fuzzyreactor
Banned
they fix the health?
Cornbread78 said:You get ribbons for meeting certain criteria in games.
Example in KZ2, one of teh ribbons you got would be for 10 pistol kill sin a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.
Cornbread78 said:You get ribbons for meeting certain criteria in games.
Example in KZ2, one of the ribbons you got would be for 10 pistol kills in a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.
JB1981 said:Thanks for the reply, how the hell do I know how to unlock a ribbon reward? Is it in the unlock menu? (the worst menu system ever, hope it's placeholder).
not realyCornbread78 said:You get ribbons for meeting certain criteria in games.
Example in KZ2, one of teh ribbons you got would be for 10 pistol kill sin a match, if you got 10 of those, you unlocked the Magnum, which kicked a$$! They are using the same sort of thing for KZ3 as well.
Not sure, but I got booted about 2 hours ago and have not been able to get back on since.Massa said:Is the patch out in the US?
yes 20mb. can't get in MP at the moment though.Massa said:Is the patch out in the US?
GraveRobberX said:Ummm... not entirely correct
The ribbons in KZ3 are like the COD perks
You have to hit certain "earmarks" for them to be added into your arsenal for that round
Kill 5 people while ADS, you get the faster ADS ribbon (25-50% increase to get into ADS scoping)
Melee 3 or 5 (I forget) enemies, gets you increased accuracy (weird, no clue how melee = accuracy)
5 Assists, earns you the bullet damage ribbon (Stopping Power Lite)
10 NO ADS kills ie Hip-Fire, faster reload (25-50% faster reload time)
In closed BETA walk 2000 feet, gave you silent footsteps, that was easily accomplished in Warzones (everyone was fucking silent), so in Open Beta it's an Ability you choose from:
Armor, Silent Footsteps, Extra Ammo, or Dual Primaries
Was posting just for ya, and others
There passive (active) once achieved, they are like those unlock abilities (INFI unlimited stamina/boost, no need to press anything, active the whole time that game)
Enosh said:not realy
the ribons in KZ2 were awarded after the match for doing something like X revives etc, when you got enough of them you got a new unlock, like med packs for the medic
in KZ3 you get them during the gameplay and they influnce only that one round you are having, they give you specific bonuses during the game as oposed to unlocking stuff at the end
iirc there are 3 or 4 of them, one is "bulled damage", it increases your damage, no idea by how much, you need to get X ammount of assist in a round to get the ribon, then there is also faster ADS, 10 ADS kills in a round, faster reload, X ammount of reloads in a round, I think there is also a temporary dubble XP one
obviously the system works beter in longer games ala warzone or operations beacose you shoot, kill and reload more
edit: bah, beaten with more accurate info ^^
It's unbelievable that people still think certain games run on dedicated servers and don't know the difference between them and peer to peer yet continue to argue about it.alr1ghtstart said:A nice little review of the beta
http://www.youtube.com/watch?v=ewr_d-Q_wQY
Seems he's confused on the dedicated servers part, but the rest is pretty decent.
commish said:Anyone have any solid Move settings?
Today the first patch was rolled out! It has gone live for Europe and should hit the other territories pretty soon, but we don't have an ETA on that yet. The patch solves the score processing errors that have been occuring.
Simultanously we have done some maintainance on the servers. This was to counter the connectivity issues. It should be much better now.
The vulgarity filter was fixed as well (at an earlier point in time). So please try and log in again if you couldn't before.
We are still working on other issues, like the flickering screens, and will keep you updated on these when we can.
GG said:Simultanously we have done some maintainance on the servers. This was to counter the connectivity issues. It should be much better now.
alr1ghtstart said:Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.
Cagen said:It's unbelievable that people still think certain games run on dedicated servers and don't know the difference between them and peer to peer yet continue to argue about it.
A real pet hate of mine.
Frozen Dam is perfect for Guerrilla Warfare. If it's the worst of the 3, then I can't wait to experience the other 2.alr1ghtstart said:Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.
