Wow, this sounds like it could be really cool if done right. I love the idea of having run-of-the-mill citizens as party members.
And it is -not- wrong. The game -is- taking inspiration from Earthbound. Whining about this is beyond silly, can anyone explain to me why it's wrong to cite your inspirations when describing your project? It helps to describe the kind of game your'e making and getting the attention of people who like similar games.Though, to be honest i would have never clicked on this link if earthbound wasn't in the title.
I like the idea of this game but the art style and animation is not my cup of tea.
I wish them luck with there game
As someone who also grew up in Canada playing the same types of games mentioned in the Kickstarter video as inspiration, and seeing how much work already appears to be done, this is an easy decision to back. The game looks and sounds awesome. I like the art style a lot. Good luck!
That's really cool that Nintendo already sent you guys a dev kit. Game sounds interesting, but like some have said already, art style really isn't appealing to me. Hope the Kickstarter goes well for you guys!
Hey everyone I'm Ryan, the creator of Citizens of Earth. Thanks for checking out our game, and please let me know if you have any questions and I'll do my best to answer them. Thanks!
Why did you guys leave Next Level Games!?
Please still be available to work on future games with Nintendo, I don't want the talent at NLG to break up.
Thanks! We're pretty close with Nintendo having worked with them on Luigi's Mansion Dark Moon, Punch-Out!! and others, so it was great to be able to continue that relationship.
And yeah we knew it was risky to try something a bit different art-wise, but we hope there are people out there who like it . Thanks for your well-wishes!
I think the art style is great
I think the art style is a natural Western take on Earthbound, but that's just me. I like it.
Don't worry, NLG is still a very strong company with tons of talent! So you can rest assured that they'll still keep making awesome games. And the reason we left was just that we wanted to try making games that others didn't really want to make! It was very cordial and we're still good friends with them (and in fact many of the folks at NLG have backed our Kickstarter), but we just felt passionate about our ideas for games and choose to try our hand at making them ourselves.
Hopefully that answers your question! Let me know if I can provide any more detail.
I think the reason I don't really like it is because at first glance it kinda looks like stuff my mom plays on her laptop. Things like Diner Dash and stuff.
Backing for $25.
So, do tell, does Next Level have Wii U dev kits? *wink wink nudge nudge*
Thanks. Fills me with confidence.
All four of you NLG folks are full-time at Eden now and were full-time at NLG? Or were any of you technically contracts like the composer can still work with NLG in the future?
Looking at Weegee's credits at Mario Wiki, you're not credited at all, odd.
Your two audio folks were audio designers, but not all of them. And Chris was one of the Level Designers.
What did you do at NLG anyway?
If you check it out in motion, I think you'd find it's actually much more detailed! We really wanted to go with a fluid animation style that gamers would appreciate.
Actually, I may as well put my money where my mouth is. Are you interested in giving the game a try? I'd be happy to send you a demo. You may still not like it, but at least you'd be able to judge more accurately I think
Backing for $25.
So, do tell, does Next Level have Wii U dev kits? *wink wink nudge nudge*
Actually I did watch the video and I think the only thing that bothers me is the background art... I dunno.
I do like how the characters look! And no need to send me a demo. I think the game is interesting though, and if it does come out on the Wii U, I'll probably end up getting it anyways.
Actually Scott (composer) still works at NLG! But he doesn't get to make music there, just sound design. So in order to stretch his musical muscles he helps us out on the side.
The rest of the former NLG-ers (myself, Chris, and Denise) are full-time at Eden, yep!
And I'm not sure why I wouldn't be credited at the Mario Wiki! That's weird. You can find my name in the credits of Mario Strikers: Charged and Luigi's Mansion Dark Moon if you have copies of either of those lying around. On both of those games, I worked as a programmer. Specifically a UI programmer on Strikers, and I did the ghost AI on Luigi's Mansion Dark Moon.
I was wrong, you're under Gameplay Programmer as Ryan Dyck.
Thanks, I really appreciate that! We're certainly trying our best. As you can probably imagine, it's tough making indie games, but we really hope people enjoy our game!
Ah, there we go. Mystery solved
Is this that Earthbound-inspired game that was on nintendolife or something?
Those guys should contact fansites like G0nintendo and nintendolife, "Earthbound-insipired RPG by the makers of critical and financial success Luigi's Mansion 2" has a lot more weight to me than Shantae, and I like wayforward a lot.
Yeah, another question, it seems that the game is playable and a demo will be shown to backers when the funding is over. Why not show it now? Or do you fear that people will fail to read the "Work in progress" bit?
Yes. I'm pretty bummed that this is now on kickstarter and we need to throw money at it preemptively. I'm hopeful and looking forward to it but it gets really tiring to continually be asked to "help us get this cool thing you'd like made or it won't get made at all" ...
No plans for a Steam release yet?
I wonder how this trend started. In the beginning it was people comparing the game to their own older games and then it turned into people comparing their games to someone else's older games.
Though, to be honest i would have never clicked on this link if earthbound wasn't in the title.
And please understand that I don't intend to say that is the best decision...
Please understand that the funding for this game so far has come out of our personal bank accounts. So it can be hard trying to pay for the art and other content required to make such a game, and to the quality level we're trying to hit.
dat nintendo influence!
haha yeah I guess you're right! Please understand that I try to treat people with respect as much as I can
full disclosure: stolen from the internetsLikewise! Awesome gif too
It's nice to talk ...
Ok, im in. The game is looking really far into development, the overworld is really something. Someone make gifs, Neogaf loves gifs.
Yes we are already over a year into development! We just need help from the community now to develop the remaining content. As you can probably imagine, there's a ton of content (specifically art) in an RPG!
So if you slice a Telefawn in half, does that mean it's call was cut short?
I'm not sure if you've noticed in the video, but the VP provides commentary in battles, including making fun of the enemies when they're defeated. If you don't mind me stealing the line, that sounds like a great one for the VP to say when a Telefawn goes down
this sounds awesome lol
So if you slice a Telefawn in half, does that mean it's call was cut short?
My pleasure! But I accept no less than 101% royalties for the line. ORIGINAL LINE DO NOT STEAL! XD
Do I get credited?
I can make more if you show me more enemies, I have a talent for making jokes upon seeing things.
Conspiracy Guy is never leaving my party.
Well we're already working on the Wii U port since Nintendo was kind enough to send us a free dev kit. So I'd wager the chances of releasing on Wii U are very strong, even if it doesn't hit that stretch goal. Hitting the stretch goal would pretty much guarantee simultaneous release on Wii U, but it's something I want to do even if we don't hit it.
And, if I may be so bold as to ask, if you're able to pledge now anyway, that'd be very beneficial for us in getting it seen in the Popular on Kickstarter section and elsewhere. And if you really want to drop your pledge later if you think it's not going to hit the Wii U goal, you can always do that. I know that's a lot to ask, but I just thought I'd throw it out there.
Thanks for your support either way though!