• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Killzone 3 "open beta" February 3rd to 15

look at the cool jungle green controller

sharpshooter-official-5247510908740fc62ab8b-rm-eng.jpg
 
I just realized the Marksman unlocks an automatic weapon. GG are some geniuses. It's a freaking sniper class. You also shouldn't be invisible if your running around. Again. Your a freaking sniper.
 
BloodySinner said:
There is. I wasn't playing online either. Unless as a console gamer, you're used to this and can't tell the difference.
no its the same as any other 30 fps you're just hallucinating. i also game on pc.
 
Can someone please end my agony with the Infiltrator class already ?
I always get killed by an enemy infiltrator until my sights becomes red to notice it's an enemy. And it's getting annoying really fast.

BUT when i try the class myself i can't figure it out, is seems that everyone notice right away that i am enemy and kills me in seconds. When i put the disguise on it stays for a minute then turns it self off then i wait it to regenerate.
And when i kill an enemy while disguised it turns it self off after it. again to regenerate.

Am I doing something wrong here ?
 
One thing I never understood with KZ2 is that there is no ISA sniper rifle. You would think for KZ3 they'd include one, but nope.
 
Theman2k said:
Can someone please end my agony with the Infiltrator class already ?
I always get killed by an enemy infiltrator until my sights becomes red to notice it's an enemy. And it's getting annoying really fast.

BUT when i try the class myself i can't figure it out, is seems that everyone notice right away that i am enemy and kills me in seconds. When i put the disguise on it stays for a minute then turns it self off then i wait it to regenerate.
And when i kill an enemy while disguised it turns it self off after it. again to regenerate.

Am I doing something wrong here ?
You haven't unlocked the two second step-ups to the Infiltrator class. You have to buy them with your reward points that you get from leveling up.
 
Kotomi said:
You haven't unlocked the two second step-ups to the Infiltrator class. You have to buy them with your reward points that you get from leveling up.
Yep. I think the deadliest combination is leveling up both disguise and stamina to the max and using silent steps.
 
Theman2k said:
Can someone please end my agony with the Infiltrator class already ?
I always get killed by an enemy infiltrator until my sights becomes red to notice it's an enemy. And it's getting annoying really fast.

BUT when i try the class myself i can't figure it out, is seems that everyone notice right away that i am enemy and kills me in seconds. When i put the disguise on it stays for a minute then turns it self off then i wait it to regenerate.
And when i kill an enemy while disguised it turns it self off after it. again to regenerate.

Am I doing something wrong here ?

Not really. Just because you die a few times from someone in disguise doesn't mean it works everytime, and when you actually use it you realize this. It's just as effective as the cloak, or the radar, or the turrets, or the medic bot. People can't seem to realize that it's kill or be killed, you have the same things available to you as the next guy, and if you're getting your ass kicked, it's because YOU suck, quit blaming the game and learn to play or leave.
 
I know there's no custom games, but can you set up private games with just your freinds?

Every other console FPS has it so I'm guessing it will be here too. Just want a confirmation.
 
weekend_warrior said:
Not really. Just because you die a few times from someone in disguise doesn't mean it works everytime, and when you actually use it you realize this. It's just as effective as the cloak, or the radar, or the turrets, or the medic bot. People can't seem to realize that it's kill or be killed, you have the same things available to you as the next guy, and if you're getting your ass kicked, it's because YOU suck, quit blaming the game and learn to play or leave.
Well then, Maybe you can give me some tips...

Telling me to leave a game I love is much easier perhaps.
 
ZeroRay said:
I know there's no custom games, but can you set up private games with just your freinds?

Every other console FPS has it so I'm guessing it will be here too. Just want a confirmation.


Nope, only clan games can be customized :/
 
//B1G said:
No, looks like an army green to me.

Hm, looks black on the bottom to me. Either way, kind of hoping it's around for a while for a chance of not having to pay standard price for one.

Haven't bothered with anything other than Botzone yet, but the death wailing is extremely annoying (getting rid of it without turning voices off altogether would be nice).
 
I figure we can write out a little something to help each other learn the classes. I've been playing mostly as Engineer. I'm not a veteran KZ2 player nor a professed skillful player. Just a few tips that could help someone.

Engineer Loadout
Primary: M224-1A LMG (1st weapon)
Explosives: Proximity
Skill: Armor

Ability Leveling
I think leveling up the Sentry ability is the first priority. The first 2 Sentry levels do pitiful damage, tracks slow, builds slow, and generally doesn't scare anyone. At level 3, you can build fast, it tracks much quicker, and fires rockets that do much more damage.

General Strategy
I see the Engineer as a territory manager. He has the ability to repair ammo crates and build sentries. Toss in proximity mines, the Engineer can lock down an area by himself. I try to stay at the ammo crate closest to the objective. Secure that area and allow my teammates to push or defend.

Sentry placement is important. I usually aim it towards the objective or multiple openings that lead to the objective. If you can, build it above the area you want to secure.