TrAcEr_x90 said:why is it so horrible? ive had fun playing it, espeically operations.
I think the actual map is quite good. The spawns are bad.alr1ghtstart said:Frozen Dam is horrible. Easily the worst map of the 3 i've played (none of them that good). So, they're better I guess.
Did they actually have it functioning and then took it out? Trust me it's not easy to "throw in" things to these multi million dollar productions.X-Frame said:GG, it's not too late to put the server browser back in!
They worked from Day 1, IIRC.
Throw in some official servers (i.e. warhawk), add in some more filters and game details and we're done. Matchmaking was never meant to be.
alr1ghtstart said:It's okay for Operations. Spawns are terrible, too many chokepoints, maze-like.
futnownarcade said:Did they actually have it functioning and then took it out? Trust me it's not easy to "throw in" things to these multi million dollar productions.
Massa said:I like the maze-like nature of it, reminds me of Arctower Landing which was one of my favorite KZ2 maps.
And the spawns aren't bad at all, they do their job of keeping things close enough to the action but no so close that we have the KZ2 clusterfucks.
darkwing said:to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points
darkwing said:to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points
darkwing said:to those complaining about the spawns, that means you have a bad tactician on your team, when i'm playing with my clan, first priority is to get the spawn points
coolcole93 said:Totally agree with you! Absolutely loving everything about this except for three or four very fixable issues.
Mine if I add you on PSN? At the moment the only KZ3 player I have on my list is Cagen and we haven't played yet.
Facism said:The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.
Facism said:The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.
In the closed beta I never liked Frozen dam that much but tbh after playing it quite a bit in the open beta I'm really digging it.electroshockwave said:Are the people who like Frozen Dam just playing Guerrilla Warfare or something? It's alright as an operations map, which it seems to have been primarily designed for, but it's a dreadful warzone map.
No, you can just capture faster. It works fine like this.electroshockwave said:Can good tacticians somehow change the number or position of spawns? How do I unlock that upgrade?
left_senseless said:sure you can add me... agnosticscorpio is what i am on psn. it used to be my friend's system and my original system went to my ex's little brother so i lost my left_senseless tag. not that it matters.
looking forward to gaming with some gaf crew online.
DMeisterJ said:Truth.
Also, the middle spawn on Frozen dam is pretty shit... Especially with the snipers near the Helghast Spawn area. Makes it useless.
darkwing said:they should really let you control the camera when you are down, just to check if there are any medics around
TTP said:I think we have been asking for that since the KZ2 Beta.![]()
TTP said:I think we have been asking for that since the KZ2 Beta.![]()
RockmanWhore said:0
0
100
100
Also I don't know what they've tweaked with the last patch, but the game feels much better with Move now, or maybe it's just me. Anyway, I really love playing this game with Move, I can't wait to get my hands on the full game.
Oh yeah, MAG did do the whole medic situation right.darkwing said:lol only Zipper listened to us
coolcole93 said:Never gonna happen in pubs unfortunately, and that's what the emphasis has to be on. And don't forget it's easier to defend a capped spawn point than capture one - you can spawn there. If they just added two or three more then all would be well but as it stands with only three it's just too easy for one team to get all of them and dominate.
Facism said:The obvious point here is you're playing with a group you know. 90% of public players are far below the required IQ to function properly in any enviroment other than TDM.
Tom Penny said:Some people just camp a blind spot / and melee you. Maps don't need to be overly intricate to be good maps. CS maps are simple as hell but they are designed well.
Massa said:It's much faster to neutralize a spawn point now (compared to the closed beta). If you kill someone camping a spawn point and you're close enough to start neutralizing it they won't be able to respawn there..
coolcole93 said:Maybe so, but anyone else can and with the respawn times so quick odds are that if it's an important spawn point someone is going to spawn there. And if you try to kill him you're SOL because he's got spawn invincibility.