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Kay plays Dark Souls II: the anti-Jeff Green

Why did the blue guy in the Nexus die? I know that
Yurt The Silent Chief will start killing off NPCs in the Nexus
, but she havnt gotten to that part yet.
 
Should try PM an admin i guess.
I don't know on what basis they do exceptions, but i did see Evilore approve people on the spot before, but they were "celebrities" so to speak, so again, i'm not sure how it works.

Well, it works.

Spoke to Evilore and her account is approved now. Sweet.
 
Kay managed that Adjudicator fight quite nicely. Not that he's hard, but Kay kept the camera unlocked for much of the fight. She's come a long way, since didn't she say she used to have issues with using camera and moving at the same time?

That fight plus the black katana skeletons also show how Demon's Souls used big wide attacks to hit you in blind spots instead of that crazy rotating
 
Kay's on Neogaf now?

Guys, start applying the spoiler tag to just about everything. Just to be safe.. Retroactively spoiler tag this entire thread. Too many people going off about how cool this and that is.
 
That ladder in 4-1 leading to above where you get the Adjucator's shield - I've never noticed the plank leading over to the area behind with a few treasures. Crazy, I'm doing a run now with a faith/str build and I just did 4-1 yesterday and still never noticed it!

One thing I think about Kay's playthrough re: things she may miss
WT events obviously, but also Yurt killing NPCs. I can't remember which ones he kills but I just think he might end up bumping off a few before she realises.
Personally I don't like this particular 'questline', or at least the way it's handled. I prefer how
Mephistopheles/Navlaan
both handle it, giving you the choice and doing it in your own time.
 
Are all the bosses "find its weakpoint and attack for massive damage" or is that just the first few bosses you can face?

Edit: Oh her account got approved? Good thing I don't know anything about DeS so I won't run the risk of spoiling things
 
Are all the bosses "find its weakpoint and attack for massive damage" or is that just the first few bosses you can face?
If you consider the 3-1 boss that, then mostly considering you're being extremely loose.

There are some very different bosses, 5-3 and 2-3 for example.
 
What I meant was that both the Tower Knight and the judicator had the similarity in that you had to attack them to reach the head and deal actual damage.

It's interesting to see the series' roots :)
 
What I meant was that both the Tower Knight and the judicator had the similarity in that you had to attack them to reach the head and deal actual damage.

It's interesting to see the series' roots :)
Tower Knight you can set his leg gases on fire and slash at him normally.

Regardless, no, most bosses don't work like that. I did find most of them underwhelming though, too much hype for them I guess. 4-3 is the worst.
 
Well, when Kay posts here, I would like her to know that her Dark Souls LP is my favorite LP of all time, and is the perfect example that the Souls games are not impossible to get into alone.

Coming from someone who can never get that first time Souls experience again, seeing on how many hours I have put into the series, it's always great to see someone go through it blind, and actually make progress.

Love the work. Will recommend every single time someone wants a Souls LP.
 
Kay, the DS2 DLC is top notch. You would absolutely love it, excellent level design and great bosses. Maybe consider using ascetics since you'd most likely play it on NG and it shines at NG+ or ++.
 
Kay's videos are probably the most interesting videos I've seen regarding the Souls series. Really digs into everything and for a blind playthrough it just makes it even better.
 
What I meant was that both the Tower Knight and the judicator had the similarity in that you had to attack them to reach the head and deal actual damage.

It's interesting to see the series' roots :)

Those are it IIRC, though to be fair, they're pretty different. Tower Knight has the archer gimmick and open space to move around in, and Adjudicator places the player in a vertical room (enabling high ground-based ranged strategies) that becomes pretty claustrophobic on the ground. Something Demon's excels at is placing many of its bosses in interesting environments. To not spoil anything, Fool's Idol is another neat example - placing traps on the ground, making navigation difficult due to the pews cluttering up the room, and generally forcing the player to navigate that space with the clone gimmick. It really comes together brilliantly.

