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Killzone 3 "open beta" February 3rd to 15

jayb said:
Wait, what!?! I'm one of those people that thought KZ2/3 were running on dedicated servers. <insert favorite exploding head gif here>

Is there a link I can read to GG confirming this?

play the game? KZ2 could get laggy as hell. It does has server migration. It will say "Session master is not available" and I forget was KZ2 said.

You connect to a matchmaking/stats server that they run, but all game data is handled by one player's connection. 95% of console games don't have DS these days.
 
NameIess said:
I realize the beta is free... It's still representative of a final product and designed to spark interest in the game for new comers to the series. If the beta is not running properly on a regular basis it may actually do more harm than good to represent the final product...

The only good that will come from this is better preparation from a server perspective for the final release. It's not like GG is new to this stuff, they still have Killzone 2 up and running.


I understand your frustration. But , that is what I expect from betas. I have been in bunch of betas. And i can even remember the Warhawk beta was a mess orignally and it had Dedicated servers. I am just glad the issues are here prior to the launch. If the issue remains at the same level as beta after the launch, then GG dropped the ball and no excuses. Until then...
 
DMeisterJ said:
Because most people are too stupid to notice the difference. People swear that KZ3 is running on dedicated servers, and they swore KZ2 was also, and neither were. Why waste money on Dedicated servers when people don't even know the difference? This is probably the case of most games, but those are two examples I distinctly remember people saying that the game is doing something it isn't.

Not sure how you can 'rush' a game in 2 years, but no. Only for the simple fact that I haven't played it yet to judge that.

Killzone is really the only series that there seems to be confusion over whether or not it's on dedicated servers. I think it's because someone at GG (Seb Downie?) said KZ2 was and as KZ2 had 32 players and came out at a time when a lot of Sony games seemed to be using dedicated servers it was a foregone conclusion that Killzone would too.

And I would say it's possible to rush a game in two years, Resistance 2 immediately comes to mind but time constraints can hamper any project.
 
makingmusic476 said:
Killzone has jumped the shark. =/
What do you mean? Not being critical, just curious to what you said. I don't understand how it did.
Edit: It does use dedicated servers... for stat tracking. The actual gameplay is P2P
 
beast786 said:
I understand your frustration. But , that is what I expect from betas. I have been in bunch of betas. And i can even remember the Warhawk beta was a mess orignally and it had Dedicated servers. I am just glad the issues are here prior to the launch. If the issue remains at the same level as beta after the launch, then GG dropped the ball and no excuses. Until then...

They already got my money, I have the game preorder and the Sharpshooter, but it's frustrating when I try to get others on board and play the mp beta to only experience connection errors. It just seems like this 2nd open beta could have been better executed based on GG's experience...
 
lunlunqq said:
http://www.youtube.com/watch?v=hudc7npDjdA&feature=player_embedded

KZ3 opening. Sorry if old. Don't watch if you don't want to be spoiled. OMGWTFBBQ!!!


That probably isn't the full opening.

WTF VISARI IS ALIVE OR IS THIS A FLASHBACK.

'As our enemy ships burn in the atmosphere' would indicate that this intro takes place after Killzone 2... so would the ash in the air... but we see Radec, I think?

WTF at retconning the ISA fleet to 'being destroyed within seconds of starting the attack'
 
alr1ghtstart said:
play the game? KZ2 could get laggy as hell. It does has server migration. It will say "Session master is not available" and I forget was KZ2 said.

You connect to a matchmaking/stats server that they run, but all game data is handled by one player's connection. 95% of console games don't have DS these days.

I put 100-150 hours into KZ2. Sure, it was laggy sometimes, but not all the time. (U.S.) for me it was smooth much more than it was laggy.

If it really is P2P, it kicks the crap out of COD's P2P.
 
Even though this is a "Beta", the connection problems are not helping me to convince my buddies on the fence to get this game.. I'm hoping I can get one solid session in with those guys before the 15th, but weekend really was the best time.
 
electroshockwave said:
It looks like a flashback. Radec is alive too and it seemed to be hinting at the ISA forces in Pyrrhus being nuked.

That makes sense, it seems like a speech that he's giving as Pyrrus is about to be nuked.
 
careful said:
Even though this is a "Beta", the connection problems are not helping me to convince my buddies on the fence to get this game.. I'm hoping I can get one solid session in with those guys before the 15th, but weekend really was the best time.

We are on the same page...
 
Honestly these server errors should have been fixed before they put it on the public PSN store. They should pull it for now, as it's just going to irritate people and hurt the final release.
 
Rikyfree said:
What do you mean? Not being critical, just curious to what you said. I don't understand how it did.
Edit: It does use dedicated servers... for stat tracking. The actual gameplay is P2P
Always-honest said:
elaborate.
The imagery accompanying Visari's speech is completely unlike past games. They've replaced Visari, the charismatic face of the Helghan people, with Visari, the demented dictator (which he is, but I doubt he would show it). Just look at his face when giving that speech, or the imagery of him whipping his followers while "rebuilding" Helghan. Yes, I'm sure that inspired them to follow him.

