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Ken Levine Explains BioShock Infinite's Box Art

Except their character design is cogent and recognizable enough to let you know the theme/genre of the game. You can look at a Gears/Halo cover and know that it's science fiction -- those dudes on the box are obviously space marines, and the scenery and weaponry on those covers is recognizably sci-fi. You can look at a CoD cover and know it's military shooter -- the dude on the box is obviously a modern soldier. The dude on the Bioshock Infinite cover tells you very little about story, setting, theme, etc.

He's wearing old fashioned clothes. The logo looks old fashioned. Overall, it looks like a game that's set in the past.


Halo/Gears embrace their science-fiction roots, whereas Take2 seems embarrassed by the science-fiction elements.

Or they just simply decided not to put any sci-fi elements into the cover.

("Embarrassed"?)


If they put a bunny rabbit on the cover, that would also let people know it's not a military shooter.

The cover should probably be about defining what a game is, rather than defining what it isn't.

lol alright, now we're getting ridiculous.

The cover's main goal is to get the attention of a potential buyer. You not being able to get a good sense of what the game is about based on the cover doesn't mean that no one else will.
 
All games aspire to be in the casual game buyers list. These are the people that buy 3 or 4 games a year. Typically Call of Duty, Madden/FIFA, hot new game that year, and recommend by a friend game. Getting into this group can increase your sales dramatically.

I'm a little uncertain why people in marketing seem to think that downplaying the setting/genre elements on the box art is a good way to appeal to those people though.
 
The cover's main goal is to get the attention of a potential buyer. You not being able to get a good sense of what the game is about based on the cover doesn't mean that no one else will.

If the best summation a person can make based on the box art is "it's a game set at some point in the American past and this guy shoots people", then it's probably not doing a very good job of conveying the game to you.

Ken Levine HIMSELF says, "For the people who aren't informed, that's who the box art is for". If it's for people that aren't informed, then why does the box art convey so little information?
 
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Mass-Effect-3-Cover-Art.jpg

Why is a giant Shepard standing in space, orbiting Earth?

Such a stupid box art.
 
I've asked twice already, but which successful games have box art that says so little about the game contained within?

Why does it matter if it says something about the setting? Are you just sticking out for all the people who make purchasing decisions based on the cover?
 
I mean, it's like the old days, right? Cover looks RRRRRRRRADICAL, but who knows what type of game it is on the inside right? Caveat emptor all over. He shoulda just kept his mouth shut, loss of God Tier art direction cover art or not.

Let me sum up those paragraphs in a single sentence:

Focus testing showed that people who played games but didn't know about Bioshock responded well to the Bioshock Infinite cover.

That's all Ken is saying there in ten times as many words.

The corollary is that Halo 5 will have an animu/indie cover as they polled people who had never played Halo.
 
Levine is doing that via a box art? Really?

Of course not. There's also the talk about failed attempts to fit in multiplayer, and demos that look a lot more shoot heavy than previously expected. It's not unreasonable to at least wonder if this is an attempt to cast a wide net.
 
Relying on POS means the ad campaign has failed, that is meant to remind, not to introduce.

But if they are doing more than just "point of sale", how are they relying just on that?

Again, it's not one or the other. Multiple factors are important in attracting people to a product.

And no, in store advertising isn't just meant to remind. It can also be used as a form of introduction as well. How can it not be if there has been many cases of costumers buying products that they didn't know about before going into the store?


These trends are not set in stone, & they need to adapt to the changing market. Given the numerous attempts to make "CoD" money that failed to reach even a miniscule amount of that market perhaps following the status quo is a bad idea?

What's to say that the games that tried to make "COD money" wouldn't have done even worse if they didn't go in that trend?

Yes games need to adapt but for the past 4-5 years, shooters have remained popular. Things haven't changed in that area.


If the argument is that people won't buy games due to the box art (which it seems it is), then instead of changing the box art(to look similar to most games, both the games that sell & the vast majority that don't), they should concentrate on the more important aspects of the marketing campaign. Also I did provide an alternative to it being an excuse, you didn't

Again, box/packaging art IS just as important as other aspects of getting the attention of customers.


