Why in gods name is the performance of the game so damn bad? I have made a really really large space ship with 36 rockets and as soon as it blasts of the game goes down to what seems to be 20fps or worse. Going with as few parts as possible the performance is top notch even with my beefy PC![]()
Poor optimization?
Okay I'm new at this, but this was my 6th attempt at space flight.
http://www.youtube.com/watch?v=APVjF-MxJcQ&feature=youtu.be
I think I'm getting better.
As we all know this game is now 13 bucks on Steam.
I've been really intruiged by this game for a long time, but I was wondering how complex it is. I'm watching a livestream right now, and the guy is doing all kinds of calculations.
So yeah, how accessible is it? Does it have a good tutorial?
So its on steam sale and i would just like to ask the current state of the game? Were there any features added and is it buggy?
Okay I'm new at this, but this was my 6th attempt at space flight.
http://www.youtube.com/watch?v=APVjF-MxJcQ&feature=youtu.be
I think I'm getting better.
I've been interested in this ever since Giant Bomb did a few videos of it way back when, but for some reason I've never picked it up.
It was hard to tell from the videos, but is there any real goals or objectives in this game, or is it just a sandbox? As it stood on the GB videos, it looked more like a toy than a game.
Just wait until you discover the weekly challenges on reddit (which are in limbo prior to 0.21 being released)So far, I've lost a week to this game. It's the only thing I want to do when I get home from work.
Finally made it to the Mun! After a shit load of trial-and-error (and a few YouTube videos) I finally made a successful Mun orbit.
I proceeded to get cocky and try to land on the Mun. All three Kerbals are KIA. I guess I should of watched a video on how to land. :/
Is there away of releasing your clamps at once? Say I have 4 clamps how do I release all of them at the same time or do I have to release them one by one?
Its a sandbox. Doesn't mean there isn't goals, its just that you are the one setting them.
What's the learning curve for this game? Will I have to do a bunch of reading on the side or is it easy enough (i.e. common sense enough) that a little trial and error should get me into the skys in an hour or so?
I like building things and space is neat, but I don't really find myself drawn to games where I need to read a manual before starting anymore.
Will my guy die if I leave him orbiting space forever?
What's the learning curve for this game? Will I have to do a bunch of reading on the side or is it easy enough (i.e. common sense enough) that a little trial and error should get me into the skys in an hour or so?
I like building things and space is neat, but I don't really find myself drawn to games where I need to read a manual before starting anymore.
Drag them all into the same staging group, then they'll all release when you hit the spacebar for that stage.Is there away of releasing your clamps at once? Say I have 4 clamps how do I release all of them at the same time or do I have to release them one by one?
This game is pretty amazing. Walked through the training missions up until reaching orbit of the Mun. Unfortunately even though I passed the training, the next one [landing on the Mun] didn't unlock for some reason.
Reaching orbit seems easier than building a freaking spaceship. I wish there were a couple of default good ships available that I can shoot into space.
Also - the music when in space is lovely. I hope this game will eventually receive a texture overhaul, the Mun looks pretty rough up close. As does Earth and the universe.
btw - where the hell are the parachutes for the command pods?
This game is pretty amazing. Walked through the training missions up until reaching orbit of the Mun. Unfortunately even though I passed the training, the next one [landing on the Mun] didn't unlock for some reason.
Reaching orbit seems easier than building a freaking spaceship. I wish there were a couple of default good ships available that I can shoot into space.
Also - the music when in space is lovely. I hope this game will eventually receive a texture overhaul, the Mun looks pretty rough up close. As does Earth and the universe.
btw - where the hell are the parachutes for the command pods?
Just wait until you discover the weekly challenges on reddit (which are in limbo prior to 0.21 being released)
Assembly is under way on my space station. I don't even want to begin said challenges.
I don't believe the Moon Landing 2 tutorial is in the game yet. Remember this is basically an alpha that we're playing.
Speaking of building ships - you have two options. You can go for trial and error, which will result in dozens of humorous failures. Or you can watch vids on youtube and figure out what to do. Honestly, I know that I'd never figure out advanced techniques like asparagus staging on my own, so after enjoying some trial and error, I started watching some vids for help.
And I believe the textures will get at least a little better in the next update, which should drop any day now.
There are a few default ships don't know if u have seen them when you start the game click on the launch pad and they have them in that
Don't know if I have enough fuel to get him back though. Poor Jeb.
Scott Manley is right in that it's a lot easier to go to Minmus than the Mun, since it's much lighter. I haven't been able to do a round trip to the Mun yet...fuel is always an issue.
Tried to build my own spaceship once again after reading through the KSP wiki at work. I figured out how staging works, so instead of burning everything from the start like I did yesterday I could reach orbit height fairly easily now. However, now my vehicle somehow starts spinning, something is off balance but I can't really figure out why. But yeah, learn something new every day.
The trial and error is pretty cool stuff, albeit extremely time consuming. Since I only have about an hour a day to play some games, it's super frustrating to sit at the office all day thinking of possible configurations haha.
That being said, I'm super glad that I picked this one up. Very fun and VERY challenging. Not to mention I feel like a freaking NASA rocket scientist.
It's a neat thing to do! However, there's no real advantage, especially as a stop-off point in going to other places. This is a common misconception about building a Moon base in our universe. All you're doing is wasting fuel by making that stop-off.Is there any advantage to having a base on the Mun or some other planet?
It's a neat thing to do! However, there's no real advantage, especially as a stop-off point in going to other places. This is a common misconception about building a Moon base in our universe. All you're doing is wasting fuel by making that stop-off.
That's still a waste for a variety of reasons. You'd have to slow down to stop at the moon base, which costs you fuel. It costs fuel to send that fuel to the moon, so why not just launch it all together? At the worst, you can do some rendezvous in orbit to collect the fuel from separate launches and go.Unless you stock up on fuel at the moon base and refuel your ship when you stop there.
If you are spinning add an advanced SAS module to the rocket; if you are still spinning, add directional jets and RCS fuel and start the RCS on you navball at the same time as your SAS, so the SAS can take advantage of them (you have limited RCS fuel so use sparingly).
If things are still bad you can always cheat and press + to increase the time rate and then - to immediately make it back to normal, cause time warp stops your rocket from moving over itself.