Then point at the Periapsis and fire your rocket.
Do you mean point at retrograde?
Then point at the Periapsis and fire your rocket.
Haha yeah the landing is tricky. I watched Scott Manley's video that taught me how to land on the Mun. Basically, start lowering your orbit around the Mun to about 5,000. Then point at the Periapsis and fire your rocket. Follow it till it generally points to the exact top of the NavBall. Just slowly control your fall after that. Make sure to land below 10m/s and you should be fine. I broke a landing gear in my last landing though... lol
Do you mean point at retrograde?
Oh yeah, it's been a fun ride since those days (though I personally never managed to orbit back then). Each release has something new and awesome added to make the game more fun.
But how in the world do you guys manage to make a large refueling station?
Sisyphus. Was a king so you got your non-god req.I give up on Titan-series, cursed launch system. 10 prototypes (plus smaller variations), couldn't get it work. One showed promise but only for lighter loads.
Need to figure out another name for my heavylifting-rocket family... Something related to ancient Greek and their mythology, but not gods, those are reserved for missions proper. Used Hercules for light rockets.
Sisyphus. Was a king so you got your non-god req.
I give up on Titan-series, cursed launch system. 10 prototypes (plus smaller variations), couldn't get it work. One showed promise but only for lighter loads.
Need to figure out another name for my heavylifting-rocket family... Something related to ancient Greek and their mythology, but not gods, those are reserved for missions proper. Used Hercules for light rockets.
Perseus, him stealing fire allowed rockets to be invented.
The hitchhiker really doesn't like being attached to things on the sides. It's a pain in the ass.This is what I want it to look like:
![]()
Using WASD while you're building your rocket rotates your parts. So try to use those keys to rotate your parts horizontally to match. Have you tried that and see if it works ? I'm curious about this too now, haha
The hitchhiker really doesn't like being attached to things on the sides. It's a pain in the ass.
Guys I put a satalite in space and deployed it
First how do I make it rotate around the world?
And second how do I launch something else without losing the satalite
Is it possible to build rotating parts?
Yes there are mods that provide rotating parts. That ship though would be nigh on impossible to construct and fly with any sort of reasonable frame rate...Is it possible to build rotating parts? I want to build the Icaruswhich will undoubtedly be WAY too ambitious and fail miserable haha
![]()
Why is the frame rate so terrible for? The fun thing would be to build big ships/stations, however currently that is impossible..
Are there any good tutorials for rescues? I currently have Jebediah stranded on the Mun. I made the mistake of not reducing my horizontal velocity so I snapped a landing gear on touch down... Sad thing was my unmanned mission landed no problem. Alas no capsule. At least Jeb seems happy enough.Oh god, I had a disaster of a Mun rescue mission this weekend. It all started when I flew an SSTO to my orbiting fuel station and Jebediah being the ace pilot he is decided to fly to the moon after refueling. Naturally he had to see if he could land his plane on the surface of the moon...he did not. He crashed into a rather larger crater, climbed out of the crater, planted a flag and awaited rescue.
I decided to do a more complicated rescue than a single lander I have done in the past. I went for an Apollo approach with a detached lander and moreover a detached robotic rover to go pick up Jebediah since I am sure I won't land terribly close to him.
Needless to say I had so many things go wrong just getting to the surface of the Mun. All of my launch stages were ace, but my lander craft had way too little fuel, fuel line issues, just so much that I had to go back and redo. After finally landing, driving 13Km to get Jeb and driving back, nothing on my return little capsule worked and now I have two Kerbals stuck on the Mun. At least they have company now. Not sure what I should do with Bill who is still orbiting the Mun. I think I should just send him home, plan a new, way better and simpler lander and return ship and go pick up his buddies. When the final rescue is complete I can post some pics from all the insanity along the way. Lander capsules mounded upside down that inverted my controls, massive Dukes of Hazard moon crater jumps, and two very sad Kerbals.
Love this game.
Are there any good tutorials for rescues? I currently have Jebediah stranded on the Mun. I made the mistake of not reducing my horizontal velocity so I snapped a landing gear on touch down... Sad thing was my unmanned mission landed no problem. Alas no capsule. At least Jeb seems happy enough.
Oh god, I had a disaster of a Mun rescue mission this weekend.
I thought that would be the way. I just didn't know how to make a seat open. At least I was on the right track in my thinking.The easiest way to do rescue missions now is to just make a ship than can establish orbit around the Mun, land on the Mun and then fly back to Kerbin. Just put the three person command module on this ship but only put one Kerbal inside it. Now you have two empty seats. You can even fly it empty if you add a probe module on the ship. Going the Apollo route is so overly complicated. It is a lot of fun, but way more difficult it turns out. Landing close to your crash site tends to be the most challenging part.
I thought that would be the way. I just didn't know how to make a seat open. At least I was on the right track in my thinking.
Many thanks for the tip. I haven't delved into the meat of the game really. I've made a handful of rockets and found out the hard way about battery power and unmanned craft. I'm in awe at what some users are able to create.When you are in the VAB, hit the icon next to the parts and action groups icons and it will allow you to choose your crew. If it puts three crew members in, drag two of them out of the module. If you attach a probe module or one of the reaction wheel modules you can fly it with no crew. Every time you revert your launch to the VAB, you need to reapply your crew settings, it seems to reset every time.
Edit: Video of my Mun crater jump during my failed rescue mission *queue Duke's of Hazard theme song"
http://www.youtube.com/watch?v=0Jq1_AXN1_c
Edit: Video of my Mun crater jump during my failed rescue mission *queue Duke's of Hazard theme song"
http://www.youtube.com/watch?v=0Jq1_AXN1_c
I just docked the engines to my space station. Now I only have to send a refueling mission to it and then we are ready to go to travel the solar system! ...I hope
![]()
How do you guys manage rendezvous? I can't wrap my head around it.
How do you guys manage rendezvous? I can't wrap my head around it.