As I have a soul, no I haven't.

Haha, yeah... taking an advertising class = having no soul.


But I don't care about the box art for this game, I just think the implications of his statement were interesting, & that there are many more important things they could have done to broaden the appeal of the game rather than superficial changes to the box.

There are many other things they could have done to broaden the appeal but outside of box art/advertising, the only other area would have been to change the game up; something that would have been worse than simply changing up the box art in terms of the game that the devs want to create.


Why don't you ask them? However, speaking as someone who doesn't find the game appealing I would much rather the developers had made a game that I did find appealing regardless of whether it was what the devs originally intended to make.

So having devs change what they originally wanted to make (the actual game content) to cater to a wider audience is okay.

Box arts are the real problem in the current industry!


Did you not read past the bolded? I explained why I think they are upset, I fail to see what more I can say on that.

Yes I read the bolded. Again, I don't get it.

It's a box art. It's not like the game isn't being catered to the GAF audience via the changing of in game content. It's (again) only box art.


What does the decades of research say about shelf position versus packaging art, I know retailers are convinced shelf position is far more important (also I know many new products who are trying to break into a existing market deliberately choose unusual colour schemes to stand out from its competitors),I just find it odd for someone to claim there is only one way to sell anything,those people are usually best at selling themselves.

Shelf position is important as well however that in itself can be ruined if the product itself doesn't look good to a consumer.

An item could be dead center but if the item doesn't look good or interesting to potential buyers then that item's shelf position is pretty meaningless.
 
If the best summation a person can make based on the box art is "it's a game set at some point in the American past and this guy shoots people", then it's probably not doing a very good job of conveying the game to you.

Ken Levine HIMSELF says, "For the people who aren't informed, that's who the box art is for". If it's for people that aren't informed, then why does the box art convey so little information?

By "not informed" he more than likely meant people who don't even know the game exists.

Again, it's not just about having a cover that tells a consumer things about the product. It's also about having a cover that looks appealing in style.

You can have a cover with tons of text telling everything about the product but the amount of text (or other possible forms of visual information) is more than likely going to cause the cover to look bad and thus possibly cause people to turn away from buying the product.

The current trend in terms of style is minimalism. Less is more if it makes the product more appealing for consumers to look at on the store shelf.
 
I've seen worse.

It seems like it tells you absolutely nothing about the game, but who cares? All "we", the people who "read ign" (lol), really care about is the game itself. Half the people on GAF are just going to download it via Steam anyway, so to them the cover is completely irrelevant, and I know it's not going to affect my buying decision.
 
I like this guy. He is passionate and he wants his product to be successful. He is very honest ad straightforward at it.

People might not like him for what he is but I like him. I like what he is doing.
 
I'd argue that the Final Fantasy and Mass Effect 3 covers give very, very clear indications of their genre and setting because the characters are pretty recognizably sci-fi/cyber-fantasy.

The Dead Space cover is at least indicative of a science fiction theme, but I have no idea what they were going for with God of War 3. I assume they were probably more interested in doing something cool and unique than they were in marketing. I think we can probably agree that's not good cover design for someone looking to attract people new to the series (but after GoW 1&2 they didn't really need to).

The Assassin's Creed cover at least gives you the sense of a character-driven action game in a pre-Rennaissance time period.

No they don't. You can't tell jackshit from that Final Fantasy cover. Not a damn thing. You can't tell whether that's futuristic or fantasy or the background world. That is infinitely worse than the Bioshock Infinite cover. The Mass Effect 3 thing only tells that there is some attack on Earth. There is no indication that it's a spacefaring game or of any of the alien races. In fact the cover is misleading as Shepard is carrying an omniblade, a weapon that you pretty much never use.

The Dead Space cover only gives away that it has a science fiction theme. You don't know it's a zombie game, the combat mechanic, or where it even takes place.

Assassin's Creed cover just tells you that it takes place some time in the past, no real context when, and that you use a blade to kill people. Pretty generic information. Just as bad as the BI cover.
 
