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Killzone 3 Game Director speaks out on controls

Things I hope they fix if they want to see a cent of my money:

- Increase the player's height. My view shouldn't be blocked by a 4 foot fence when I'm standing up.
- Widen the FOV. It's too damn narrow in KZ2. I remember on numerous occasions seeing two guys trying to melee each other only for them to run around each other in a circle due to each one losing sight of the other.
- More fucking colors. Enough of this gray/brown overcast shit. If Helghast is such a shithole why the hell are they fighting for it. The snow level helps and I liked that one mulitplayer map that was during a downpour of rain. But I would love for some more vibrant environments besides desert/factory/industrial building. I put 70 hours into the first game before I couldn't take the controls anymore but the drab sameyness of the environments just started to make me bored with the game.
- Get rid of the assault class or take away boost and make the tank class slower than everyone else.
- Keep the kickass integration of different game modes in one game thing going.
- Fix the fucking controls - Sounds like they are doing this already so hopefully they do a demo so I can try before I buy. The high precision mode didn't fix it enough for me personally.

Do these things and I will most likely be getting the game and putting serious hours into it since I did have fun with KZ2 despite my issues with the game.
 
They're not fighting for Helghan. The planet is harsh and a lot of the areas are overcast, so of course it's going to be dark. There was colour, how much more do you need?
 
Shaka said:
They're not fighting for Helghan. The planet is harsh and a lot of the areas are overcast, so of course it's going to be dark. There was colour, how much more do you need?

Exactly, they're fighting to cripple them.
 
KZObsessed said:
Gamescom is a safe bet. August 18th I think.

That would be a nice birthday present

BobsRevenge said:
You have to unlock the ability to play the main multiplayer game by beating a mini-multiplayer game. Then once you get that you have to spectate for a while to unlock the first class. Then each class after that gets unlocked as you progress. Each time you'll have to unlock every specific weapon and ability they have separately. You'll have to unlock each map as well. Ontop of this you'll have to unlock the ability to communicate, to create a squad, to join a squad, and to use stationary weapons.

It will be awesome.

Sounds awesome day 1

the_prime_mover said:
Not to mention that you will need to have completed KZ2 and unlocked everything in its MP before you can even start the KZ3 mini-MP game. Fortunately they have included KZ2 on the KZ3 disc.

It's a good thing I beat White Knight.... I mean Killzone 2.
 
Shaka said:
They're not fighting for Helghan. The planet is harsh and a lot of the areas are overcast, so of course it's going to be dark. There was colour, how much more do you need?


A wider variety. If I was the ISA, I would just orbital strike that shithole and move on to whatever the hell else the story was going on about. Is there no vegetation on this planet?

I don't think I saw any besides probably a few shrubs. Take Battlefield: BC2 as an example, you have your green daylight level, your autumn colored daytime level with predominantly orange leaves and whatnot, your snow level, your predominantly brown level all in different locales which reduces the fatigue of playing the same levels over and over despite that game having less maps than KZ2.

In KZ2 you are pretty much always fighting in some industrial location besides the ship and the train level which still looked familiar to all of the other levels in the game. Some levels in the residential district (not shacks) or out in the woods of the planet would do a lot to break up the monotony.
 
Mister D said:
A wider variety. If I was the ISA, I would just orbital strike that shithole and move on to whatever the hell else the story was going on about. Is there no vegetation on this planet?

I don't think I saw any besides probably a few shrubs. Take Battlefield: BC2 as an example, you have your green daylight level, your autumn colored daytime level with predominantly orange leaves and whatnot, your snow level, your predominantly brown level all in different locales which reduces the fatigue of playing the same levels over and over despite that game having less maps than KZ2.

In KZ2 you are pretty much always fighting in some industrial location besides the ship and the train level which still looked familiar to all of the other levels in the game. Some levels in the residential district (not shacks) or out in the woods of the planet would do a lot to break up the monotony.
They've already said that variety is the main priority for the campaign in KZ3. We already know that there will be a snow mission, a jungle, and a space mission as well as others we haven't heard about yet.
 
If it feels more like cod then I will be unhappy.
If it feels more like bf:bc2 then I will be very happy

I'm more concerned about what they are doing with the mp tho tbh. I was still able to enjoy kz2 with the controls, it was some shifty design choices in mp that made me frustrated and eventually stop playing.
 
Mister D said:
A wider variety. If I was the ISA, I would just orbital strike that shithole and move on to whatever the hell else the story was going on about. Is there no vegetation on this planet?

I don't think I saw any besides probably a few shrubs. Take Battlefield: BC2 as an example, you have your green daylight level, your autumn colored daytime level with predominantly orange leaves and whatnot, your snow level, your predominantly brown level all in different locales which reduces the fatigue of playing the same levels over and over despite that game having less maps than KZ2.

