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Killzone 3 "open beta" February 3rd to 15

alr1ghtstart said:
you obviously have reading comprehension issues.

KZ2 = player who can aim and control the gun recoil = win
KZ3 = player who sees enemy first = win
There was no controlling the recoil in KZ2, it was just shoot and hope the gun wobbles to his head before he gets yours. You tried to correct the recoil and it would over shoot, you could never make small adjustments.

Now you can control the gun how you want and people are complaining. Sorry but if you want some moon man controls then go back to KZ2. You probably don't play that anymore though right, even though you want this to be exactly like that.
 
alr1ghtstart said:
you obviously have reading comprehension issues.

KZ2 = player who can aim and control the gun recoil = win
KZ3 = player who sees enemy first = win

That was never the case in KZ2. Shooting from the hip >>> ADS for anything but the most extreme distances.
 
Gully State said:
That was never the case in KZ2. Shooting from the hip >>> ADS for anything but the most extreme distances.

...and? you still had to aim and couldn't just spray the gun and get a kill.
 
I connect to a single game, wtf? Blops is having some difficulty due to the high traffic( double XP weekend ) KZ3 beta doesn't work, so it looks like I'm gonna be playing AC:B this weekend.
 
alr1ghtstart said:
...and? you still had to aim and couldn't just spray the gun and get a kill.

You can spray the gun about as much as any other FPS. When shooting from the hip with a bigger crosshair is more accurate and effective than ADS even at medium distances, it's proof that accuracy in that game wasn't that precise in the first place and that there's a fair bit of autoaim going on in the background.
 
This game is insane, controls gloriously with Move. And holy fuck the graphics. Just been playing with bots so far, but fuck this is day one for the controls alone.
 
weekend_warrior said:
Yeah, garbage like you. Tell you what, when Gears 3 comes out lets make sure its a first person shooter, because CoD's an FPS. And lets make sure it has perks, because CoD has perks. It also needs unlockable weapons and ranks too, right? Because CoD has it AND EVERY FUCKING GAME HAS TO BE JUST LIKE CoD, AMIRITE!?

You had to unlock everything in KZ2 too. You couldn't be a sniper untill a certain level, you couldn't zoom twice with the rifle untill you performed a certain task, you didn't have the second perk after you did some shit... and you had ranks too.

You are right if you say the way you recieve stuff is more like CoD then it was in KZ2, but don't act like there weren't any perks/unlockable weapons (or classes) and ranks in Killzone before... because there were.

Edit: And what's up with the capslock man.... calm the fuck down.
 
alr1ghtstart said:
...and? you still had to aim and couldn't just spray the gun and get a kill.
- No recoil (according to you) in KZ3 means you can't spray because bullets would go straight. That means every time you've died it's because people actually aimed at you :SHOCKING

- Recoil in KZ2 meant you couldn't aim and had to rely on the recoil do hit because the gun was bouncing all over the fucking place.

Your argument makes no sense.
 
Dibbz said:
- No recoil (according to you) in KZ3 means you can't spray because bullets would go straight. That means every time you've died it's because people actually aimed at you :SHOCKING

- Recoil in KZ2 meant you couldn't aim and had to rely on the recoil do hit because the gun was bouncing all over the fucking place.

Your argument makes no sense.

You really are getting confused.

KZ3 = No recoil + auto aim = you can just hold down R1 and kill people (spray kills)
KZ2 = Recoil + little auto aim = you can't just hold down R1 and kill people.

Just because you couldn't control the gun recoil doesn't mean it wasn't able to be done.
 
alr1ghtstart said:
KZ3 = No recoil + auto aim = you can just hold down R1 and kill people (spray kills)
KZ2 = Recoil + little auto aim = you can't just hold down R1 and kill people.

You really are getting confused.

Agree with this.

In KZ2, you have to burst-fire to be successful with most guns, can't just hold down the trigger button with the M82.

Reticle doesn't even move now under full auto.
 
Dibbz said:
There was no controlling the recoil in KZ2, it was just shoot and hope the gun wobbles to his head before he gets yours. You tried to correct the recoil and it would over shoot, you could never make small adjustments.
Yes you could!

KZ2's aiming was more of a tap-the-analog to make adjustments rather than trying to move the analog smoothly. It jived with me so much because I'm used to the snap/snatch type shooting...coming from Counterstrike: Source (AWPs!).

People just didnt know how to adjust to that type of playstyle.
 
after playing the beta more, i changed my mind. it is awesome :P however that impression is from playing with bots since i couldn't get my ps3 to connect online.
 
Finally got a chance to play this. GG literally changed nothing from the last beta.

Players drop like flies. Ridiculous death moans. Guns feel basically the same. Hardly any recoil. The map is complete ass.

I played botzone (because the stupid game can't even connect online) with 16 players and it might as well have been 5 players. I hardly ever encountered anyone. Absolutely zero tension in the fight. And after running around for what seems like minutes I die in literally 2 seconds once someone sees me. Then I have to spawn back at the base and run around the giant level again. These tactical spawn areas are crap. At least with spawn grenades you don't have to be a sitting duck since you can put them wherever you want. God this game sucks.
 
alr1ghtstart said:
You really are getting confused.

KZ3 = No recoil + auto aim = you can just hold down R1 and kill people (spray kills)
KZ2 = Recoil + little auto aim = you can't just hold down R1 and kill people.

