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Kay plays Dark Souls II: the anti-Jeff Green

I'm beginning to think there is an intentional 'rolling penalty.' That shield toss could have been avoided without even rolling, it would have missed regardless. Maybe the B Team intentionally made borked rolling hit boxes to disfavor rolling, perhaps they saw it as abusive, but felt obligated to include it for continuity.
 
I think that Ruin Sentinals maybe had a different model before but when they changed the model they didn't change the hitbox. Many of the other bosses are bad, but non of them are as consistently bad as RS.
 
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The tracking of enemy attacks are so amateurishly done in Dark Souls 2, all sense of fairness, of good design, has been thrown out for a slight increase in difficulty.

It's like the enemy is standing on a giant record-player that's constantly spinning according to the players movement. It doesn't seem to matter if you move to the right or left, the enemy is just gonna adjust his position from the first frame of his attack to the last by spinning ridiculously in one place.

It's inexcusable.

It's like they, the designers, didn't know what made Dark Souls 1 so good in the first place, that it was challenging but fair. B-team is an apt description.
 
I'm beginning to think there is an intentional 'rolling penalty.' That shield toss could have been avoided without even rolling, it would have missed regardless. Maybe the B Team intentionally made borked rolling hit boxes to disfavor rolling, perhaps they saw it as abusive, but felt obligated to include it for continuity.

I really hope you're joking
 
I don't watch LPs and have never played Dark Souls but I feel oddly engrossed in watching her playthrough of the first game. Not only that but I feel a strong urge to play it myself; feels like I really missed out on something great here. Might need to borrow a PS3/360 and get this even though I've seen most of it now, pretty sure it won't run that well on my laptop...
Dark Souls II runs extremely good even on old hardware, while Dark Souls 1 runs and looks like crap on pretty much every rig, so you shouldn't have any problem with either. Unless your laptop is like 3+ years old I guess. What are your specs?

And wow at that hitbox, this game has some truly messed up shit in it xD
Another thing I noticed, when I'm fighting ordinary mobs, is that I get hit even if they haven't completed their hitting animation, i.e. I attack, a split second before I hit them they start their attack animation, raising their sword or whatever, I hit them, breaking their poise, but I still get hit even if they haven't actually completed their animation and landed their blow. Am I just making up stuff? I never noticed anything like that in the Dark Souls 1.

I also agree with Kagutaba, generally speaking, the whole of DS2 is permeated with a sense of cheapness that just wasn't there in DS.
 
Dark Souls II runs extremely good even on old hardware, while Dark Souls 1 runs and looks like crap on pretty much every rig.
What the hell are you talking about?
The game has zero performance issues on every PC less than a decade old.
While I was waiting for my new system I even played half of the game with a single seven years old 8800 GTS.
 
What the hell are you talking about?
The game has zero performance issues on every PC less than a decade old.
While I was waiting for my new system I even played half of the game with a single seven years old 8800 GTS.
30 fps cap. Actually feels lower than that too but I guess that's just me. Yea you have a dsfix but that might not be a viable option for an old laptop. DS 2 conversely runs at a very smooth framerate even on old machines.
 
30 fps cap. Actually feels lower than that too but I guess that's just me. Yea you have a dsfix but that might not be a viable option for an old laptop. DS 2 conversely runs at a very smooth framerate even on old machines.

Yep.

I can play native resolution DS2 on my laptop with smooth framerate pretty much all the time.

DS ran at 15-25 fps.
 
Dark Souls II runs extremely good even on old hardware, while Dark Souls 1 runs and looks like crap on pretty much every rig, so you shouldn't have any problem with either. Unless your laptop is like 3+ years old I guess. What are your specs?

Not that old but I got it because it was cheap with no intention for gaming besides classic adventure games, basically.

Apparently my specs are

Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Video Card 1: Intel(R) HD Graphics 4000
Video Card 2: NVIDIA GeForce GT 640M LE
Memory: 6.1 GB

running Win8 64-bit

Not sure why there are two video cards but I'm sure there's a good reason. I don't even care if I run this on low settings or whatever, it just looks fucking incredible so I want to play it. I'd prefer to play the first one. Not sure if the second is just as good? Of course after watching Kay play it, I pretty much know about everything for a big chunk of the game, lol...
 
