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Kamiya Reacts To Wonderful 101 Reviews

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1) It can be a pain in the ass, but at the same time just dont draw there. The game is grading you on well you handle intense situations. Just like a game with buttons, you wont be able to pull off all the combos unless you keep a cool head and sharp focus.

You know why games tend to use mostly buttons? Or why motion controls are hated?

2) So many players are having trouble? You mean a few of the reviewers. Go into the Demo thread and you will see people initially having to get over the learning curve, but once they have it's been nothing but pure bliss. Even for some of their kids who had no problem picking it up.

And many others not, Why is so difficult to understand that? And saying "Lolyoulackofskill" is condescending and kind of annoying.
 
1) It can be a pain in the ass, but at the same time just dont draw there. The game is grading you on well you handle intense situations. Just like a game with buttons, you wont be able to pull off all the combos unless you keep a cool head and sharp focus.

2) So many players are having trouble? You mean a few of the reviewers. Go into the Demo thread and you will see people initially having to get over the learning curve, but once they have it's been nothing but pure bliss. Even for some of their kids who had no problem picking it up.

3. They were right! but pro players love games that test their skill so I dont see why this wouldnt be their GOTY


It's much easier said than done to just say "don't draw there." Despite the slowdown, the extra time it takes to move your eyes off the TV to the GamePad is crucial. By taking things slow to avoid UI and control errors, I often lost my mid-air combo.

As for the demo, I played it. 4 times. I got Platinum on Normal. I think the core gameplay is great. That's why the controls are so disappointing. They were fine at first, when I just had to pull out a sword. But as I delved deeper into the combo system, switching rapidly or drawing secondary morphs mid-combo was just not fun. And I didn't feel it was my fault.

It's seriously frustrating to launch an enemy into the air with the sword and then try to draw a shape, only for nothing to happen. Then you look down, and it's because you pulled up a menu. Ain't nobody got time for that.

If nothing else, when it comes to the topic of divisive reviews, it can truly be said The Wonderful 101 is the game that draws the line.

It's a shame that the game makes it so hard for players to draw the line.
 
And you live in a fantasy world where game reviewers are never honest or genuine ever in terms of written content or the actual score. Continue living in polarity town where reviewers should never be trusted unless a game you really like gets a 9/10.

When did I say this? In fact in this very thread I criticize gamers for this very point

Laughable that you can't see that I'm actually agreeing with many points you've made but your so fixed in your own view of what everyone thinks
 
It'd be nice to live in an imaginary utopia where people didn't pay attention to review scores, instead of a world where Obsidian got denied a bonus from Bethesda because Fallout: New Vegas scored an 84 instead of an 85 on Metacritic.

Review scores matter. It's shitty that they do, but they matter. They might not matter to you or me for a purchase, but both companies and consumers make decisions based on review scores.
 
Bad thread.

Kamiya is the only developer I've seen who's skin is thick enough for the internet.

Nah there are tons of people who cuss their fans out on the internet.. Just check out the S2games forums

It's just not as celebrated because it's generally not something that's very admirable.

I have all the respect for Kamiya in the world but I HATE his twitter persona. Attracts the worst kind of crowd
 
When did I say this? In fact in this very thread I criticize gamers for this very point

Laughable that you can't see that I'm actually agreeing with many points you've made but your so fixed in your own view of what everyone thinks

You stated I had a flawed perspective and live in a fantasy, how am I supposed to interpret that along with you stating the actual scaling for game reviews doesn't exist/matter? My point is the scale does exist, and can count in many specific instances.

You write off the entire process entirely is what I took from your posts.
 
Ladies and gentlemen, the most toxic and shallow approach to videogames has presented itself. Fuck context, fuck specific observations and thought, only play games deemed excellent or nearing close to perfection by other people. Better to play games in this medium in a safe way, take no risks. Only play the best and most buzzworthy games.

I'm in awe right now. These posts hurt my soul.
citizen_cane.gif

I wish NeoGAF had signatures so I could put this quote in it.
 
Kamiya's games can't be experienced as they were designed to be without a significant investment of time and attention. Multiple playthroughs are necessary before their real depth and value are apparent, but reviewers on a deadline can't afford to do that. They're pretty much forced to base their reviews on a surface impression. From what I've seen, TW101 is a far more substantial package than your average reviewer can handle.

If the combat has any real complexity, you won't hear about it from game journalists. If the mechanics or controls have any degree of subtlety, it'll be completely lost on the majority of critics. I'm taking any and all complaints about the gameplay with a giant crystal of salt based on Kamiya's record of genre defining titles, which have always placed depth over accessibility.
 
For people who may think that he is saying this only because Wonderful 101's scores, here is a tweet of 2010.

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He seems actually quite thin-skinned, if he knows his game is truly amazing he wouldn't even have to worry about scores, didn't see him bitch about Okami's meta or GR average back in the PS2 days because it was an amazing fucking game, it was without peers on the PS2 and guess what? It had awesome, fluid controls, no fucking "learning curve" there, just good gaming. He should really worry about whether the game will sell like shit though if he hopes PG will continue to find publishing partners for its original IPs.
 