Just because you couldn't control the gun recoil doesn't mean it wasn't able to be done.
Listen the point I'm making is that this is not fucking COD all of a sudden because they've got rid of shitty lag and reduced the recoil for some guns.

This is CoD
KZ3 (not CoD)

It still feels like KZ2 but without the added moon physics.
 
I never said it felt just like COD. They did take a bunch of things from it though (low health, auto aim, no recoil, super quick ADS). KZ2's gunplay (not the movement speed) is nowhere to be found.
 
dreamfall said:
Still no luck for me either... I was playing around 2ish pm and it was fine. Nothing since then!

try logging in on killzone.com
if it says "Game data is temporarily not available" or something similar, chances are the servers are down.
 
weekend_warrior said:
Yeah, garbage like you. Tell you what, when Gears 3 comes out lets make sure its a first person shooter, because CoD's an FPS. And lets make sure it has perks, because CoD has perks. It also needs unlockable weapons and ranks too, right? Because CoD has it AND EVERY FUCKING GAME HAS TO BE JUST LIKE CoD, AMIRITE!?

Because God forbid any game not be just like CoD. God forbid if a game tries to incorporate heavy controls to add immersion and difficulty. God forbid anybody have to learn a new control scheme that differs from their precious CoD. Because it's easier to bitch about what a game isn't, then to appreciate what a game is.

Yes because I'm sure they're SO tired of seeing people like me stand up for their decisions! Nice logic there, buddy. I'm talking about how the controls were so hated in the first game in general and how now there are so many people wanting them to go back to that. How frustrating do you think that is for a developer who is trying to improve their game based on fan feedback? I'm not saying Killzone should be exactly like CoD. That doesn't mean it has to have shitty unresponsive controls. Heavy controls may add immersion and difficulty for SOME people, but for MOST people it adds nothing but frustration. Guess who the devs are going to side with?

Guerrilla addressed what was widely regarded as one of the biggest flaws in Killzone 2 and I don't think they're going to go back to that crap just because of a few whiny forum goers want the aiming to be more difficult so that they don't have to change their oh-so-coveted style of play. GET OVER IT. I know I sound harsh on this issue but when a dev studio makes it their priority to improve their game for the benefit of their fans, it kinda pisses me off when people ignore everything that's fantastic about the game and bitch and moan because the guns don't "feel heavy enough waaaaa."
 
Played a bunch so far...already got everything for the medic. Kind of bored right now with demolishing people every game. Needs more maps, so might get the game, on the fence still.
 
Gully State said:
That was never the case in KZ2. Shooting from the hip >>> ADS for anything but the most extreme distances.

Main reason for this is also because shooting from the hip in KZ2 offers copious amounts of auto aim compared to ADS which has next to none. Ironic really...
 
alr1ghtstart said:
I never said it felt just like COD. They did take a bunch of things from it though (low health, auto aim, no recoil, super quick ADS). KZ2's gunplay (not the movement speed) is nowhere to be found.

Your post can be contended. First off, there have been video's comparing recoil from the closed BETA to KZ2, recoil was pretty much the same bar very minor differences. Devs even confirmed as much, but to make people happier they changed it to increase further for the final build and I'm assuming in this public BETA. Next, more auto aim? Yes, but only because KZ2's auto aim set up was a bit retarded and un-realistic (compared to the rest of the gunplay which is more realistic). In KZ2 shooting from the hip gave lots of auto aim whilst ADS gave virtually none. In KZ3 they just gave ADS a bit more to actually balance things out.

Only thing I really agree with you on is the reduction in health, which imo is a good thing. I dislike sponge shooting in multiplayer or SP shooters so it's a welcome change.
 
nib95 said:
Main reason for this is also because shooting from the hip in KZ2 offers copious amounts of auto aim compared to ADS which has next to none. Ironic really...
Yea, I hated how the gunplay became more hipfire reliant when the game went retail. They added a lot more auto-aim to the hipfire post-KZ2-beta.
 
It definitely plays at a much faster pace now and I'm not crazy about it.
KZ2 had some definite lag/weight, but it made it feel like it's own game overtime and it required much more skill then KZ3 does. For some of you this is an improvement, but to me it just plays like another regular shooter and doesn't feel as unique as KZ2 did. I do feel like kills are less rewarding now. I also still can't stand the single primary weapon thing though it sounds like they expanded the secondary weapons greatly now.
 
fuzzyreactor said:


Based on those videos I'd say KZ3 looks a lot more refined and realistic. In the KZ2 vid you have him shooting people dead from long distances through teeny doorways whilst aiming from the hip (check the 22 second mark). An example of how forgiving KZ2's hip fire auto aim was. Silly almost. In the KZ3 video it pans out more realistically, hip fire at mid to long distances being more erratic and promoting the player to consider ADS instead. A much better balance unlike KZ2 where hip-fire generally rules all.
 
Rikyfree said:
No. More like some people dislike the changes made, but should realize that these can and most likely will either be fixed, or they are just overreacting.

GG has shown that they are not capable of fixing anything. Example in K2 to this day you can still bring the speaker back to your base in search and retrieve. Tons of other problems that they never address in Killzone 2. I could live with some of the changes GG made if the maps weren't total shit.
 
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