I remember that Hotel Dusk got a lot of hate from GAF when it came out and more than a year after my purchase I decided to give the game a chance and put it in my DS. Just ten minutes ago I watched the ending after playing the game for about 15 hours (sweet spot for me) and I really feel like returning home again after a long vacation. Let me just tell you I LOVE this game so much even though it has it's share of flaws.
The game is hindered by aweful game design decisions, you can die in this adventure. It's not a new concept I know, I had it happen with Broken Sword but it was never so annoying as in Hotel Dusk. I died a lot of times just because apparently I had an item I shouldn't hold or because I wanted to hear someone out in a different way than the developers intended. The other gripe I have with the game is that events are scripted in a way that you need to do certain things in a predetermined order or else the story doesn't advance. And for my personal taste there was way too much dialogue in the game, after five minutes of speaking to person A you make two steps and person B shows up immediately drawing you into another five minute dialogue.
What the game did succeed in for me is that I really felt I was in a hotel. I liked walking around and I tried to avoid looking on the map so I could be immersed. To me this game is more like an experience than an adventure game, for a little while I forget I'm supposed to solve mysteries there and I just walk around and talk to people. And that's another strength of the game: the characters are very interesting and like in Fire Emblem I felt that I was somewhat personally involved with them. Add to that the combination of nice music and an incredible atmosphere that never lets you go and I forgive the game for it's flaws and hope for another stay in Hotel Dusk somewhere in the future. Please Cing!
How was your stay?
The game is hindered by aweful game design decisions, you can die in this adventure. It's not a new concept I know, I had it happen with Broken Sword but it was never so annoying as in Hotel Dusk. I died a lot of times just because apparently I had an item I shouldn't hold or because I wanted to hear someone out in a different way than the developers intended. The other gripe I have with the game is that events are scripted in a way that you need to do certain things in a predetermined order or else the story doesn't advance. And for my personal taste there was way too much dialogue in the game, after five minutes of speaking to person A you make two steps and person B shows up immediately drawing you into another five minute dialogue.
What the game did succeed in for me is that I really felt I was in a hotel. I liked walking around and I tried to avoid looking on the map so I could be immersed. To me this game is more like an experience than an adventure game, for a little while I forget I'm supposed to solve mysteries there and I just walk around and talk to people. And that's another strength of the game: the characters are very interesting and like in Fire Emblem I felt that I was somewhat personally involved with them. Add to that the combination of nice music and an incredible atmosphere that never lets you go and I forgive the game for it's flaws and hope for another stay in Hotel Dusk somewhere in the future. Please Cing!
How was your stay?