The tracking of enemy attacks are so amateurishly done in Dark Souls 2, all sense of fairness, of good design, has been thrown out for a slight increase in difficulty.

It's like the enemy is standing on a giant record-player that's constantly spinning according to the players movement. It doesn't seem to matter if you move to the right or left, the enemy is just gonna adjust his position from the first frame of his attack to the last by spinning ridiculously in one place.

It's inexcusable.

It's like they, the designers, didn't know what made Dark Souls 1 so good in the first place, that it was challenging but fair. B-team is an apt description.

had there not already been 2 other games that got things right, maybe all this'd be more acceptable... otoh, of course, had demon's souls contained many of these 'modifications', there may never have been any other souls games :) ...
 
It's pretty bad when I can watch this in mobile low quality and still spot the bullshit hitboxes. More agility would've "fixed" that, but it's a hit that shouldn't have hit at all. There's another one at 29:30. I guess it hit her foot.
What the hell are you talking about?
The game has zero performance issues on every PC less than a decade old.
While I was waiting for my new system I even played half of the game with a single seven years old 8800 GTS.
A decade is definitely pushing it. Maybe cutting edge a decade ago could handle it, but in my case, I'm running both of these games on a computer that's about six years old now. I had issue in particular fighting against Seathe and Sif. The crystal particles and especially Sif's fur slowed my FPS down to single digits. Blighttown ran at 20 fps max, depending on where I was pointing the camera. For whatever reason, DS2 runs a hell of a lot better than the first game.
 
Not that old but I got it because it was cheap with no intention for gaming besides classic adventure games, basically.

Apparently my specs are

Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Video Card 1: Intel(R) HD Graphics 4000
Video Card 2: NVIDIA GeForce GT 640M LE
Memory: 6.1 GB

running Win8 64-bit

Not sure why there are two video cards but I'm sure there's a good reason. I don't even care if I run this on low settings or whatever, it just looks fucking incredible so I want to play it. I'd prefer to play the first one. Not sure if the second is just as good? Of course after watching Kay play it, I pretty much know about everything for a big chunk of the game, lol...
You're gonna have no problem with either game:) Just remember to specify that you wanna run them through the dedicated video card, it might default to the integrated one for some reason.

As for the games, I think they're both great but Dark Souls is easily superior to the sequel. Matter of fact, it doesn't really feel like a sequel to me, more like a different take on the same formula. It does bring about some improvements (streamlined weapon upgrade system, covenants, ...) but it lacks the sheer brilliance in level design of the first game and sometimes it feels like encounters are designed to be difficult rather than interesting (focus on ambushes and multiple enemies fights, while the first game, with some exceptions, emphasized 1vs1 fights, which is where the combat system really shines), while I never got that impression playing the first game. So yeah I'd definitely suggest the first one.
 
What the hell are you talking about?
The game has zero performance issues on every PC less than a decade old.
While I was waiting for my new system I even played half of the game with a single seven years old 8800 GTS.

That's not true. The game runs like shit on older CPUs.
 
You're gonna have no problem with either game:) Just remember to specify that you wanna run them through the dedicated video card, it might default to the integrated one for some reason.

As for the games, I think they're both great but Dark Souls is easily superior to the sequel. Matter of fact, it doesn't really feel like a sequel to me, more like a different take on the same formula. It does bring about some improvements (streamlined weapon upgrade system, covenants, ...) but it lacks the sheer brilliance in level design of the first game and sometimes it feels like encounters are designed to be difficult rather than interesting (focus on ambushes and multiple enemies fights, while the first game, with some exceptions, emphasized 1vs1 fights, which is where the combat system really shines), while I never got that impression playing the first game. So yeah I'd definitely suggest the first one.

Thanks man. Yeah, definitely want to start with the first one and then might move on to the second if I like it enough. The level design is for sure one of the things that I like a lot from what I've seen of the first game. Perhaps I'll just make it my summer project. Need to get on this asap.
 
A decade is definitely pushing it.
"A decade" was just a way to throw in a round number instead of saying "8 years" two times in a row. Still, considering my PC was mid tier even as new and DS1 doesn't exactly squeeze multicore CPUs, I wouldn't be surprised to learn that some of the latest, high end single core CPUs from 2004 would be more than capable to run the game.