General thoughts on bosses: Dark got off to a good start with Taurus and Capra Demon's fight locals, but I felt it was mostly downhill from there. I like my bosses to be super-gimmicky, and Demon's delivers that in spades. Too many of Dark's (and Dark 2's) bosses were straight up slugfests. Not that there's anything wrong with that type of encounter, but it made many of them feel like oversized enemies. I like to have that distinction when bosses require the player to do something more than what's required to defeat traditional enemies. Even if a boss isn't mechanically challenging, like Tower Knight, that eureka moment of figuring out the gimmick, or the feeling of accomplishment after adapting to a unique environment makes it all worth it. The first time I played Demon's, the Tower Knight looked unstoppable. Knocking the bastard over and really taking it to him was one of the best feelings I've had in a game.
 
I'm not quite as clever as Kay, and Demon's was my first souls game, so while my hesitation and fear of dying kept me alive more than most players, I often went in as a Soul summon to help other players and figure things out together before ever taking it on myself.

There was a time in the Souls games where it wasn't so casual. I know what that sounds like, but Demon's was hard as balls, and Dark Souls when it first came out, was also hard as balls. Sometime after the first couple patches, that shit got easy, homeward bones being award for every single boss fight, more souls for killing enemies.. Still a great game, but not as great as it was before they casualized it. Homeward bones being handed out like candy made the homeward spell completely useless, and eventually losing souls never felt like a big deal.

I'm not crazy, right? I remember when losing souls was a huuge setback back in Demon's, and early Dark. Now in Dark Souls 2, souls are hardly worth shit they're so easy to get.
 
So 1 shotting bosses in DS2 makes them too easy but doing it in DeS means she's on a roll...er ok. Also after her complaining about bosses being so similar in DS2 she didn't say anything about Adjudicator and Tower Knight both being knock down and hit in the head.

I'm glad she's into more of the gameplay parts now, all that reading at the start is kinda boring.
 
So 1 shotting bosses in DS2 makes them too easy but doing it in DeS means she's on a roll...er ok. Also after her complaining about bosses being so similar in DS2 she didn't say anything about Adjudicator and Tower Knight both being knock down and hit in the head.

I'm glad she's into more of the gameplay parts now, all that reading at the start is kinda boring.

If you're arguing the bosses in Dark Souls 2 are more varied and interesting than those in Demon's, you're crazy. These two bosses are at least twice as complex as almost all bosses in Dark Souls 2.

Why do you suppose she'd feel this way, though? Are you saying she has some personal grudge against Dark Souls 2? It's not like she played Demon's first and would therefore be more biased toward that game.
 
If you're arguing the bosses in Dark Souls 2 are more varied and interesting than those in Demon's, you're crazy. These two bosses are at least twice as complex as almost all bosses in Dark Souls 2.

The Rotten is an Adjudicator equivalent that has far more complex patterns. When I replayed Demon's Souls recently Adjudicator is one of the bosses where I was kind of shocked how basic it is in comparison to similar fights in the later games.

Edit: There are plenty in both the later games more complex than Tower Knight too, but I'd never shit on him considering he's an iconic boss and the whole point of him is to make you get over the intimidation and realise he's not remotely a scary as he looks, which makes him a perfect early boss.
 
The Rotten is an Adjudicator equivalent that has far more complex patterns. When I replayed Demon's Souls recently Adjudicator is one of the bosses where I was kind of shocked how basic it is in comparison to similar fights in the later games.

I never particularly liked Adjudicator, but w/ Rotten, you just hack away at him while avoiding his grabs.

Adjudicator at least has the vertical arena and 'reveal the weakpoint' gameplay that's yeah, typical of bosses in general, but not completely mindless.
 
The Rotten is an Adjudicator equivalent that has far more complex patterns. When I replayed Demon's Souls recently Adjudicator is one of the bosses where I was kind of shocked how basic it is in comparison to similar fights in the later games..
While The Rotten has a more varied moveset overall, most if not all of it is stuff that's done by other bosses and the moment you step into the arena, you're not really in danger because of not yet knowing fact X or Y about the boss. You dodge/block/strafe and punish. The most unique thing about Rotten is that you can destroy the hands and even that's been done, admittedly with tails.

