Brewster's Wallet
Member
Been a good 6 months since I played this. Going to have get back in and remember how the hell to play it again
I just managed my first orbital rendezvous. I feel like a god.
Been a good 6 months since I played this. Going to have get back in and remember how the hell to play it again
Well done! Was it docking as well?
Keep practising, it gets much easier the more you do it.
I really don't like the mini contracts for testing stuff. But the bigger stuff like rescuing kerbals is quite a fun thing to do.
Love me some KSP. Awesome OP. Think I might have to jump back into this! For any new players out there, I highly recommend checking out Scott Manley's tutorial videos on YouTube. He's a really bright buy and does an excellent job teaching the basics like getting into orbit and advanced things like docking.
Nope, just one of the standard rescue a stranded kerbal ones. Using his RCS to get him into the pod was nailbiting! Going to try orbital docking once I've unlocked the parts
Yep, Scott's videos are great. I included them in the OP for that reason.
How do I capture poor Gerdock Kerman? I thought that I would be able to control him when I'd get close but nope. Bumping into him also doesn't helpIt would be nice to be able to grab him with your own Kerbal.
Well i don't really need that level of accuracy in practice, just when planning stuff, but i do like perfect symmetry.
Example, a rocket with twin boosters, and each booster having four Sepatrons... but getting them to point to the same direction AND being exactly placed is impossible. Coordinates would help with that, or expanded "symmetry" options.
EDIT interesting looking mods but such functionality is something i want from the base game.
How do I capture poor Gerdock Kerman? I thought that I would be able to control him when I'd get close but nope. Bumping into him also doesn't helpIt would be nice to be able to grab him with your own Kerbal.
The trick to getting symmetry like you described is to build your ships on a single side first, then mirror it using radial symmetry or by copying parts by holding the Alt key.. So in your booster scenario, build just one complete booster on any side of your ship, add the top pair of seperatrons using dual symmetry, that keeps them lined up, then hold alt and click those two, and drag them to the other end of the booster, now all four of those are pointing in the same way. Once that booster is complete, click the stage seperator that holds the booster to your main ship, and then while you have the booster "held" click X to bump up your symmetry to two or four (whatever you want) and now you are exactly cloning that entirely completed booster with the four seperatrons placed.
Too complicated... I get what you mean but still. The game needs expanded symmetry options. Or coordinates.
Dude, once you get used to this system of building, you can actually save way more time making ships, and it is much easier than driving yourself crazy by eyeballing parts. It seems convoluted at first, but you can use it to your advantage once you know the quirks of the VAB systems.
Yes, something much more transparent to help with mirroring and alignment would be nice, but the simplicity of the system can easily be exploited once you know its limitations. I picked up on a lot of the more advanced building techniques from watching live streams on KSP TV. Some of the streamers put together insane ships in very little time from smart building techniques like using radial symmetry from single parts out like I described above.
Edit: I should correct myself. Seperatrons are their own pain in the ass, because radial symmetry never mirrors them correctly. My bad, I forgot about that. Other parts work better to clone using one part built to "completion" and then cloned, opposed to building all 2,4,6 parts at once.
A quick tap of [ once I'm close enough and I can control my lost man with my RCS thrusters (R). Hop aboard ship and separate from the main stack, once a burn to bring use back to Kerbin is complete.
Ok, so I need to launch an orbital refueling platform and practice rendezvous while filling it with fuel. From there I can start planning missions to other planets?
If you really want some fun, make a space plane that can carry a full orange tank of fuel to space. It isn't that hard bringing full orange tanks to orbit with regular rockets, just gonna be costly in .24 budget. I think the space plane fuel transport might be a pretty cost effective, besides a fun challenge. I had some SSTO's but they weren't to haul fuel, just to stop at the refueling space station.
Space planes are a lot of damn fun. If you don't have a joystick (I don't) I recommend hooking up an Xbox or PS3 controller and use it to fly it. Much more fun and intuitive.
Is there a malware free way of connecting a PS3 controller?
I don't remember the PS3 one, motionjoy I think? There is also drivers out there for PS4 controllers. I guess they are spotty via bluetooth but solid wired. I use a Xbox360 controller that I bought just for PC.
THAT'S IT! I RESKUED (k intentional, my ship was "Reskue [type] 2"...) A STRANDED KERBAL!
Took days to adjust the orbits until they intersected.
EDIT also landing at local dawn... nice!
EDIT well, splashdown.
I've played KSP pretty long time but this was the first time i did any kind of rendezvous properly.Well doneIts a great feeling when you finally get there.
Lol, just rescued two Kerbans from space. One was Thompburry. Who was the mission goal. And the other was Bill. Who had to be left behind in an earlier rescue mission as 'ground control' had forgotten to let Bill disembark from the single seat capsule.![]()
I have landed and made safe returns from Mun and Minmus. I have explored the sands of Duna and the shores of Eve. I have even seen Jool rise over the oceans of Laythe.
I still can't perform an orbital rendezvous![]()
If you want a reason to have to make satellites, try the SCANsat mod. There are three grades of satellite to put into different polar orbits which map the planets surface.
To add to that. Always check the centre of mass for whatever the final part of your craft is, and place your jets accordingly. You're going to want to not only rotate on your axis but also move left, right, up, down, back, forward, so make sure you have enough jets to cope. If your ship is a fatty then you'll need more!
Also for docking, get used to using your left hand on WASD for orientation and your right hand on ijkl for translation. Much easier than swapping back and fourth.
EDIT: your space plane idea for part testing is quite appealing. Frankly I ignore part tests right now as some of the conditions are mental for a normal rocket.
I've still not experimented at all with planes. I like the simplicity with rockets. POWAHHH!!!!
I've got tonight to enjoy KSP so I'm hoping to fill my station and supply it with a RCS module at a minimum.
I might also send something in the general direction of Duna. I've never been further than Minmus before!