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Killzone 3 "open beta" February 3rd to 15

Cornbread78 said:
You get ribbons for meeting certain criteria in games.

Example in KZ2, one of teh ribbons you got would be for 10 pistol kill sin a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.

Thanks for the reply, how the hell do I know how to unlock a ribbon reward? Is it in the unlock menu? (the worst menu system ever, hope it's placeholder).
 
Cornbread78 said:
You get ribbons for meeting certain criteria in games.

Example in KZ2, one of the ribbons you got would be for 10 pistol kills in a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.

Ummm... not entirely correct

The ribbons in KZ3 are like the COD perks

You have to hit certain "earmarks" for them to be added into your arsenal for that round

Kill 5 people while ADS, you get the faster ADS ribbon (25-50% increase to get into ADS scoping)
Melee 3 or 5 (I forget) enemies, gets you increased accuracy (weird, no clue how melee = accuracy)
5 Assists, earns you the bullet damage ribbon (Stopping Power Lite)
10 NO ADS kills ie Hip-Fire, faster reload (25-50% faster reload time)

In closed BETA walk 2000 feet, gave you silent footsteps, that was easily accomplished in Warzones (everyone was fucking silent), so in Open Beta it's an Ability you choose from:
Armor, Silent Footsteps, Extra Ammo, or Dual Primaries

JB1981 said:
Thanks for the reply, how the hell do I know how to unlock a ribbon reward? Is it in the unlock menu? (the worst menu system ever, hope it's placeholder).

Was posting just for ya, and others

There passive (active) once achieved, they are like those unlock abilities (INFI unlimited stamina/boost, no need to press anything, active the whole time that game)
 
Cornbread78 said:
You get ribbons for meeting certain criteria in games.

Example in KZ2, one of teh ribbons you got would be for 10 pistol kill sin a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.
not realy

the ribons in KZ2 were awarded after the match for doing something like X revives etc, when you got enough of them you got a new unlock, like med packs for the medic

in KZ3 you get them during the gameplay and they influnce only that one round you are having, they give you specific bonuses during the game as oposed to unlocking stuff at the end

iirc there are 3 or 4 of them, one is "bulled damage", it increases your damage, no idea by how much, you need to get X ammount of assist in a round to get the ribon, then there is also faster ADS, 10 ADS kills in a round, faster reload, X ammount of reloads in a round, I think there is also a temporary dubble XP one

obviously the system works beter in longer games ala warzone or operations beacose you shoot, kill and reload more

edit: bah, beaten with more accurate info ^^
 
GraveRobberX said:
Ummm... not entirely correct

The ribbons in KZ3 are like the COD perks

You have to hit certain "earmarks" for them to be added into your arsenal for that round

Kill 5 people while ADS, you get the faster ADS ribbon (25-50% increase to get into ADS scoping)
Melee 3 or 5 (I forget) enemies, gets you increased accuracy (weird, no clue how melee = accuracy)
5 Assists, earns you the bullet damage ribbon (Stopping Power Lite)
10 NO ADS kills ie Hip-Fire, faster reload (25-50% faster reload time)

In closed BETA walk 2000 feet, gave you silent footsteps, that was easily accomplished in Warzones (everyone was fucking silent), so in Open Beta it's an Ability you choose from:
Armor, Silent Footsteps, Extra Ammo, or Dual Primaries



Was posting just for ya, and others

There passive (active) once achieved, they are like those unlock abilities (INFI unlimited stamina/boost, no need to press anything, active the whole time that game)


Enosh said:
not realy

the ribons in KZ2 were awarded after the match for doing something like X revives etc, when you got enough of them you got a new unlock, like med packs for the medic

in KZ3 you get them during the gameplay and they influnce only that one round you are having, they give you specific bonuses during the game as oposed to unlocking stuff at the end

iirc there are 3 or 4 of them, one is "bulled damage", it increases your damage, no idea by how much, you need to get X ammount of assist in a round to get the ribon, then there is also faster ADS, 10 ADS kills in a round, faster reload, X ammount of reloads in a round, I think there is also a temporary dubble XP one

obviously the system works beter in longer games ala warzone or operations beacose you shoot, kill and reload more

edit: bah, beaten with more accurate info ^^




I was being general for the dude, I unlocked everything in KZ2, LOL I should have been more specfic fro the KZ3 info, damn.... : )
 
commish said:
Anyone have any solid Move settings?

