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Kazuma Kaneko new artwork (Not SMT related)

Nimby

Banned
Didn't see a thread for this. Atlus has finally freed him from the flower fields, if only for a little while so he could draw this.
Oda-Nobunaga-Kaneko.jpg

Full article/information about the illustration: http://personacentral.com/new-kazuma-kaneko-art-japanese-warlord-manga-biography-cover/
 
I hope they at least bring Kaneko back if they do another Raidou Kuzunoha game. I have a hard time picturing any other artist on that project.
 
kaneko eyes <3

literally the first non jack frost doodle he's released in any form of media since strange journey art in 2009
 
kaneko creates a certain kind of atmosphere effortlessly, i am finally moving into smt games from persona and i love how distinct it feels. soejima definitely makes nice looking stuff, but kaneko has crazy impact to me. i guess it doesnt hurt that i like bleak demon apocalypse more than high school anyway
 
Man he is da best! I prefer the cast of Persona 2 to P3,4 and 5...
P2 cast was so unique and stylish... I can't remember much about generic people with generic clothes in rest of the series :/
 
Kaneko should return to SMT :(

Yepp. Personal opinion: SMT IV had a lot that really looked like crap and prior to apocalypse release I didn't see an improvement instead it went the other way, sorry Niro but your avatar is the crappiest looking ever, and that's why I for the first time ever didn't buy a SMT game... Yes I had DemiKids.

Free my boy Kaneko atlus ;_;

I actually think he is "free". From what I gather he stepped back to allow for the younger talent to get their shot and grow. Which is actually a cool thing to do. So now he is just acting in a supervisory role..

I still want him back though. For selfish reasons.
 
Saw this as well seeing what else he's been up to recently on his freelance work:

s-l1600.jpg


I hope he releases an art book in the future with all of this stuff in it, since it's really, really good.

My hope is that because there is two SMT games being made in tandem (unannounced 3DS game as well as the HD game announced for Switch) that Kaneko is at least doing the art for one of them, at least.
 
If he could return to SMT my prayers would be answered. Soejima is good, but I much prefer Kaneko's moody style. Getting him on the SMT Switch game would be amazing.
 
Saw this as well seeing what else he's been up to recently on his freelance work:

s-l1600.jpg


I hope he releases an art book in the future with all of this stuff in it, since it's really, really good.

My hope is that because there is two SMT games being made in tandem (unannounced 3DS game as well as the HD game announced for Switch) that Kaneko is at least doing the art for one of them, at least.

Just in case anyone is wondering, the 5th and latest book in that book series is by a different artist.

Seems Kaneko only did the first 4 books in that particular novel series ^^
(he has done art for other novels in the past though)

Really hope to see him work on a possible Raidou Kuzunoha 3 in the future though!

I know how near and dear to his heart the Devil Summoner series is :)

Not to mention, Kazuma Kaneko is a legend among video game artists. My favorite!
 
Kaneko. ;_;

I enjoy seeing some new art of his, but please make the man return to SMT. I love his style so much
 
I've been completely in love with Apocalypse lately and I'm actually going to miss having slightly animated illustrations as enemies going forward - assuming that the Switch SMT game will have polygonal models in there.

Soundtrack and demon designs are big parts of why I enjoy this series so much, and I could stare for you hours at the illustrations on the fusion screen,especially all his legacy designs, especially from Soul Hackers and Strange Journey.

The highly psychedelic backgrounds along with the great effects of exploding, tearing apart or shooting holes in those sprites is a very unique look that I'm really going to miss. Just like Etrian Odyssey where they went from super cool sprites to middle-of-the-road low detail polygonal enemies with clumsy animations, along with replacing the pumping FM synth with badly compressed orchestral stuff.
 
Just in case anyone is wondering, the 5th and latest book in that book series is by a different artist.

Seems Kaneko only did the first 4 books in that particular novel series ^^
(he has done art for other novels in the past though)

Really hope to see him work on a possible Raidou Kuzunoha 3 in the future though!

I know how near and dear to his heart the Devil Summoner series is :)

I honestly think that series is super dead. Not a peep about it since Soul Hackers released. Also doesn't help that the artist (Kaneko) isn't doing art for Atlus anymore, Yamai (Devil Summoner series director) is busy on mainline SMT games and Hashino (Planner on Devil Summoner series) is off doing a new IP and just finished P5 not too long ago. It would pretty much just be Kaneko who would be interested in doing it nowadays, I think and he doesn't seem to do anything at Atlus anymore.
 
Found some more from the same novel series (2012-2013 era output), if anyone cares:

All that art is actually apparently much older. I don't know why those newer dates keep popping up.

Actually they are much older, it's a novel series by Kouhei Kadono:

The Case of the Dragon Slayer (2000)
Inside the Apocalypse Castle (2001)
The Man in Pirate's Island (2002)
Some Tragedies of No-Tears Land (2005)

Like I said earlier, I believe this new piece is his first substantial work since Strange Journey in 2009.
 