And what was up with the recap at the beginning. It completely ignores the invasion of Vekta, instead saying the Vektans were "provoked" into war (lol), and it hardly paints an accurate picture of the history between the Helghan people and the ISA. Also, the ISA fleet wasn't ripped to shreds "within seconds" of entering the atmosphere. And the sentence structure was kinda awkward in places.

Between that and everything we've been hearing about the campaign's story, it's as if the people who had been handling the franchise's universe and narrative through Killzone 2 have disappeared, leaving everything in the hands of... hell, I don't even know.
 
alr1ghtstart said:
Alt is the exact same as the "default" shooter layout. The default KZ setting works best for campaign. I would love OS level button mapping though.

Yeah and the alternate control method is straight from Call of Duty, which is something millions of us play. I think most of us are happy with the controls offered.
 
Crouch on R3 and melee on L2 would be a nice option (what I used in BC2). I'm playing with Move though, so after they fix the L1 zoom problem, I won't get too fussed about preferred control layouts.
 
makingmusic476 said:
Between that and everything we've been hearing about the campaign's story, it's as if the people who had been handling the franchise's universe and narrative through Killzone 2 have disappeared, leaving everything in the hands of... hell, I don't even know.
There already was quite an extensive universe backstory before KZ2 and I doubt they're going to change the events. Regarding how Visari is shown in a different light and how events are described, I feel this may be just a narrative tool to skew the story towards the ISA's perspective.
 
alr1ghtstart said:
Crouch on L3 and melee on L2 would be a nice option (what I used in BC2). I'm playing with Move though, so after they fix the L1 zoom problem, I won't get too fussed about preferred control layouts.
Still hope they find anther option for melee though.. It's such an unnatural action or me.
 
Always-honest said:
Still hope they find anther option for melee though.. It's such an unnatural action or me.

What's so unnatural?
Think like you are stabbing someone in the belly.
 
makingmusic476 said:
The imagery accompanying Visari's speech is completely unlike past games. They've replaced Visari, the charismatic face of the Helghan people, with Visari, the demented dictator (which he is, but I doubt he would show it). Just look at his face when giving that speech, or the imagery of him whipping his followers while "rebuilding" Helghan. Yes, I'm sure that inspired them to follow him.

And what was up with the recap at the beginning. It completely ignores the invasion of Vekta, instead saying the Vektans were "provoked" into war (lol), and it hardly paints an accurate picture of the history between the Helghan people and the ISA. Also, the ISA fleet wasn't ripped to shreds "within seconds" of entering the atmosphere. And the sentence structure was kinda awkward in places.

Between that and everything we've been hearing about the campaign's story, it's as if the people who had been handling the franchise's universe and narrative through Killzone 2 have disappeared, leaving everything in the hands of... hell, I don't even know.
Ah, okay. Fair enough. Not sure i'm that deply involved int ot the story.. but i do feels a bit too blockbusteresque/ hollywood compared to the down to earth artstyle, storytelling and logic of part 2.

TTP said:
What's so unnatural?
Think like you are stabbing someone in the belly.

That seems natural (and i agree it is when you would stab somene in the belly, yet you never stab someone in the belly in this game), but all these years, i was just pressing buttons. So it will take some time to get used to it. I'm somehow always late with the thrust and it fucks up the movement/ positioning of the move controller a bit.

time machine edit:
alr1ghtstart said:
in real life, when I stab someone and miss, my head doesn't jerk up and make me look at the sky. :D

exactly.
 
OgTheClever said:
There already was quite an extensive universe backstory before KZ2 and I doubt they're going to change the events. Regarding how Visari is shown in a different light and how events are described, I feel this may be just a narrative tool to skew the story towards the ISA's perspective.
As it should. I really think people need to see how much of a bastard the guy is. All you need to see in regards to how much of a evil man he is is to look at his plan for dealing with the ISA/UCN/Earth/Vekta:
1. Utilize deep-cover agent ISA General Stuart Adams to neutralize the orbital defense platforms.
2. Utilize deep-cover agent ISA General Dwight Stratson to gain access to intelligence and lure the ISA troops out of the cities.
3. Mount an invasion of Vekta whilst the orbital defense platforms are down, under the command of General Joseph Lente.
4. Reactivate the defense platforms in time to defend Vekta against the inevitable support fleet sent by the UCA.
5. Declare the system to be under Helghast control and sue for peace with the UCN whilst the UCA is still reeling from the loss of its fleet.
6. Use the resources of Helghan and Vekta, as well as technology captured from the wrecked UCA Navy fleet, to build a Helghast fleet capable of defending the system from the UCA Navy.
7. Begin charging trade tariffs for passage through Helghast space to Earth again.
8. Blockade the Earth and strangle the UCN into submission.
9. Capture the UCN Navy shipyards and orbital defenses. Leave Earth's population to starve to death. Build an enormous fleet and establish Helghast hegemony over all colonies.