That's not true. The game runs like shit on older CPUs.
That's bullshit you may have heard somewhere, while I'm talking about my direct, personal experience.

I played the game for a year on a E6550 at 2,3 Ghz... and as far as my GTX 460 didn't die, I was perfectly able to play it at 1680x1050@60fps, with the DSfix installed.

Then, as I said in the previous post, I did also play it with a GTS8800 (the old GPU I got with the very same seven-eight years old CPU I just mentioned) and played for few days half of the game without a single framedrop.
But in that case, i must admit, I didn't even try to unlock 60 fps.
 
That's bullshit you may have heard somewhere, while I'm talking about my direct, personal experience.

I played the game for a year on a E6550 at 2,3 Ghz... and as far as my GTX 460 didn't die, I was perfectly able to play it at 1680x1050@60fps, with the DSfix installed.

Then, as I said in the previous post, I did also play it with a GTS8800 (the old GPU I got with the very same seven-eight years old CPU I just mentioned) and played for few days half of the game without a single framedrop.
But in that case, i must admit, I didn't even try to unlock 60 fps.

No, it's my personal experience of playing it on a Q6600 / GTX260 @ 720p and getting fps drops (below 30) even in the Burg, not to mention Blighttown or things like the particle effects from crystals exploding (like the Seath fight. Hello 10 fps for those). I have no idea how you ran it without drops on a GTS8800, lucky you I guess.
 
Did she play a light character in the first game? On ep 6 right now and she's doing a fantastic job with the large knights at Heide's Tower of Flame that gave me so much trouble (I played a blocking fatty in DS1, so rolling skills I had little).

As for DS1 performance, eh, I ran it on an E8500/GTX260c216 and there were some pretty severe frame rate drops in Blighttown and the forest. I hear unlocking the frame rate yet capping at 30 somehow improves performance, but I didn't try it.
 
No, it's my personal experience of playing it on a Q6600 / GTX260 @ 720p and getting fps drops (below 30) even in the Burg
How is that even remotely possible, when your computer is superior to the one I used (and described just above) on pretty much every single aspect, and running on a far lower resolution as well?
I just don't believe you.
 
Did she play a light character in the first game? On ep 6 right now and she's doing a fantastic job with the large knights at Heide's Tower of Flame that gave me so much trouble (I played a blocking fatty in DS1, so rolling skills I had little).

As for DS1 performance, eh, I ran it on an E8500/GTX260c216 and there were some pretty severe frame rate drops in Blighttown and the forest. I hear unlocking the frame rate yet capping at 30 somehow improves performance, but I didn't try it.

You should definitely unlock the framerate. It helps a lot.

I know some people with older PCs think it's just for monster rigs, but DSFix and the unlocked framerate is useful across the board.
 
It's like they, the designers, didn't know what made Dark Souls 1 so good in the first place, that it was challenging but fair. B-team is an apt description.

This thought has come to mind a lot while I play Dark Souls II. I also compare it to Porn, it's like a fake version of the real thing.
 
No, it's my personal experience of playing it on a Q6600 / GTX260 @ 720p and getting fps drops (below 30) even in the Burg, not to mention Blighttown or things like the particle effects from crystals exploding (like the Seath fight. Hello 10 fps for those). I have no idea how you ran it without drops on a GTS8800, lucky you I guess.

There was something wrong with your PC then. Tuco is correct, DS1 can run on a pocket calculator without issues.
 
How is that even remotely possible, when your computer is superior to the one I used (and described just above) on pretty much every single aspect, and running on a far lower resolution as well?
I just don't believe you.

I didn't use the 60fps unlock in fear of the game breaking but I have a better CPU, a 460 and ran at the same resolution (1680x1050) and the game would definitely chug when there were particle effects like bonfires reloading the map. It was pretty stable most of the time (at 30fps) but it dropped enough that it was noticeable, that might because of the hard step ladder drops to 15 when it dropped below 30.

I just quickly tried the 60fps unlock in Anor Londo and small things like the particle effects from the Silver Knight dying would cause the fps to drop to <50 for a while and with no vsync there is significant screen tearing constantly. That's not horrible though, I prefer that to something like Darksiders 2 which shit the bed constantly.
 
How is that even remotely possible, when your computer is superior to the one I used (and described just above) on pretty much every single aspect, and running on a far lower resolution as well?
I just don't believe you.