Proximity mines are POWERFUL. Don't toss them on the ground where the enemy can see them. Throw it against the wall or door frame next to the opening. It will kill the enemy as they enter. Top of the stairs is another good placement as the enemy can't see the mine until it's too late. Always keep your proximity mines stocked up with the ammo crate.

I've only used the beginning LMG. It actually a pretty good weapon. Burst fire ADS is accurate and deadly for long range. Hip fire is fantastic for close quarters. With the large clip, you don't need to worry about reloading too much.

I'm still figuring strategies for playing offense as an Engineer. I would say that is a weakness right now relative to other classes. Switch out proximity mines with frag grenades. Maybe the SMG might be a better choice here. At level 3, the offensive sentry is a great way to assist the push towards the objective. ALWAYS REPAIR THE AMMO CRATE.

Feel free to add. Or write about another class. Cheers.
 
Theman2k said:
Well then, Maybe you can give me some tips...

Telling me to leave a game I love is much easier perhaps.

Here's a tip: play the game and have fun. KZ3 is a class based shooter where each class has an advantage over the others. That's something you have to learn to live with.

The reason I'm liking this beta is that I find them all pretty fun to play. And if you actually play with friends and have a minimum level of coordination you'll find you can have a pretty strong team if you use them all, which is what I mainly expect from a class based shooter.

- you need tacticians, obviously. As in KZ2 the most important class in the game.

- you need engineers to fix the ammo crates, much more than in KZ2. They're also pretty invaluable to help the tactician protect the main spawn area with bots.

- you need marksmen to defend or attack in VIP and Search & Destroy. The radar jamming plus cloaking help a lot.

- you need infiltrator for search & retrieve (boost) and it can be helpful in VIP if the other team is weak.

- medics are pretty useful in tough games to keep people alive and stocked with ammo. Of course if your team is dominating the match (controlling the spawns) they may not be needed as much, but if a good team is attacking you they're pretty much necessary to keep a strong defense.

What I'm most happy about though is the lack of clusterfucks and the fact I can simply join a game and expect it to have decent settings, unlike in KZ2 where you first had to find a decent server and then hope there was some balance between the two teams.

And of course playing with randoms won't always give you a great experience. That's the difference between games like Killzone and Bad Company versus Call of Duty. That's what you pay for adding mechanics that add depth and are fun to use but require team work.
 
You're not crazy, BloodySinner.

I know I'm not. Just the idiots on here being defensive for nothing.

From what I noticed, there's an input delay between on happens on screen after an action has been performed on the controller. Just like Killzone 2.
 
BloodySinner said:
I know I'm not. Just the idiots on here being defensive for nothing.

From what I noticed, there's an input delay between on happens on screen after an action has been performed on the controller. Just like Killzone 2.
Did I do something to upset you? This controls much better than KZ2. I remember someone said it was at 116 MS delay or something to that effect. Or on par with Halo.
 
To use the Infiltrator class right, you have to be a good flanker

You need all abilities unlocked to be a beastly INFI, so 11 points are mandatory before class becomes ridiculous

I started this BETA as TACT, I'm very good @ grabbing locations for my team.
I leveled up quickly due to it (S&M really did help a metric fuck-ton)

Just kept playing on TACT, and hoarding points to unlock INF

Once I had enough, I started unlocking stuff for it

Unlimited Sprint Speed/Boost makes you the fastest thing out there, use that to your advantage
If a choke point is created, don't disguise yourself and run through there hoping the other team won't fire on you, be smart and flank, run around the backside and come up behind them, have proximity mines, and lay them behind you, they will be your blockers, so you don't get back stabbed or owned, + get you 1-2 extra kills

Now just melee to your hearts desire (you don't lose your disguise), I did this, and earned a 5 melee kill streak (4 brutal, 1 regular), with-in 35 seconds, then 2 dudes ran over my mines and got 2 more kills
Then I shotty'd 3 others who were running up through stairs and corridors, so 10 kill streak was achieved within 2 minutes of me being smart and assessing the situation and just flanking them

Disguised INFI should always try to melee first, you have the speed/stamina, + you don't lose the disguise, once you shoot, 1-2 seconds your disguise starts to flicker and goes away and then you wait for cool down

TACT varies on each side, if you are ISA TACT, first thing you do in game is to run to spawn location B, the one in the middle, near the doors that leads to the dam, then back track back to A as quickly as possible closest to the ISA S&D, get that location, 100 points achieved
Drop 1 of your sentry bots here, he will patrol, protect the area, + if it blows up due to enemy fire, you will know your bots destroyed, signaling you that enemies near your base

Now run up the stairs next to the spawn A, then up the stairs to the hallway which merges with the HGH complex on the right
Pop S&M, watch them blue circles start giving away the enemies locations, and start chasing them or hold back and have the upper hand by being in ADS waiting for them to turn the corner

