... cpu ain't saving it .
I think that's pretty normal v-sync behaviour. Try turning off v-sync and instead capping the global fps at 60 with rivatuner statistics server.Woke up this today to find that I am having that weird vsync issue of it dropping to 30 if it goes one frame under 60 and I cannot seem to fix it. It didn't happen at all last night. I love that each day in PC gaming is always new and exciting.
You missed Andy message. Is not compatible with multigpu at all.
So this makes Just Cause 3 a second case of full SLI incompatibility (BAK is the first one I believe) and the fourth one of partial incompatibility which may or may not be fixed with patches (after ACSyndicate and Fallout 4) in 2015.
Driver level mGPU systems are getting less and less interesting it seems - as it was predicted some time ago to happen with the ongoing increase of complex temporal and spatial calculations. I wonder if DX12 will help to turn around this situation or will actually make it even worse.
So a third one even. Was The New Order incompatible too?Wolf14: The Old Blood -> Arkham Knight -> Just Cause 3.
Hence my hesitation here. I don't see many developers rushing off and implementing something that won't be used on consoles and will actually require quite a lot of support effort between different vendors and GPU families. It will be interesting to see for how long the driver level AFR will be able to hold on and how many D3D12 titles will actually implement mGPU support on the renderer level. If I'm not mistaken the AotS solution is basically AFR on the renderer level which is kinda pointless even though it allows a user to mix GPUs from different vendors.In theory with SFR solutions these causes of poor mGPU support will no longer be as valid. Of course with DX12 developers will have to be the ones implementing SFR.
Also, any news of AA forcing? Not sure my fps would survive a downsample.
So a third one even. Was The New Order incompatible too?
Downloading now but quick question.
Is there native ds4 support on this one?