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Katamari Damacy Tribute trailer

Have never played a Katamari, looking forward to trying this one.

Well we got Katamari, now for "New RPG", "New Shooting", and "New Sports" :lol
 
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http://plusd.itmedia.co.jp/games/articles/0904/10/news024.html
 
Can someone explain to me the "water" level shots, where it looks like you're measured in square meters rather than linear diameter? I never played Beautiful Katamari (which I assume this is ultimately from).
 
Feels good to be excited about a Katamari game again :D

The new pastel shading and styles really bring a lot to the games visual style. I'd always wanted an entry in the series to look more like the elaborate artwork, and here we are!

Good to see new stages with interesting tasks (Rolling around covering the area in flora, Monochrome world which maybe you turn back to colour by rolling everything up into colour, underwater adventures).

Want to hear when the US version will hit, hopefully not too far off the JP release.
 
inner-G said:
So, that trailer was English.. anyone think it will see a worldwide release?
The English translation and the new game title means it will come to the west. Here's hoping for a PSN release but I guess they'll make it a full-priced Blu-ray game.
 
If you want to know more about the storyline in Katamari Forever, know that it involves the King of All Cosmos, the Prince, and a Robot King of all Cosmos. The King has lost his memories after falling and hitting his head on a planet, a narrative twist that will drive one of the game modes. Given that the King has amnesia, his memory of the worlds that make up the remixed levels is incomplete, resulting in levels that are completely devoid of color. As the Prince, your job will be to restore color to the world (and, consequently, the King's memory). To do so, you simply roll the Katamari ball around the bleak world; doing so will add splashes of color to the world in addition to picking up objects as you go. Periodically, you'll come across columns of light that appear in the world. Rolling over one of these columns will cause a huge suction effect, drawing in lots of objects toward your Katamari ball. These columns of light look set to be which is a handy tool to have at your disposal, especially as you get close to the end of a level. Once you've restored enough color to the world within the level's time limit, you'll move on to the next challenge.

If the previous levels play like a Katamari-themed version of de Blob for the Wii, then the other level that we saw during the Katamari Forever demo had some definite Gardening Mama influences. In this level, the entirety of the gameworld was dried over and parched. The goal here was to bring life back to the world by using your Katamari ball as a sprinkler of sorts. Your first step will be to find a water source into which you can roll your Katamari ball. Once loaded with water, you simply roll around the dry parts of the level, instantly restoring greenery to the world; flowers, trees, grass, and other assorted shrubbery will pop up.

You'll periodically need to go back and refill your water supply to keep spreading the green, and you'll make use of the new hop ability, which you can use to access hard-to-reach areas. To jump, you can either move the Sixaxis controller up or press the R2 button. Moving to new heights in a level will give you access to new water stores, as well as more territory to bring back to life.

http://www.gamespot.com/events/namcobandai09/story.html?sid=6208897&tag=top_stories;title;2
 
Nice!

If you jump with SIXAXIS, hopefully it still controls like always! If they do have motion controls, I hope it's an option >:|
 
At least they're implementing some motion sensing controls. Good to hear.

By the way, IGN states there's no multiplayer but other sites state that the press release does confirm local and online multiplayer. Can anyone find the press release?
 
lupin23rd said:
Do they usually keep the soundtrack intact for these games when they bring them over? I want my Leah Dizon :lol

I'm pretty sure every Katamari soundtrack for the NA versions are the same as the JP releases.

I'm hearing mixed things about both the multiplayer modes and whether or not it's a PSN download or on a Blu-Ray disc though...
 
The motion controls for the Wii would have to be with both the remote and nunchuck, holding them vertically and treating them like they were the analog sticks. This would mimic using princes hands more accurately because they would be your hands.

That would be the advantage the Wii has over PS3 motion controls. If implemented well it would be incredible.
 
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