He seems actually quite thin-skinned, if he knows his game is truly amazing he wouldn't even have to worry about scores, didn't see him bitch about Okami's meta or GR average back in the PS2 days because it was an amazing fucking game, it was without peers on the PS2 and guess what? It had awesome, fluid controls, no fucking "learning curve" there, just good gaming. He should really worry about whether the game will sell like shit though if he hopes PG will continue to find publishing partners for its original IPs.

if he had twitter i think you would probably have seen kamiya do the same tbh
 
He seems actually quite thin-skinned, if he knows his game is truly amazing he wouldn't even have to worry about scores, didn't see him bitch about Okami's meta or GR average back in the PS2 days because it was an amazing fucking game, it was without peers on the PS2 and guess what? It had awesome, fluid controls, no fucking "learning curve" there, just good gaming. He should really worry about whether the game will sell like shit though if he hopes PG will continue to find publishing partners for its original IPs.
Okami got a 93 percent on Meta and Game Rankings and sold like shit.

Platinum Games will always make interesting titles that sell like shit, regardless of their metacritic score or quality.
 
Kamiya's games can't be experienced as they were designed to be without a significant investment of time and attention. Multiple playthroughs are necessary before their real depth and value are apparent, but reviewers on a deadline can't afford to do that. They're pretty much forced to base their reviews on a surface impression. From what I've seen, TW101 is a far more substantial package than your average reviewer can handle.

If the combat has any real complexity, you won't hear about it from game journalists. If the mechanics or controls have any degree of subtlety, it'll be completely lost on the majority of critics. I'm taking any and all complaints about the gameplay with a giant crystal of salt based on Kamiya's record of genre defining titles, which have always placed depth over accessibility.

yep this,

you can see this exact thing happen in the demo thread. It was basically its own meme.

Also there was a lot of hidden things shared in that thread, that most people didn't realize or figure out in their own play throughs. Most these reviews were probably done before the public demo hit, and all these Journos played this game on their own, in solitaire. So I am sure they gleamed over any depth, and intricacies. At least the ones who didn't full grasp the game, which is understandable.
 
Kamiya's games can't be experienced as they were designed to be without a significant investment of time and attention. Multiple playthroughs are necessary before their real depth and value are apparent, but reviewers on a deadline can't afford to do that. They're pretty much forced to base their reviews on a surface impression. From what I've seen, TW101 is a far more substantial package than your average reviewer can handle.

If the combat has any real complexity, you won't hear about it from game journalists. If the mechanics or controls have any degree of subtlety, it'll be completely lost on the majority of critics. I'm taking any and all complaints about the gameplay with a giant crystal of salt based on Kamiya's record of genre defining titles, which have always placed depth over accessibility.

hey look, it's pretty much my opinion exactly.
 
Well Kamiya all previous games were hard and all received score of 90% + . so may be the game is not as good ?

Did he also complained that Boynetta got good scores ?
 
I actually prefer Game Rankings to Metacritic.

non-hollywood style games (which 90% of nintendo's output falls under, sans Zelda and major Mario titles) seem to be on a different scale where 6 is OK, 7 is good, 8 is fantastic, 9 is HOLY SHIT, and 10 is a special place for successfully overhyped indies

That's how I've always seen it, and I take that into account when looking into a game. If something is "quirky" and gets over 80 percent, it's probably pretty damn good. If any AAA Hollywood style game gets something less than 80, it's probably horrible. And I skip almost all AAA games due to focus on story over gameplay. If the gameplay sucks, the game sucks IMHO.

Of course, then there's my own opinion. But I do look into reviews when deciding on a purchase.
 
Well Kamiya all previous games were hard and all received score of 90% + . so may be the game is not as good ?

Did he also complained that Boynetta got good scores ?

He stated, as quoted in this thread, that he did not care about Bayonetta scores.
 
Well Kamiya all previous games were hard and all received score of 90% + . so may be the game is not as good ?

Bayonetta got good scores because it's easy to understand the mechanics of and pretty simple.

Look at vanquish and MGR. Both got rated about what Wonderful 101 did.
 
My friends didn't care for the learning curve of the Vanquish demo. Then again, I'm like "well, you just jump to the side while targeting, and you go into slow mo. Watch your meter, because when it runs out, you're vulnerable".

But they're like "duhhhh". People have issues. No wonder games are so dumbed down anymore.

I didn't even bother loaning them the MGR demo. I can just imagine their confusion at Blade Mode. :(

And yes, one of them prefers sports games, and one of them prefers FPS.
 
Gaf loves to be on this guy's side, no matter how "childish" he acts.

He copy and pastes canned responses to things he gets. What's so childish about that. I've tweeted him a lot of tweets and he just replies with XD and :). I don't rage and act privileged and rant about how he didn't directly respond to me because he's a busy man who is kind enough to give at least some exposure to his fans and haters. I doubt English is something he's really familiar with so yeah sometimes the replies seem harsh but that's called misunderstanding. It's like the guys who tell him he's /V/'s king and he's like "what's V?"
 