In KZ2 you are pretty much always fighting in some industrial location besides the ship and the train level which still looked familiar to all of the other levels in the game. Some levels in the residential district (not shacks) or out in the woods of the planet would do a lot to break up the monotony.
Though they did conduct some orbital strikes, their mission required the capture of Visari.
You can't make a direct comparison with BC2 because BC2 is set on Earth while KZ2 is set on a windy, dusty, fictional barren shithole of a planet. I do agree the first half of KZ2 environments ended up looking extremely samey. Luckily Guerrilla have fixed that shit.
 
I will never understand all the complains bout the controls, really.

I'm replaying kz2 nowadays while playing mw2 and have no problem at all switching between the two games.

They feel really different for sure but that' a good thing... don't really want all fps feel the same damn.

Imput lag is there on kz2 for sure if compared with mw2, that's the only thing i can brag about kz2 controls..
 
Hey look - GG proves me right when I say it's INPUT LAG and the die-hards say it's "weight".

HAHAHAHAHAHAHAHA!

That's OK Killzone crazies - I'll put the final nail in that coffin for you - just relax.

I love being right.
 
Ninja-Matic said:
Hey look - GG proves me right when I say it's INPUT LAG and the die-hards say it's "weight".

HAHAHAHAHAHAHAHA!

That's OK Killzone crazies - I'll put the final nail in that coffin for you - just relax.

I love being right.
Sup dude, didn't know you were on GAF :lol
 
duckroll said:
This should be an interesting thread. I remember many times where the topic of input lag and dead zone in the controls popped up previously, and there always seemed to be people who claimed they didn't exist in KZ2. I guess the director of the game must be mistaken too, amirite.
Not going to argue with you, but I guess I was playing a broken game and loving it. I was taking shots with STA-3 LMG from ranges you won't believe and nailing them pretty accurately. I'm just saying 'for me personally', for moving around and taking shots they worked fine.
 
I played KZ2 yesterday to remind myself of the controls. Got myself into a Warzone with a Polish clan (they had "pol" insignia, so I guess they're Polish) and that motherfucker Bart98 was there. Half of the other team was his clan members. Pwnd those fools like.no.other, even tho they used the bitchy 4 man engineer strategy.
 
Tylahedras said:
Well that's certainly encouraging news, I want a demo to see for myself though. Also I want a second gun that's not a piece of shit I can carry, but I'll settle for a demo.

don't you dare talk about my M4 like that.

As to the input lag, my TV has zero (CRT) so maybe it felt worse for people with digital sets (game lag + tv lag).
 
I was expecting this but I'm still glad to see they have the right idea.

I guess you could say I appreciated the controls in the single player mode, it took time to get used to them but I liked the feeling of weight it offered compared to games like Call of Duty. But when I went back to the campaign after not playing it for several months I could see what people have been bitching about, it does feel a little off. KZ3 deserves to be played by as many people as any other console shooter and if making the controls a little more accessible will help accomplish that, then by all means just fucking do it Gorrila Games.

I thought they were perfect in multiplayer, though.
 
alr1ghtstart said:
don't you dare talk about my M4 like that.

As to the input lag, my TV has zero (CRT) so maybe it felt worse for people with digital sets (game lag + tv lag).
That's what I'm thinking since I still game on my HD CRT.
 
SolidSnakex said:
As Hulst's comment suggested in OPM ("this feels much more like your standard run and gun responsiveness"), they've absolutely buckled the complainers and ignored the people that really loved the game.

oh teh noez

they buckled in by improving the game so it isn't a laggy shitfest

people who enjoyed KZ2 will unfortunately just have to adapt to having better controls rather than pretending to like shitty controls.

anyways...

this is fantastic news as it was the only thing holding killzone back
 
Whiny babies complain about lack of taking risks and innovation. Whiny babies get risky decisions. Whiny babies complain about decisions and ask for every game to be the same. Whiny babies get what they want.

I am for sure on a gaming message board. Goddamn.
 
M4 is bullshit... Secondary weapon should be something like the original pistol - fast firing low damage weapon that can, if you have the skill, eliminate your opponent swiftly when he's low on health if your main weapon runs out of ammo.

M4 is anti-matter cannon. OP bs that can only be rivaled by the rocket launchers.
 
Less lag is definitely a must since the game is also a PS Move title.
Lag is a hundred times more noticeable with pointer/motion gaming so they *had* to reduce input lag even when disregarding gamepads.
 
Fire in bursts, just like you're suppose to in real life.

