So I have a question for the linux supporters.
Since they are porting it to linux should they also port it to windows phone ?
I also find the idea of gaming on Linux to be quite weird.
If gaming is your interest it shouldn't be that big of a deal to get Windows for that.
It's true that Linux isn't quite the same as, say, OSX for this, because anyone running Linux at home who's interested in PC gaming will indeed probably dual-boot into Windows anyway. However, the goal isn't really to turn Linux into a first-class gaming system; it's to build its ecosystem up to something like the one on Mac, where enough titles are available that someone using that OS can have some options for gaming.
But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Getting Windows or even an new machine for games, isn't that expensive. A cheap gaming PC can play most games just fine.
It doesn't matter if there aren't very many Linux users, it's their platform of choice and they may ask for games on it. And it's the developers' choice if they think it's worth porting. That way both sides get to express their interests. And is not a fight to bring Linux on par with Windows or Mac game content-wise.
why is it a developer's choice when they are getting their funding from people who aren't themselves?
since when does crowdsourcing give power to a developer?
the legitimate way to be doing this is setting up another kickstarter for the linux port. if they didnt plan on doing it initially then they shouldnt have done it. then people can vote with their money if they really wanted to have a linux port.
But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Getting Windows or even an new machine for games, isn't that expensive. A cheap gaming PC can play most games just fine.
But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Getting Windows or even an new machine for games, isn't that expensive. A cheap gaming PC can play most games just fine.
But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Their are plenty of "good" ultra books cheaper than the MBA.Well, as an example: I have a Windows machine but I'm typing this on a computer that runs OSX/Linux (and it'd just be Linux if there were a good ultrabook cheaper than the Macbook Air.) I'm never going to play, I dunno, Crysis 4 on it, but I like that I can use it to play adventure games or SpaceChem or whatever on the road without having to get another copy of Windows (and a few years ago I would have really appreciated that it'd play World of Warcraft.)
As for why your money should go towards Linux port if you don't like it, your money might very well go towards some elements in the game you don't like either. Would you then question why it was a developers' choice to put those elements in?
As for the original plan, it may change. Brian Fargo did not say anything initially about bringing in Avellone, should he have not done it since it wasn't the initial stated plan?
As for Linux users voting with their money, how do you know they have not already done in this case?
yes. why wouldn't i?
maybe not. if a game starts out as a puzzle game and then ends up being a top down shooter, then what is stopping the developer?
because the developer added it afterwards as a supported format?
But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Getting Windows or even an new machine for games, isn't that expensive. A cheap gaming PC can play most games just fine.
As somebody who would love to be able to fully use Linux 24/7 as their OS, I still back games that are initially Windows only, but announcing Linux support is a great way to get my attention and entice me to donate more. I own Dungeons of Dredmor on both Steam and Desura just so I can play it on Windows, OSX, and Linux
This is a bit off topic, but to the Linux users complaining about rebooting: why not run Linux in a VM on Windows? That's what I do. This way, I can do all my gaming on Windows (and run Windows applications such as Photoshop and Visual Studio natively), while everything I want to do on Linux -- eg. having 20 ssh sessions to different servers open over 4 workspaces -- works perfectly in the VM. I never need to reboot. The only drawback is that you need a lot of memory if you want to keep the VM running, but DDR3 is laughably cheap at this point.
Just a thought.
Yes, it is a waste of money to port the game to linux.
The game should be written using open source libaries from the beginning, so that it can be built for both Windows and Linux.
There's really no functional difference. With VT-x CPU performance is almost entirely unaffected by running in the VM (I measured this since I couldn't believe it). You can even forward OpenGL acceleration. Really it comes down more to a psychological hurdle of "I'm running all of this on Windows".I mean, I guess you could fullscreen the VM so that it would be just like using Linux as your main OS... Assuming that you don't do anything resource intensive.
Well yeah, that's the point. The things you do on Windows (playing games, multimedia stuff, use hardware that has no linux drivers) suck on a VM. The stuff I (and I imagine most people) run on Linux isn't affected at all.I actually have a Windows on a VM in Linux. It works alright. Performance is kind of meh-ish.
Even if they did restrict themselves to only using open/cross platform opengl, they would still have to port. They would probably have some OS specific API calls somewhere.
I find this hard to believe, though. Windows runs worse than my Linux install. So, if I'm doing something intensive on my Linux install (which I frequently do), I doubt it'd they would perform so well. I mean, at least when I have my VM running, I often see that my CPU usage (which I monitor constantly thanks to conky <3) skyrockets a lot, even with VT-x (I'm pretty sure VT-x still has overhead. Though, I'm not sure what you do with your Linux install.)There's really no functional difference. With VT-x CPU performance is almost entirely unaffected by running in the VM (I measured this since I couldn't believe it). You can even forward OpenGL acceleration. Really it comes down more to a psychological hurdle of "I'm running all of this on Windows".