Go to hell you net review douches. I guess places like IGN don't like actual creative games. Give me more COD and Madden and some Gears clones, c'mon.
 
My friends didn't care for the learning curve of the Vanquish demo. Then again, I'm like "well, you just jump to the side while targeting, and you go into slow mo. Watch your meter, because when it runs out, you're vulnerable".

But they're like "duhhhh". People have issues. No wonder games are so dumbed down anymore.

I didn't even bother loaning them the MGR demo. I can just imagine their confusion at Blade Mode. :(

And yes, one of them prefers sports games, and one of them prefers FPS.

Go to hell you net review douches. I guess places like IGN don't like actual creative games. Give me more COD and Madden and some Gears clones, c'mon.

Jesus fuck, this thread is painful to read.
 
Don't know if this is the proper place to talk about this (it's likely been brought up before)

What I don't get is why reviewers have to assign a specific Alphanumeric value to summarize their review. Each reviewer has different criteria in regards to assigning these values and each person who sees that number is going to interpret it differently. Combining all of them together and comparing them from eachother just seems... wrong. And then people like to have score wars by comparing numbers from different games from different reviewers. And then when someone rates it lower, the pitchforks are brought forth and the mob comes out like clock work. Every time.

Reviews are great to get a good impression on what a reviewer thought of a game but I just hate this metacritic world we live in, Would prefer the rating scale to be less ambiguous.
 
It's interesting how the main conversation in this thread is: what is Kamiya really thinking? Using his twitter account to try and psychoanalyze his thoughts and motivations seem's like a fool's errand to me. It becomes too much a case of people hearing what they want to hear.

Kamiya is a creator and designer. He expresses himself through his games. As with any title, that game will be released and speak for itself, not through a game critics mouth or numbers on a page. If a game has something interesting to offer, time will be the only critic that matters.
 
Bayonetta got good scores because it's easy to understand the mechanics of and pretty simple.

Look at vanquish and MGR. Both got rated about what Wonderful 101 did.
There are even bad scores for those two. Destructoid/Jim Sterling gave Vanquish a 5.
There are also 9s for TW101. If it was so bad how people want it to be, there would have been bad scores all around. In fact there is more positive reviews than negative ones.
 
Will wait for gamer reception. Metacritic's mysterious weighting system tends to make the score rather bottom-heavy, so I don't put much stock into it.

RE6 is the best 3rd person shooter of the generation and nothing is wrong with its controls except that they were not properly explained in-game.

Huh? RE6 isn't even the best RE this generation, let alone the best TPS.
 
Honor. RT @SamAustin7: Many reviews are giving W101 a low score because its "too hard". How does this make you feel?

If the world had more honor, it would be a better place.

I realize he means "honored," as in "flattered" but honor is an amazing word

We all know by now that scores and aggregates have little intrinsic meaning, and that it's the text that shows the merit of the review. Though of course, evaluating an apparent disconnect between score and review content is part of the package.
 
He's obvisouly right, and I can understand how annoying it can be to see years of hard work summarized in a simple number.
Besides, although scores are sometimes an interesting indication, they're not the first thing to consider when buying a game. Most of my favorite games got 7-8 rankings, and many 9-10 games left me completely uninterested, even in genres I like.
 
I hate when people jump to the conclusion that steep learning curves and required skill acquisition are bad game design.

I guess they're not as appealing if it's the first game you've ever played and don't want to invest any time into it, but diversity is good. There should be games made for people who like a challenge and do have the time and inclination to hunker down and master a game.

From the little I played of this at PAX East, though, I wasn't a huge fan of the touch screen on the gamepad. After getting used to my iphone and ipad I wasn't really putting pressure on the screen and had problems getting things to register. Cheaping out on that hardware!
 
Huh? RE6 isn't even the best RE this generation, let alone the best TPS.
People who say these things demonstrate overwhelming ignorance of RE6 to the point they can't be trusted. Especially when they so often easily gloss over the shortcomings of RE5 and Revelations.

As for other TPS it's like they aren't even trying except Binary Domain.
 
He's obvisouly right, and I can understand how annoying it can be to see years of hard work summarized in a simple number.
Besides, although scores are sometimes an interesting indication, they're not the first thing to consider when buying a game. Most of my favorite games got 7-8 rankings, and many 9-10 games left me completely uninterested, even in genres I like.

And 9-10 movies usually bombs in the box office. Everybody knows that 9-10 movies are artistic (and boring to most people).

People in gaming sites gives too much credit to review scores and zero credit to people. People just don't say "hey i have extra 60 bucks, lets look at metacritic and search for the highest ranked game and buy it".
 
Not to tease anyone, but is it even fair to let someone who sucks at a game review it on a high profile site? If a certain genre just isn't your forte, your review is going to be pretty irrelevant to anyone for whom it is. I know arguing against the relevancy of the concept of reviews at all is what most of this thread is already saying, but to the reviewers I ask what is even the purpose of writing it if it's not going to be very useful to anyone.
 
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