Bradach said:
i'm looking forward to seeing how they implement move pointer controls. will they go for the recticule pushes the screen around (like FPS on wii) or will they try the left4dead sixense style
http://www.youtube.com/watch?v=-pDMdow53RI

I don't know why more developers don't use pointer controls like this for FPS games on the Wii. The only drawback would be getting the physical movement of the controller in your hand and the actual movement on screen to feel natural and at the same time not be too finicky for the player.
 
Redbeard said:
oh teh noez

they buckled in by improving the game so it isn't a laggy shitfest

people who enjoyed KZ2 will unfortunately just have to adapt to having better controls rather than pretending to like shitty controls.

anyways...

this is fantastic news as it was the only thing holding killzone back
Pretending to like shitty controls. :lol You mad not everyone's a whiny little child? There was no adapting for some of us we just picked up, played and loved it. Hard to believe isn't it?
 
I don't know why the original control defenders care about them changing it since I've read a million times over how it only took them 10 minutes to get used to the original controls. If they can get used to them that fast, then they can get used to the new better controls just as fast.

Count in me in the huge group that gave up on the game because of the controls. I'll give the game a second look if they fix them which it's sounding like they have been making good strides with it.
 
Schmitty said:
What about the bullet spread? I felt like the only useful guns were the shotgun, sniper, and assault rifle.

Seems like you didn't play enough. Saboteur weapons are godly and so is the LMG.

OldJadedGamer said:
I don't know why the original control defenders care about them changing it since I've read a million times over how it only took them 10 minutes to get used to the original controls. If they can get used to them that fast, then they can get used to the new better controls just as fast.

Adaptation isn't the problem. Some of us LIKED the old controls. And don't want them changed.
 
I really wanted to like Killzone 2, but the controls killed it for me. It was just way too sluggish. I really hope they 'get it right' for Killzone 3.
 
Schmitty said:
What about the bullet spread? I felt like the only useful guns were the shotgun, sniper, and assault rifle.

Yep, you just gotta control your bursts.
I put enough time into Warzone that I had it down perfectly, I was a master of the M82.

Regarding the controls, again, I'm sure the hardcore fans will bitch about them tweaking the controls but you know you'll buy it anyways. If it makes more people happy, it's a good thing.
 
VillageNinja said:
Whiny babies complain about lack of taking risks and innovation. Whiny babies get risky decisions. Whiny babies complain about decisions and ask for every game to be the same. Whiny babies get what they want.

I am for sure on a gaming message board. Goddamn.

A desire for risk and innovation doesn't trump a desire for quality. If your "innovative" control scheme isn't liked, that doesn't make those who don't like it hypocrites.
 
FLEABttn said:
A desire for risk and innovation doesn't trump a desire for quality. If your "innovative" control scheme isn't liked, that doesn't make those who don't like it hypocrites.

It's not less quality, it's just different. It's not what every other game did. To say it's of lesser quality is to say it's broken or wrong in some way. It's not. It's part of what the game was about.

Just say you don't like it and move on. Don't request developers change shit for a portion of the audience.
 
VillageNinja said:
It's not less quality, it's just different. It's not what every other game did. To say it's of lesser quality is to say it's broken or wrong in some way. It's not. It's part of what the game was about.

Just say you don't like it and move on.

Well, the problem is that a lot of people played and wanted to like Killzone 2 but the controls turned them off. Just look at any thread about KZ2 and you'll see countless replies mentioned them. If you were to poll all the people who disliked KZ2 and ask them why, the controls would probably be like 90% of the responses. Even if some of us liked what they did with the controls, it's pretty clear that it's something GG has to deal with.
The series has potential to reach a broader audience and please a lot of people and the "different" controls are one of the biggest factors standing in the way of that.
I'm likely to enjoy the game either way so I'm all for them making it more playable.
 
Jesus, some of the comments in here. God forbid some like the controls the way they are. Whether it was intentional or not, it worked beautifully for me. I just hope to god it doesn't feel too twitchy.
 
duckroll said:
This should be an interesting thread. I remember many times where the topic of input lag and dead zone in the controls popped up previously, and there always seemed to be people who claimed they didn't exist in KZ2. I guess the director of the game must be mistaken too, amirite.
Heh, always amusing when devs acknowledge problems that are deemed not to exist by a game's defense force.
 
VillageNinja said:
It's not less quality, it's just different. It's not what every other game did. To say it's of lesser quality is to say it's broken or wrong in some way. It's not. It's part of what the game was about.

Just say you don't like it and move on. Don't request developers change shit for a portion of the audience.
Can we just make an official thread poll, realize that the greater population of players didn't gel with the controls, and end this "if you don't like the controls, it's just you and you can't play games" defense?
 
RavenFox said:
Not going to argue with you, but I guess I was playing a broken game and loving it. I was taking shots with STA-3 LMG from ranges you won't believe and nailing them pretty accurately. I'm just saying 'for me personally', for moving around and taking shots they worked fine.