Ken Levine was just on X-play and he was TERRIBLE at the first level of Super Mario Bros. 33 secs? Got stuck mini-hopping against an extremely small barrier? What the heck is this shit?

Bioshock Infinite is now a no buy. You can't fool me, Ken Levine!
 
Levine is great. I'd love to talk with him. To me, this is a wonderful example of the type of discourses of creativity and commercialization that I love to see.
 
No they don't. You can't tell jackshit from that Final Fantasy cover. Not a damn thing. You can't tell whether that's futuristic or fantasy or the background world. That is infinitely worse than the Bioshock Infinite cover. The Mass Effect 3 thing only tells that there is some attack on Earth. There is no indication that it's a spacefaring game or of any of the alien races. In fact the cover is misleading as Shepard is carrying an omniblade, a weapon that you pretty much never use.

I'd argue that calling the game Final Fantasy and putting a sword in the character's hand tells you a good deal about the game's theme and setting. At least moreso than having a dude in generic old-timey clothes hold a gun against a blank background.

Can't you assume that there is "spacefaring" in Mass Effect 3 by virtue of the fact that Shepard is clearly standing on an observation deck looking down on a planet? The genre is very clearly established as science fiction in the box art, whereas Bioshock Infinite's art gives little clue about setting/genre other than it being a nonspecific period piece most likely set in America. Looking at it you don't get any indication that it's science fiction or steampunk or alternate history.

I guess that Assassin's Creed cover is the closest analog to the BI cover. I think AC does a better job because they created a much more iconic and mysterious main character, and the armblade is an interesting and unique weapon unto itself.
 
Frank Gibeau said:
We’re disappointed with the critical reception. Internal testing and mock reviews indicated that the game is better than the [Metacritic] score we have right now. We believe it is.
GamesIndustry International said:
According to GamesIndustry International, the game sold over 300,000 copies in its first week on shelves, but this was "significantly below analyst expectations."

TLDR: Catering to focus groups doesn't necessarily help you.
 
This over reaction, it feels almost like some perverted form of elitism and insecurity. Is like people are insecure that they play video games, they want their hobby to be understood as serious and adult and not be lumped together with those loutish "dudebros" fratboys. We should be comfortable enough to understand that video games of this scope need to reach far more people than the ones interested in the political and philosophical undertones of a game, or the type of architecture, or if the woman in this game serves an empowered or an exploitative role. Because ultimately, this game will succeed or fail miserably on the very simple premise that we should have fun shooting other virtual people and things just like the dudebro fraternity house type. There's space for criticism of the box art of course, it's clichéd, it's ugly, etc, but saying that Irrational sold its soul, that the game is dumbed down, extrapolating from a cover that as a marketing tool was most likely the responsibility of marketing higher ups at 2K (or at least they had a lot of input and weight on the final choice), that just feels absurd.
 
Wouldn't the number of people buying a game based merely on the box art as an impulse buy these days be pretty insignificant outside of young children? I mean, if you want to get the "dudebros" who pay zero attention to games to buy your game, wouldn't it be smarter to invest heavily in advertising? There's a reason why you see a lot of video game commercials on Monday night football. It's not like a guy holding a gun on a box cover is some novel idea these days. I'm just imagining one of these salad dressing people walking into a Gamestop and their eyes frantically darting between all the game covers with pictures of dudes holding guns like a dog chasing tires.

Here's a simple solution. Make the "dudebro" box art a sleeve over the game case featuring the original art. Or why not offer a reverseable cover? Or a steel book case a pre-order bonus?
 
Wouldn't the number of people buying a game based merely on the box art as an impulse buy these days be pretty insignificant outside of young children? I mean, if you want to get the "dudebros" who pay zero attention to games to buy your game, wouldn't it be smarter to invest heavily in advertising? There's a reason why you see a lot of video game commercials on Monday night football. It's not like a guy holding a gun on a box cover is some novel idea these days. I'm just imagining one of these salad dressing people walking into a Gamestop and their eyes frantically darting between all the game covers with pictures of dudes holding guns like a dog chasing tires.