If HGH TACT, get that spawn C that is close to your S&D, it is vital, it can help flush your team right into the fray if it's C&H or Defending your S&D
Try your best to get the middle one to really control the map
It helps out during Assassination on both sides, if HGH assassination targeted, team can become a wall and keep ISA at bay, if ISA targeted, you have cut the map to 1/3rd of the ISA to hide

Only time you want Spawn A closest to ISA S&D, is during ISA S&D, you can flank the whole side there and overtake the team

So ISA A & B spawn locations mandatory, HGH B & C spawn locations mandatory

Unlock the 1 point pistol for TACT, it can save your ass

I'm just gonna abbreviate the classes

INFI
TACT
MEDI
ENGI
MRKS


INFI:

Shotty or the 2 point gun
Silent Footsteps or Armor, preference up to you
Proximity Mines
All abilities fully upgraded (11 points)

TACT:

SMG or try to get the M82 (cost you 5 points)
Armor/Extra Ammo
Grenades
All abilities fully upgraded (11 points)
Pistol/Revolver (Revolver not easy, practice)

3rd class I'll start working on is Medic, I was a full medic in closed BETA, but tried these 2 before to see why they were so broken

4th will be Marksman, 5th Engineer

Pro-Tip: Sometimes dying to reset you abilities = better than waiting for cool down. TACT, get 4-6 kills, S&M taking it's sweet time, die, new S&M up for team + new Bot to call out
 
Damn, this game is good.

I really like this map design for Operations mode. There are a lot of ways to objectives including the most impossible backdoor ones. I never thought that you could run to the second floor using the broken concrete slab on the first floor of the first objective. Or that you can to the roof on the second set of objectives. I enjoy such assymetric layouts.

What I don't enjoy: only three main weapons for each class and most of them are from KZ2. Also an engineer can't deploy more than one turret. I understand that it promotes a gameplay, but if nobody wants to be an engineer except that sucks. Rocket turrets rock.

oh, and death groans are atrocius.

Other than that no complains, the game is pretty balanced. It should be played with Move though.
 
TTP said:
The the blinking scoreboard is incredibly annoying, but what's even more annoying is having to wait for ages at that screen before the next match begins. And when that happens, you need to wait 30 seconds more.

On the other hand it's very convenient if you have to pee or make a sandwich for example.
 
I wish they would've gone with a different map for this beta. Turbine concord from the earlier one was much better imo.
 
spats said:
I wish they would've gone with a different map for this beta. Turbine concord from the earlier one was much better imo.


It is just a beta, and the game is releasing in a few weeks, so you'll not have to wait very long.
 
spats said:
I wish they would've gone with a different map for this beta. Turbine concord from the earlier one was much better imo.

YES! Turbine Concourse was awesome! ...but it was a small map and it also isn't (presumably) an operations map. I guess they needed to map to "test" all modes -- and one that's already been shown obviously.
 
BrLvgThrChmstry said:
YES! Turbine Concourse was awesome! ...but it was a small map and it also isn't (presumably) an operations map.

Oh yeah, that's what it was called. The hum before the EMP went off was the best thing ever. :P
 
Have people here never played Team Fortress to know how to spy check? These infiltrators fool me rarely. I am also pretty sure your crosshair turns red on disguised Infiltrators.
 
Xater said:
Have people here never played Team Fortress to know how to spy check? These infiltrators fool me rarely. I am also pretty sure your crosshair turns red on disguised Infiltrators.

KZ3 is a PS3 game.
 
fuzzyreactor said:
honestly thats how it runs for me.


I didn't deny that. I thought that the game played smoothly on the open beta map, just didn't know it was that rock solid. With such great optimization, I'm guessing even in the absolute worse case scenario, the framerate dips will be minimal.
 
Rikyfree said:
What other 30 frames per second games do you play on console?
fuzzyreactor said:
theres not

There is a little bit more input lag than the last beta. They added a very small amount in there since the last KZ3 beta. I noticed it right off. I was curious if anyone else would notice but I guess not. It's nowhere near as much as KZ2 though but there is some there.

Rikyfree said:
No. I mean 30. And I'll wait for Digital Foundry to do their thing, but this might be something to go on.

http://www.lensoftruth.com/?p=27725
The game runs nothing like that as of now!
 
mr_nothin said:
There is a little bit more input lag than the last beta. They added a very small amount in there since the last KZ3 beta. I noticed it right off. I was curious if anyone else would notice but I guess not. It's nowhere near as much as KZ2 though but there is some there.

Bullshit! ...j/k. Also, dude. I now use 40/40 sensitivity. hah.
 
I never expected the pure deathmatch mode to be this fun. Haven't played it in like 3 years.
 
God, the shotgun is so overpowered. I flanked the enemy team, crouched near a dark stairwell, and got 7 kills in a row with the damn thing without moving.

I'm interested to see how the other maps are, because this one seems pretty meh.
 
Top Bottom