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Also I don't know what they've tweaked with the last patch, but the game feels much better with Move now, or maybe it's just me. Anyway, I really love playing this game with Move, I can't wait to get my hands on the full game.
 
patch notes
Today the first patch was rolled out! It has gone live for Europe and should hit the other territories pretty soon, but we don't have an ETA on that yet. The patch solves the score processing errors that have been occuring.

Simultanously we have done some maintainance on the servers. This was to counter the connectivity issues. It should be much better now.

The vulgarity filter was fixed as well (at an earlier point in time). So please try and log in again if you couldn't before.



We are still working on other issues, like the flickering screens, and will keep you updated on these when we can.
 
GG said:
Simultanously we have done some maintainance on the servers. This was to counter the connectivity issues. It should be much better now.

Yeah, it didn't. I can't connect at all, nor can't many others.
 
Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.
 
alr1ghtstart said:
Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.

why is it so horrible? ive had fun playing it, espeically operations.
 
Cagen said:
It's unbelievable that people still think certain games run on dedicated servers and don't know the difference between them and peer to peer yet continue to argue about it.

A real pet hate of mine.

hey man some people still think server lists are too hard to use.
 
alr1ghtstart said:
Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.
Frozen Dam is perfect for Guerrilla Warfare. If it's the worst of the 3, then I can't wait to experience the other 2.
 
GG, it's not too late to put the server browser back in!

They worked from Day 1, IIRC.

Throw in some official servers (i.e. warhawk), add in some more filters and game details and we're done. Matchmaking was never meant to be.
 
X-Frame said:
GG, it's not too late to put the server browser back in!

They worked from Day 1, IIRC.

Throw in some official servers (i.e. warhawk), add in some more filters and game details and we're done. Matchmaking was never meant to be.
Did they actually have it functioning and then took it out? Trust me it's not easy to "throw in" things to these multi million dollar productions.

If I can actually connect Consistently by the end of the beta I'll probably buy this just to support Move games.
 
alr1ghtstart said:
It's okay for Operations. Spawns are terrible, too many chokepoints, maze-like.

I like the maze-like nature of it, reminds me of Arctower Landing which was one of my favorite KZ2 maps.

And the spawns aren't bad at all, they do their job of keeping things close enough to the action but no so close that we have the KZ2 clusterfucks.
 
futnownarcade said:
Did they actually have it functioning and then took it out? Trust me it's not easy to "throw in" things to these multi million dollar productions.

It was in KZ2, so they obviously know how/have code to do it. They just needed to add better info before joining a game.
 
Massa said:
I like the maze-like nature of it, reminds me of Arctower Landing which was one of my favorite KZ2 maps.

And the spawns aren't bad at all, they do their job of keeping things close enough to the action but no so close that we have the KZ2 clusterfucks.


Some people just camp a blind spot / and melee you. Maps don't need to be overly intricate to be good maps. CS maps are simple as hell but they are designed well.
 
to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points
 
darkwing said:
to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points

Never gonna happen in pubs unfortunately, and that's what the emphasis has to be on. And don't forget it's easier to defend a capped spawn point than capture one - you can spawn there. If they just added two or three more then all would be well but as it stands with only three it's just too easy for one team to get all of them and dominate.
 
Are the people who like Frozen Dam just playing Guerrilla Warfare or something? It's alright as an operations map, which it seems to have been primarily designed for, but it's a dreadful warzone map.

I still can't connect now and I was having weird issues the few times I did get into a match over the weekend. In one match the respawn timer would randomly stop and start the countdown. And when I was walking around the map I would suddenly "fall" in the water even though I was nowhere near it and the killfeed would say I suicided. In another match a "Session master not available" message came up and I was frozen in place but could still quit the game.

darkwing said:
to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points

Can good tacticians somehow change the number or position of spawns? How do I unlock that upgrade?
 
darkwing said:
to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points

The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.
 
coolcole93 said:
Totally agree with you! Absolutely loving everything about this except for three or four very fixable issues.

Mine if I add you on PSN? At the moment the only KZ3 player I have on my list is Cagen and we haven't played yet.

sure you can add me... agnosticscorpio is what i am on psn. it used to be my friend's system and my original system went to my ex's little brother so i lost my left_senseless tag. not that it matters.

looking forward to gaming with some gaf crew online.
 
