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Killzone 3 "open beta" February 3rd to 15

alr1ghtstart said:
If you're playing with a DS3 + Move, alternate control scheme is broken (L2 zooms, L1 grenade).

It's not "broken". That refers to when using the DS3 and only that. Using the DS3 as a Navi-substitute makes it a totally difference device to which KZ3 DS3 settings do not apply. After all, you can move with the right stick and R2/ R1 have the same functions as L2/L1 (for lefties).
 
TTP said:
Sort of unrelated but while I was here waiting for KZ3 to work, I went into Home to check out the Killzone minigame and OMFG whoever developed that shooter needs to burn in hell. It controls like shit. Never had so much unfun in my life.

You don't remember the last time you played the KZ3 beta?
 
commish said:
Been playing with the Move for about 30 minutes. I don't know how you guys play better with it. I feel so handicapped. Gotta keep practicing.


I don't know why some people have problems with it (not criticizing, but I have just heard comments like this more than a couple of times). I was competitive with the move (middle of the table, nothing amazing) on my first try, and I am not even a terribly great at gaming. I don't even have prior wii experience.

To me, the controls should feel absolutely natural. If it feels unwieldy, it is probably something to do with the settings or the calibration. You may want to check out TTP's videos on how to calibrate, and use his recommended settings as a base.
 
TTP said:
It's not "broken". That refers to when using the DS3 and only that. Using the DS3 as a Navi-substitute makes it a totally difference device to which KZ3 DS3 settings do not apply. After all, you can move with the right stick and R2/ R1 have the same functions as L2/L1 (for lefties).

well it kind of is broken if the game assumes you're using a nav if you have a move connected. There technically should be another option, but they seemingly forgot it. Rushed.
 
alr1ghtstart said:
well it kind of is broken if the game assumes you're using a nav if you have a move connected. There technically should be another option, but they seemingly forgot it. Rushed.

I give you that they should have considered to give that option to Navi/Half DS3 users. I'm just saying that the way it is set up now doesn't mirror "Full DS3" controls to "Half DS3" ones.

Besides, it's odd you are having such an hard time with the Navi. I found it super comfortable and I'm super fine with having to press its L2 to zoom as that's were my finger naturally goes when I hold it.
 
fuzzyreactor said:
i like how this game has half the features of killzone 2.....not


fucking GG, smh


Well at least they didn't remove co-op, operation , gurilla warfare ,move support and 3d from KZ2 to kz3
 
TTP said:
Besides, it's odd you are having such an hard time with the Navi. I found it super comfortable and I'm super fine with having to press its L2 to zoom as that's were my finger naturally goes when I hold it.


I had no problem using L2 to zoom on the nav, just on the DS3. I sold my nav (for a profit :D ). I didn't like the size of the analog, and the tilt it had. I'm an index finger on L1/R1 and middle on L2/R2 DS3 user, so having to press L2 to zoom is kind of awkward. I need to find my RealTriggers and try it with that. There still should be an option for L1 zoom, seeing as a picture using the DS3 to navigate shows up when I boot any Move game.
 
Massa said:
Playing with DS3+Move and using the L2 button to ADS is very unresponsive. Anyone have the same issue?

Please define "unresponsive". Do you have camera lock assist on?
 
jett said:
You don't remember the last time you played the KZ3 beta?
nxt949.jpg

I don't know why but I imagine jett being grumpy from snow white, therefore I read all his posts in his voice.
now you can too
 
beast786 said:
Well at least they didn't remove co-op, operation , gurilla warfare ,move support and 3d from KZ2 to kz3
3d and move are just markets ploys. GW is essentially bodycount and splitscreen coop doesnt interest me in the least. they removed far more than they added.
 
TTP said:
Please define "unresponsive". Do you have camera lock assist on?

It takes longer to respond than when using just the DS3, and sometimes it doesn't work at all.

Don't remember my assists settings, it's probably the default.
 
Massa said:
Playing with DS3+Move and using the L2 button to ADS is very unresponsive. Anyone have the same issue?

L2 is so uncomfortable for pulling up the zoom. Why can't game companies let us map the buttons however we want? I'll never understand. And yeah, turning off zoom lock helps with the unresponsiveness.
 
Massa said:
Thanks, I'll try that later. :)

Yeah, just to be clear tho, the way lock assist works goes like this:

When an enemy is in view, holding down the trigger locks on him. Tapping the trigger does vanilla zoom (no assist).
When no enemy is in view, holding down the trigger does nothing. You need to tap it to zoom.
Keeping the trigger held down "auto-zooms" to an enemy as soon as it comes into view.

So yeah, it's a bit confusing (and this is why you have the Hold/Toggle/Adaptive options unavailable when assist is on). One of the reasons I don't use it.
 
commish said:
L2 is so uncomfortable for pulling up the zoom. Why can't game companies let us map the buttons however we want? I'll never understand. And yeah, turning off zoom lock helps with the unresponsiveness.
In this case it's rigged up for the Nav controller where L2 is actually set up in a way that's really comfortable to use for ADS. I agree with you but it's a bit more understandable in this case. Using a DS3 plus Move seems like it would be really awkward.
 
fuzzyreactor said:
3d and move are just markets ploys. GW is essentially bodycount and splitscreen coop doesnt interest me in the least. they removed far more than they added.