I feel like this is getting way too off topic, but I'm not making it up.

There was something wrong with your PC then. Tuco is correct, DS1 can run on a pocket calculator without issues.

Maybe, but it runs DkS2 at 60fps just fine.
 
I was surprised to see Kay having so much trouble with the 3 bosses. I don't think I've even seen her die more than a few times on a boss. Hopefully she ditches the greatsword for a lil bit and armors up for these guys.
 
I was surprised to see Kay having so much trouble with the 3 bosses. I don't think I've even seen her die more than a few times on a boss. Hopefully she ditches the greatsword for a lil bit and armors up for these guys.
The cheap hits aren't helping much. I don't remember that much garbage happening when I was fighting these guys, but I was using sorcery and had pretty high ATN and ADP, and so high AGI to roll through the bogus hitboxes. Didn't even realize they were that bad until now.
 
And wow at that hitbox, this game has some truly messed up shit in it xD
Another thing I noticed, when I'm fighting ordinary mobs, is that I get hit even if they haven't completed their hitting animation, i.e. I attack, a split second before I hit them they start their attack animation, raising their sword or whatever, I hit them, breaking their poise, but I still get hit even if they haven't actually completed their animation and landed their blow. Am I just making up stuff? I never noticed anything like that in the Dark Souls 1.

You're not making things up, many enemies in Dark Souls 2 has their damage frames front-loaded in the first part of their attack animation, leaving you with no time to react and guarantees a damage trade, even if you timed your attack correctly and was using a faster weapon. Enemies also have very little recovery frames after combos resulting in infinite stamina monstrosities like the mace wielding Drakekeepers.
 
I was surprised to see Kay having so much trouble with the 3 bosses. I don't think I've even seen her die more than a few times on a boss. Hopefully she ditches the greatsword for a lil bit and armors up for these guys.
A little adversity is good for the stream. Crossbow enthusiasm aside I hope she sticks with the weapon type she has the most fun with instead of trying to follow some hypothetical fully optimized choices. Just upgrading the GS will probably do the trick.

The blood stain thank you was a nice touch.
 
I think that Ruin Sentinals maybe had a different model before but when they changed the model they didn't change the hitbox. Many of the other bosses are bad, but non of them are as consistently bad as RS.
Just did the fight dual-wielding last night. Noticed no problems on the hammer attacks, shield is definitely bullshit.
You're not making things up, many enemies in Dark Souls 2 has their damage frames front-loaded in the first part of their attack animation, leaving you with no time to react and guarantees a damage trade, even if you timed your attack correctly and was using a faster weapon. Enemies also have very little recovery frames after combos resulting in infinite stamina monstrosity like the Mace Drakekeepers.
I've found myself more often baiting attack combos in Dark Souls 2 and waiting for them to finish waving their weapon around in midair. It's like those annoying broken sword hollows from the first game were the template for half the enemies.

Although I'll take those any day over
the exploding mummies everywhere in the middle of the game.
 
Wow @ that shield attack. It never happened to me fortunately, but that is bullshit. I understand the point of ATN/ADP adding to AGL so you get more iframes but that hitbox thing is next level bullshit.

Directly at number 2 though are those pink dog things that basically sneak in a fucking huge attack without any animation. That I definitely encountered more than my fair share of times.

#3 might be the insane bullshit that is "fuck stamina" Ironclads that just never stop swinging. Only slightly less bullshit because you can actually bait and dodge out of their overheads.
 
The Ruin Sentinel shield throw.

The Pursuer sword impale.

The Old Dragonslayer lunging stab.

Those fat things near the beginning of the game that vacuum-grab you.

Am I missing anything else?
 
No, it's my personal experience of playing it on a Q6600 / GTX260 @ 720p and getting fps drops (below 30) even in the Burg, not to mention Blighttown or things like the particle effects from crystals exploding (like the Seath fight. Hello 10 fps for those). I have no idea how you ran it without drops on a GTS8800, lucky you I guess.

Just change your aa setting from 4 to 3 even 2. Gave me +20 fps on a gtx570.
 
The Ruin Sentinel shield throw.

The Pursuer sword impale.

The Old Dragonslayer lunging stab.

Those fat things near the beginning of the game that vacuum-grab you.

