Coolwhip said:
I think the gaming industry is thinking too much of themselves. Videogames are a hobby. I assume a hobby that is still mainly enjoyed by young people. The best selling games sell maybe 20-25 million copies and those are blockbuster hits. If you compare that to movies it just pales in comparison.
With this generation of consoles it became obvious that this industry isn't continuing to explode in size. At least not the traditional core games industry. So will core gaming overtake movies in the future? Doubtful.
Shows like The Daily Show have an audience that is interested in current events, movies, tv shows, celebrities and so on. But I assume the percentage of viewers interested in core games isn't big enough to warrant regular game developer guests.
Just imagine a developer coming by to chat about Dark Souls. All the 35+ year olds would change the channel after listening for a minute and not having a clue what is going on.
I totally agree. I think a problem is perspective.
If a movie were to be viewed by 3-5 million people in the US, it's box office gross would $30-$60 million dollars, depending on ticket prices/3D/IMAX. Potentially successful if it's low budget or indy, but fairly niche. Even then, it has DVD sales, premium movie channel releases, rentals, netflix, and network broadcast premiers to further push exposure beyond people who don't pay $10-$15 a ticket.
If a game sells 3-5 million copies
worldwide (about as much as Bioshock), it's seen as a smash hit. Its hope for more sales outside of the initial window rely on retailers continuing to stock it alongside newer titles for years on end (often blunted by used sales being pushed by the largest game retailer in the country), hw bundling, re-releases, and now DD catalogs.
For a movie to be truly mainstream, it's got put assess in seats - $75-$150 million in revenue
minimum in just domestic gross, which translates to 7.5-15 million patrons. Only a handful of games do that each year worldwide. Only a smaller handful would be considered blockbusters in the Hollywood sense of the word.
So as I said before, if we're talking modern games we'd have to start from the top down if you actually want people to tune into these interviews: NSMB, Wii Sports, Wii Fit, Mario Kart, GTA, CoD, Angry Birds, Kinect, WoW, Farmville, Pokemon, FIFA, Guitar Hero (before the fall), StarCraft, maybe Mario Galaxy, Just Dance, Madden, Halo, and Assassin's Creed. These are the games that the public actually knows. They have proven accessibility in multiple iterations.
The idea that mainstream exposure will turn core games into blockbusters isn't well-tested, but we've already seen a handful of games advertised before major motion pictures, and a good deal more turned
into major motion pictures. Product placement in primetime TV didn't help Heavenly Sword, a theatrical trailer didn't help Lost Planet sell more than 500k in a month, and the Tomb Raider franchise withered and nearly died while the Angelina Jolie movies were banking hundreds of millions.