Here's a simple solution. Make the "dudebro" box art a sleeve over the game case featuring the original art. Or why not offer a reverseable cover? Or a steel book case a pre-order bonus?

That possibility was already hinted by Ken Levine in a tweet.

8Mkah.png
 
Here's a simple solution. Make the "dudebro" box art a sleeve over the game case featuring the original art.

Good idea. They did that with the original Wipeout, it was the only PSX longbox game that came with a sleeve cover around it. The sleeve looked like a typical "futuristic racing action!" shot. But the original artwork underneath was this weird abstract diagram or schematic, didn't look much like a game at all. Personally I liked that much better than the generic sleeve art. Then again, I didn't buy Wipeout because of its box art. I bought it because I'd played the awesome demo at a Toys R Us kiosk about a month before launch. Anyway I always assumed the sleeve was obviously a last minute marketing thing because an exec saw the weird cover and threw up on it.

In this case, the fear would be that once the dudebros get their copies home and open them to find "faggy" box art underneath the badass sleeve, they'd be so pissed off at being pranked that in a testosterone and beer-bong fueled rage they'd hunt down Levine and beat him up.
 
That possibility was already hinted by Ken Levine in a tweet.

http://i.imgur.com/8Mkah.png[IMG][/QUOTE]

Yeah, seems like a reversible.

Either way I don't care about covers, all the games inevitably end up on a shelf with only their spines visible anyway.
 
I was gonna preorder this once the date was set. But the combined effect of the poor VGA showing, continued delays and multiplayer drama, almost all of the lead devs abandoning the project, and now the deliberate lowest-common-denomonator cover, there's no promise that the amazing BioShock Infinite shown to us two years ago exists at all anymore.

Let me know if it's good.
 
A refreshingly candid and understandable response, but let's not forget criticism is what keeps us all honest.

How about we try to explain the more focused advertising to sell well to a fixed, but tried, audience(white dudes) vs advertising more generally to grow the audience?
 
So if putting a girl on the cover in a bikini with a huge chest and a 12-guage shotgun got the game to sell more copies...would Levine be in favor of it? Because I want to know where a game company would draw the line between art and sales, because lately, it seems there isn't one.
 
So if putting a girl on the cover in a bikini with a huge chest and a 12-guage shotgun got the game to sell more copies...would Levine be in favor of it? Because I want to know where a game company would draw the line between art and sales, because lately, it seems there isn't one.

I think it's obvious that he would not unless the game was about big titted shotgun babes. Infinite's cover might be generic but it's not completely divorced from the game's content or theme. Let's not pretend that this choice of cover is an example of doing literally anything for a buck.
 
As i said in the Bioshock thread:

The reason was obvious already, but i appreciate the honesty here.
It's still sad, but personally i would've got the game at a steam sale anyway, so it's not a big deal, plus they're planning to release alternative covers to print.

What's maybe worth discussing is:
Is making a cover that caters to the lowest common denominator but doesn't really stand out in any way (and doesn't have a very recognizible brand attached) a smart move anyway?

Also, the cover for Bioshock 1 was just as shitty.
256px-BioShock_cover.jpg

ugh.
Indeed, who's to say there isn't a dudebro under that very suit?

He's even reaching for a fist-bump.
 
Indeed, who's to say there isn't a dudebro under that very suit?

He's even reaching for a fist-bump.

That is hilarious! I don't think the cover art for the first game was great, but it was super intriguing. We hadn't seen an enemy like that- and seeing the Little Sister too added to the atmosphere. That first descent to Rapture was magical, and the cover art captured some of that.

I think Infinite will be grand. These concerns over the cover art aren't unfounded, but Levine's honesty is well appreciated. He's really vocal about wanting his game to be successful, even if that means compromising the cover. Here's to hoping a reversible cover piece is absolutely stunning.
 
I'll never understand people that get so incensed about cover art or care so much about it. Only speaking for myself, I buy the game, take the disc out and the case goes on the shelf never to be looked at again. Why do people care so much?
 
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