All that art is actually apparently much older. I don't know why those newer dates keep popping up.



Like I said earlier, I believe this new piece is his first substantial work since Strange Journey in 2009.

Oh right. Never seen them before, think I got mixed up with the publication date off the site I looked for it on (must have been republished, I guess). Oh well, at least seeing all this Kaneko art got me to buy another of his art books off eBay, this time the Devil Summoner one.
 
I feel exactly the same haha

Kaneko is MegaTen ;)

He really is, at a fundamental level. I came to realize this when reading an interview with him:
Then what about humans themselves?

Pretty indifferent to them. My parents owned a sushi store, so I was able to see a lot of customers coming and going – monks, yakuza, teachers. When I was in primary school, I saw my teacher doing lewd things to a young girl. I saw the strength of the yakuza. I guess I grew pretty indifferent after seeing all that. There’s also this service industry. Here’s a strange story: even if I take my subordinates out for fun, I have this habit of making great efforts to make them feel good. It’s like all my efforts come to naught. In the end I return to my old self, but wishing deep inside for sincerity makes me feel lonely. Perhaps that’s why I’m so cold towards people, since I have no expectations.

What are the differences between real humans and demons who have a human form?

When I think up characters, I think up a lie in a way. In the case of hotheaded characters, I try to find an objective explanation for their behaviour. Moreover, there are parts that cannot be simply expressed by drawing, so it becomes group work with the gameÂ’s script and timing. But I draw demons intuitively. Saying that I draw about 300 demons in four months is pretty terrible. ThereÂ’s also no personal compensation. Both gods and demons were created by manÂ’s unfairness. Giving form to things that worry us and then laying the blame on them. What I really love, look wise, is the image of Takakura Ken in yakuza movies, but you donÂ’t really see this in real life. That transitory lifestyle, I donÂ’t want it to be confined to just a moment, I feel like I want to be like that all the time. But itÂ’s difficult, you see. We humans blame our weaknesses on other things that wonÂ’t allow us to act in a certain way. The ones who take the bad guy role in such moments are the demons.

[...]

What do they (girls at clubs) talk about?

Well, we end up exchanging phone numbers sometimes, but IÂ’m not interested in dating so I donÂ’t keep them in mind. I simply forget them at those times. I really got into adult entertainment once I started going there for research. IÂ’m not really interested in people at the moment though. ThatÂ’s why no matter what someone gives me, I canÂ’t give back. I only do inexcusable things. This is a sin, rightÂ…and it ends up reflected in my works. Like in Persona 2: Innocent Sin.

Kaneko has (or had, at this period) this kind of detachment from humanity that I feel very strongly in games like SMT Nocturne. I think he is not just an artist on SMT; he thinks deeply and some of his strange worldview is part of SMT itself.
 
^Right. The annoyance in Apocalypse (and to a lesser extent but still an issue for me in general) was from the warmth from all of the NPCs and characters, if you contrast that with the initial warmth from NPCs in Strange Journey to the eventual divide and "domino effect" of everybody turning against each other, it's quite alarming. There's a certain dissonance you can get from the characters he draws or even a sense of nihilism to his work in SMT3 and Strange Journey. It's really raw and kind of creepy (his smiling characters kind of look a little "demented"?) His work stands out from the rest of the JRPG artists for sure. Doi can draw cold characters when you look at his side characters in IV but Kaneko's characters can just look so vacant or creepy (and sometimes really cool - Raidou).
 
Bruh, I would play the hell out of a Shin Nobunaga Tensei.
Hell, just put Nobunaga in as a "demon" you can use or a Persona.

Though I guess someone like Nobunaga in a post-P3 world would be Shigenori Soejima designed instead and be part of a historical motif for the main characters.
 
^Right. The annoyance in Apocalypse (and to a lesser extent but still an issue for me in general) was from the warmth from all of the NPCs and characters, if you contrast that with the initial warmth from NPCs in Strange Journey to the eventual divide and "domino effect" of everybody turning against each other, it's quite alarming. There's a certain dissonance you can get from the characters he draws or even a sense of nihilism to his work in SMT3 and Strange Journey. It's really raw and kind of creepy (his smiling characters kind of look a little "demented"?) His work stands out from the rest of the JRPG artists for sure. Doi can draw cold characters when you look at his side characters in IV but Kaneko's characters can just look so vacant or creepy (and sometimes really cool - Raidou).

That's the reason I never pulled the trigger on Apocalypse. I want, no, NEED my yawning loss and loneliness in my Megaten. Even characters from the more "grounded" games like Soul Hackers, Persona 2, and Raidou like you say have this...one foot in The Other to them, as if it was familiar to them, or easily taken by it.
 
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