Am I missing anything else?
Are spoilers for the later parts of the game allowed in this thread?

If we count other Souls games, the Four Kings' homing projectile disappears something like a full second after the visual effect.
 
The Ruin Sentinel shield throw.

The Pursuer sword impale.

The Old Dragonslayer lunging stab.

Those fat things near the beginning of the game that vacuum-grab you.

Am I missing anything else?

while the hitboxes of this game are suspect (i had a big problem with it the 1st time i played through the game), i started a 2nd character and then i really started putting points in ADP, a lot can be helped by putting enough points in ADP and ATN to raise your agility (
never got hit by the lunge attack from the pursuer and also rolled over/through that circle beam from nashandra, had an agility of 108 by then + armor management
 
I never got hit by any of those things (well, while I was rolling anyway :p ) and I put a lot of points in adp very early, because I really noticed my agility being low.

So it might be related to that like others have said. It's all seconds work but my adp is gonna go to the max every time I play.
 
I see a lot of people waving around adaptability as some sort of excuse when this topic comes out, but frankly I don't think it matters much.
Regardless of what's the reason, the problem still exists: we have a game that (sometimes) does a terrible job at matching what you see with what you get.
That was hardly ever a problem with Dark Souls 1 (well, except for PVP lag-stabbing).
 
I see a lot of people weaving around adaptability as some sort of excuse when this topic comes out, but frankly I don't think it matters much.
Regardless of what's the reason, the problem still exists: we have a game that (sometimes) does a terrible job at matching what you see with what you get.
That was hardly ever a problem with Dark Souls 1 (well, except for PVP lag-stabbing).

Yeah I agree. It feels like they asked themself "what can we do to make it more difficult" and they decided to add latency, strange hitboxes and nerved rolling and parrying and on top of that somehow made weapon switching really unpredictable... oh and do not forget spinning enemies.

I know where they are coming from with these changes but it seems they made all the wrong choices to deal with them.
 
Even if we were to say that the shield's dusty special effect gives it a large hitbox, the player still shouldn't have been hit for what I assume to be the full damage. Usually if you hit just the edge of an attack like this, the damage is significantly lowered.

Anyway, I'm watching her Dark Souls 1 playthrough, and it was fun seeing her try to not finish Sif off

 
Watched her stuff a bit yesterday and don't see the appeal, pretty boring. Still better than Pewdiepie and other crap of course.

I just watched one of her videos the other day and the appeal seems to be that she has the ability to use common sense, something a lot of people struggle to do.

She reads everything, takes her time and watches the game play out and learns from it. She also has a pleasant commentary voice.
 
http://a.pomf.se/rlhacx.webm
Dripping with sarcasm.
#StreamBeef

You can not speak of the Black Dragon without becoming the Black Dragon.

Happy to see that the sword upgrade helped out. Didn't even bone home with the Estus Shard and Titanite before attempting the boss again.
 
The tracking of enemy attacks are so amateurishly done in Dark Souls 2, all sense of fairness, of good design, has been thrown out for a slight increase in difficulty.

It's like the enemy is standing on a giant record-player that's constantly spinning according to the players movement. It doesn't seem to matter if you move to the right or left, the enemy is just gonna adjust his position from the first frame of his attack to the last by spinning ridiculously in one place.

It's inexcusable.

It's like they, the designers, didn't know what made Dark Souls 1 so good in the first place, that it was challenging but fair. B-team is an apt description.
Completely agree. They really dropped the ball this time around.
 
I see a lot of people waving around adaptability as some sort of excuse when this topic comes out, but frankly I don't think it matters much.
Regardless of what's the reason, the problem still exists: we have a game that (sometimes) does a terrible job at matching what you see with what you get.
That was hardly ever a problem with Dark Souls 1 (well, except for PVP lag-stabbing).
Oh, definitely. Levelling ADP feels like they wanted to not have a junk stat (in the form of RES), but since Dark Souls (or the Souls games) are technically supposed to be an action game, something like nerfing dodge to not be WYSIWYG is kinda dumb in hindsight. Since it happened to go the other way for most DS vets, it's more become a stat you need to sink points into to get it back to how you wanted it.

It would've been fine if AGL really only affected the speed of using items or something but then you run back into the problem where dodging is once again the superior option of defense.
 
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