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Kenji Ito's (D, D2, Enemy Zero) KAKEXUN online game now on Indiegogo

Dusk Golem

A 21st Century Rockefeller
The last project by Kenji Eno until he unfortunately passed away last year, known best for his very interesting attitude and view towards games, and his equally interesting and strange trilogy of games in the D series, composed of D, Enemy Zero, and D2. He was working with others on an online game called KAKEXUN before he passed away, and his team seem to want to finish it.

Indiegogo Page: https://www.indiegogo.com/projects/kakexun-beta-ver-online-game-production-project

NA Promo Video: https://www.youtube.com/watch?v=WP3FB7zl3-4

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An sci-fi action art game where you search for the meaning behind the existence of "I", while aspiring to reach the highest peaks.
In the manner of online multiplayer game, KAKEXUN is an epic story of the cosmos, combining love and adventure, taking place in the kind of real-time world environment found only in an online game.

https://www.youtube.com/watch?v=Ty7_KXus56M

With the help of the gaming community, we will bring KAKEXUN’s themes of cosmology (the origin of the universe) and philosophy to life in video game form. This is the purpose of KAKEXUN. Using online game features to battle with numbers and geometry, encounters in unknown dimensions, and brutal battles with enemy creatures, we will create a game world that everybody can enjoy.

The video below shows the primitive form of UI we currently seek. The “Cloud of Numbers” emitted from the unknown space region, n dimension, asks game players to do the calculation. The numbers here are encoded as number figures on dice. It shows the addition in this video.

The calculation is asked in the rhythm of music, and players answer in the rhythm. It is the world of BPM120, that is a bit fast and difficult. The game starts in slower tempo, with easier calculation, so that players can become familiar with this world. Your left brain constructs the answer to the calculation, and at the same time, your right brain appreciates the fun of expressing the music.

At KAKEXUN, the philosophy and the cosmology are developed based on these encoding of numbers. These will be full of oriental ideas. And players later notice that they are communicating with other players using these encoding and other numbers.

KAKEXUN Play image Ver.0.8: https://www.youtube.com/watch?v=2NlKWVmIb9Y

There's a lot more at the Indiegogo link.

Also Eurogamer have an article on the game: http://www.eurogamer.net/articles/2...nos-final-project-kakexun-is-now-on-indiegogo
 
Whoa, this sounds more nuts than Suda and Swery in a blender. I heard about the project when it was still in planning (cool interview about this and Eno in Szczepaniak's recent book). T'would be interesting to compare this with D2's endgame and Gulf War cutscenes, lol.
 
This is really random but would it ever be possible for someone to make a game called D3 that somehow links the game D2 to Swery's game D4?
 
Kenji Eno, is the man behind Warp and D, D2 and Enemy Zero who died last year.

Kenji Ito is the Mana series music guy.
 
Kenji Eno, is the man behind Warp and D, D2 and Enemy Zero who died last year.

Kenji Ito is the Mana series music guy.

PM'ing a mod to fix.

Wasn't this already crowdfunded?

They talk about this on the Indiegogo page.

KAKEXUN is a crowdfunded game project launched using funds raised between March 20 and May 18, 2014 in Japan, achieving its goal of 5 million yen (5,486,300 yen to be exact, roughly 54K USD). After the initial crowdfunding campaign, development began on the alpha version, enabling the team to build the game's foundation and core functionality.

They crowd-funded the alpha and have completed the alpha (and videos of such in the link), they're now going to beta stage development and also funding USA server and local support.
 
I actually bought You, Me and the Cubes last month on WiiWare on Wii U. That was his last completed game right? Surprised that Nintendo was the publisher, at least in NA.
 
I actually bought You, Me and the Cubes last month on WiiWare on Wii U. That was his last completed game right? Surprised that Nintendo was the publisher, at least in NA.

I believe so, I still need to pick it up myself. It looked interesting enough, though.
 
The calculation is asked in the rhythm of music, and players answer in the rhythm. It is the world of BPM120, that is a bit fast and difficult. The game starts in slower tempo, with easier calculation, so that players can become familiar with this world. Your left brain constructs the answer to the calculation, and at the same time, your right brain appreciates the fun of expressing the music.

Enemy Zero was completely ruined by a sound-based combat system. I mean that literally - I can't play the damn game. I hope this unorthodox gameplay scheme doesn't do the same for this game, because the adventure game portions of his projects are always really good. I would have loved a version of Enemy Zero without the bad guys so I could, you know, play the damn game.
 
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