So Adjudicator might more or less share his main gimmick with Tower Knight. However, there is a slight difference where with Adjudicator you're often forced to move into a danger zone in a tight arena to hit the weak spot as melee and then move out while with Tower Knight you try to get behind him into a relative safe zone, past the mid range where he and the crossbowmen rule the battlefield.

And then there is the boss arena design too. With Adjudicator, ranged fight is fairly different from melee since you're trying to fight on the destructible upper floors and dodge the tongue attack and hit the bird directly. The Rotten, well, it's more or less the same but with more kiting
 
While The Rotten has a more varied moveset overall, most if not all of it is stuff that's done by other bosses and the moment you step into the arena, you're not really in danger because of not yet knowing fact X or Y about the boss. You dodge/block/strafe and punish. The most unique thing about Rotten is that you can destroy the hands and even that's been done, admittedly with tails.

Except the Rotten also has the fire pools in the arena, that heavily dictate how you handle it and demand careful spacial awareness. It's still a pretty basic boss but if you just go for the strafe/block/punish tactics without thinking about your positioning you'll get punished hard.
 
Kay has a new viewer as of today...

uSOa4jDl.jpg
 
So Shrine of Storms is her death zone huh, I can relate.

Patches better get some bodyguards if he wants to survive Kay in the next Souls game.
 
Hi guys! Hope I'm doing this right. I see some Demon's Souls stuff in here, so I'm not going to go back through the thread in case there are spoilers, but I did want to stop in and say hello and most importantly THANK YOU.

I'm floored that my fledgling channel picked up such an audience by the end of the first LP, and it's because of forums like this, and people like you all talking about it, that the vids get so much activity today. I don't monetize the channel -- it's all just for fun, and always will be -- but I get a kick out of conversations in the comments all the same.

So feel free to say hi, talk about the channel, the vids, your experience with Souls, how your day's going, your first kiss, your linear algebra homework, or whatever else is on your mind. I'll be checking the comments, and *this* thread going forward, so pleasepleaseplease avoid spoilers :o I won't visit the Demon's Souls thread until I'm done with the recordings.

*butt dance, butt dance*

Kay
 
Hi guys! Hope I'm doing this right. I see some Demon's Souls stuff in here, so I'm not going to go back through the thread in case there are spoilers, but I did want to stop in and say hello and most importantly THANK YOU.

I'm floored that my fledgling channel picked up such an audience by the end of the first LP, and it's because of forums like this, and people like you all talking about it, that the vids get so much activity today. I don't monetize the channel -- it's all just for fun, and always will be -- but I get a kick out of conversations in the comments all the same.

So feel free to say hi, talk about the channel, the vids, your experience with Souls, how your day's going, your first kiss, your linear algebra homework, or whatever else is on your mind. I'll be checking the comments, and *this* thread going forward, so pleasepleaseplease avoid spoilers :o I won't visit the Demon's Souls thread until I'm done with the recordings.

*butt dance, butt dance*

Kay
You're one of us, now.
 
Hi guys! Hope I'm doing this right. I see some Demon's Souls stuff in here, so I'm not going to go back through the thread in case there are spoilers, but I did want to stop in and say hello and most importantly THANK YOU.

I'm floored that my fledgling channel picked up such an audience by the end of the first LP, and it's because of forums like this, and people like you all talking about it, that the vids get so much activity today. I don't monetize the channel -- it's all just for fun, and always will be -- but I get a kick out of conversations in the comments all the same.

So feel free to say hi, talk about the channel, the vids, your experience with Souls, how your day's going, your first kiss, your linear algebra homework, or whatever else is on your mind. I'll be checking the comments, and *this* thread going forward, so pleasepleaseplease avoid spoilers :o I won't visit the Demon's Souls thread until I'm done with the recordings.

*butt dance, butt dance*

Kay

...What is a butt dance?
 
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