Facism said:
The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.

Truth.

Also, the middle spawn on Frozen dam is pretty shit... Especially with the snipers near the Helghast Spawn area. Makes it useless.
 
Facism said:
The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.

point taken, in our party we all know our roles, and yeah we win most of the time lol
 
electroshockwave said:
Are the people who like Frozen Dam just playing Guerrilla Warfare or something? It's alright as an operations map, which it seems to have been primarily designed for, but it's a dreadful warzone map.
In the closed beta I never liked Frozen dam that much but tbh after playing it quite a bit in the open beta I'm really digging it.

If you have a good team you can easily dominate the map.

BTW Turbine was the shitest map out of the 3 so no idea how people can say Frozen was the worse.
electroshockwave said:
Can good tacticians somehow change the number or position of spawns? How do I unlock that upgrade?
No, you can just capture faster. It works fine like this.
 
left_senseless said:
sure you can add me... agnosticscorpio is what i am on psn. it used to be my friend's system and my original system went to my ex's little brother so i lost my left_senseless tag. not that it matters.

looking forward to gaming with some gaf crew online.

I'll add you now, but I wouldn't view me as one of the gaf crew. I've never even played with the GAF coolkids :( Look forward to playing with a good player though and hopefully me and Cagen can play sometime as well.
 
DMeisterJ said:
Truth.

Also, the middle spawn on Frozen dam is pretty shit... Especially with the snipers near the Helghast Spawn area. Makes it useless.


i disagree with this just because the temporary invincibility makes it so you can scatter before you die. this spawn point gets you pretty close to some important points during warzone. all three capture and hold points are close and the capture the flag portion runs close to this location constantly. the trick to the snipers is knowing where they are hiding and attacking them from a different angle to prevent them from spawn camping that location. easy kills.

it is difficult to obtain any spawn point that is carefully guarded but that is all apart of team strategy in my eyes. if you have a few men behind guarding an area then another area on the map might be left weak. you give and take. if your team rushes a spawn point from multiple directions then a 3rd level tactician would have no problem converting the spawn point quickly.

i really like all of the mini battles that occur in this game versus the last. it adds another level of strategy in my opinion.
 
darkwing said:
they should really let you control the camera when you are down, just to check if there are any medics around

I think we have been asking for that since the KZ2 Beta. :D
 
RockmanWhore said:
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Also I don't know what they've tweaked with the last patch, but the game feels much better with Move now, or maybe it's just me. Anyway, I really love playing this game with Move, I can't wait to get my hands on the full game.

Thanks buddy. Appreciated.

PSN is Tigerheli if anyone wants to play some games tonight. I will be the one running into the wall as I struggle to learn how to play with Move.
 
coolcole93 said:
Never gonna happen in pubs unfortunately, and that's what the emphasis has to be on. And don't forget it's easier to defend a capped spawn point than capture one - you can spawn there. If they just added two or three more then all would be well but as it stands with only three it's just too easy for one team to get all of them and dominate.

It's much faster to neutralize a spawn point now (compared to the closed beta). If you kill someone camping a spawn point and you're close enough to start neutralizing it they won't be able to respawn there.

Facism said:
The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.

That's always been true for Killzone or any class based multiplayer game.

Tom Penny said:
Some people just camp a blind spot / and melee you. Maps don't need to be overly intricate to be good maps. CS maps are simple as hell but they are designed well.

And that's why the Tactician has the Spot & Mark ability, so that people trying to spawn camp won't get in the way of capturing other spawn points.
 
Massa said:
It's much faster to neutralize a spawn point now (compared to the closed beta). If you kill someone camping a spawn point and you're close enough to start neutralizing it they won't be able to respawn there..

Maybe so, but anyone else can and with the respawn times so quick odds are that if it's an important spawn point someone is going to spawn there. And if you try to kill him you're SOL because he's got spawn invincibility.
 
coolcole93 said:
Maybe so, but anyone else can and with the respawn times so quick odds are that if it's an important spawn point someone is going to spawn there. And if you try to kill him you're SOL because he's got spawn invincibility.

I disagree, if someone spawns in the 2-3 seconds it takes to neutralize the spawn point they are in disadvantage compared to you, who can see where they're spawning and facing before they can see you.
 
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