Is that why people here are liking move over DS3?
just because you have no intrest in co-op does not make it useless.
of course you ignored operation in your reply.

but I would love to compare KZ2 features Vs KZ3. Especially, since KZ3 is missing half of them

Actually don't bother with the reply, I have a feeling this discussion won't go anywhere
 
RoboPlato said:
In this case it's rigged up for the Nav controller where L2 is actually set up in a way that's really comfortable to use for ADS. I agree with you but it's a bit more understandable in this case. Using a DS3 plus Move seems like it would be really awkward.

Ahhhhhh, I see. This is my first time using the Move. Didn't even know there was a nav controller. I've already spent so much money for KZ3 (game, CE guide, Move) that I am hesitant to spend $30 more. Guess I have no choice though.
 
Okay thanks for the quick reply! I hope they're back up soon. I was itching to play a few matches. Oh well, guess I'll play UC2.
 
fuzzyreactor said:
3d and move are just markets ploys. GW is essentially bodycount and splitscreen coop doesnt interest me in the least. they removed far more than they added.

Just because you don't own a 3D tv nor a Move controller doesn't mean that they are just marketing ploys. Some people might find them to be pretty appealing features.
 
KingOfKong said:
Just because you don't own a 3D tv nor a Move controller doesn't mean that they are just marketing ploys. Some people might find them to be pretty appealing features.

Add me to the list, I only use the move with this thing! Can't wait for the campaign and socom 4!
 
TTP said:
Yeah, just to be clear tho, the way lock assist works goes like this:

When an enemy is in view, holding down the trigger locks on him. Tapping the trigger does vanilla zoom (no assist).
When no enemy is in view, holding down the trigger does nothing. You need to tap it to zoom.
Keeping the trigger held down "auto-zooms" to an enemy as soon as it comes into view.

So yeah, it's a bit confusing (and this is why you have the Hold/Toggle/Adaptive options unavailable when assist is on). One of the reasons I don't use it.

Ah, now it works great, thanks! I'm definitely going to have to buy a navi controller, playing with Move is just so much easier.

By the way, does the calibration process change anything other than the sensitivity? (Which you can manually adjust anyway - I seem to be doing better with it two notches up from 0).
 
Great, the new update brings glitchier than ever player lists and my first game the "YOUR FACTION HAS WON!" popped up and i couldn't see my HUD, meanwhile the actual game was going on.
 
xenorevlis said:
Great, the new update brings glitchier than ever player lists and my first game the "YOUR FACTION HAS WON!" popped up and i couldn't see my HUD, meanwhile the actual game was going on.

Wait, are you playing online?
 
As someone who couldn't stand KZ2 because of the control latency I'm surprised to find that I've enjoyed the few hours I've put into this beta.

I'm really surprised at how underutilized the Engineer is in this game compared to something like TF2, where it's a very popular class. Here I often feel like the only one on the team, and sometimes the only one on the map. I can pull down some pretty big numbers with it, but I guess because it has the lowest survivability it's K/D ratio tends to even out a little. I literally can mow through whole rooms of bad guys with a single clip though just holding down the fire button. The recoil is so easy to control.

I'm interested to see how the balance plays out, because while nothing seems awful right just the idea of no disguise break Infiltrator, invisible Snipers, and Jesus Medics seem like the kind of things that get abused to hell and back. I saw a little of it, but not enough to really raise any alarm bells.
 
Medic isn't really imba right now. The revive perk has beem heavily nerfed from KZ2, the healing aura isn't really ultra effective. The medic bot is there to compensate for the lack of firepower compared to other classes.
 
Kind of OT, there is a slurpee 7/11 awards thing going on for the US. Basically they have Killzone stuff and LBP2 stuff for slurpee points.

Here are 3 universal codes for 2 points each (6 total) to redeem at http://www.slurpee.com/Rewards/

ZWMT-LPSJ-SFMQ
ZPNV-WZPX-HHFR
BSBV-MJTB-DNQN

They have two home costumes (helghan and ISA) for 2 points each and they will have map packs (10 points) and unlock and load packs (6 points) later this month.

For LBP2 they will have the killzone thing, strategy guide, and LBP2 dynamic themes.
 
I'm thinking about going back to DSIII. I perform with both equally (tried it in botzone), but Move really has an impact on the atmosphere because of the crosshair and leightweight gun movement. Feels much more like Killzone when played with a controller...
 
Lagspike_exe said:
Medic isn't really imba right now. The revive perk has beem heavily nerfed from KZ2, the healing aura isn't really ultra effective. The medic bot is there to compensate for the lack of firepower compared to other classes.
I shouldn't say imba as much as annoying. Everyone looks the god damn same when I shoot them, and most of the time I only dispose of the body if it seems like they'll get a revive or it is in my way.
 
I honestly can't believe they have completely left out the squad details in game, that is totally dicking all over team and clan play. How are you supposed to organise your squads classes while in game to adapt to the changing gameplay?

Fucking idiots, totally unbelievable.

If the clan features, tournaments and wager system are anything less than Killzone 2 I am seriously going to fucking flip out.

God damn.
 
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