He wants genocide. Plain and simple. While the ISA are not boy scouts by any means, they are not trying to kill off an entire race of people like he (Visari) is.
 
ummm .... so where are features like photo-mode, video capture? This game really needs at least a photo-mode. But GG has not mentioned any thing like that which discouraging. Also they had that web based replay match thingy. I wonder if they are improving it for KZ3 or adding some thing new on that front?

would the botzone be playable online with friends like KZ2?
 
TTP said:
What's so unnatural?
Think like you are stabbing someone in the belly.

in real life, when I stab someone and miss, my head doesn't jerk up and make me look at the sky. :D

A.R.K said:
ummm .... so where are features like photo-mode, video capture? This game really needs at least a photo-mode. But GG has not mentioned any thing like that which discouraging. Also they had that web based replay match thingy. I wonder if they are improving it for KZ3 or adding some thing new on that front?

would the botzone be playable online with friends like KZ2?
we get 3D, which 1% of the audience can take advantage of, and one new mode.

They better have custom soundtracks, presence data, variations on game types at the very least.
 
This is getting ridiculous. I tried a dozen times over the past few days to connect unsuccessfully. My PS3 has pretty horrible Wifi, so I'm wondering if that's part of it (although LBP2 worked, just really slow).

I was sold from the closed beta (on faith and improved controls), now I can't really justify purchasing this without even getting it to work. I'll wait for the reviews I guess.
 
Just wanted to say quickly - as someone who thoroughly disliked KZ2, I've been really enjoying KZ3 MP (more specifically, botzone while they fix this shit). Graphics are great (I prefer the crysis 2 image on 360, but its undeniably great). Weapons feel beefy and movement has weight without utilizing shitty control lag. Also the variety of objectives, classes and weapons indicates an awesome amount of longevity.

Well done GG - you have me interested.
 
alr1ghtstart said:
in real life, when I stab someone and miss, my head doesn't jerk up and make me look at the sky. :D

lol

I think you stab with too much force or to a much bigger distance than needed. It's really a very short gesture. Feels like pushing a button floating in front of the Move sphere :P

Or maybe you have the vertical deadzone smaller than what I use. I have it set to 30%.
 
makingmusic476 said:
The imagery accompanying Visari's speech is completely unlike past games. They've replaced Visari, the charismatic face of the Helghan people, with Visari, the demented dictator (which he is, but I doubt he would show it). Just look at his face when giving that speech, or the imagery of him whipping his followers while "rebuilding" Helghan. Yes, I'm sure that inspired them to follow him.
I don't know if this should be considered spoilers or not, anyway SPOILERS, you have been warned

I am quite sure that's not him, the figure presented is rather thin in a nice suit, probably one of the leaders of the helghan people shortly after they have been banished to it, it's suposed to show the dark side of rise of helghan

the scene at the begining before that shows what looks like soldiers turning on the people, seems like a quite clear representation of the rise and dominace of militarism and the military in helghan society
 
TTP said:
lol

I think you stab with too much force or to a much bigger distance than needed. It's really a very short gesture. Feels like pushing a button floating in front of the Move sphere :P

i play with 0/0 bounding box. They probably designed the waggle with the default controls in mind.
 
TTP said:
lol

I think you stab with too much force or to a much bigger distance than needed. It's really a very short gesture. Feels like pushing a button floating in front of the Move sphere :P

Or maybe you have the vertical deadzone smaller than what I use. I have it set to 30%.
probaby the same for me. Need to find that sweet spot then.. cause i feel like a retard whenever i miss. Completely disorientated.
 
I need my melee to be circle otherwise Im arsed. I never understood how people could have the stick be their melee. I always end up moving quickly in a random direction because pressing straight down is near impossible for me.
 
alr1ghtstart said:
i play with 0/0 bounding box. They probably designed the waggle with the default controls in mind.

Yeah, just edited my previous post about that. I'd increase the vertical one a bit.
 
OgTheClever said:
There already was quite an extensive universe backstory before KZ2 and I doubt they're going to change the events. Regarding how Visari is shown in a different light and how events are described, I feel this may be just a narrative tool to skew the story towards the ISA's perspective.
I see where you're coming from, but claiming the ISA were "provoked" instead of saying they were straight up invaded doesn't exactly paint things in their favor.
 
Am I the only person who is annoyed that there isn't a way to enable a partial HUD, or at least a minimal one that doesn't take up so much of the screen? I like having the HUD off, but the problem is it negates Tactician's ability to have guys show up with the X's, and it also means that you never get to see the radar, ever. I don't like all those kill messages clogging up the side of the screen either.
 
PTCoakley said:
Am I the only person who is annoyed that there isn't a way to enable a partial HUD, or at least a minimal one that doesn't take up so much of the screen? I like having the HUD off, but the problem is it negates Tactician's ability to have guys show up with the X's, and it also means that you never get to see the radar, ever. I don't like all those kill messages clogging up the side of the screen either.
Surely this will be in the final version?
 
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