You're suggesting that nobody can adapt or learn new controls. That's not the issue :lol The issue lies in that you SHOULD NOT have to adapt to INPUT LAG just to play a game.

The idea of progress is to make things BETTER - not worse. Input lag is a no-no - no matter HOW GOOD anyone can become by LEARNING and ADAPTING to it.

This isn't rocket surgery, haha.
 
Hopefully the main character isn't another fucking midget.

It was ridiculous in the campaign when practically everyone was taller by at least a foot.
Controls sucked too but everyone already knows that.
 
VillageNinja said:
Whiny babies complain about lack of taking risks and innovation. Whiny babies get risky decisions. Whiny babies complain about decisions and ask for every game to be the same. Whiny babies get what they want.

I am for sure on a gaming message board. Goddamn.

You're right - INPUT LAG is innovation. INPUT LAG is moving the industry forward. INPUT LAG as a byproduct of engine rendering techniques which INCREASE latency is GOOD.

Why strive for more responsive peripheral input? Why strive for better visuals? Why strive for improving HDTV's to REDUCE input lag - how about we just make sure all HDTVs have a good 6 frames of video lag to go on top of the 6 frames of peripheral input in KZ2? That'd be almost HALF a second and SURELY that is an improvement over the days of ZERO input and video lag from back in the day.

YESSSS!! LOGIC WERKS FUR MEEEEE!

If I can have the number for your dealer - that'd be sweet. The shit you smoke is far better than anything I can get where I'm at.
 
Razor210 said:
Can we just make an official thread poll, realize that the greater population of players didn't gel with the controls, and end this "if you don't like the controls, it's just you and you can't play games" defense?

It's not the controls. The WEIGHT was fine - it was INPUT LAG that sucked. It was present even on the MENU SYSTEM.

I just wanted them to get rid of the 6 frames of input lag (that's CRT - imagine an LCD with an extra 2 or 3)... which it appears they have gotten rid of most of it so I'm cool with that.

The controls, weight, movement, etc were fine.
 
PepsimanVsJoe said:
Hopefully the main character isn't another fucking midget.

It was ridiculous in the campaign when practically everyone was taller by at least a foot.
Controls sucked too but everyone already knows that.

This is something that I hate about almost every game, the scale. People are taller than you, bigger, and everything seems giant. It's awkward and makes it difficult to do certain things, or it does for me, because I notice it in every single FPS, and distracts me. Almost everything is either too big, too wide, or too small.
 
user friendly said:
Jesus, some of the comments in here. God forbid some like the controls the way they are. Whether it was intentional or not, it worked beautifully for me. I just hope to god it doesn't feel too twitchy.

Responsiveness has nothing to do with a twitch shooter :lol :lol :lol

Everyone just wanted the nasty INPUT LAG gone.

It's the DESIGN OF THE GAME, levels, AI, gunplay, etc which decide how a player will play a game - not a control scheme or the responsiveness to it.

If they designed a twitch shooter then you get a twitch shooter - if they design it differently than it will be different.

LESS INPUT LAG will not make the game a twitch shooter, lol.

The game itself will dictate how you should play it - not the other way around - as most games do. Some games force you into cover, some games force you to run, some games force you to stealth, etc.

You're suggesting now that every game with LESS INPUT LAG and RESPONSIVE controls is a twitch game? News to me and the rest of the gaming world.

Seriously... what do you guys eat?
 
KZ2 definitely had a different control setup. I think the controls are ultimately what kept a lot of people that tried the game, from sticking to it.
 
VillageNinja said:
To say it's of lesser quality is to say it's broken or wrong in some way. It's not.

It's wrong in the way that it's not responsive. Some thought it was s broken they didn't even beat the game. So, to some people, it is.

Just say you don't like it and move on. Don't request developers change shit for a portion of the audience.

It's constructive criticism. It's a valid feedback mechanism.

I also find it ironic that you're telling people to state their opinion, move on, and don't request things be changed, considering the logic can be applied to you:

Just say you like it and move on. Don't request developers change shit for a portion of the audience.
 
Right now, as gameplay problems seem to get solved in KZ3, my main question is: WHY THE HELL DID GG NOT WANT TO CORRECT IT IN KZ2???!!!!! Pretending there was no problem...and now admitting there were!

I mean, i ve been reading hundreds of topics on the official GG forum asking for these changes but GG didn't care... All they wanted was to sell us new maps (which were gorgeous btw)... on which u could never play as noone was on them (and you could not configure your search efficiently).

I will never understand how such a high profile game and technical achievement could still have problems that should never even exist anymore in 2009! (talk about key configuration?)


So now GG, please, just try to listen to the players and stop playing smartass.
 
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