Well yeah, that's the point. The things you do on Windows (playing games, multimedia stuff, use hardware that has no linux drivers) suck on a VM. The stuff I (and I imagine most people) run on Linux isn't affected at all.
They can abstract that stuff out from the beginning.
Look at Firefox. When a new Firefox release comes out, it is not 'ported' to different OSs, it is built to different OSs, because the code has been written to be cross platform.
Is the code for this Shadowrun remake really going to be more complicated than the code for Firefox?
I also couldn't believe it, as I said, so I measured it using SpecCPU. Almost no difference. (What I do is mostly compiling btw)I find this hard to believe, though. Windows runs worse than my Linux install. So, if I'm doing something intensive on my Linux install (which I frequently do), I doubt it'd they would perform so well. I mean, at least when I have my VM running, I often see that my CPU usage (which I monitor constantly thanks to conky <3) skyrockets a lot, even with VT-x (I'm pretty sure VT-x still has overhead. Though, I'm not sure what you do with your Linux install.)
I know that the Windows interface sucks when run as a guest on Linux, but the other way around I can't tell a difference to native. With virtualized GPU acceleration it even feels perfectly snappy with fancy desktop composition enabled.Well, I was talking more about the general feel of it than playing games. Like... the interface of it. I think, even if you had VT-d (which I don't,) I think it still wouldn't perform as well.
while you were replying, I was actually looking for benchmarks. I actually found this one (a bit old) http://www.anandtech.com/show/2480/12I also couldn't believe it, as I said, so I measured it using SpecCPU. Almost no difference.
I know that the Windows interface sucks when run as a guest on Windows, but the other way around I can't tell a difference to native. With virtualized GPU acceleration it even feels perfectly snappy with fancy desktop composition enabled.
I'm not trying to "sell" this here, I just want to say that I find it to be working much better than many people (me included) would expect.
A much cheaper console can also play most games just fine.
It's quite an interesting thought; would both Windows and Linux users be happy with a chunk of money taken out for a console port?
The few users who use Linux absolutely love telling people just that... that they use Linux.
linux fans secretly want all games to be written in java and open gl
I have a very hard time believing that "gamers" on linux strictly use linux and wouldn't have access to a Mac or Windows computer. To me, it seems like these people just want money wasted on a port that they themselves don't even need.
Honestly, I think its a huge waste of money of the vast majority if pledges. That money could be used for more gameplay ...
I have a very hard time believing that "gamers" on linux strictly use linux and wouldn't have access to a Mac or Windows computer.
If more games came to Linux I wouldn't need Windows in the first place!
I highly doubt Java is a popular language among those who use Linux.
Why throw away money to fix something when there are two perfectly viable alternatives in place? Hell, the money would probably be better spent on an Android port at this point.If more games came to Linux I wouldn't need Windows in the first place!
It's not very popular. In fact, it's rather problematic.
It's popular with Solaris folks, but that's a Unix, not a Linux.
Yeah, I knew it. Honestly I think Windows guys love Java the most, that's where I've seen the majority of Java development.
Anecdotally, I'm kind of a Linux guy and I'm growing more estranged with Java by the day. The language is fine but the technology itself just grates me. Without Sweden, Java would be worthless.
Andrex said:They didn't pay for anything. They didn't buy anything. They donated. They have no say where the money goes.
DTKT said:Technically, you could take that Linux porting money and make an even more kick-ass game.
Pachterballs said:mac you have a large extensive userbase/market.
linux. probably a loss making venture. they shouldn't do it to cater to a non existent market.
CecilRousso said:So, how hard and costly is it to do a Linux-version, if you plan for it from start during the actual development?
DTKT said:Pump more money into the game itself and not on an extra platform. As a windows user, I do not care for the state of the Linux platform. I do care about the game itself.
Kayhan said:But thats what I have trouble understanding. Why anyone who think it worth the effort to fight for more games on Linux when it will always lag behind Windows and even Mac.
Getting Windows or even an new machine for games, isn't that expensive. A cheap gaming PC can play most games just fine.
Polari said:I'm a Linux user and donated to Double Fine Adventure before a port was announced, despite the fact that if it was Windows only I would have no way to play it. I understand too that Linux users apparently donate on average significantly more for the Humble Indie Bundle, so perhaps there is a viable market.
shiptoncraig said:I find it really absurd how Linux users are perceived to be a species of their own with no possibility of ever using another OS...
Ah, so to you, crowdsourcing is 'design by committe'?